70 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C#
		
	
	
| /*
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|  * Copyright (c) Contributors, http://opensimulator.org/
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|  * See CONTRIBUTORS.TXT for a full list of copyright holders.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions are met:
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|  *     * Redistributions of source code must retain the above copyright
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|  *       notice, this list of conditions and the following disclaimer.
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|  *     * Redistributions in binary form must reproduce the above copyright
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|  *       notice, this list of conditions and the following disclaimer in the
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|  *       documentation and/or other materials provided with the distribution.
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|  *     * Neither the name of the OpenSimulator Project nor the
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|  *       names of its contributors may be used to endorse or promote products
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|  *       derived from this software without specific prior written permission.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| using System;
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| using System.IO;
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| using System.Threading;
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| using Amib.Threading;
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| using OpenSim.Region.ScriptEngine.Interfaces;
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| 
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| namespace OpenSim.Region.ScriptEngine.XEngine
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| {
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|     public class XWorkItem : IScriptWorkItem
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|     {
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|         private IWorkItemResult wr;
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| 
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|         public IWorkItemResult WorkItem
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|         {
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|             get { return wr; }
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|         }
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| 
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|         public XWorkItem(IWorkItemResult w)
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|         {
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|             wr = w;
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|         }
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| 
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|         public bool Cancel()
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|         {
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|             return wr.Cancel();
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|         }
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| 
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|         public bool Abort()
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|         {
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|             return wr.Cancel(true);
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|         }
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| 
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|         public bool Wait(int t)
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|         {
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|             // We use the integer version of WaitAll because the current version of SmartThreadPool has a bug with the
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|             // TimeSpan version.  The number of milliseconds in TimeSpan is an int64 so when STP casts it down to an 
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|             // int (32-bit) we can end up with bad values.  This occurs on Windows though curiously not on Mono 2.10.8
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|             // (or very likely other versions of Mono at least up until 3.0.3).
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|             return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false);
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|         }
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|     }
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| }
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