517 lines
30 KiB
C#
517 lines
30 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using NUnit.Framework;
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using OpenSim.Framework;
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using OpenSim.Tests.Common;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.Framework.Scenes;
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using Nini.Config;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.Instance;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenMetaverse;
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using System;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.ScriptEngine.Shared.Tests
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{
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/// <summary>
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/// Tests for LSL_Api
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/// </summary>
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[TestFixture, LongRunning]
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public class LSL_ApiTest
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{
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private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
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private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
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private const float FLOAT_ACCURACY = 0.00005f;
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private LSL_Api m_lslApi;
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[SetUp]
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public void SetUp()
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{
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IConfigSource initConfigSource = new IniConfigSource();
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IConfig config = initConfigSource.AddConfig("XEngine");
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config.Set("Enabled", "true");
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Scene scene = new SceneHelpers().SetupScene();
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SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart;
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XEngine.XEngine engine = new XEngine.XEngine();
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engine.Initialise(initConfigSource);
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engine.AddRegion(scene);
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m_lslApi = new LSL_Api();
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m_lslApi.Initialize(new ScriptInstance(engine, part, null, 0, false, int.MaxValue));
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}
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[Test]
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public void TestllAngleBetween()
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{
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TestHelpers.InMethod();
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CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1, 1);
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CheckllAngleBetween(new Vector3(1, 0, 0), 90, 1, 1);
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CheckllAngleBetween(new Vector3(1, 0, 0), 180, 1, 1);
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CheckllAngleBetween(new Vector3(0, 1, 0), 0, 1, 1);
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CheckllAngleBetween(new Vector3(0, 1, 0), 90, 1, 1);
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CheckllAngleBetween(new Vector3(0, 1, 0), 180, 1, 1);
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CheckllAngleBetween(new Vector3(0, 0, 1), 0, 1, 1);
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CheckllAngleBetween(new Vector3(0, 0, 1), 90, 1, 1);
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CheckllAngleBetween(new Vector3(0, 0, 1), 180, 1, 1);
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CheckllAngleBetween(new Vector3(1, 1, 1), 0, 1, 1);
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CheckllAngleBetween(new Vector3(1, 1, 1), 90, 1, 1);
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CheckllAngleBetween(new Vector3(1, 1, 1), 180, 1, 1);
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CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1.6f, 1.8f);
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CheckllAngleBetween(new Vector3(1, 0, 0), 90, 0.3f, 3.9f);
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CheckllAngleBetween(new Vector3(1, 0, 0), 180, 8.8f, 7.4f);
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CheckllAngleBetween(new Vector3(0, 1, 0), 0, 9.8f, -9.4f);
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CheckllAngleBetween(new Vector3(0, 1, 0), 90, 8.4f, -8.2f);
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CheckllAngleBetween(new Vector3(0, 1, 0), 180, 0.4f, -5.8f);
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CheckllAngleBetween(new Vector3(0, 0, 1), 0, -6.8f, 3.4f);
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CheckllAngleBetween(new Vector3(0, 0, 1), 90, -3.6f, 5.6f);
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CheckllAngleBetween(new Vector3(0, 0, 1), 180, -3.8f, 1.1f);
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CheckllAngleBetween(new Vector3(1, 1, 1), 0, -7.7f, -2.0f);
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CheckllAngleBetween(new Vector3(1, 1, 1), 90, -3.0f, -9.1f);
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CheckllAngleBetween(new Vector3(1, 1, 1), 180, -7.9f, -8.0f);
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}
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private void CheckllAngleBetween(Vector3 axis,float originalAngle, float denorm1, float denorm2)
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{
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Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
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Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
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rotation1 *= denorm1;
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rotation2 *= denorm2;
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double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
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Assert.That(deducedAngle, Is.EqualTo(ToRadians(originalAngle)).Within(ANGLE_ACCURACY_IN_RADIANS), "TestllAngleBetween check fail");
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}
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#region Conversions to and from LSL_Types
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private float ToRadians(double degrees)
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{
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return (float)(Math.PI * degrees / 180);
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}
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// private double FromRadians(float radians)
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// {
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// return radians * 180 / Math.PI;
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// }
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private double FromLslFloat(LSL_Types.LSLFloat lslFloat)
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{
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return lslFloat.value;
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}
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// private LSL_Types.LSLFloat ToLslFloat(double value)
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// {
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// return new LSL_Types.LSLFloat(value);
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// }
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// private Quaternion FromLslQuaternion(LSL_Types.Quaternion lslQuaternion)
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// {
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// return new Quaternion((float)lslQuaternion.x, (float)lslQuaternion.y, (float)lslQuaternion.z, (float)lslQuaternion.s);
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// }
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private LSL_Types.Quaternion ToLslQuaternion(Quaternion quaternion)
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{
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return new LSL_Types.Quaternion(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
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}
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#endregion
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[Test]
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// llRot2Euler test.
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public void TestllRot2Euler()
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{
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TestHelpers.InMethod();
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// 180, 90 and zero degree rotations.
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CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.707107f, 0.707107f));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 1.0f, 0.0f));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.707107f, -0.707107f));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.707107f, 0.0f, 0.0f, 0.707107f));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.5f, -0.5f, 0.5f, 0.5f));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, 0.707107f, 0.0f));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, 0.5f, -0.5f));
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CheckllRot2Euler(new LSL_Types.Quaternion(1.0f, 0.0f, 0.0f, 0.0f));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.707107f, -0.707107f, 0.0f, 0.0f));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -1.0f, 0.0f, 0.0f));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.707107f, -0.707107f, 0.0f, 0.0f));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.707107f, 0.0f, 0.0f, -0.707107f));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.5f, -0.5f, -0.5f, -0.5f));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, -0.707107f, 0.0f));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, -0.5f, 0.5f));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, 0.0f, 0.707107f));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.707107f, 0.0f, 0.707107f, 0.0f));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, 0.5f, 0.5f, -0.5f));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, 0.0f, -0.707107f));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, -0.5f, -0.5f));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.707107f, 0.0f, -0.707107f, 0.0f));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, 0.5f, -0.5f, 0.5f));
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// A couple of messy rotations.
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CheckllRot2Euler(new LSL_Types.Quaternion(1.0f, 5.651f, -3.1f, 67.023f));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.719188f, -0.408934f, -0.363998f, -0.427841f));
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// Some deliberately malicious rotations (intended on provoking singularity errors)
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// The "f" suffexes are deliberately omitted.
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CheckllRot2Euler(new LSL_Types.Quaternion(0.50001f, 0.50001f, 0.50001f, 0.50001f));
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// More malice. The "f" suffixes are deliberately omitted.
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.701055, 0.092296, 0.701055, -0.092296));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.183005, -0.683010, 0.183005, 0.683010));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.430460, -0.560982, 0.430460, 0.560982));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.701066, 0.092301, -0.701066, 0.092301));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.183013, -0.683010, 0.183013, 0.683010));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.183005, -0.683014, -0.183005, -0.683014));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.353556, 0.612375, 0.353556, -0.612375));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.353554, -0.612385, -0.353554, 0.612385));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.560989, 0.430450, 0.560989, -0.430450));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.183013, 0.683009, -0.183013, 0.683009));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.430457, -0.560985, -0.430457, 0.560985));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.353552, 0.612360, -0.353552, -0.612360));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.499991, 0.500003, 0.499991, -0.500003));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.353555, -0.612385, -0.353555, -0.612385));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.701066, -0.092301, -0.701066, 0.092301));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.499991, 0.500007, 0.499991, -0.500007));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.683002, 0.183016, -0.683002, 0.183016));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.430458, 0.560982, 0.430458, 0.560982));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.499991, -0.500003, -0.499991, 0.500003));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.183009, 0.683011, -0.183009, 0.683011));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.560975, -0.430457, 0.560975, -0.430457));
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CheckllRot2Euler(new LSL_Types.Quaternion(0.701055, 0.092300, 0.701055, 0.092300));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.560990, 0.430459, -0.560990, 0.430459));
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CheckllRot2Euler(new LSL_Types.Quaternion(-0.092302, -0.701059, -0.092302, -0.701059));
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}
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/// <summary>
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/// Check an llRot2Euler conversion.
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/// </summary>
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/// <remarks>
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/// Testing Rot2Euler this way instead of comparing against expected angles because
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/// 1. There are several ways to get to the original Quaternion. For example a rotation
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/// of PI and -PI will give the same result. But PI and -PI aren't equal.
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/// 2. This method checks to see if the calculated angles from a quaternion can be used
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/// to create a new quaternion to produce the same rotation.
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/// However, can't compare the newly calculated quaternion against the original because
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/// once again, there are multiple quaternions that give the same result. For instance
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/// <X, Y, Z, S> == <-X, -Y, -Z, -S>. Additionally, the magnitude of S can be changed
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/// and will still result in the same rotation if the values for X, Y, Z are also changed
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/// to compensate.
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/// However, if two quaternions represent the same rotation, then multiplying the first
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/// quaternion by the conjugate of the second, will give a third quaternion representing
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/// a zero rotation. This can be tested for by looking at the X, Y, Z values which should
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/// be zero.
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/// </remarks>
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/// <param name="rot"></param>
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private void CheckllRot2Euler(LSL_Types.Quaternion rot)
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{
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// Call LSL function to convert quaternion rotaion to euler radians.
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LSL_Types.Vector3 eulerCalc = m_lslApi.llRot2Euler(rot);
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// Now use the euler radians to recalculate a new quaternion rotation
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LSL_Types.Quaternion newRot = m_lslApi.llEuler2Rot(eulerCalc);
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// Multiple original quaternion by conjugate of quaternion calculated with angles.
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LSL_Types.Quaternion check = rot * new LSL_Types.Quaternion(-newRot.x, -newRot.y, -newRot.z, newRot.s);
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Assert.AreEqual(0.0, check.x, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler X bounds check fail");
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Assert.AreEqual(0.0, check.y, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Y bounds check fail");
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Assert.AreEqual(0.0, check.z, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Z bounds check fail");
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}
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[Test]
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// llSetPrimitiveParams and llGetPrimitiveParams test.
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public void TestllSetPrimitiveParams()
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{
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TestHelpers.InMethod();
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// Create Prim1.
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Scene scene = new SceneHelpers().SetupScene();
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string obj1Name = "Prim1";
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UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
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SceneObjectPart part1 =
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new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default,
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Vector3.Zero, Quaternion.Identity,
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Vector3.Zero) { Name = obj1Name, UUID = objUuid };
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Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
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// Note that prim hollow check is passed with the other prim params in order to allow the
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// specification of a different check value from the prim param. A cylinder, prism, sphere,
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// torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
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// specifies a value of 95% and checks to see if 70% was properly returned.
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// Test a sphere.
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CheckllSetPrimitiveParams(
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"test 1", // Prim test identification string
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new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size
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ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type
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ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type
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new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut
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0.80f, // Prim hollow
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple
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0.80f); // Prim hollow check
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// Test a prism.
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CheckllSetPrimitiveParams(
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"test 2", // Prim test identification string
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new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
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ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
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ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.90f, // Prim hollow
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
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0.90f); // Prim hollow check
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// Test a box.
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CheckllSetPrimitiveParams(
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"test 3", // Prim test identification string
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new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
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ScriptBaseClass.PRIM_TYPE_BOX, // Prim type
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ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.95f, // Prim hollow
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new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
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new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
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0.95f); // Prim hollow check
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// Test a tube.
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CheckllSetPrimitiveParams(
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"test 4", // Prim test identification string
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new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size
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ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type
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ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
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0.00f, // Prim hollow
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new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist
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new LSL_Types.Vector3(1.0d, 0.05d, 0.0d), // Prim hole size
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// Expression for y selected to test precision problems during byte
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// cast in SetPrimitiveShapeParams.
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new LSL_Types.Vector3(0.0d, 0.35d + 0.1d, 0.0d), // Prim shear
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new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut
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// Expression for y selected to test precision problems during sbyte
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// cast in SetPrimitiveShapeParams.
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new LSL_Types.Vector3(-1.0d, 0.70d + 0.1d + 0.1d, 0.0d), // Prim taper
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1.11f, // Prim revolutions
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0.88f, // Prim radius
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0.95f, // Prim skew
|
|
0.00f); // Prim hollow check
|
|
|
|
// Test a prism.
|
|
CheckllSetPrimitiveParams(
|
|
"test 5", // Prim test identification string
|
|
new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
|
|
ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
|
|
ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
|
|
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
|
|
0.95f, // Prim hollow
|
|
// Expression for x selected to test precision problems during sbyte
|
|
// cast in SetPrimitiveShapeBlockParams.
|
|
new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist
|
|
// Expression for y selected to test precision problems during sbyte
|
|
// cast in SetPrimitiveShapeParams.
|
|
new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper
|
|
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
|
|
0.70f); // Prim hollow check
|
|
|
|
// Test a sculpted prim.
|
|
CheckllSetPrimitiveParams(
|
|
"test 6", // Prim test identification string
|
|
new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size
|
|
ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type
|
|
"be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map
|
|
ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type
|
|
}
|
|
|
|
// Set prim params for a box, cylinder or prism and check results.
|
|
public void CheckllSetPrimitiveParams(string primTest,
|
|
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
|
|
float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
|
|
float primHollowCheck)
|
|
{
|
|
// Set the prim params.
|
|
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
|
|
ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
|
|
primCut, primHollow, primTwist, primTaper, primShear));
|
|
|
|
// Get params for prim to validate settings.
|
|
LSL_Types.list primParams =
|
|
m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
|
|
|
|
// Validate settings.
|
|
CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
|
|
Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
|
|
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
|
|
Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
|
|
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
|
|
CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
|
|
Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
|
|
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
|
|
CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
|
|
CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 6), primTest + " prim taper");
|
|
CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
|
|
}
|
|
|
|
// Set prim params for a sphere and check results.
|
|
public void CheckllSetPrimitiveParams(string primTest,
|
|
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
|
|
float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, float primHollowCheck)
|
|
{
|
|
// Set the prim params.
|
|
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
|
|
ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
|
|
primCut, primHollow, primTwist, primDimple));
|
|
|
|
// Get params for prim to validate settings.
|
|
LSL_Types.list primParams =
|
|
m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
|
|
|
|
// Validate settings.
|
|
CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
|
|
Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
|
|
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
|
|
Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
|
|
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
|
|
CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
|
|
Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
|
|
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
|
|
CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
|
|
CheckllSetPrimitiveParamsVector(primDimple, m_lslApi.llList2Vector(primParams, 6), primTest + " prim dimple");
|
|
}
|
|
|
|
// Set prim params for a torus, tube or ring and check results.
|
|
public void CheckllSetPrimitiveParams(string primTest,
|
|
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
|
|
float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
|
|
LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
|
|
float primRev, float primRadius, float primSkew, float primHollowCheck)
|
|
{
|
|
// Set the prim params.
|
|
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
|
|
ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
|
|
primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut,
|
|
primTaper, primRev, primRadius, primSkew));
|
|
|
|
// Get params for prim to validate settings.
|
|
LSL_Types.list primParams =
|
|
m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
|
|
|
|
// Valdate settings.
|
|
CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
|
|
Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
|
|
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
|
|
Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
|
|
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
|
|
CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
|
|
Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
|
|
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
|
|
CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
|
|
CheckllSetPrimitiveParamsVector(primHoleSize, m_lslApi.llList2Vector(primParams, 6), primTest + " prim hole size");
|
|
CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
|
|
CheckllSetPrimitiveParamsVector(primProfCut, m_lslApi.llList2Vector(primParams, 8), primTest + " prim profile cut");
|
|
CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 9), primTest + " prim taper");
|
|
Assert.AreEqual(primRev, m_lslApi.llList2Float(primParams, 10), FLOAT_ACCURACY,
|
|
"TestllSetPrimitiveParams " + primTest + " prim revolutions fail");
|
|
Assert.AreEqual(primRadius, m_lslApi.llList2Float(primParams, 11), FLOAT_ACCURACY,
|
|
"TestllSetPrimitiveParams " + primTest + " prim radius fail");
|
|
Assert.AreEqual(primSkew, m_lslApi.llList2Float(primParams, 12), FLOAT_ACCURACY,
|
|
"TestllSetPrimitiveParams " + primTest + " prim skew fail");
|
|
}
|
|
|
|
// Set prim params for a sculpted prim and check results.
|
|
public void CheckllSetPrimitiveParams(string primTest,
|
|
LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
|
|
{
|
|
// Set the prim params.
|
|
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
|
|
ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
|
|
|
|
// Get params for prim to validate settings.
|
|
LSL_Types.list primParams =
|
|
m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
|
|
|
|
// Validate settings.
|
|
CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
|
|
Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
|
|
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
|
|
Assert.AreEqual(primMap, (string)m_lslApi.llList2String(primParams, 2),
|
|
"TestllSetPrimitiveParams " + primTest + " prim map check fail");
|
|
Assert.AreEqual(primSculptType, m_lslApi.llList2Integer(primParams, 3),
|
|
"TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
|
|
}
|
|
|
|
public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
|
|
{
|
|
// Check each vector component against expected result.
|
|
Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY,
|
|
"TestllSetPrimitiveParams " + msg + " vector check fail on x component");
|
|
Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY,
|
|
"TestllSetPrimitiveParams " + msg + " vector check fail on y component");
|
|
Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY,
|
|
"TestllSetPrimitiveParams " + msg + " vector check fail on z component");
|
|
}
|
|
|
|
[Test]
|
|
public void TestllVecNorm()
|
|
{
|
|
TestHelpers.InMethod();
|
|
|
|
// Check special case for normalizing zero vector.
|
|
CheckllVecNorm(new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), new LSL_Types.Vector3(0.0d, 0.0d, 0.0d));
|
|
// Check various vectors.
|
|
CheckllVecNorm(new LSL_Types.Vector3(10.0d, 25.0d, 0.0d), new LSL_Types.Vector3(0.371391d, 0.928477d, 0.0d));
|
|
CheckllVecNorm(new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), new LSL_Types.Vector3(1.0d, 0.0d, 0.0d));
|
|
CheckllVecNorm(new LSL_Types.Vector3(-90.0d, 55.0d, 2.0d), new LSL_Types.Vector3(-0.853128d, 0.521356d, 0.018958d));
|
|
CheckllVecNorm(new LSL_Types.Vector3(255.0d, 255.0d, 255.0d), new LSL_Types.Vector3(0.577350d, 0.577350d, 0.577350d));
|
|
}
|
|
|
|
public void CheckllVecNorm(LSL_Types.Vector3 vec, LSL_Types.Vector3 vecNormCheck)
|
|
{
|
|
// Call LSL function to normalize the vector.
|
|
LSL_Types.Vector3 vecNorm = m_lslApi.llVecNorm(vec);
|
|
// Check each vector component against expected result.
|
|
Assert.AreEqual(vecNorm.x, vecNormCheck.x, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on x component");
|
|
Assert.AreEqual(vecNorm.y, vecNormCheck.y, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on y component");
|
|
Assert.AreEqual(vecNorm.z, vecNormCheck.z, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on z component");
|
|
}
|
|
}
|
|
}
|