198 lines
7.8 KiB
C#
198 lines
7.8 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Reflection;
|
|
using Nini.Config;
|
|
using NUnit.Framework;
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Communications;
|
|
using OpenSim.Framework.Servers;
|
|
using OpenSim.Region.Framework.Interfaces;
|
|
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
|
using OpenSim.Tests.Common;
|
|
using OpenSim.Tests.Common.Mock;
|
|
using System.Threading;
|
|
|
|
namespace OpenSim.Region.Framework.Scenes.Tests
|
|
{
|
|
/// <summary>
|
|
/// Teleport tests in a standalone OpenSim
|
|
/// </summary>
|
|
[TestFixture]
|
|
public class ScenePresenceTeleportTests
|
|
{
|
|
/// <summary>
|
|
/// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
|
|
/// </summary>
|
|
/// Does not yet do what is says on the tin.
|
|
/// Commenting for now
|
|
//[Test, LongRunning]
|
|
public void TestSimpleNotNeighboursTeleport()
|
|
{
|
|
TestHelpers.InMethod();
|
|
ThreadRunResults results = new ThreadRunResults();
|
|
results.Result = false;
|
|
results.Message = "Test did not run";
|
|
TestRunning testClass = new TestRunning(results);
|
|
|
|
Thread testThread = new Thread(testClass.run);
|
|
|
|
try
|
|
{
|
|
// Seems kind of redundant to start a thread and then join it, however.. We need to protect against
|
|
// A thread abort exception in the simulator code.
|
|
testThread.Start();
|
|
testThread.Join();
|
|
}
|
|
catch (ThreadAbortException)
|
|
{
|
|
|
|
}
|
|
Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message);
|
|
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
|
|
}
|
|
|
|
[TearDown]
|
|
public void TearDown()
|
|
{
|
|
try
|
|
{
|
|
if (MainServer.Instance != null) MainServer.Instance.Stop();
|
|
}
|
|
catch (NullReferenceException)
|
|
{ }
|
|
}
|
|
|
|
}
|
|
|
|
public class ThreadRunResults
|
|
{
|
|
public bool Result = false;
|
|
public string Message = string.Empty;
|
|
}
|
|
|
|
public class TestRunning
|
|
{
|
|
public ThreadRunResults results;
|
|
public TestRunning(ThreadRunResults t)
|
|
{
|
|
results = t;
|
|
}
|
|
public void run(object o)
|
|
{
|
|
|
|
//results.Result = true;
|
|
log4net.Config.XmlConfigurator.Configure();
|
|
|
|
UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
|
|
UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
|
|
|
|
// shared module
|
|
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
|
|
|
|
|
|
Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010);
|
|
SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
|
|
sceneB.RegisterRegionWithGrid();
|
|
|
|
Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000);
|
|
SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
|
|
sceneA.RegisterRegionWithGrid();
|
|
|
|
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
|
|
TestClient client = (TestClient)SceneHelpers.AddScenePresence(sceneA, agentId).ControllingClient;
|
|
|
|
ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();
|
|
|
|
results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl);
|
|
|
|
if (!results.Result)
|
|
{
|
|
results.Message = "Incorrect caps object path set up in sceneA";
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Assert.That(
|
|
sceneACapsModule.GetCapsPath(agentId),
|
|
Is.EqualTo(client.CapsSeedUrl),
|
|
"Incorrect caps object path set up in sceneA");
|
|
*/
|
|
// FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
|
|
|
|
|
|
client.TeleportTargetScene = sceneB;
|
|
client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
|
|
|
|
results.Result = (sceneB.GetScenePresence(agentId) != null);
|
|
if (!results.Result)
|
|
{
|
|
results.Message = "Client does not have an agent in sceneB";
|
|
return;
|
|
}
|
|
|
|
//Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
|
|
|
|
//Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
|
|
|
|
results.Result = (sceneA.GetScenePresence(agentId) == null);
|
|
if (!results.Result)
|
|
{
|
|
results.Message = "Client still had an agent in sceneA";
|
|
return;
|
|
}
|
|
|
|
ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>();
|
|
|
|
|
|
results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort +
|
|
"/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl);
|
|
if (!results.Result)
|
|
{
|
|
results.Message = "Incorrect caps object path set up in sceneB";
|
|
return;
|
|
}
|
|
|
|
// Temporary assertion - caps url construction should at least be doable through a method.
|
|
/*
|
|
Assert.That(
|
|
"http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
|
|
Is.EqualTo(client.CapsSeedUrl),
|
|
"Incorrect caps object path set up in sceneB");
|
|
*/
|
|
// This assertion will currently fail since we don't remove the caps paths when no longer needed
|
|
//Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
|
|
|
|
// TODO: Check that more of everything is as it should be
|
|
|
|
// TODO: test what happens if we try to teleport to a region that doesn't exist
|
|
}
|
|
}
|
|
}
|