98 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C#
		
	
	
/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *     * Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSimulator Project nor the
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
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namespace OpenSim.Region.Framework.Interfaces
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{
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    public interface IFriendsModule
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    {
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        /// <summary>
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        /// Are friends cached on this simulator for a particular user?
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        /// </summary>
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        /// <param name="userID"></param>
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        /// <returns></returns>
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        bool AreFriendsCached(UUID userID);
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        /// <summary>
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        /// Get friends from local cache only
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        /// </summary>
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        /// <param name="userID"></param>
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        /// <returns>
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        /// An empty array if the user has no friends or friends have not been cached.
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        /// </returns>
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        FriendInfo[] GetFriendsFromCache(UUID userID);
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        /// <summary>
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        /// Add a friendship between two users.
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        /// </summary>
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        /// <remarks>
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        /// Ultimately, it would be more useful to take in a user account here rather than having to have a user
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        /// present in the scene.
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        /// </remarks>
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        /// <param name="client"></param>
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        /// <param name="friendID"></param>
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        void AddFriendship(IClientAPI client, UUID friendID);
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        /// <summary>
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        /// Remove a friendship between two users.
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        /// </summary>
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        /// <remarks>
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        /// Ultimately, it would be more useful to take in a user account here rather than having to have a user
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        /// present in the scene.
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        /// </remarks>
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        /// <param name="client"></param>
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        /// <param name="exFriendID"></param>
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        void RemoveFriendship(IClientAPI client, UUID exFriendID);
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        /// <summary>
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        /// Get permissions granted by a friend.
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        /// </summary>
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        /// <param name="userID">The user.</param>
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        /// <param name="friendID">The friend that granted.</param>
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        /// <returns>The permissions.  These come from the FriendRights enum.</returns>
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        int GetRightsGrantedByFriend(UUID userID, UUID friendID);
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        /// <summary>
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        /// Grant permissions for a friend.
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        /// </summary>
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        /// <remarks>
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        /// This includes giving them the ability to see when the user is online and permission to edit the user's
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        /// objects.
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        /// Granting lower permissions than the friend currently has will rescind the extra permissions.
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        /// </remarks>
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        /// <param name="remoteClient">The user granting the permissions.</param>
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        /// <param name="friendID">The friend.</param>
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        /// <param name="perms">These come from the FriendRights enum.</param>
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        void GrantRights(IClientAPI remoteClient, UUID friendID, int perms);
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        bool SendFriendsOnlineIfNeeded(IClientAPI client);
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    }
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} |