98 lines
4.3 KiB
C#
98 lines
4.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IFriendsModule
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{
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/// <summary>
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/// Are friends cached on this simulator for a particular user?
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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bool AreFriendsCached(UUID userID);
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/// <summary>
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/// Get friends from local cache only
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/// </summary>
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/// <param name="userID"></param>
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/// <returns>
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/// An empty array if the user has no friends or friends have not been cached.
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/// </returns>
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FriendInfo[] GetFriendsFromCache(UUID userID);
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/// <summary>
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/// Add a friendship between two users.
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/// </summary>
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/// <remarks>
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/// Ultimately, it would be more useful to take in a user account here rather than having to have a user
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/// present in the scene.
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/// </remarks>
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/// <param name="client"></param>
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/// <param name="friendID"></param>
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void AddFriendship(IClientAPI client, UUID friendID);
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/// <summary>
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/// Remove a friendship between two users.
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/// </summary>
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/// <remarks>
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/// Ultimately, it would be more useful to take in a user account here rather than having to have a user
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/// present in the scene.
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/// </remarks>
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/// <param name="client"></param>
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/// <param name="exFriendID"></param>
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void RemoveFriendship(IClientAPI client, UUID exFriendID);
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/// <summary>
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/// Get permissions granted by a friend.
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/// </summary>
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/// <param name="userID">The user.</param>
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/// <param name="friendID">The friend that granted.</param>
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/// <returns>The permissions. These come from the FriendRights enum.</returns>
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int GetRightsGrantedByFriend(UUID userID, UUID friendID);
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/// <summary>
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/// Grant permissions for a friend.
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/// </summary>
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/// <remarks>
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/// This includes giving them the ability to see when the user is online and permission to edit the user's
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/// objects.
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/// Granting lower permissions than the friend currently has will rescind the extra permissions.
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/// </remarks>
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/// <param name="remoteClient">The user granting the permissions.</param>
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/// <param name="friendID">The friend.</param>
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/// <param name="perms">These come from the FriendRights enum.</param>
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void GrantRights(IClientAPI remoteClient, UUID friendID, int perms);
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bool SendFriendsOnlineIfNeeded(IClientAPI client);
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}
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} |