OpenSimMirror/OpenSim/Framework
Justin Clarke Casey d546859bc1 * Change logger to handle [<entry>] where <entry> contains non alphabetic characters
* Change logger to not print extra line if [<entry>] <text> like string is not logged
* Remove more of my previous chatty debugging statements
2008-02-09 01:53:57 +00:00
..
AssetLoader/Filesystem Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
Communications * Change logger to handle [<entry>] where <entry> contains non alphabetic characters 2008-02-09 01:53:57 +00:00
Configuration Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
Console * Change logger to handle [<entry>] where <entry> contains non alphabetic characters 2008-02-09 01:53:57 +00:00
Data Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
Data.DB4o Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
Data.MSSQL Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
Data.MySQL Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
Data.SQLite Update version numbers to 0.5 2008-02-07 04:41:08 +00:00
RegionLoader Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
Servers Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
Statistics Refactor only: serve stats objects directly through StatsManager singleton 2008-02-04 16:22:58 +00:00
ACL.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AgentCircuitData.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
AgentCircuitManager.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AgentInventory.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
AssemblyInfo.cs Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
AssetBase.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
AssetConfig.cs Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
AssetLandmark.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AssetRequest.cs Added copyright statements. 2008-02-05 03:20:51 +00:00
AssetStorage.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AuthenticateResponse.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AvatarWearable.cs * Optimized usings 2007-12-27 21:41:48 +00:00
BlockingQueue.cs Mostly debugging verbosity which I shall very shortly comment out. 2008-02-09 00:14:34 +00:00
ChildAgentDataUpdate.cs * Enabled dead region tracking for ChildAgentDataUpdates 2008-01-22 08:52:51 +00:00
ClientManager.cs Still chasing logout memory leak. Putting in small changes and temporary light verbosity to this end 2008-02-08 22:39:08 +00:00
ConfigurationMember.cs Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
ConfigurationOption.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
Culture.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
EstateSettings.cs Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
FriendListItem.cs * More message server methods 2008-01-07 07:48:35 +00:00
GridConfig.cs Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
GridInstantMessage.cs * You can add and remove a friend in standalone now within the same simulator. It saves. 2008-01-01 06:12:04 +00:00
IAssetLoader.cs * Refactored out function to load specified AssetSet Xml 2008-01-02 07:13:34 +00:00
IAssetProvider.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
IAssetServer.cs Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main 2007-12-28 22:13:43 +00:00
IClientAPI.cs * Refactored the sound calls to SceneObjectPart 2008-02-05 05:26:18 +00:00
IGenericConfig.cs * Optimized usings 2007-12-27 21:41:48 +00:00
IPlugin.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
IRegionCommsListener.cs * Shutting down child agents properly in neighbor regions. 2008-01-21 23:04:42 +00:00
IRegionLoader.cs * Optimized usings 2007-12-27 21:41:48 +00:00
IScene.cs * Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages. 2008-01-04 02:24:05 +00:00
IUserData.cs * Added hooks for logout to all IUserService and all that implement it. 2008-01-20 23:08:50 +00:00
IUserService.cs * Added hooks for logout to all IUserService and all that implement it. 2008-01-20 23:08:50 +00:00
InventoryConfig.cs Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
InventoryItemBase.cs Correctly output library inventory folder type and version information 2007-12-31 18:26:24 +00:00
LandData.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
Login.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
MapBlockData.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
MessageServerConfig.cs Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
NeighbourInfo.cs * Optimized usings 2007-12-27 21:41:48 +00:00
NetworkServersInfo.cs * Mother of all commits: 2008-01-15 02:09:55 +00:00
PacketPool.cs Whitespace cleanup. 2008-01-10 06:49:29 +00:00
PrimitiveBaseShape.cs * removed unused PrimScale on PrimitiveBaseShape (use Scale instead) 2008-01-10 13:37:59 +00:00
RegionCommsListener.cs * Shutting down child agents properly in neighbor regions. 2008-01-21 23:04:42 +00:00
RegionHandle.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
RegionInfo.cs Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
Remoting.cs * Optimized usings 2007-12-27 21:41:48 +00:00
SerializableRegionInfo.cs Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait). 2008-02-02 06:34:07 +00:00
TaskInventoryItem.cs * Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage 2008-01-16 20:27:12 +00:00
UserConfig.cs Converted logging to use log4net. 2008-02-05 19:44:27 +00:00
UserProfileData.cs * Added a hashtable based HTTP processor in preparation of the web_login_key 2008-01-09 04:13:04 +00:00
Util.cs * Applying mantis 339 patches round 2 -- Thanks daedius 2008-02-08 17:54:30 +00:00
sLLVector3.cs * You can add and remove a friend in standalone now within the same simulator. It saves. 2008-01-01 06:12:04 +00:00