272 lines
11 KiB
C#
272 lines
11 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Framework.Communications
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{
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public class CommunicationsManager
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected IUserService m_userService;
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public IUserService UserService
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{
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get { return m_userService; }
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}
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protected IGridServices m_gridService;
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public IGridServices GridService
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{
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get { return m_gridService; }
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}
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protected IInventoryServices m_inventoryService;
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public IInventoryServices InventoryService
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{
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get { return m_inventoryService; }
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}
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protected IInterRegionCommunications m_interRegion;
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public IInterRegionCommunications InterRegion
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{
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get { return m_interRegion; }
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}
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protected UserProfileCacheService m_userProfileCacheService;
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public UserProfileCacheService UserProfileCacheService
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{
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get { return m_userProfileCacheService; }
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}
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// protected AgentAssetTransactionsManager m_transactionsManager;
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// public AgentAssetTransactionsManager TransactionsManager
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// {
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// get { return m_transactionsManager; }
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// }
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protected AssetCache m_assetCache;
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public AssetCache AssetCache
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{
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get { return m_assetCache; }
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}
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protected NetworkServersInfo m_networkServersInfo;
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public NetworkServersInfo NetworkServersInfo
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{
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get { return m_networkServersInfo; }
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}
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public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache,
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bool dumpAssetsToFile)
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{
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m_networkServersInfo = serversInfo;
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m_assetCache = assetCache;
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m_userProfileCacheService = new UserProfileCacheService(this);
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// m_transactionsManager = new AgentAssetTransactionsManager(this, dumpAssetsToFile);
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}
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public void doCreate(string[] cmmdParams)
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{
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switch (cmmdParams[0])
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{
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case "user":
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string firstName;
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string lastName;
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string password;
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uint regX = 1000;
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uint regY = 1000;
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if (cmmdParams.Length < 2)
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{
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firstName = MainConsole.Instance.CmdPrompt("First name", "Default");
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lastName = MainConsole.Instance.CmdPrompt("Last name", "User");
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password = MainConsole.Instance.PasswdPrompt("Password");
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regX = Convert.ToUInt32(MainConsole.Instance.CmdPrompt("Start Region X", "1000"));
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regY = Convert.ToUInt32(MainConsole.Instance.CmdPrompt("Start Region Y", "1000"));
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}
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else
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{
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firstName = cmmdParams[1];
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lastName = cmmdParams[2];
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password = cmmdParams[3];
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regX = Convert.ToUInt32(cmmdParams[4]);
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regY = Convert.ToUInt32(cmmdParams[5]);
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}
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if (null == m_userService.GetUserProfile(firstName, lastName))
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{
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AddUser(firstName, lastName, password, regX, regY);
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}
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else
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{
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m_log.ErrorFormat("[USERS]: A user with the name {0} {1} already exists!", firstName, lastName);
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}
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break;
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}
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}
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/// <summary>
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/// Persistently adds a user to OpenSim.
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/// </summary>
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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/// <param name="password"></param>
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/// <param name="regX"></param>
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/// <param name="regY"></param>
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/// <returns>The UUID of the added user. Returns null if the add was unsuccessful</returns>
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public LLUUID AddUser(string firstName, string lastName, string password, uint regX, uint regY)
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{
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string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + String.Empty);
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m_userService.AddUserProfile(firstName, lastName, md5PasswdHash, regX, regY);
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UserProfileData userProf = UserService.GetUserProfile(firstName, lastName);
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if (userProf == null)
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{
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return LLUUID.Zero;
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}
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else
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{
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m_inventoryService.CreateNewUserInventory(userProf.ID);
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m_log.Info("[USERS]: Created new inventory set for " + firstName + " " + lastName);
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return userProf.ID;
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}
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}
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#region Friend Methods
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/// <summary>
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/// Adds a new friend to the database for XUser
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
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/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
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{
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m_userService.AddNewUserFriend(friendlistowner, friend, perms);
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}
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/// <summary>
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/// Logs off a user and does the appropriate communications
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/// </summary>
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/// <param name="userid"></param>
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/// <param name="regionid"></param>
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/// <param name="regionhandle"></param>
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/// <param name="posx"></param>
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/// <param name="posy"></param>
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/// <param name="posz"></param>
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public void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz)
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{
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m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
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}
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/// <summary>
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/// Delete friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The Ex-friend agent</param>
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public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
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{
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m_userService.RemoveUserFriend(friendlistowner, friend);
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}
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/// <summary>
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/// Update permissions for friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The agent that is getting or loosing permissions</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
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{
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m_userService.UpdateUserFriendPerms(friendlistowner, friend, perms);
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}
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/// <summary>
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
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/// </summary>
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/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
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public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
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{
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return m_userService.GetUserFriendList(friendlistowner);
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}
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#endregion
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#region Packet Handlers
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public void UpdateAvatarPropertiesRequest(IClientAPI remote_client, UserProfileData UserProfile)
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{
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m_userService.UpdateUserProfileProperties(UserProfile);
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return;
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}
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public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
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{
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if (uuid == m_userProfileCacheService.libraryRoot.Owner)
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{
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remote_client.SendNameReply(uuid, "Mr", "OpenSim");
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}
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else
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{
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UserProfileData profileData = m_userService.GetUserProfile(uuid);
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if (profileData != null)
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{
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LLUUID profileId = profileData.ID;
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string firstname = profileData.FirstName;
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string lastname = profileData.SurName;
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remote_client.SendNameReply(profileId, firstname, lastname);
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}
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}
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}
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public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID queryID, string query)
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{
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List<AvatarPickerAvatar> pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query);
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return pickerlist;
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}
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#endregion
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}
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}
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