OpenSimMirror/OpenSim.RegionServer/world
MW ffd7a6b8c2 Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.
Added the work in progress JVM scripting engine.
2007-04-11 09:45:48 +00:00
..
scripting * The world can not contain ScriptFactories that creates unique instances of scripts for entities. 2007-04-03 20:08:30 +00:00
Avatar.cs Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** 2007-04-11 05:19:27 +00:00
AvatarAnimations.cs Split Avatar class into three partial classes (hopefully will make it easier to work on) 2007-04-04 16:31:35 +00:00
AvatarClient.cs very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made. 2007-04-06 13:04:46 +00:00
AvatarUpdate.cs 2007-04-10 10:45:46 +00:00
Entity.cs Documentation! 2007-04-07 17:37:04 +00:00
Primitive.cs * Extended Script API with GetRandomAvatar 2007-04-03 19:12:07 +00:00
Primitive2.cs very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made. 2007-04-06 13:04:46 +00:00
ScriptEngine.cs brought zircon branch into trunk 2007-03-22 10:11:15 +00:00
SurfacePatch.cs brought zircon branch into trunk 2007-03-22 10:11:15 +00:00
World.cs Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines. 2007-04-11 09:45:48 +00:00
WorldPacketHandlers.cs **BREAKING CHANGE** Changing the way terrain is stored and used internally. 2007-04-06 18:48:23 +00:00