104 lines
3.1 KiB
C#
104 lines
3.1 KiB
C#
/*
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Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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//using LuaInterface;
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using libsecondlife;
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namespace OpenSim
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{
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/// <summary>
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/// Description of Script_manager.
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/// </summary>
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public class ScriptManager
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{
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//public LuaInterface.Lua Lu;
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//private ArrayList scripts;
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//private prim_info current_prim;
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public ScriptManager()
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{
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}
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/*public void start_up (Lua lua, App ap)
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{
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this.Lu=lua;
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//register any lua routines , like check finish script one
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Lu.OpenMathLib();
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}*/
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private void RegisterFunctions()
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{
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//lu.RegisterFunction( "RegisterScript",this,this.GetType().GetMethod("ScriptRegister"));
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//lu.RegisterFunction( "MoveObject",this,this.GetType().GetMethod("MoveObject"));
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//lu.RegisterFunction( "Say",this,this.GetType().GetMethod("Say"));
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}
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public void Call_tick(PrimInfo prim)
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{
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//set current prim and then call tick function in linked script
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}
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public void Call_touch(PrimInfo prim)
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{
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//set current prim and then call clicked function in linked script
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}
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public void Call_on_rex(PrimInfo prim)
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{
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//set current prim and then call clicked function in linked script
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}
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#region Lua Functions
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public void ScriptRegister(script_object_interface script)
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{
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//called by scripts to register themselves
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}
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public void MoveObject(float x , float y, float z)
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{
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}
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public void Say(string message)
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{
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}
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#endregion
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}
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public interface script_object_interface
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{
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void frame_tick();
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void touch(int num);
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void on_rex(int num);
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}
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}
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