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// 4Creative Game System - Main HUD [v0.07.02]
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// ToDo:
// - Gegestände verarbeiten einbauen (Pfeilspitze + Holz = Pfeil)
// - Max. Traglast einbauen (Jedes Item hat einGewicht in seinem Script)
// - Spielername vom Chatter holen
// - Meter bauen
// - Max. Traglast = Level * 2 Gegenstände (In Items einbauen)
// - Anzahl gesammelter Gegenstände vom Level und Zufall abhängig
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// - HUD muss nach TP den Status abfragen und ggf. den Timer ausschalten.
// - Wenn inaktiv oder abgeschaltet statt Level entspr. Text anzeigen
// - Game Option: Avatar verlangsamen, wenn max. Gewicht fast erreicht ist.
// - Baklenfarben ändern (von gelb in violett)
// - Game Option: Meter immer sichtbar oder nur bei Bedaf (dann wie lange sichtbar?)
// - Objekt HUDs mit 1, 2, 3, 4 Plätzen bauen.
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// ► ◄ █ ▄ ■ ▲ ▼ © ▓ ░ ─ ↑ ↓ ▲ ▼ ✔ ✘ • ♫ « »
integer m_min = FALSE; // HUD minimiert?
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integer m_max_slots = 8; // Anzahl mx. erreichbare Slots (Wird in allen Objekten vom Setup Tool gesetzt)
float m_maxweight = 0.0; // Max. Traglasgt bei Level 0.
integer m_refreshtime = 183; // Nach welcher Zeit soll das HUD aktualisiert werden (Wird vom Setup Tool vorgegeben).
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integer m_listener_socket = 0;
integer m_listener_channel = 0;
list m_last_touch = [];
string m_listener_state = "";
string m_last_action = "";
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integer m_lastlevel = -1; // Wird für Level Up benötigt.
integer regchan = -1; // Wird für regionsweite Messages vom Setup Tool benötigt
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integer reghandler = -1;
integer menuhandler = -1; // Wird für die HUD Einstellungen benötigt
integer menuchan = -1;
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string m_lang_groupMessage = "Das 4CGS Spielsystem ist hier noch nicht eingerichtet! Bitte benutze das Setup-Tool.";
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string m_lang_groupMessage_hud = "4CGS NICHT EINGERICHTET!";
string m_lang_regionchange = "REGIONSWECHSEL...";
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string m_lang_disabled = "Das 4CGS Spielsystem ist derzeit deaktiviert.";
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string m_lang_disabled_hud = "4CGS DEAKTIVIERT";
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string m_lang_blueBoxDescText = "Was möchtest Du mit '{0}' machen?{1}";
string m_lang_useToOther = "Auf wen möchtest Du '{0}' anwenden?";
string m_lang_deleteConfirm = "Dies ist ein wichtiges, vielleicht sogar ein einzigartiger Gegenstand. Bist Du Dir wirklich sicher dass Du '{0}' nicht mehr brauchst?";
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string m_lang_sendToOther = "An wen möchtest Du '{0}' weitergeben?";
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// string m_lang_selectActions = "Was möchtest Du mit '{0}' machen?";
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string m_lang_avatarNotOnRegion = "{0} ist nicht mehr auf der Region.";
string m_lang_noFreeSlot = "{0} hat keinen freien Inventarplatz mehr!";
string m_lang_getItem = "{0} hat Dir {1} gegeben.";
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string m_lang_deleteText = "Du hast {0} x {1} weggeworfen. Deine Traglast verringert sich um {2}kg auf {3}kg.";
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string m_lang_ja = "JA";
string m_lang_nein = "NEIN";
string m_lang_leveltext = "Level: {0} [XP: {1}]";
string m_lang_init = "Aktualisierung...";
string m_lang_maxlevel = "Du hast den höchstmöglichen Level (Level {0}) erreicht.";
string m_lang_maxweight = "Sorry, Du kannst nicht mehr tragen.";
string m_lang_newname = "Gib bitte hier Deinen RP Spielernamen ein:";
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string m_lang_noothertogive = "Es ist niemand auf der Region, dem Du '{0}' geben könntest.";
string m_lang_noothertouse = "Es ist niemand da, auf den Du '{0}' anwenden könntest.";
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string m_lang_kill = "Wegwerfen";
string m_lang_use = "Benutzen";
string m_lang_give = "Weitergeben";
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string m_lang_desc_txt = "Beschreibung:";
string m_lang_menutext = "Einstellungen:\n\nBitte wähle eine Option.Die Schalter zeigen Dir an, was aktuell eingestellt ist.\nBenutze den Schalter '{0}', um das Menü zu schließen.";
string m_lang_btn_close = "Schließen ✔";
string m_lang_btn_ic = "ist wieder IC (= im Spiel).";
string m_lang_btn_afk = "ist AFK.";
string m_lang_btn_ooc = "ist OOC (= Out of Charakter).";
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string m_lang_btn_sound = "Ton ✔";
string m_lang_btn_sound_on = "Ton ✔";
string m_lang_btn_sound_off = "Ton ✘";
string m_lang_btn_messages = "Meldungen ✔";
string m_lang_btn_messages_on = "Meldungen ✔";
string m_lang_btn_messages_off = "Meldungen ✘";
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string m_lang_btn_meter = "Meter auto ✔";
string m_lang_btn_meter_on = "Meter auto ✔";
string m_lang_btn_meter_off = "Meter auto ✘";
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string m_lang_reset = "Zurücksetzen";
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string line = "───────────────────────────────────────────";
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list m_dataStore = [];
list m_dataUserStore = [];
list m_current = [];
integer m_playsound = TRUE;
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read_prefs()
{
string p = llGetObjectDesc();
if(llSubStringIndex(p, "PREFS:") != 0)
save_prefs();
else
{
m_min = FALSE;
m_lang_btn_sound = m_lang_btn_sound_on;
m_lang_btn_messages = m_lang_btn_messages_on;
if(llSubStringIndex(p, "MIN") != -1) m_min = TRUE;
if(llSubStringIndex(p, "SND") == -1) m_lang_btn_sound = m_lang_btn_sound_off;
if(llSubStringIndex(p, "MSG") == -1) m_lang_btn_messages = m_lang_btn_messages_off;
if(llSubStringIndex(p, "METER") == -1) m_lang_btn_meter = m_lang_btn_meter_off;
}
}
save_prefs()
{
string p = "PREFS:";
if(m_min == TRUE) p += "MIN";
if(m_lang_btn_sound == m_lang_btn_sound_on) p += "-SND";
if(m_lang_btn_messages == m_lang_btn_messages_on) p += "-MSG";
if(m_lang_btn_meter == m_lang_btn_meter_on) p += "-METER";
llSetObjectDesc(p);
}
menu()
{
menuhandler = llListen(menuchan, "", llGetOwner(), "" );
llSetTimerEvent(120);
llDialog(llGetOwner(), line + "\n" + osFormatString(m_lang_menutext, [m_lang_btn_close]), [m_lang_btn_close, m_lang_btn_sound, m_lang_btn_messages, m_lang_btn_meter], menuchan );
}
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getregionchannel()
{
list lstParcelDetails = llGetParcelDetails(llGetPos(), [PARCEL_DETAILS_ID, PARCEL_DETAILS_AREA]);
regchan = (integer)("0x" + llGetSubString(llList2String(lstParcelDetails, 0), 0, 7));
if(regchan > 0)
regchan = -regchan;
llListenRemove(reghandler);
reghandler = llListen(regchan, "", "", "" );
}
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change_iconsize(integer prim)
{
string primname = llGetLinkName(prim);
if(primname == llGetObjectName() || llSubStringIndex(primname, "inv-slot") == 0 || primname == "LOGO" || primname == "preferences")
{
vector size = llList2Vector(llGetLinkPrimitiveParams(prim, [PRIM_SIZE]), 0);
llSetLinkPrimitiveParamsFast(prim, [PRIM_SIZE, size - <0.00, size.y - (size.y * 0.8), size.z - (size.z * 0.8)>]);
if(llSubStringIndex(primname, "inv-slot") == 0)
{
if(m_playsound == TRUE)
osPlaySound(LINK_THIS, "inventar", 1);
}
else
{
if(m_playsound == TRUE)
osPlaySound(LINK_THIS, "click", 1);
}
llSleep(0.20);
llSetLinkPrimitiveParamsFast(prim, [PRIM_SIZE, size]);
}
}
minmax()
{
vector minmax_size = llList2Vector(llGetLinkPrimitiveParams(LINK_THIS, [PRIM_SIZE]), 0);
if(m_min == FALSE)
{
llSetLocalRot(llEuler2Rot(<0, 0, 0> * DEG_TO_RAD));
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if(checkDataEntryInDataList(m_dataStore, "enable") == TRUE)
{
llSetTimerEvent(m_refreshtime);
refreshData();
}
else
llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_groupMessage_hud, <1, 0.8, 0>, 1]);
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}
else
{
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llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, "", <0,0,0>, 0]);
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llSetLocalRot(llEuler2Rot(<0, 180, 0> * DEG_TO_RAD));
llSetTimerEvent(0);
osMessageAttachments(llGetOwner(), "HIDE", [ATTACH_HEAD], 0);
}
}
updateTime(integer _update)
{
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// Wenn System inaktiv ist, nichts abziehen!
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integer _checkTime = llGetUnixTime() - (integer)getDataEntryFromDataList(m_dataUserStore, "stats.lastCheck");
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integer _food = (integer)getDataEntryFromDataList(m_dataUserStore, "stats.essen");
integer _xp = (integer)getDataEntryFromDataList(m_dataUserStore, "stats.xp");
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integer _water = (integer)getDataEntryFromDataList(m_dataUserStore, "stats.wasser");
integer _updatedStats = FALSE;
integer _currentMin = 0;
for(_currentMin = 1; _currentMin <= (_checkTime / 60); ++_currentMin)
{
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_food -= (integer)getDataEntryFromDataList(m_dataUserStore, "stats.levels.sub_food");
_water -= (integer)getDataEntryFromDataList(m_dataUserStore, "stats.levels.sub_water");
//llOwnerSay("FOOD: " + (string)_food + " " + (string)_water);
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_updatedStats = TRUE;
}
if(_updatedStats == TRUE)
{
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.essen", _food);
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.wasser", _water);
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.xp", _xp);
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.lastCheck", llGetUnixTime());
}
if(_update == TRUE)
refreshData();
}
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// ###############################################################################################################
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default
{
state_entry()
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{
getregionchannel();
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menuchan = -(integer)("0x" + llGetSubString((string)llGetOwner(), -16, -1));
read_prefs();
minmax();
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llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_init, <1, 0.8, 0>, 1]);
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llPreloadSound("click");
llPreloadSound("inventar");
m_dataStore = getDataListFromDataStorage("game.hud");
m_dataUserStore = getDataListFromDataStorage("game.hud.player." + llGetOwner());
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m_max_slots = getDataEntryFromDataList(m_dataStore, "hud.slots");
if((integer)checkDataEntryInDataList(m_dataStore, "enable") == TRUE)
{
if((integer)getDataEntryFromDataList(m_dataStore, "stats.enable") == TRUE)
{
llSetTimerEvent(m_refreshtime);
startGame();
}
else
{
llOwnerSay(m_lang_disabled);
disableBalken();
llSetTimerEvent(0);
llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_disabled_hud, <1, 0.8, 0>, 1]);
}
}
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else
{
llOwnerSay(m_lang_groupMessage);
disableBalken();
llSetTimerEvent(0);
llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_groupMessage_hud, <1, 0.8, 0>, 1]);
}
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}
timer()
{
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m_dataStore = getDataListFromDataStorage("game.hud");
m_dataUserStore = getDataListFromDataStorage("game.hud.player." + llGetOwner());
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m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.lastCheck", llGetUnixTime());
updateTime(TRUE);
}
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attach(key id)
{
if(id)
{
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llResetScript();
// m_dataStore = getDataListFromDataStorage("game.hud");
// m_dataUserStore = getDataListFromDataStorage("game.hud.player." + llGetOwner());
// updateTime(FALSE);
// startGame();
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}
}
touch_start(integer i)
{
m_dataStore = getDataListFromDataStorage("game.hud");
m_dataUserStore = getDataListFromDataStorage("game.hud.player." + llGetOwner());
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llOwnerSay("Touch> " + llGetLinkName(llDetectedLinkNumber(0)));
if(llGetLinkName(llDetectedLinkNumber(0)) == "LOGO")
{
osForceAttachToOtherAvatarFromInventory(llGetOwner(), llGetInventoryName(INVENTORY_OBJECT, 0), ATTACH_HUD_CENTER_2);
return;
}
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change_iconsize(llDetectedLinkNumber(0));
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if(llGetLinkName(llDetectedLinkNumber(0)) == llGetObjectName())
{
m_min = !m_min;
minmax();
save_prefs();
return;
}
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if(checkDataEntryInDataList(m_dataStore, "enable") == FALSE)
{
llOwnerSay(m_lang_groupMessage);
disableBalken();
osMessageAttachments(llGetOwner(), "4CGS-DISABLE", [ATTACH_HUD_CENTER_1, ATTACH_HUD_CENTER_2], 0);
llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_groupMessage_hud, <1, 0.8, 0>, 1]);
return;
}
if((integer)getDataEntryFromDataList(m_dataStore, "stats.enable") == FALSE)
{
llOwnerSay(m_lang_disabled);
disableBalken();
osMessageAttachments(llGetOwner(), "4CGS-DISABLE", [ATTACH_HUD_CENTER_1, ATTACH_HUD_CENTER_2], 0);
llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_disabled_hud, <1, 0.8, 0>, 1]);
return;
}
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if(llGetLinkName(llDetectedLinkNumber(0)) == "preferences")
menu();
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osMessageAttachments(llGetOwner(), "4CGS-ENABLE", [ATTACH_HUD_CENTER_1, ATTACH_HUD_CENTER_2], 0);
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m_last_touch = llParseString2List(llGetLinkName(llDetectedLinkNumber(0)), ["-"], []);
m_listener_state = "main";
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if(llList2String(m_last_touch, 0) == "inv" && llList2String(m_last_touch, 1) == "slot")
{
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integer _inventarSlot = llList2String(m_last_touch, 2);
string _inventarItemName = getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _inventarSlot);
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list _inventarItemDataStorage = getDataListFromDataStorage("item." +_inventarItemName);
string _inventarItemDisplayName = getDataEntryFromDataList(_inventarItemDataStorage, "displayname");
string _inventarItemBeschreibung = getDataEntryFromDataList(_inventarItemDataStorage, "beschreibung");
if(_inventarItemName != "")
{
list _aktionen = [m_lang_kill, m_lang_use, m_lang_give];
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "selected", _inventarSlot);
saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner());
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llDialog(llDetectedKey(0), line + "\n \n" + osFormatString(m_lang_blueBoxDescText, [_inventarItemDisplayName, "\n \n" + m_lang_desc_txt + "\n" + _inventarItemBeschreibung]), _aktionen, m_listener_channel);
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return;
}
}
}
listen(integer channel, string name, key id, string message )
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{
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if(channel == menuchan)
{
llListenRemove(menuhandler);
menuhandler = -1;
if(message == m_lang_btn_close)
return;
if(message == m_lang_btn_sound_on)
m_lang_btn_sound = m_lang_btn_sound_off;
if(message == m_lang_btn_sound_off)
m_lang_btn_sound = m_lang_btn_sound_on;
if(message == m_lang_btn_messages_on)
m_lang_btn_messages = m_lang_btn_messages_off;
if(message == m_lang_btn_messages_off)
m_lang_btn_messages = m_lang_btn_messages_on;
if(message == m_lang_btn_meter_off)
m_lang_btn_meter = m_lang_btn_meter_on;
if(message == m_lang_btn_meter_on)
m_lang_btn_meter = m_lang_btn_meter_off;
save_prefs();
menu();
return;
}
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m_dataStore = getDataListFromDataStorage("game.hud");
m_dataUserStore = getDataListFromDataStorage("game.hud.player." + llGetOwner());
if(left(message, ";") == "gamecommand")
{
if(right(message, ";") == "reload")
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{
if(llSubStringIndex(llKey2Name(id), "4CGS - Control-Terminal") != -1)
{
disableBalken();
llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_init, <1, 0.5, 0>, 1]);
llSleep(2.5);
}
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refreshData();
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}
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}
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else
{
integer _inventarSlot = llList2String(m_last_touch, 2);
string _inventarItemName = getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _inventarSlot);
if(_inventarItemName != "")
{
list _inventarItemDataStorage = getDataListFromDataStorage("item." +_inventarItemName);
string _inventarItemDisplayName = getDataEntryFromDataList(_inventarItemDataStorage, "displayname");
string _inventarItemDUnique = getDataEntryFromDataList(_inventarItemDataStorage, "unique");
if(m_listener_state == "main")
{
if(message == m_lang_kill)
{
if(_inventarItemDUnique != "TRUE")
{
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llOwnerSay(osFormatString(m_lang_deleteText, [getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count"), _inventarItemDisplayName, llGetSubString(calcPlayerWeight(m_dataUserStore), 0, llSubStringIndex(calcPlayerWeight(m_dataUserStore), ".") + 2), llGetSubString(getMaxPlayerWeight(m_dataUserStore), 0, llSubStringIndex(getMaxPlayerWeight(m_dataUserStore), ".") + 2)]));
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m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot, "");
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count", "0");
refreshData();
saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner());
}
else
{
m_listener_state = "confirmDelete";
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llDialog(llGetOwner(), osFormatString(m_lang_deleteConfirm, [_inventarItemDisplayName]), [m_lang_ja, m_lang_nein], m_listener_channel);
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}
return;
}
if(message == m_lang_give)
{
list _avatars = llGetAgentList(AGENT_LIST_REGION, []);
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_avatars = llDeleteSubList(_avatars, llListFindList(_avatars, [llGetOwner()]), llListFindList(_avatars, [llGetOwner()]));
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integer _avatarsCount = llGetListLength(_avatars);
list _player = [];
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if(_avatarsCount == 0)
{
llOwnerSay(osFormatString(m_lang_noothertogive, [_inventarItemDisplayName]));
return;
}
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while(_avatarsCount--)
if(osCheckDataValue("game.hud.player." + llList2String(_avatars, _avatarsCount)))
if(llList2Key(_avatars, _avatarsCount) != llGetOwner())
_player += [left(left(llKey2Name(llList2String(_avatars, _avatarsCount)), " "), ".")];
m_listener_state = "give";
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llDialog(llGetOwner(), line + "\n \n" + osFormatString(m_lang_sendToOther, [_inventarItemDisplayName]), _player, m_listener_channel);
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return;
}
if(message == m_lang_use)
{
list _actionen = [];
list _inventarItemInternalActions = llParseString2List(getDataEntryFromDataList(_inventarItemDataStorage, "actions"), [";"], []);
integer _inventarItemInternalActionsCount = llGetListLength(_inventarItemInternalActions);
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string _inventarItemBeschreibung = getDataEntryFromDataList(_inventarItemDataStorage, "beschreibung");
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while(_inventarItemInternalActionsCount--)
{
string _actionName = llList2String(_inventarItemInternalActions, _inventarItemInternalActionsCount);
if(_actionName != "")
_actionen += [getDataEntryFromDataList(_inventarItemDataStorage, "actions." + _actionName + ".displayname")];
}
m_listener_state = "use";
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llDialog(llGetOwner(), line + "\n \n" + osFormatString(m_lang_blueBoxDescText, [_inventarItemDisplayName, "\n \n" + m_lang_desc_txt + "\n" + _inventarItemBeschreibung]), _actionen, m_listener_channel);
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return;
}
}
else if(m_listener_state == "give")
{
list _allAvatarsInRegion = llGetAgentList(AGENT_LIST_REGION, []);
integer _allAvatarsInRegionCount = llGetListLength(_allAvatarsInRegion);
key _selectedTargetAvatar = NULL_KEY;
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while(_allAvatarsInRegionCount--)
{
string _avatarID = left(left(llKey2Name(llList2String(_allAvatarsInRegion, _allAvatarsInRegionCount)), " "), ".");
if(_avatarID == message)
_selectedTargetAvatar = llList2Key(_allAvatarsInRegion, _allAvatarsInRegionCount);
}
if(_selectedTargetAvatar == NULL_KEY)
{
llOwnerSay(osFormatString(m_lang_avatarNotOnRegion, [llKey2Name(_selectedTargetAvatar)]));
return;
}
list _selectedTargetAvatarDataStorage = getDataListFromDataStorage("game.hud.player." + _selectedTargetAvatar);
integer _selectedTargetAvatarInventarSlot = getInventarSlot(_selectedTargetAvatarDataStorage, _inventarItemName);
if(_selectedTargetAvatarInventarSlot == 0)
{
llOwnerSay(osFormatString(m_lang_noFreeSlot, [message]));
return;
}
if(getMaxPlayerWeight(_selectedTargetAvatarDataStorage) < calcPlayerWeight(_selectedTargetAvatarDataStorage))
{
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llOwnerSay(osFormatString(m_lang_maxweight, [llGetSubString((string)getMaxPlayerWeight(_selectedTargetAvatarDataStorage), llSubStringIndex((string)getMaxPlayerWeight(_selectedTargetAvatarDataStorage), ".") + 2, -1)]));
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return;
}
_selectedTargetAvatarDataStorage = setDataEntryInDataList(_selectedTargetAvatarDataStorage, "inventar.slot." + _selectedTargetAvatarInventarSlot, _inventarItemName);
_selectedTargetAvatarDataStorage = setDataEntryInDataList(_selectedTargetAvatarDataStorage, "inventar.slot." + _selectedTargetAvatarInventarSlot + ".count", getItemCountFromSlot(_selectedTargetAvatarDataStorage, _selectedTargetAvatarInventarSlot) + 1);
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count", (integer)getItemCountFromSlot(m_dataUserStore, _inventarSlot) - 1);
if(getItemCountFromSlot(m_dataUserStore, _inventarSlot) <= 0)
{
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot, "");
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count", "0");
}
saveDataListToDataStorage(_selectedTargetAvatarDataStorage, "game.hud.player." + _selectedTargetAvatar);
saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner());
refreshData();
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llRegionSay((integer)(integer)getDataEntryFromDataList(_selectedTargetAvatarDataStorage, "channel"), "gamecommand;reload");
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llRegionSayTo(_selectedTargetAvatar, 0, osFormatString(m_lang_getItem, [llList2String(llParseString2List(llKey2Name(llGetOwner()), [" "], [""]), 0), _inventarItemDisplayName]));
return;
}
else if(m_listener_state == "use")
{
useAction(_inventarItemName, message, _inventarSlot, llGetOwner(), FALSE);
}
else if(m_listener_state == "confirmDelete")
{
if(message == m_lang_ja)
{
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llOwnerSay(osFormatString(m_lang_deleteText, [getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count")]));
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setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot, "");
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setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count", "0");
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saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner());
refreshData();
}
}
else if(m_listener_state == "getTarget")
{
list _allAvatarsInRegion = llGetAgentList(AGENT_LIST_REGION, []);
integer _allAvatarsInRegionCount = llGetListLength(_allAvatarsInRegion);
key _selectedTargetAvatar = NULL_KEY;
while(_allAvatarsInRegionCount--)
{
string _avatarID = left(left(llKey2Name(llList2String(_allAvatarsInRegion, _allAvatarsInRegionCount)), " "), ".");
if(_avatarID == message)
_selectedTargetAvatar = llList2Key(_allAvatarsInRegion, _allAvatarsInRegionCount);
}
if(_selectedTargetAvatar == NULL_KEY)
{
llOwnerSay(osFormatString(m_lang_avatarNotOnRegion, [""]));
return;
}
useAction(_inventarItemName, m_last_action, _inventarSlot, _selectedTargetAvatar, TRUE);
if(m_playsound == TRUE)
osPlaySound(LINK_THIS, "inventar", 1);
}
}
}
}
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dataserver(key id, string msg)
{
if(llSubStringIndex(llKey2Name(id), "4CGS") != -1)
{
if(llSubStringIndex(msg, "4CGS-DAMAGE:") != -1)
{
integer _hp = (integer)getDataEntryFromDataList(m_dataUserStore, "stats.hp");
integer _damage = (integer)osReplaceString(msg, "4CGS-DAMAGE:", "", -1, 0);
if(_hp == 0)
return;
_hp -= _damage;
if(_hp <= 0)
{
_hp = 0;
osMessageAttachments(id, "4CGS-DIE", [31, 32, 33, 34, 35, 36, 37, 38], 0);
}
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.hp", (string)_hp);
saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner());
refreshData();
}
}
}
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changed(integer change)
{
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if(change & (CHANGED_REGION | CHANGED_INVENTORY))
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{
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llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_regionchange, <1, 0.5, 0>, 1]);
cleanGameState();
llSleep(5);
llResetScript();
//m_dataStore = getDataListFromDataStorage("game.hud");
//refreshData();
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}
}
}
//Spielfunktionen
cleanGameState()
{
if(m_listener_socket != 0)
llListenRemove(m_listener_socket);
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integer i;
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for(i = 1; i < m_max_slots; i++)
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{
setInventarSlotImage(i, TEXTURE_BLANK, 0);
setInventarSlotCountNumber(i, 0);
}
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disableBalken();
}
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disableBalken()
{
setLevelDisplayNumber(0, 0, 0);
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setBalkenValue("wasser", 0);
setBalkenValue("essen", 0);
setBalkenValue("xp", 0);
setBalkenValue("hp", 0);
setBalkenValue("weight", 0);
}
startGame()
{
cleanGameState();
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disableBalken();
if((integer)checkDataEntryInDataList(m_dataStore, "enable") == FALSE || (integer)getDataEntryFromDataList(m_dataStore, "enable") == FALSE)
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{
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llOwnerSay(m_lang_groupMessage);
disableBalken();
return;
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}
m_listener_channel = Key2AppChan(llGetOwner(), 39724);
m_listener_socket = llListen(m_listener_channel, "", "", "");
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "channel", m_listener_channel);
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "player", "true");
if(checkDataEntryInDataList(m_dataUserStore, "stats.essen") == FALSE)
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.essen", "100");
if(checkDataEntryInDataList(m_dataUserStore, "stats.wasser") == FALSE)
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.wasser", "100");
if(checkDataEntryInDataList(m_dataUserStore, "stats.xp") == FALSE)
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.xp", "0");
if(checkDataEntryInDataList(m_dataUserStore, "stats.hp") == FALSE)
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.hp", "100");
if(checkDataEntryInDataList(m_dataUserStore, "stats.lastCheck") == FALSE)
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.lastCheck", llGetUnixTime());
integer i;
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for (i = 1; i <= m_max_slots; i++)
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{
if(checkDataEntryInDataList(m_dataUserStore, "inventar.slot." + i) == FALSE)
{
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + i, "");
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + i + ".count", "0");
}
}
saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner());
refreshData();
}
integer getInventarSlot(list _userStorage, string itemName)
{
integer _currentSlot;
integer _freeSlot = 0;
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for(_currentSlot = 1; _currentSlot <= m_max_slots; ++_currentSlot)
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{
if(getDataEntryFromDataList(_userStorage, "inventar.slot." + _currentSlot) == itemName)
return _currentSlot;
if(getDataEntryFromDataList(_userStorage, "inventar.slot." + _currentSlot) == "")
if(_freeSlot == 0)
_freeSlot = _currentSlot;
}
return _freeSlot;
}
integer getItemCountFromSlot(list _userStorage, integer _slot)
{
integer _returnValue = (integer)getDataEntryFromDataList(_userStorage, "inventar.slot." + _slot + ".count");
return _returnValue;
}
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float calcPlayerWeight(list _userStorage)
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{
integer _currentSlot;
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float _currentWeight = 0;
for(_currentSlot = 1; _currentSlot <= m_max_slots; ++_currentSlot)
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{
if(getDataEntryFromDataList(_userStorage, "inventar.slot." + _currentSlot) != "")
{
string _itemName = getDataEntryFromDataList(_userStorage, "inventar.slot." + _currentSlot);
list _itemData = getDataListFromDataStorage("item." +_itemName);
integer _itemCount = getItemCountFromSlot(_userStorage, _currentSlot);
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float _itemWeight = (float)getDataEntryFromDataList(_itemData, "weight");
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_currentWeight = _currentWeight + (_itemCount * _itemWeight);
}
}
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return _currentWeight;
}
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float getMaxPlayerWeight(list _userDataStorage)
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{
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float _maxweight = (float)getDataEntryFromDataList(m_dataStore, "stats.levels.maxweight");
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float _xpMultiplier = (float)getDataEntryFromDataList(m_dataStore, "stats.levels.multiplier");
list _levelData = calcLevelData(_userDataStorage);
integer _playerLevel = llList2Integer(_levelData, 0) + 1;
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float _playerMaxWight = _maxweight + ((float)_playerLevel * _xpMultiplier);
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return _playerMaxWight;
}
list calcLevelData(list _dataStorage)
{
integer _xpLevelStep = (integer)getDataEntryFromDataList(m_dataStore, "stats.levels.firstStep");
integer _maxlevel = (integer)getDataEntryFromDataList(m_dataStore, "stats.levels.maxlevel");
float _xpLevelStepMultiplier = (float)getDataEntryFromDataList(m_dataStore, "stats.levels.multiplier");
integer _currentXP = (integer)getDataEntryFromDataList(_dataStorage, "stats.xp");
integer _currentLevel = 0;
integer _xpNeedForNextLevel = _xpLevelStep * _xpLevelStepMultiplier;
while(_currentXP > _xpNeedForNextLevel)
{
if(_currentLevel <= _maxlevel)
{
_currentLevel = _currentLevel + 1;
_currentXP = _currentXP - _xpNeedForNextLevel;
_xpNeedForNextLevel = (_xpNeedForNextLevel * _xpLevelStepMultiplier);
}
}
return [_currentLevel, (integer)_currentXP, _xpNeedForNextLevel];
}
refreshData()
{
integer _currentSlot;
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for(_currentSlot = 1; _currentSlot <= m_max_slots; ++_currentSlot)
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{
if(getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _currentSlot) != "")
{
integer _count = getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _currentSlot + ".count");
setInventarSlotImage(_currentSlot, getInventarObjectImageKey(getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _currentSlot)), 255);
setInventarSlotCountNumber(_currentSlot, _count);
}
else
{
setInventarSlotImage(_currentSlot, TEXTURE_BLANK, 0);
setInventarSlotCountNumber(_currentSlot, 0);
}
}
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list _levelData = calcLevelData(m_dataUserStore);
setLevelDisplayNumber(llList2Integer(_levelData, 0), llList2Integer(_levelData, 1), llList2Integer(_levelData, 2));
float _xpBalkenValue = (float)((100 / llList2Float(_levelData, 2)) * llList2Float(_levelData, 1));
float _hpBalkenValue = (float)((llList2Integer(_levelData, 0) * 100) / 100);
integer _food = (integer)getDataEntryFromDataList(m_dataUserStore, "stats.essen");
integer _water = (integer)getDataEntryFromDataList(m_dataUserStore, "stats.wasser");
integer _hp = (integer)getDataEntryFromDataList(m_dataUserStore, "stats.hp");
integer _level = llList2Integer(_levelData, 0);
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if(_food > 100)
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.essen", "100");
if(_food < 0)
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.essen", "0");
if(_water > 100)
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.wasser", "100");
if(_water < 0)
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.wasser", "0");
if(_hp > 100)
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.hp", "100");
if(_hp < 0)
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.hp", "0");
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setBalkenValue("wasser", _water);
setBalkenValue("essen" , _food);
setBalkenValue("hp" , _hp);
setBalkenValue("xp" , _xpBalkenValue);
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setBalkenValue("weight", (float)(float)(100.0 / (float)getMaxPlayerWeight(getDataListFromDataStorage("game.hud.player." + llGetOwner())) * (float)calcPlayerWeight(m_dataUserStore)));
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saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner());
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osMessageAttachments(llGetOwner(), "LEVEL:" + (string)_level, [ATTACH_HEAD], 0);
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osMessageAttachments(llGetOwner(), "HP:" + getDataEntryFromDataList(m_dataUserStore, "stats.hp"), [ATTACH_HEAD], 0);
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if(m_lastlevel == -1)
m_lastlevel = _level;
if(_level > m_lastlevel)
{
m_lastlevel = _level;
osMessageAttachments(llGetOwner(), "LEVEL_UP:" + (string)_level, [ATTACH_HEAD], 0);
}
if((integer)checkDataEntryInDataList(m_dataStore, "enable") == FALSE || (integer)getDataEntryFromDataList(m_dataStore, "enable") == FALSE)
osMessageAttachments(llGetOwner(), "4CGS-DISABLE", [ATTACH_HUD_CENTER_1, ATTACH_HUD_CENTER_2], 0);
else
osMessageAttachments(llGetOwner(), "4CGS-ENABLE", [ATTACH_HUD_CENTER_1, ATTACH_HUD_CENTER_2], 0);
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}
useAction(string _itemName, string _actionName, integer _slot, key _avatar, integer _other)
{
integer _inventarSlot = llList2String(m_last_touch, 2);
string _inventarItemName = getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _inventarSlot);
list _targetUserDataStore = getDataListFromDataStorage("game.hud.player." + _avatar);
list _getItems = [];
m_last_action = _actionName;
if(_inventarItemName != "")
{
list _inventarItemDataStorage = getDataListFromDataStorage("item." +_inventarItemName);
string _inventarItemDisplayName = getDataEntryFromDataList(_inventarItemDataStorage, "displayname");
string _inventarItemDUnique = getDataEntryFromDataList(_inventarItemDataStorage, "unique");
list _inventarItemInternalActions = llParseString2List(getDataEntryFromDataList(_inventarItemDataStorage, "actions"), [";"], []);
integer _inventarItemInternalActionsCount = llGetListLength(_inventarItemInternalActions);
while(_inventarItemInternalActionsCount--)
{
string _inventarItemInternalActionName = llList2String(_inventarItemInternalActions, _inventarItemInternalActionsCount);
string _inventarItemInternalActionDisplayname = getDataEntryFromDataList(_inventarItemDataStorage, "actions." + _inventarItemInternalActionName + ".displayname");
string _inventarItemInternalActionSetTarget = getDataEntryFromDataList(_inventarItemDataStorage, "actions." + _inventarItemInternalActionName + ".setTarget");
string _inventarItemInternalActionConsume = getDataEntryFromDataList(_inventarItemDataStorage, "actions." + _inventarItemInternalActionName + ".consume");
list _inventarItemInternalActionTasks = llParseString2List(getDataEntryFromDataList(_inventarItemDataStorage, "actions." + _inventarItemInternalActionName + ".tasks"), [";"], []);
integer _inventarItemInternalActionTasksCount = llGetListLength(_inventarItemInternalActionTasks);
if(_inventarItemInternalActionDisplayname == _actionName)
{
if(_inventarItemInternalActionSetTarget != "TRUE" || _other == TRUE)
{
while(_inventarItemInternalActionTasksCount--)
{
string _actionStringAction = left(llList2String(_inventarItemInternalActionTasks, _inventarItemInternalActionTasksCount), ":");
string _actionStringArgs = right(llList2String(_inventarItemInternalActionTasks, _inventarItemInternalActionTasksCount), ":");
if(_actionStringAction == "say")
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llDialog(_avatar, line + "\n \n" + m_lang_desc_txt + "\n \n" + osReplaceString(osReplaceString(_actionStringArgs, "§C§", ",", -1, 0), "§N§", "\n", -1, 0), [], -1);
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if(_actionStringAction == "addFood")
_targetUserDataStore = setDataEntryInDataList(_targetUserDataStore, "stats.essen", (integer)getDataEntryFromDataList(_targetUserDataStore, "stats.essen") + (integer)_actionStringArgs);
if(_actionStringAction == "addWater")
_targetUserDataStore = setDataEntryInDataList(_targetUserDataStore, "stats.wasser", (integer)getDataEntryFromDataList(_targetUserDataStore, "stats.wasser") + (integer)_actionStringArgs);
if(_actionStringAction == "addXP")
_targetUserDataStore = setDataEntryInDataList(_targetUserDataStore, "stats.xp", (integer)getDataEntryFromDataList(_targetUserDataStore, "stats.xp") + (integer)_actionStringArgs);
if(_actionStringAction == "addHP")
_targetUserDataStore = setDataEntryInDataList(_targetUserDataStore, "stats.hp", (integer)getDataEntryFromDataList(_targetUserDataStore, "stats.hp") + (integer)_actionStringArgs);
if(_actionStringAction == "getItem")
_getItems += [_actionStringArgs];
if(_actionStringAction == "contextSwitch")
{
saveDataListToDataStorage(_targetUserDataStore, "game.hud.player." + _avatar);
_targetUserDataStore = getDataListFromDataStorage("game.hud.player." + llGetOwner());
_avatar = llGetOwner();
}
if(_actionStringAction == "attach")
llRegionSay((integer)_actionStringArgs, "attach|" + _avatar);
if(_actionStringAction == "custom")
{
integer customChannel = (integer)left(_actionStringArgs, ",");
string customText = right(_actionStringArgs, ",");
llRegionSay(customChannel, customText);
}
}
integer _getItemsListCount = llGetListLength(_getItems);
while(_getItemsListCount--)
{
string _getItemsName = left(llList2String(_getItems, _getItemsListCount), "=");
string _getItemsCount = right(llList2String(_getItems, _getItemsListCount), "=");
integer _invSlot = getInventarSlot(_targetUserDataStore, _getItemsName);
if(_invSlot == 0)
{
llRegionSayTo(_avatar, 0, osFormatString(m_lang_noFreeSlot, [_getItemsName]));
return;
}
_targetUserDataStore = setDataEntryInDataList(_targetUserDataStore, "inventar.slot." + _invSlot, _getItemsName);
_targetUserDataStore = setDataEntryInDataList(_targetUserDataStore, "inventar.slot." + _invSlot + ".count", (integer)getItemCountFromSlot(_targetUserDataStore, _invSlot) + (integer)_getItemsCount);
}
saveDataListToDataStorage(_targetUserDataStore, "game.hud.player." + _avatar);
m_dataUserStore = getDataListFromDataStorage("game.hud.player." + llGetOwner());
if(_inventarItemInternalActionConsume == "TRUE")
{
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count", (integer)getItemCountFromSlot(m_dataUserStore, _inventarSlot) - 1);
if(getItemCountFromSlot(m_dataUserStore, _inventarSlot) <= 0)
{
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot, "");
m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count", "");
}
}
saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner());
if(_other == TRUE)
llRegionSay((integer)getDataEntryFromDataList(_targetUserDataStore, "channel"), "gamecommand;reload");
refreshData();
}
else
{
m_listener_state = "getTarget";
list _allAvatarsInRegion = llGetAgentList(AGENT_LIST_REGION, []);
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_allAvatarsInRegion = llDeleteSubList(_allAvatarsInRegion, llListFindList(_allAvatarsInRegion, [llGetOwner()]), llListFindList(_allAvatarsInRegion, [llGetOwner()]));
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integer _allAvatarsInRegionCount = llGetListLength(_allAvatarsInRegion);
list _player = [];
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if(_allAvatarsInRegionCount == 0)
{
llOwnerSay(osFormatString(m_lang_noothertouse, [_inventarItemDisplayName]));
return;
}
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while(_allAvatarsInRegionCount--)
if(osCheckDataValue("game.hud.player." + llList2String(_allAvatarsInRegion, _allAvatarsInRegionCount)))
_player += [left(left(llKey2Name(llList2String(_allAvatarsInRegion, _allAvatarsInRegionCount)), " "), ".")];
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llDialog(_avatar, line + "\n \n" + osFormatString(m_lang_useToOther, [_inventarItemDisplayName]), _player, m_listener_channel);
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}
}
}
}
}
key getInventarObjectImageKey(string objektName)
{
list _inventarItemDataStorage = getDataListFromDataStorage("item." + objektName);
string _inventarItemImage = getDataEntryFromDataList(_inventarItemDataStorage, "image");
if(_inventarItemImage != "")
return (key)_inventarItemImage;
return TEXTURE_BLANK;
}
setInventarSlotImage(integer slot, key imageID, integer alpha)
{
if(getDataEntryFromDataList(m_current, "state.slot."+ slot) != (string)imageID)
{
integer _linkCount = osGetLinkNumber("inv-slot-" + slot);
llSetLinkAlpha(_linkCount, alpha, 4);
llSetLinkTexture(_linkCount, imageID, 4);
m_current = setDataEntryInDataList(m_current, "state.slot."+ slot, (string)imageID);
}
}
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setBalkenValue(string balken, integer count) // integer max
{
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if((integer)getDataEntryFromDataList(m_dataStore, "stats.enable") != TRUE)
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count = 0;
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if(getDataEntryFromDataList(m_current, "balken." + balken) != (string)count)
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{
integer _linkCount = osGetLinkNumber("display-balken-" + balken);
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if(count != 0)
llSetLinkAlpha(_linkCount, 255, 4);
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if(count == 0)
llSetLinkAlpha(_linkCount, 0, 4);
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float _balkenValue = ((1.0 / 100.0) * (float)count);
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// llOwnerSay((string)_balkenValue + " " + (string)count);
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llSetLinkPrimitiveParamsFast(_linkCount, [PRIM_SLICE,< 0, _balkenValue, 0>]);
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m_current = setDataEntryInDataList(m_current, "balken."+ balken, (string)count);
}
}
setInventarSlotCountNumber(integer slot, integer count)
{
if(m_min == TRUE)
count = 0;
if(getDataEntryFromDataList(m_current, "state.slot."+ slot +".count") != (string)count)
{
integer _linkCount = osGetLinkNumber("inv-number-" + slot);
if(count != 0)
llSetLinkPrimitiveParamsFast(_linkCount, [PRIM_TEXT, (string)count, <1, 1, 0.5>, 1.0]);
if(count == 0)
llSetLinkPrimitiveParamsFast(_linkCount, [PRIM_TEXT, "", <0, 0, 0>, 0.0]);
m_current = setDataEntryInDataList(m_current, "state.slot."+ slot +".count", (string)count);
}
}
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setLevelDisplayNumber(integer level, integer xp, integer level_xp)
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{
if(getDataEntryFromDataList(m_current, "level") != (string)level + (string)xp + (string)m_min)
{
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llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, osFormatString(m_lang_leveltext, [(string)level, (string)xp + "/" + (string)level_xp ]), <0, 1, .2>, !m_min]);
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m_current = setDataEntryInDataList(m_current, "level", (string)level + (string)xp) + (string)m_min;
}
}
//Hilfsfunktionen
integer Key2AppChan(key ID, integer App)
{
return 0x80000000 | ((integer)("0x"+(string)ID) ^ App);
}
list getDataListFromDataStorage(string _storage)
{
return llCSV2List(osGetDataValue(_storage));
}
saveDataListToDataStorage(list _dataList, string _storage)
{
string _csv = llList2CSV(_dataList);
osSetDataValue(_storage, _csv);
}
integer checkDataEntryInDataList(list _dataList, string _key)
{
integer _inListPosition = llListFindList(_dataList, [_key]);
if(_inListPosition == -1)
return FALSE;
return TRUE;
}
string getDataEntryFromDataList(list _dataList, string _key)
{
integer _inListPosition = llListFindList(_dataList, [_key]);
if(_inListPosition == -1)
return "";
return llList2String(_dataList, _inListPosition + 1);
}
list setDataEntryInDataList(list _dataList, string _key, string _value)
{
integer _inListPosition = llListFindList(_dataList, [_key]);
if(_inListPosition == -1)
{
_dataList += [_key, _value];
return _dataList;
}
return llListReplaceList(_dataList, [_value], _inListPosition + 1, _inListPosition + 1);
}
string left(string src, string divider)
{
integer index = llSubStringIndex( src, divider );
if(~index)return llDeleteSubString( src, index, -1);
return src;
}
string right(string src, string divider)
{
integer index = llSubStringIndex( src, divider );
if(~index)return llDeleteSubString( src, 0, index + llStringLength(divider) - 1);
return src;
}