„Objekt Inventory [v0.07.02]“ hinzufügen

master
Kxirya 2020-07-07 10:39:07 +00:00
parent 5acdb50bc0
commit b4568fd0db
1 changed files with 416 additions and 0 deletions

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// 4CGS - Objekt Inventory [v0.07.02]
integer m_slots = 2;
integer m_inventarSlots = 2;
list m_current = [];
list m_last_touch = [];
integer m_channel_public = -58347;
integer m_channel_public_socket = 0;
integer m_channel_private = -58347;
integer m_channel_private_socket = 0;
integer m_locked = FALSE;
vector m_homePosition = <0, 0, 0>;
key m_storage_id = NULL_KEY;
string m_name = "";
string m_lang_mitnehmen = "Mitnehmen";
string m_lang_lagern = "Einlagern";
string m_lang_freierSlot = "Du hast keinen freien Inventar Slot mehr frei!";
string m_lang_slotLeer = "Dieses Fach ist bereits leer.";
string m_lang_gleicheItems = "Du kannst nur gleiche Gegenstände zusammen legen!";
string m_lang_fullSlotDesc = "Was möchtest du mit {0} machen?";
string m_lang_emptrySlotDesc = "Dieser Slot ist leer. Was möchtest du machen?";
integer checkIfPlayerHaveItemInInventar(list _dataStorage, string itemName)
{
integer _freeSlot = 0;
integer _currentSlot;
for(_currentSlot = 1; _currentSlot <= m_inventarSlots; ++_currentSlot)
{
if(getDataEntryFromDataList(_dataStorage, "inventar.slot." + _currentSlot) == itemName)
return TRUE;
}
return FALSE;
}
integer getNextFreeInventorySlot(list _dataStorage, string _itemName)
{
integer _freeSlot = 0;
integer _currentSlot;
for(_currentSlot = 1; _currentSlot <= m_inventarSlots; ++_currentSlot)
{
if(getDataEntryFromDataList(_dataStorage, "inventar.slot." + _currentSlot) == _itemName)
return _currentSlot;
if(getDataEntryFromDataList(_dataStorage, "inventar.slot." + _currentSlot) == "")
if(_freeSlot == 0)
_freeSlot = _currentSlot;
}
return _freeSlot;
}
integer getItemCountFromPlayer(list _dataStorage, integer slot)
{
return (integer)getDataEntryFromDataList(_dataStorage, "inventar.slot." + slot + ".count");
}
cleanGameState()
{
list _dataStorage = getDataListFromDataStorage("game.inventar.objekt." + m_storage_id + ".inventar");
integer _currentSlot;
for(_currentSlot = 1; _currentSlot <= m_slots; _currentSlot++)
{
setInventarSlotImage(_currentSlot, TEXTURE_BLANK, 0);
setInventarSlotCountNumber(_currentSlot, 0);
if(checkDataEntryInDataList(_dataStorage, "inventar.slot." + _currentSlot) == FALSE)
{
_dataStorage = setDataEntryInDataList(_dataStorage, "inventar.slot." + _currentSlot, "");
_dataStorage = setDataEntryInDataList(_dataStorage, "inventar.slot." + _currentSlot + ".count", "0");
}
}
saveDataListToDataStorage(_dataStorage, "game.inventar.objekt." + m_storage_id + ".inventar");
}
refreshData()
{
list _dataStorage = getDataListFromDataStorage("game.inventar.objekt." + m_storage_id + ".inventar");
integer _currentSlot;
for(_currentSlot = 1; _currentSlot <= m_slots; _currentSlot++)
{
if(checkDataEntryInDataList(_dataStorage, "inventar.slot." + _currentSlot) == TRUE)
{
string _invObjekt = getDataEntryFromDataList(_dataStorage, "inventar.slot." + _currentSlot);
integer _count = (integer)getDataEntryFromDataList(_dataStorage, "inventar.slot." + _currentSlot + ".count");
if(_count != 0)
{
setInventarSlotImage(_currentSlot, getInventarObjectImageKey(_invObjekt), 255);
setInventarSlotCountNumber(_currentSlot, _count);
}else{
setInventarSlotImage(_currentSlot, TEXTURE_BLANK, 0);
setInventarSlotCountNumber(_currentSlot, 0);
}
}
}
saveDataListToDataStorage(_dataStorage, "game.inventar.objekt." + m_storage_id + ".inventar");
}
default
{
state_entry()
{
llSetLinkPrimitiveParamsFast(LINK_SET, [PRIM_TEXT, "", <0, 0, 0>, 0.0]);
if(m_channel_public_socket != 0)
llListenRemove(m_channel_public_socket);
m_channel_public_socket = llListen(m_channel_public, "", "", "");
if(m_channel_private_socket != 0)
llListenRemove(m_channel_private_socket);
m_channel_private_socket = llListen(Key2AppChan(llGetOwner(), 48376), "", "", "");
m_homePosition = llGetPos();
cleanGameState();
refreshData();
llSetTimerEvent(2);
}
on_rez(integer start_para)
{
m_homePosition = llGetPos();
cleanGameState();
}
timer()
{
if(llVecDist(llGetPos(), m_homePosition) >= 10)
{
m_storage_id = NULL_KEY;
osForceDetachFromAvatar();
}
}
listen(integer channel, string name, key id, string message )
{
if(m_locked == FALSE)
{
if(left(message, ";") == "setstorageid")
m_storage_id = (key)right(message, ";");
if(left(message, ";") == "setname")
m_name = (key)right(message, ";");
if(left(message, ";") == "attachto")
{
llRequestPermissions((key)right(message, ";"), PERMISSION_ATTACH );
if(m_channel_private_socket != 0)
llListenRemove(m_channel_private_socket);
m_channel_private = Key2AppChan((key)right(message, ";"), 48376);
m_channel_private_socket = llListen(m_channel_private, "", "", "");
llMessageLinked(LINK_SET, 0, m_name, "showname");
m_locked = TRUE;
}
}
if(left(message, ";") == "gamecommand")
{
if(right(message, ";") == "reload")
refreshData();
}
if(channel != m_channel_private)
return;
list _dataStorage = getDataListFromDataStorage("game.inventar.objekt." + m_storage_id + ".inventar");
list _dataUserStorage = getDataListFromDataStorage("game.hud.player." + id);
string _itemName = getDataEntryFromDataList(_dataStorage, "inventar.slot." + llList2String(m_last_touch, 2));
string _playerSlot = getDataEntryFromDataList(_dataUserStorage, "selected");
if(message == m_lang_mitnehmen)
{
integer _nextFreePlayerInventarSlot = (integer)getNextFreeInventorySlot(_dataUserStorage, _itemName);
if(_nextFreePlayerInventarSlot == 0)
{
llOwnerSay(m_lang_freierSlot);
return;
}
if(_itemName == "")
{
llOwnerSay(m_lang_slotLeer);
return;
}
_dataUserStorage = setDataEntryInDataList(_dataUserStorage, "inventar.slot." + _nextFreePlayerInventarSlot, _itemName);
_dataUserStorage = setDataEntryInDataList(_dataUserStorage, "inventar.slot." + _nextFreePlayerInventarSlot + ".count", getItemCountFromPlayer(_dataUserStorage, _nextFreePlayerInventarSlot) + 1);
integer _itemCount = (integer)getDataEntryFromDataList(_dataStorage, "inventar.slot." + llList2String(m_last_touch, 2) + ".count") - 1;
_dataStorage = setDataEntryInDataList(_dataStorage, "inventar.slot." + llList2String(m_last_touch, 2) + ".count", (string)_itemCount);
if(_itemCount == 0)
_dataStorage = setDataEntryInDataList(_dataStorage, "inventar.slot." + llList2String(m_last_touch, 2), "");
saveDataListToDataStorage(_dataStorage, "game.inventar.objekt." + m_storage_id + ".inventar");
saveDataListToDataStorage(_dataUserStorage, "game.hud.player." + id);
llSay((integer)getDataEntryFromDataList(_dataUserStorage, "channel"), "gamecommand;reload");
llSay(m_channel_public, "gamecommand;reload");
refreshData();
return;
}
if(message == m_lang_lagern)
{
string _selectedItem = getDataEntryFromDataList(_dataUserStorage, "inventar.slot." + _playerSlot);
integer _itemCount = (integer)getDataEntryFromDataList(_dataStorage, "inventar.slot." + llList2String(m_last_touch, 2) + ".count") + 1;
if(_selectedItem != _itemName && _itemName != "")
{
llOwnerSay(m_lang_gleicheItems);
return;
}
if(_selectedItem == "")
{
llOwnerSay("Du hast kein Item ausgewählt.");
return;
}
_dataStorage = setDataEntryInDataList(_dataStorage, "inventar.slot." + llList2String(m_last_touch, 2), _selectedItem);
_dataStorage = setDataEntryInDataList(_dataStorage, "inventar.slot." + llList2String(m_last_touch, 2) + ".count", _itemCount);
_dataUserStorage = setDataEntryInDataList(_dataUserStorage, "inventar.slot." + _playerSlot, _selectedItem);
_dataUserStorage = setDataEntryInDataList(_dataUserStorage, "inventar.slot." + _playerSlot + ".count", getItemCountFromPlayer(_dataUserStorage, _playerSlot) - 1);
if(getItemCountFromPlayer(_dataUserStorage, _playerSlot) <= 0)
{
_dataUserStorage = setDataEntryInDataList(_dataUserStorage, "inventar.slot." + _playerSlot, "");
_dataUserStorage = setDataEntryInDataList(_dataUserStorage, "inventar.slot." + _playerSlot + ".count", "0");
}
saveDataListToDataStorage(_dataStorage, "game.inventar.objekt." + m_storage_id + ".inventar");
saveDataListToDataStorage(_dataUserStorage, "game.hud.player." + id);
llSay((integer)getDataEntryFromDataList(_dataUserStorage, "channel"), "gamecommand;reload");
llSay(m_channel_public, "gamecommand;reload");
refreshData();
return;
}
}
run_time_permissions( integer vBitPermissions )
{
if( vBitPermissions & PERMISSION_ATTACH )
llAttachToAvatarTemp( ATTACH_HUD_TOP_CENTER );
}
attach(key id)
{
if(id != NULL_KEY)
llSetPos(<0, 0, -0.2>);
}
touch_start(integer i)
{
m_last_touch = llParseString2List(llGetLinkName(llDetectedLinkNumber(0)), ["-"], []);
//Nummer des Inventar Slot
integer _inventarSlot = (integer)llList2String(m_last_touch, 2);
list _dataStorage = getDataListFromDataStorage("game.inventar.objekt." + m_storage_id + ".inventar");
list _dataUserStorage = getDataListFromDataStorage("game.hud.player." + llDetectedKey(0));
string _playerSlot = getDataEntryFromDataList(_dataUserStorage, "selected");
string _itemName = getDataEntryFromDataList(_dataStorage, "inventar.slot." + _inventarSlot);
integer _itemCount = (integer)getDataEntryFromDataList(_dataStorage, "inventar.slot." + _inventarSlot + ".count");
list _dataItemStorage = getDataListFromDataStorage("item." + _itemName);
string _displayName = getDataEntryFromDataList(_dataItemStorage, "displayname");
if(llList2String(m_last_touch, 0) == "button" && llList2String(m_last_touch, 1) == "close")
osForceDetachFromAvatar();
if(llList2String(m_last_touch, 0) == "inv" && llList2String(m_last_touch, 1) == "slot")
{
list _buttons = [m_lang_mitnehmen];
string _beschreibung = osFormatString(m_lang_fullSlotDesc, [_displayName]);
if(getDataEntryFromDataList(_dataUserStorage, "inventar.slot." + _playerSlot) == _itemName)
_buttons += [m_lang_lagern];
if(_itemCount == 0)
{
_buttons = [m_lang_lagern];
_beschreibung = m_lang_emptrySlotDesc;
}
llDialog(llDetectedKey(0), _beschreibung, _buttons, m_channel_private);
}
}
}
integer Key2AppChan(key ID, integer App)
{
return 0x80000000 | ((integer)("0x"+(string)ID) ^ App);
}
string left(string src, string divider)
{
integer index = llSubStringIndex( src, divider );
if(~index)return llDeleteSubString( src, index, -1);
return src;
}
string right(string src, string divider)
{
integer index = llSubStringIndex( src, divider );
if(~index)return llDeleteSubString( src, 0, index + llStringLength(divider) - 1);
return src;
}
key getInventarObjectImageKey(string objektName)
{
list _dataStorage = getDataListFromDataStorage("item." + objektName);
string _image = getDataEntryFromDataList(_dataStorage, "image");
if(_image == "")
return TEXTURE_BLANK;
return (key)_image;
}
setInventarSlotImage(integer slot, key imageID, integer alpha)
{
if(getDataEntryFromDataList(m_current, "state.slot."+ slot) != (string)imageID)
{
integer _linkCount = osGetLinkNumber("inv-slot-" + slot);
llSetLinkAlpha(_linkCount, alpha, 4);
llSetLinkTexture(_linkCount, imageID, 4);
m_current = setDataEntryInDataList(m_current, "state.slot."+ slot, (string)imageID);
}
}
setInventarSlotCountNumber(integer slot, integer count)
{
if(getDataEntryFromDataList(m_current, "state.slot."+ slot +".count") != (string)count)
{
integer _linkCount = osGetLinkNumber("inv-number-" + slot);
if(count != 0)
llSetLinkPrimitiveParamsFast(_linkCount, [PRIM_TEXT, (string)count, <1, 1, 0.5>, 1.0]);
if(count == 0)
llSetLinkPrimitiveParamsFast(_linkCount, [PRIM_TEXT, "", <0, 0, 0>, 0.0]);
m_current = setDataEntryInDataList(m_current, "state.slot."+ slot +".count", (string)count);
}
}
//DATA STORE LOGIC
list getDataListFromDataStorage(string _storage)
{
return llCSV2List(osGetDataValue(_storage));
}
saveDataListToDataStorage(list _dataList, string _storage)
{
string _csv = llList2CSV(_dataList);
osSetDataValue(_storage, _csv);
}
integer checkDataEntryInDataList(list _dataList, string _key)
{
integer _inListPosition = llListFindList(_dataList, [_key]);
if(_inListPosition == -1)
return FALSE;
return TRUE;
}
string getDataEntryFromDataList(list _dataList, string _key)
{
integer _inListPosition = llListFindList(_dataList, [_key]);
if(_inListPosition == -1)
return "";
return llList2String(_dataList, _inListPosition + 1);
}
list setDataEntryInDataList(list _dataList, string _key, string _value)
{
integer _inListPosition = llListFindList(_dataList, [_key]);
if(_inListPosition == -1)
{
_dataList += [_key, _value];
return _dataList;
}
return llListReplaceList(_dataList, [_value], _inListPosition + 1, _inListPosition + 1);
}