// 4Creative Game System - Main HUD [v0.07.02] // ToDo: // - Gegestände verarbeiten einbauen (Pfeilspitze + Holz = Pfeil) // - Max. Traglast einbauen (Jedes Item hat einGewicht in seinem Script) // - Spielername vom Chatter holen // - Meter bauen // - Max. Traglast = Level * 2 Gegenstände (In Items einbauen) // - Anzahl gesammelter Gegenstände vom Level und Zufall abhängig // - HUD muss nach TP den Status abfragen und ggf. den Timer ausschalten. // - Wenn inaktiv oder abgeschaltet statt Level entspr. Text anzeigen // - Game Option: Avatar verlangsamen, wenn max. Gewicht fast erreicht ist. // - Baklenfarben ändern (von gelb in violett) // - Game Option: Meter immer sichtbar oder nur bei Bedaf (dann wie lange sichtbar?) // - Objekt HUDs mit 1, 2, 3, 4 Plätzen bauen. // ► ◄ █ ▄ ■ ▲ ▼ © ▓ ░ ─ ↑ ↓ ▲ ▼ ✔ ✘ • ♫ « » integer m_min = FALSE; // HUD minimiert? integer m_max_slots = 8; // Anzahl mx. erreichbare Slots (Wird in allen Objekten vom Setup Tool gesetzt) float m_maxweight = 0.0; // Max. Traglasgt bei Level 0. integer m_refreshtime = 183; // Nach welcher Zeit soll das HUD aktualisiert werden (Wird vom Setup Tool vorgegeben). integer m_listener_socket = 0; integer m_listener_channel = 0; list m_last_touch = []; string m_listener_state = ""; string m_last_action = ""; integer m_lastlevel = -1; // Wird für Level Up benötigt. integer regchan = -1; // Wird für regionsweite Messages vom Setup Tool benötigt integer reghandler = -1; integer menuhandler = -1; // Wird für die HUD Einstellungen benötigt integer menuchan = -1; string m_lang_groupMessage = "Das 4CGS Spielsystem ist hier noch nicht eingerichtet! Bitte benutze das Setup-Tool."; string m_lang_groupMessage_hud = "4CGS NICHT EINGERICHTET!"; string m_lang_regionchange = "REGIONSWECHSEL..."; string m_lang_disabled = "Das 4CGS Spielsystem ist derzeit deaktiviert."; string m_lang_disabled_hud = "4CGS DEAKTIVIERT"; string m_lang_blueBoxDescText = "Was möchtest Du mit '{0}' machen?{1}"; string m_lang_useToOther = "Auf wen möchtest Du '{0}' anwenden?"; string m_lang_deleteConfirm = "Dies ist ein wichtiges, vielleicht sogar ein einzigartiger Gegenstand. Bist Du Dir wirklich sicher dass Du '{0}' nicht mehr brauchst?"; string m_lang_sendToOther = "An wen möchtest Du '{0}' weitergeben?"; // string m_lang_selectActions = "Was möchtest Du mit '{0}' machen?"; string m_lang_avatarNotOnRegion = "{0} ist nicht mehr auf der Region."; string m_lang_noFreeSlot = "{0} hat keinen freien Inventarplatz mehr!"; string m_lang_getItem = "{0} hat Dir {1} gegeben."; string m_lang_deleteText = "Du hast {0} x {1} weggeworfen. Deine Traglast verringert sich um {2}kg auf {3}kg."; string m_lang_ja = "JA"; string m_lang_nein = "NEIN"; string m_lang_leveltext = "Level: {0} [XP: {1}]"; string m_lang_init = "Aktualisierung..."; string m_lang_maxlevel = "Du hast den höchstmöglichen Level (Level {0}) erreicht."; string m_lang_maxweight = "Sorry, Du kannst nicht mehr tragen."; string m_lang_newname = "Gib bitte hier Deinen RP Spielernamen ein:"; string m_lang_noothertogive = "Es ist niemand auf der Region, dem Du '{0}' geben könntest."; string m_lang_noothertouse = "Es ist niemand da, auf den Du '{0}' anwenden könntest."; string m_lang_kill = "Wegwerfen"; string m_lang_use = "Benutzen"; string m_lang_give = "Weitergeben"; string m_lang_desc_txt = "Beschreibung:"; string m_lang_menutext = "Einstellungen:\n\nBitte wähle eine Option.Die Schalter zeigen Dir an, was aktuell eingestellt ist.\nBenutze den Schalter '{0}', um das Menü zu schließen."; string m_lang_btn_close = "Schließen ✔"; string m_lang_btn_ic = "ist wieder IC (= im Spiel)."; string m_lang_btn_afk = "ist AFK."; string m_lang_btn_ooc = "ist OOC (= Out of Charakter)."; string m_lang_btn_sound = "Ton ✔"; string m_lang_btn_sound_on = "Ton ✔"; string m_lang_btn_sound_off = "Ton ✘"; string m_lang_btn_messages = "Meldungen ✔"; string m_lang_btn_messages_on = "Meldungen ✔"; string m_lang_btn_messages_off = "Meldungen ✘"; string m_lang_btn_meter = "Meter auto ✔"; string m_lang_btn_meter_on = "Meter auto ✔"; string m_lang_btn_meter_off = "Meter auto ✘"; string m_lang_reset = "Zurücksetzen"; string line = "───────────────────────────────────────────"; list m_dataStore = []; list m_dataUserStore = []; list m_current = []; integer m_playsound = TRUE; read_prefs() { string p = llGetObjectDesc(); if(llSubStringIndex(p, "PREFS:") != 0) save_prefs(); else { m_min = FALSE; m_lang_btn_sound = m_lang_btn_sound_on; m_lang_btn_messages = m_lang_btn_messages_on; if(llSubStringIndex(p, "MIN") != -1) m_min = TRUE; if(llSubStringIndex(p, "SND") == -1) m_lang_btn_sound = m_lang_btn_sound_off; if(llSubStringIndex(p, "MSG") == -1) m_lang_btn_messages = m_lang_btn_messages_off; if(llSubStringIndex(p, "METER") == -1) m_lang_btn_meter = m_lang_btn_meter_off; } } save_prefs() { string p = "PREFS:"; if(m_min == TRUE) p += "MIN"; if(m_lang_btn_sound == m_lang_btn_sound_on) p += "-SND"; if(m_lang_btn_messages == m_lang_btn_messages_on) p += "-MSG"; if(m_lang_btn_meter == m_lang_btn_meter_on) p += "-METER"; llSetObjectDesc(p); } menu() { menuhandler = llListen(menuchan, "", llGetOwner(), "" ); llSetTimerEvent(120); llDialog(llGetOwner(), line + "\n" + osFormatString(m_lang_menutext, [m_lang_btn_close]), [m_lang_btn_close, m_lang_btn_sound, m_lang_btn_messages, m_lang_btn_meter], menuchan ); } getregionchannel() { list lstParcelDetails = llGetParcelDetails(llGetPos(), [PARCEL_DETAILS_ID, PARCEL_DETAILS_AREA]); regchan = (integer)("0x" + llGetSubString(llList2String(lstParcelDetails, 0), 0, 7)); if(regchan > 0) regchan = -regchan; llListenRemove(reghandler); reghandler = llListen(regchan, "", "", "" ); } change_iconsize(integer prim) { string primname = llGetLinkName(prim); if(primname == llGetObjectName() || llSubStringIndex(primname, "inv-slot") == 0 || primname == "LOGO" || primname == "preferences") { vector size = llList2Vector(llGetLinkPrimitiveParams(prim, [PRIM_SIZE]), 0); llSetLinkPrimitiveParamsFast(prim, [PRIM_SIZE, size - <0.00, size.y - (size.y * 0.8), size.z - (size.z * 0.8)>]); if(llSubStringIndex(primname, "inv-slot") == 0) { if(m_playsound == TRUE) osPlaySound(LINK_THIS, "inventar", 1); } else { if(m_playsound == TRUE) osPlaySound(LINK_THIS, "click", 1); } llSleep(0.20); llSetLinkPrimitiveParamsFast(prim, [PRIM_SIZE, size]); } } minmax() { vector minmax_size = llList2Vector(llGetLinkPrimitiveParams(LINK_THIS, [PRIM_SIZE]), 0); if(m_min == FALSE) { llSetLocalRot(llEuler2Rot(<0, 0, 0> * DEG_TO_RAD)); if(checkDataEntryInDataList(m_dataStore, "enable") == TRUE) { llSetTimerEvent(m_refreshtime); refreshData(); } else llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_groupMessage_hud, <1, 0.8, 0>, 1]); } else { llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, "", <0,0,0>, 0]); llSetLocalRot(llEuler2Rot(<0, 180, 0> * DEG_TO_RAD)); llSetTimerEvent(0); osMessageAttachments(llGetOwner(), "HIDE", [ATTACH_HEAD], 0); } } updateTime(integer _update) { // Wenn System inaktiv ist, nichts abziehen! integer _checkTime = llGetUnixTime() - (integer)getDataEntryFromDataList(m_dataUserStore, "stats.lastCheck"); integer _food = (integer)getDataEntryFromDataList(m_dataUserStore, "stats.essen"); integer _xp = (integer)getDataEntryFromDataList(m_dataUserStore, "stats.xp"); integer _water = (integer)getDataEntryFromDataList(m_dataUserStore, "stats.wasser"); integer _updatedStats = FALSE; integer _currentMin = 0; for(_currentMin = 1; _currentMin <= (_checkTime / 60); ++_currentMin) { _food -= (integer)getDataEntryFromDataList(m_dataUserStore, "stats.levels.sub_food"); _water -= (integer)getDataEntryFromDataList(m_dataUserStore, "stats.levels.sub_water"); //llOwnerSay("FOOD: " + (string)_food + " " + (string)_water); _updatedStats = TRUE; } if(_updatedStats == TRUE) { m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.essen", _food); m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.wasser", _water); m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.xp", _xp); m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.lastCheck", llGetUnixTime()); } if(_update == TRUE) refreshData(); } // ############################################################################################################### default { state_entry() { getregionchannel(); menuchan = -(integer)("0x" + llGetSubString((string)llGetOwner(), -16, -1)); read_prefs(); minmax(); llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_init, <1, 0.8, 0>, 1]); llPreloadSound("click"); llPreloadSound("inventar"); m_dataStore = getDataListFromDataStorage("game.hud"); m_dataUserStore = getDataListFromDataStorage("game.hud.player." + llGetOwner()); m_max_slots = getDataEntryFromDataList(m_dataStore, "hud.slots"); if((integer)checkDataEntryInDataList(m_dataStore, "enable") == TRUE) { if((integer)getDataEntryFromDataList(m_dataStore, "stats.enable") == TRUE) { llSetTimerEvent(m_refreshtime); startGame(); } else { llOwnerSay(m_lang_disabled); disableBalken(); llSetTimerEvent(0); llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_disabled_hud, <1, 0.8, 0>, 1]); } } else { llOwnerSay(m_lang_groupMessage); disableBalken(); llSetTimerEvent(0); llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_groupMessage_hud, <1, 0.8, 0>, 1]); } } timer() { m_dataStore = getDataListFromDataStorage("game.hud"); m_dataUserStore = getDataListFromDataStorage("game.hud.player." + llGetOwner()); m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.lastCheck", llGetUnixTime()); updateTime(TRUE); } attach(key id) { if(id) { llResetScript(); // m_dataStore = getDataListFromDataStorage("game.hud"); // m_dataUserStore = getDataListFromDataStorage("game.hud.player." + llGetOwner()); // updateTime(FALSE); // startGame(); } } touch_start(integer i) { m_dataStore = getDataListFromDataStorage("game.hud"); m_dataUserStore = getDataListFromDataStorage("game.hud.player." + llGetOwner()); llOwnerSay("Touch> " + llGetLinkName(llDetectedLinkNumber(0))); if(llGetLinkName(llDetectedLinkNumber(0)) == "LOGO") { osForceAttachToOtherAvatarFromInventory(llGetOwner(), llGetInventoryName(INVENTORY_OBJECT, 0), ATTACH_HUD_CENTER_2); return; } change_iconsize(llDetectedLinkNumber(0)); if(llGetLinkName(llDetectedLinkNumber(0)) == llGetObjectName()) { m_min = !m_min; minmax(); save_prefs(); return; } if(checkDataEntryInDataList(m_dataStore, "enable") == FALSE) { llOwnerSay(m_lang_groupMessage); disableBalken(); osMessageAttachments(llGetOwner(), "4CGS-DISABLE", [ATTACH_HUD_CENTER_1, ATTACH_HUD_CENTER_2], 0); llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_groupMessage_hud, <1, 0.8, 0>, 1]); return; } if((integer)getDataEntryFromDataList(m_dataStore, "stats.enable") == FALSE) { llOwnerSay(m_lang_disabled); disableBalken(); osMessageAttachments(llGetOwner(), "4CGS-DISABLE", [ATTACH_HUD_CENTER_1, ATTACH_HUD_CENTER_2], 0); llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_disabled_hud, <1, 0.8, 0>, 1]); return; } if(llGetLinkName(llDetectedLinkNumber(0)) == "preferences") menu(); osMessageAttachments(llGetOwner(), "4CGS-ENABLE", [ATTACH_HUD_CENTER_1, ATTACH_HUD_CENTER_2], 0); m_last_touch = llParseString2List(llGetLinkName(llDetectedLinkNumber(0)), ["-"], []); m_listener_state = "main"; if(llList2String(m_last_touch, 0) == "inv" && llList2String(m_last_touch, 1) == "slot") { integer _inventarSlot = llList2String(m_last_touch, 2); string _inventarItemName = getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _inventarSlot); list _inventarItemDataStorage = getDataListFromDataStorage("item." +_inventarItemName); string _inventarItemDisplayName = getDataEntryFromDataList(_inventarItemDataStorage, "displayname"); string _inventarItemBeschreibung = getDataEntryFromDataList(_inventarItemDataStorage, "beschreibung"); if(_inventarItemName != "") { list _aktionen = [m_lang_kill, m_lang_use, m_lang_give]; m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "selected", _inventarSlot); saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner()); llDialog(llDetectedKey(0), line + "\n \n" + osFormatString(m_lang_blueBoxDescText, [_inventarItemDisplayName, "\n \n" + m_lang_desc_txt + "\n" + _inventarItemBeschreibung]), _aktionen, m_listener_channel); return; } } } listen(integer channel, string name, key id, string message ) { if(channel == menuchan) { llListenRemove(menuhandler); menuhandler = -1; if(message == m_lang_btn_close) return; if(message == m_lang_btn_sound_on) m_lang_btn_sound = m_lang_btn_sound_off; if(message == m_lang_btn_sound_off) m_lang_btn_sound = m_lang_btn_sound_on; if(message == m_lang_btn_messages_on) m_lang_btn_messages = m_lang_btn_messages_off; if(message == m_lang_btn_messages_off) m_lang_btn_messages = m_lang_btn_messages_on; if(message == m_lang_btn_meter_off) m_lang_btn_meter = m_lang_btn_meter_on; if(message == m_lang_btn_meter_on) m_lang_btn_meter = m_lang_btn_meter_off; save_prefs(); menu(); return; } m_dataStore = getDataListFromDataStorage("game.hud"); m_dataUserStore = getDataListFromDataStorage("game.hud.player." + llGetOwner()); if(left(message, ";") == "gamecommand") { if(right(message, ";") == "reload") { if(llSubStringIndex(llKey2Name(id), "4CGS - Control-Terminal") != -1) { disableBalken(); llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_init, <1, 0.5, 0>, 1]); llSleep(2.5); } refreshData(); } } else { integer _inventarSlot = llList2String(m_last_touch, 2); string _inventarItemName = getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _inventarSlot); if(_inventarItemName != "") { list _inventarItemDataStorage = getDataListFromDataStorage("item." +_inventarItemName); string _inventarItemDisplayName = getDataEntryFromDataList(_inventarItemDataStorage, "displayname"); string _inventarItemDUnique = getDataEntryFromDataList(_inventarItemDataStorage, "unique"); if(m_listener_state == "main") { if(message == m_lang_kill) { if(_inventarItemDUnique != "TRUE") { llOwnerSay(osFormatString(m_lang_deleteText, [getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count"), _inventarItemDisplayName, llGetSubString(calcPlayerWeight(m_dataUserStore), 0, llSubStringIndex(calcPlayerWeight(m_dataUserStore), ".") + 2), llGetSubString(getMaxPlayerWeight(m_dataUserStore), 0, llSubStringIndex(getMaxPlayerWeight(m_dataUserStore), ".") + 2)])); m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot, ""); m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count", "0"); refreshData(); saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner()); } else { m_listener_state = "confirmDelete"; llDialog(llGetOwner(), osFormatString(m_lang_deleteConfirm, [_inventarItemDisplayName]), [m_lang_ja, m_lang_nein], m_listener_channel); } return; } if(message == m_lang_give) { list _avatars = llGetAgentList(AGENT_LIST_REGION, []); _avatars = llDeleteSubList(_avatars, llListFindList(_avatars, [llGetOwner()]), llListFindList(_avatars, [llGetOwner()])); integer _avatarsCount = llGetListLength(_avatars); list _player = []; if(_avatarsCount == 0) { llOwnerSay(osFormatString(m_lang_noothertogive, [_inventarItemDisplayName])); return; } while(_avatarsCount--) if(osCheckDataValue("game.hud.player." + llList2String(_avatars, _avatarsCount))) if(llList2Key(_avatars, _avatarsCount) != llGetOwner()) _player += [left(left(llKey2Name(llList2String(_avatars, _avatarsCount)), " "), ".")]; m_listener_state = "give"; llDialog(llGetOwner(), line + "\n \n" + osFormatString(m_lang_sendToOther, [_inventarItemDisplayName]), _player, m_listener_channel); return; } if(message == m_lang_use) { list _actionen = []; list _inventarItemInternalActions = llParseString2List(getDataEntryFromDataList(_inventarItemDataStorage, "actions"), [";"], []); integer _inventarItemInternalActionsCount = llGetListLength(_inventarItemInternalActions); string _inventarItemBeschreibung = getDataEntryFromDataList(_inventarItemDataStorage, "beschreibung"); while(_inventarItemInternalActionsCount--) { string _actionName = llList2String(_inventarItemInternalActions, _inventarItemInternalActionsCount); if(_actionName != "") _actionen += [getDataEntryFromDataList(_inventarItemDataStorage, "actions." + _actionName + ".displayname")]; } m_listener_state = "use"; llDialog(llGetOwner(), line + "\n \n" + osFormatString(m_lang_blueBoxDescText, [_inventarItemDisplayName, "\n \n" + m_lang_desc_txt + "\n" + _inventarItemBeschreibung]), _actionen, m_listener_channel); return; } } else if(m_listener_state == "give") { list _allAvatarsInRegion = llGetAgentList(AGENT_LIST_REGION, []); integer _allAvatarsInRegionCount = llGetListLength(_allAvatarsInRegion); key _selectedTargetAvatar = NULL_KEY; while(_allAvatarsInRegionCount--) { string _avatarID = left(left(llKey2Name(llList2String(_allAvatarsInRegion, _allAvatarsInRegionCount)), " "), "."); if(_avatarID == message) _selectedTargetAvatar = llList2Key(_allAvatarsInRegion, _allAvatarsInRegionCount); } if(_selectedTargetAvatar == NULL_KEY) { llOwnerSay(osFormatString(m_lang_avatarNotOnRegion, [llKey2Name(_selectedTargetAvatar)])); return; } list _selectedTargetAvatarDataStorage = getDataListFromDataStorage("game.hud.player." + _selectedTargetAvatar); integer _selectedTargetAvatarInventarSlot = getInventarSlot(_selectedTargetAvatarDataStorage, _inventarItemName); if(_selectedTargetAvatarInventarSlot == 0) { llOwnerSay(osFormatString(m_lang_noFreeSlot, [message])); return; } if(getMaxPlayerWeight(_selectedTargetAvatarDataStorage) < calcPlayerWeight(_selectedTargetAvatarDataStorage)) { llOwnerSay(osFormatString(m_lang_maxweight, [llGetSubString((string)getMaxPlayerWeight(_selectedTargetAvatarDataStorage), llSubStringIndex((string)getMaxPlayerWeight(_selectedTargetAvatarDataStorage), ".") + 2, -1)])); return; } _selectedTargetAvatarDataStorage = setDataEntryInDataList(_selectedTargetAvatarDataStorage, "inventar.slot." + _selectedTargetAvatarInventarSlot, _inventarItemName); _selectedTargetAvatarDataStorage = setDataEntryInDataList(_selectedTargetAvatarDataStorage, "inventar.slot." + _selectedTargetAvatarInventarSlot + ".count", getItemCountFromSlot(_selectedTargetAvatarDataStorage, _selectedTargetAvatarInventarSlot) + 1); m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count", (integer)getItemCountFromSlot(m_dataUserStore, _inventarSlot) - 1); if(getItemCountFromSlot(m_dataUserStore, _inventarSlot) <= 0) { m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot, ""); m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count", "0"); } saveDataListToDataStorage(_selectedTargetAvatarDataStorage, "game.hud.player." + _selectedTargetAvatar); saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner()); refreshData(); llRegionSay((integer)(integer)getDataEntryFromDataList(_selectedTargetAvatarDataStorage, "channel"), "gamecommand;reload"); llRegionSayTo(_selectedTargetAvatar, 0, osFormatString(m_lang_getItem, [llList2String(llParseString2List(llKey2Name(llGetOwner()), [" "], [""]), 0), _inventarItemDisplayName])); return; } else if(m_listener_state == "use") { useAction(_inventarItemName, message, _inventarSlot, llGetOwner(), FALSE); } else if(m_listener_state == "confirmDelete") { if(message == m_lang_ja) { llOwnerSay(osFormatString(m_lang_deleteText, [getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count")])); setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot, ""); setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count", "0"); saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner()); refreshData(); } } else if(m_listener_state == "getTarget") { list _allAvatarsInRegion = llGetAgentList(AGENT_LIST_REGION, []); integer _allAvatarsInRegionCount = llGetListLength(_allAvatarsInRegion); key _selectedTargetAvatar = NULL_KEY; while(_allAvatarsInRegionCount--) { string _avatarID = left(left(llKey2Name(llList2String(_allAvatarsInRegion, _allAvatarsInRegionCount)), " "), "."); if(_avatarID == message) _selectedTargetAvatar = llList2Key(_allAvatarsInRegion, _allAvatarsInRegionCount); } if(_selectedTargetAvatar == NULL_KEY) { llOwnerSay(osFormatString(m_lang_avatarNotOnRegion, [""])); return; } useAction(_inventarItemName, m_last_action, _inventarSlot, _selectedTargetAvatar, TRUE); if(m_playsound == TRUE) osPlaySound(LINK_THIS, "inventar", 1); } } } } dataserver(key id, string msg) { if(llSubStringIndex(llKey2Name(id), "4CGS") != -1) { if(llSubStringIndex(msg, "4CGS-DAMAGE:") != -1) { integer _hp = (integer)getDataEntryFromDataList(m_dataUserStore, "stats.hp"); integer _damage = (integer)osReplaceString(msg, "4CGS-DAMAGE:", "", -1, 0); if(_hp == 0) return; _hp -= _damage; if(_hp <= 0) { _hp = 0; osMessageAttachments(id, "4CGS-DIE", [31, 32, 33, 34, 35, 36, 37, 38], 0); } m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.hp", (string)_hp); saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner()); refreshData(); } } } changed(integer change) { if(change & (CHANGED_REGION | CHANGED_INVENTORY)) { llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, m_lang_regionchange, <1, 0.5, 0>, 1]); cleanGameState(); llSleep(5); llResetScript(); //m_dataStore = getDataListFromDataStorage("game.hud"); //refreshData(); } } } //Spielfunktionen cleanGameState() { if(m_listener_socket != 0) llListenRemove(m_listener_socket); integer i; for(i = 1; i < m_max_slots; i++) { setInventarSlotImage(i, TEXTURE_BLANK, 0); setInventarSlotCountNumber(i, 0); } disableBalken(); } disableBalken() { setLevelDisplayNumber(0, 0, 0); setBalkenValue("wasser", 0); setBalkenValue("essen", 0); setBalkenValue("xp", 0); setBalkenValue("hp", 0); setBalkenValue("weight", 0); } startGame() { cleanGameState(); disableBalken(); if((integer)checkDataEntryInDataList(m_dataStore, "enable") == FALSE || (integer)getDataEntryFromDataList(m_dataStore, "enable") == FALSE) { llOwnerSay(m_lang_groupMessage); disableBalken(); return; } m_listener_channel = Key2AppChan(llGetOwner(), 39724); m_listener_socket = llListen(m_listener_channel, "", "", ""); m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "channel", m_listener_channel); m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "player", "true"); if(checkDataEntryInDataList(m_dataUserStore, "stats.essen") == FALSE) m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.essen", "100"); if(checkDataEntryInDataList(m_dataUserStore, "stats.wasser") == FALSE) m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.wasser", "100"); if(checkDataEntryInDataList(m_dataUserStore, "stats.xp") == FALSE) m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.xp", "0"); if(checkDataEntryInDataList(m_dataUserStore, "stats.hp") == FALSE) m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.hp", "100"); if(checkDataEntryInDataList(m_dataUserStore, "stats.lastCheck") == FALSE) m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.lastCheck", llGetUnixTime()); integer i; for (i = 1; i <= m_max_slots; i++) { if(checkDataEntryInDataList(m_dataUserStore, "inventar.slot." + i) == FALSE) { m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + i, ""); m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + i + ".count", "0"); } } saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner()); refreshData(); } integer getInventarSlot(list _userStorage, string itemName) { integer _currentSlot; integer _freeSlot = 0; for(_currentSlot = 1; _currentSlot <= m_max_slots; ++_currentSlot) { if(getDataEntryFromDataList(_userStorage, "inventar.slot." + _currentSlot) == itemName) return _currentSlot; if(getDataEntryFromDataList(_userStorage, "inventar.slot." + _currentSlot) == "") if(_freeSlot == 0) _freeSlot = _currentSlot; } return _freeSlot; } integer getItemCountFromSlot(list _userStorage, integer _slot) { integer _returnValue = (integer)getDataEntryFromDataList(_userStorage, "inventar.slot." + _slot + ".count"); return _returnValue; } float calcPlayerWeight(list _userStorage) { integer _currentSlot; float _currentWeight = 0; for(_currentSlot = 1; _currentSlot <= m_max_slots; ++_currentSlot) { if(getDataEntryFromDataList(_userStorage, "inventar.slot." + _currentSlot) != "") { string _itemName = getDataEntryFromDataList(_userStorage, "inventar.slot." + _currentSlot); list _itemData = getDataListFromDataStorage("item." +_itemName); integer _itemCount = getItemCountFromSlot(_userStorage, _currentSlot); float _itemWeight = (float)getDataEntryFromDataList(_itemData, "weight"); _currentWeight = _currentWeight + (_itemCount * _itemWeight); } } return _currentWeight; } float getMaxPlayerWeight(list _userDataStorage) { float _maxweight = (float)getDataEntryFromDataList(m_dataStore, "stats.levels.maxweight"); float _xpMultiplier = (float)getDataEntryFromDataList(m_dataStore, "stats.levels.multiplier"); list _levelData = calcLevelData(_userDataStorage); integer _playerLevel = llList2Integer(_levelData, 0) + 1; float _playerMaxWight = _maxweight + ((float)_playerLevel * _xpMultiplier); return _playerMaxWight; } list calcLevelData(list _dataStorage) { integer _xpLevelStep = (integer)getDataEntryFromDataList(m_dataStore, "stats.levels.firstStep"); integer _maxlevel = (integer)getDataEntryFromDataList(m_dataStore, "stats.levels.maxlevel"); float _xpLevelStepMultiplier = (float)getDataEntryFromDataList(m_dataStore, "stats.levels.multiplier"); integer _currentXP = (integer)getDataEntryFromDataList(_dataStorage, "stats.xp"); integer _currentLevel = 0; integer _xpNeedForNextLevel = _xpLevelStep * _xpLevelStepMultiplier; while(_currentXP > _xpNeedForNextLevel) { if(_currentLevel <= _maxlevel) { _currentLevel = _currentLevel + 1; _currentXP = _currentXP - _xpNeedForNextLevel; _xpNeedForNextLevel = (_xpNeedForNextLevel * _xpLevelStepMultiplier); } } return [_currentLevel, (integer)_currentXP, _xpNeedForNextLevel]; } refreshData() { integer _currentSlot; for(_currentSlot = 1; _currentSlot <= m_max_slots; ++_currentSlot) { if(getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _currentSlot) != "") { integer _count = getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _currentSlot + ".count"); setInventarSlotImage(_currentSlot, getInventarObjectImageKey(getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _currentSlot)), 255); setInventarSlotCountNumber(_currentSlot, _count); } else { setInventarSlotImage(_currentSlot, TEXTURE_BLANK, 0); setInventarSlotCountNumber(_currentSlot, 0); } } list _levelData = calcLevelData(m_dataUserStore); setLevelDisplayNumber(llList2Integer(_levelData, 0), llList2Integer(_levelData, 1), llList2Integer(_levelData, 2)); float _xpBalkenValue = (float)((100 / llList2Float(_levelData, 2)) * llList2Float(_levelData, 1)); float _hpBalkenValue = (float)((llList2Integer(_levelData, 0) * 100) / 100); integer _food = (integer)getDataEntryFromDataList(m_dataUserStore, "stats.essen"); integer _water = (integer)getDataEntryFromDataList(m_dataUserStore, "stats.wasser"); integer _hp = (integer)getDataEntryFromDataList(m_dataUserStore, "stats.hp"); integer _level = llList2Integer(_levelData, 0); if(_food > 100) m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.essen", "100"); if(_food < 0) m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.essen", "0"); if(_water > 100) m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.wasser", "100"); if(_water < 0) m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.wasser", "0"); if(_hp > 100) m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.hp", "100"); if(_hp < 0) m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "stats.hp", "0"); setBalkenValue("wasser", _water); setBalkenValue("essen" , _food); setBalkenValue("hp" , _hp); setBalkenValue("xp" , _xpBalkenValue); setBalkenValue("weight", (float)(float)(100.0 / (float)getMaxPlayerWeight(getDataListFromDataStorage("game.hud.player." + llGetOwner())) * (float)calcPlayerWeight(m_dataUserStore))); saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner()); osMessageAttachments(llGetOwner(), "LEVEL:" + (string)_level, [ATTACH_HEAD], 0); osMessageAttachments(llGetOwner(), "HP:" + getDataEntryFromDataList(m_dataUserStore, "stats.hp"), [ATTACH_HEAD], 0); if(m_lastlevel == -1) m_lastlevel = _level; if(_level > m_lastlevel) { m_lastlevel = _level; osMessageAttachments(llGetOwner(), "LEVEL_UP:" + (string)_level, [ATTACH_HEAD], 0); } if((integer)checkDataEntryInDataList(m_dataStore, "enable") == FALSE || (integer)getDataEntryFromDataList(m_dataStore, "enable") == FALSE) osMessageAttachments(llGetOwner(), "4CGS-DISABLE", [ATTACH_HUD_CENTER_1, ATTACH_HUD_CENTER_2], 0); else osMessageAttachments(llGetOwner(), "4CGS-ENABLE", [ATTACH_HUD_CENTER_1, ATTACH_HUD_CENTER_2], 0); } useAction(string _itemName, string _actionName, integer _slot, key _avatar, integer _other) { integer _inventarSlot = llList2String(m_last_touch, 2); string _inventarItemName = getDataEntryFromDataList(m_dataUserStore, "inventar.slot." + _inventarSlot); list _targetUserDataStore = getDataListFromDataStorage("game.hud.player." + _avatar); list _getItems = []; m_last_action = _actionName; if(_inventarItemName != "") { list _inventarItemDataStorage = getDataListFromDataStorage("item." +_inventarItemName); string _inventarItemDisplayName = getDataEntryFromDataList(_inventarItemDataStorage, "displayname"); string _inventarItemDUnique = getDataEntryFromDataList(_inventarItemDataStorage, "unique"); list _inventarItemInternalActions = llParseString2List(getDataEntryFromDataList(_inventarItemDataStorage, "actions"), [";"], []); integer _inventarItemInternalActionsCount = llGetListLength(_inventarItemInternalActions); while(_inventarItemInternalActionsCount--) { string _inventarItemInternalActionName = llList2String(_inventarItemInternalActions, _inventarItemInternalActionsCount); string _inventarItemInternalActionDisplayname = getDataEntryFromDataList(_inventarItemDataStorage, "actions." + _inventarItemInternalActionName + ".displayname"); string _inventarItemInternalActionSetTarget = getDataEntryFromDataList(_inventarItemDataStorage, "actions." + _inventarItemInternalActionName + ".setTarget"); string _inventarItemInternalActionConsume = getDataEntryFromDataList(_inventarItemDataStorage, "actions." + _inventarItemInternalActionName + ".consume"); list _inventarItemInternalActionTasks = llParseString2List(getDataEntryFromDataList(_inventarItemDataStorage, "actions." + _inventarItemInternalActionName + ".tasks"), [";"], []); integer _inventarItemInternalActionTasksCount = llGetListLength(_inventarItemInternalActionTasks); if(_inventarItemInternalActionDisplayname == _actionName) { if(_inventarItemInternalActionSetTarget != "TRUE" || _other == TRUE) { while(_inventarItemInternalActionTasksCount--) { string _actionStringAction = left(llList2String(_inventarItemInternalActionTasks, _inventarItemInternalActionTasksCount), ":"); string _actionStringArgs = right(llList2String(_inventarItemInternalActionTasks, _inventarItemInternalActionTasksCount), ":"); if(_actionStringAction == "say") llDialog(_avatar, line + "\n \n" + m_lang_desc_txt + "\n \n" + osReplaceString(osReplaceString(_actionStringArgs, "§C§", ",", -1, 0), "§N§", "\n", -1, 0), [], -1); if(_actionStringAction == "addFood") _targetUserDataStore = setDataEntryInDataList(_targetUserDataStore, "stats.essen", (integer)getDataEntryFromDataList(_targetUserDataStore, "stats.essen") + (integer)_actionStringArgs); if(_actionStringAction == "addWater") _targetUserDataStore = setDataEntryInDataList(_targetUserDataStore, "stats.wasser", (integer)getDataEntryFromDataList(_targetUserDataStore, "stats.wasser") + (integer)_actionStringArgs); if(_actionStringAction == "addXP") _targetUserDataStore = setDataEntryInDataList(_targetUserDataStore, "stats.xp", (integer)getDataEntryFromDataList(_targetUserDataStore, "stats.xp") + (integer)_actionStringArgs); if(_actionStringAction == "addHP") _targetUserDataStore = setDataEntryInDataList(_targetUserDataStore, "stats.hp", (integer)getDataEntryFromDataList(_targetUserDataStore, "stats.hp") + (integer)_actionStringArgs); if(_actionStringAction == "getItem") _getItems += [_actionStringArgs]; if(_actionStringAction == "contextSwitch") { saveDataListToDataStorage(_targetUserDataStore, "game.hud.player." + _avatar); _targetUserDataStore = getDataListFromDataStorage("game.hud.player." + llGetOwner()); _avatar = llGetOwner(); } if(_actionStringAction == "attach") llRegionSay((integer)_actionStringArgs, "attach|" + _avatar); if(_actionStringAction == "custom") { integer customChannel = (integer)left(_actionStringArgs, ","); string customText = right(_actionStringArgs, ","); llRegionSay(customChannel, customText); } } integer _getItemsListCount = llGetListLength(_getItems); while(_getItemsListCount--) { string _getItemsName = left(llList2String(_getItems, _getItemsListCount), "="); string _getItemsCount = right(llList2String(_getItems, _getItemsListCount), "="); integer _invSlot = getInventarSlot(_targetUserDataStore, _getItemsName); if(_invSlot == 0) { llRegionSayTo(_avatar, 0, osFormatString(m_lang_noFreeSlot, [_getItemsName])); return; } _targetUserDataStore = setDataEntryInDataList(_targetUserDataStore, "inventar.slot." + _invSlot, _getItemsName); _targetUserDataStore = setDataEntryInDataList(_targetUserDataStore, "inventar.slot." + _invSlot + ".count", (integer)getItemCountFromSlot(_targetUserDataStore, _invSlot) + (integer)_getItemsCount); } saveDataListToDataStorage(_targetUserDataStore, "game.hud.player." + _avatar); m_dataUserStore = getDataListFromDataStorage("game.hud.player." + llGetOwner()); if(_inventarItemInternalActionConsume == "TRUE") { m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count", (integer)getItemCountFromSlot(m_dataUserStore, _inventarSlot) - 1); if(getItemCountFromSlot(m_dataUserStore, _inventarSlot) <= 0) { m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot, ""); m_dataUserStore = setDataEntryInDataList(m_dataUserStore, "inventar.slot." + _inventarSlot + ".count", ""); } } saveDataListToDataStorage(m_dataUserStore, "game.hud.player." + llGetOwner()); if(_other == TRUE) llRegionSay((integer)getDataEntryFromDataList(_targetUserDataStore, "channel"), "gamecommand;reload"); refreshData(); } else { m_listener_state = "getTarget"; list _allAvatarsInRegion = llGetAgentList(AGENT_LIST_REGION, []); _allAvatarsInRegion = llDeleteSubList(_allAvatarsInRegion, llListFindList(_allAvatarsInRegion, [llGetOwner()]), llListFindList(_allAvatarsInRegion, [llGetOwner()])); integer _allAvatarsInRegionCount = llGetListLength(_allAvatarsInRegion); list _player = []; if(_allAvatarsInRegionCount == 0) { llOwnerSay(osFormatString(m_lang_noothertouse, [_inventarItemDisplayName])); return; } while(_allAvatarsInRegionCount--) if(osCheckDataValue("game.hud.player." + llList2String(_allAvatarsInRegion, _allAvatarsInRegionCount))) _player += [left(left(llKey2Name(llList2String(_allAvatarsInRegion, _allAvatarsInRegionCount)), " "), ".")]; llDialog(_avatar, line + "\n \n" + osFormatString(m_lang_useToOther, [_inventarItemDisplayName]), _player, m_listener_channel); } } } } } key getInventarObjectImageKey(string objektName) { list _inventarItemDataStorage = getDataListFromDataStorage("item." + objektName); string _inventarItemImage = getDataEntryFromDataList(_inventarItemDataStorage, "image"); if(_inventarItemImage != "") return (key)_inventarItemImage; return TEXTURE_BLANK; } setInventarSlotImage(integer slot, key imageID, integer alpha) { if(getDataEntryFromDataList(m_current, "state.slot."+ slot) != (string)imageID) { integer _linkCount = osGetLinkNumber("inv-slot-" + slot); llSetLinkAlpha(_linkCount, alpha, 4); llSetLinkTexture(_linkCount, imageID, 4); m_current = setDataEntryInDataList(m_current, "state.slot."+ slot, (string)imageID); } } setBalkenValue(string balken, integer count) // integer max { if((integer)getDataEntryFromDataList(m_dataStore, "stats.enable") != TRUE) count = 0; if(getDataEntryFromDataList(m_current, "balken." + balken) != (string)count) { integer _linkCount = osGetLinkNumber("display-balken-" + balken); if(count != 0) llSetLinkAlpha(_linkCount, 255, 4); if(count == 0) llSetLinkAlpha(_linkCount, 0, 4); float _balkenValue = ((1.0 / 100.0) * (float)count); // llOwnerSay((string)_balkenValue + " " + (string)count); llSetLinkPrimitiveParamsFast(_linkCount, [PRIM_SLICE,< 0, _balkenValue, 0>]); m_current = setDataEntryInDataList(m_current, "balken."+ balken, (string)count); } } setInventarSlotCountNumber(integer slot, integer count) { if(m_min == TRUE) count = 0; if(getDataEntryFromDataList(m_current, "state.slot."+ slot +".count") != (string)count) { integer _linkCount = osGetLinkNumber("inv-number-" + slot); if(count != 0) llSetLinkPrimitiveParamsFast(_linkCount, [PRIM_TEXT, (string)count, <1, 1, 0.5>, 1.0]); if(count == 0) llSetLinkPrimitiveParamsFast(_linkCount, [PRIM_TEXT, "", <0, 0, 0>, 0.0]); m_current = setDataEntryInDataList(m_current, "state.slot."+ slot +".count", (string)count); } } setLevelDisplayNumber(integer level, integer xp, integer level_xp) { if(getDataEntryFromDataList(m_current, "level") != (string)level + (string)xp + (string)m_min) { llSetLinkPrimitiveParamsFast(osGetLinkNumber("level-anzeige"), [PRIM_TEXT, osFormatString(m_lang_leveltext, [(string)level, (string)xp + "/" + (string)level_xp ]), <0, 1, .2>, !m_min]); m_current = setDataEntryInDataList(m_current, "level", (string)level + (string)xp) + (string)m_min; } } //Hilfsfunktionen integer Key2AppChan(key ID, integer App) { return 0x80000000 | ((integer)("0x"+(string)ID) ^ App); } list getDataListFromDataStorage(string _storage) { return llCSV2List(osGetDataValue(_storage)); } saveDataListToDataStorage(list _dataList, string _storage) { string _csv = llList2CSV(_dataList); osSetDataValue(_storage, _csv); } integer checkDataEntryInDataList(list _dataList, string _key) { integer _inListPosition = llListFindList(_dataList, [_key]); if(_inListPosition == -1) return FALSE; return TRUE; } string getDataEntryFromDataList(list _dataList, string _key) { integer _inListPosition = llListFindList(_dataList, [_key]); if(_inListPosition == -1) return ""; return llList2String(_dataList, _inListPosition + 1); } list setDataEntryInDataList(list _dataList, string _key, string _value) { integer _inListPosition = llListFindList(_dataList, [_key]); if(_inListPosition == -1) { _dataList += [_key, _value]; return _dataList; } return llListReplaceList(_dataList, [_value], _inListPosition + 1, _inListPosition + 1); } string left(string src, string divider) { integer index = llSubStringIndex( src, divider ); if(~index)return llDeleteSubString( src, index, -1); return src; } string right(string src, string divider) { integer index = llSubStringIndex( src, divider ); if(~index)return llDeleteSubString( src, 0, index + llStringLength(divider) - 1); return src; }