draw water blue
parent
4a47b2ab35
commit
4c30705e5b
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@ -190,7 +190,7 @@ namespace OpenSim.Modules.PathFinding
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float baseheight = (float)m_scene.Heightmap[X, Y];
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if (baseheight <= m_scene.RegionInfo.RegionSettings.WaterHeight)
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_map.SetPixel(Y, X, Color.Red);
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_map.SetPixel(Y, X, Color.Blue);
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if (baseheight > m_scene.RegionInfo.RegionSettings.WaterHeight)
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_map.SetPixel(Y, X, Color.Yellow);
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