first version

master
Christopher Latza 2020-06-10 17:44:15 +02:00
parent 1b326fe133
commit 7737270894
4 changed files with 482 additions and 2 deletions

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# OpenSim.Modules.PatchFinding

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prebuild.xml Normal file
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<Project frameworkVersion="v4_6" name="OpenSim.Modules.PathFinding" path="addon-modules/OpenSim.Modules.PathFinding/src" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Xml"/>
<Reference name="System.Drawing"/>
<Reference name="log4net.dll" path="../../../bin"/>
<Reference name="Nini.dll" path="../../../bin"/>
<Reference name="Mono.Addins.dll" path="../../../bin"/>
<Reference name="OpenMetaverseTypes.dll" path="../../../bin"/>
<Reference name="OpenMetaverse.dll" path="../../../bin"/>
<Reference name="OpenSim.Region.Framework" path="../../../bin"/>
<Reference name="OpenSim.Framework" path="../../../bin"/>
<Reference name="OpenSim.Framework.Console" path="../../../bin"/>
<Reference name="OpenSim.Framework.Servers" path="../../../bin"/>
<Reference name="OpenSim.Services.Interfaces" path="../../../bin"/>
<Reference name="OpenSim.Server.Base" path="../../../bin"/>
<Reference name="OpenSim.Data" path="../../../bin"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>

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src/BasicPathFinding.cs Normal file
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using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using System.Timers;
[assembly: Addin("BasicPathFindingModule", "0.1")]
[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
namespace OpenSim.Modules.PathFinding
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BasicPathFindingModule")]
public class BasicPathFindingModule : INonSharedRegionModule
{
#region Region Module
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene = null;
private IConfig m_config = null;
private bool m_enabled = true;
private string m_dataDirectory = "./PathFindingData";
private IScriptModuleComms m_scriptModule;
public string Name
{
get { return "BasicPathFindingModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void AddRegion(Scene scene)
{
}
public void Close()
{
}
public void Initialise(IConfigSource source)
{
try
{
m_config = source.Configs["XEngine"];
if (m_config != null)
{
m_dataDirectory = m_config.GetString("PathFindingDataDirectory", m_dataDirectory);
m_enabled = m_config.GetBoolean("EnablePathFinding", m_enabled);
}
else
{
m_log.Error("[" + Name + "]: Cant find config.");
}
}
catch (Exception e)
{
m_log.ErrorFormat("[" + Name + "]: initialization error: {0}", e.Message);
return;
}
if (m_enabled)
{
m_log.Info("[" + Name + "]: module is enabled");
}
else
{
m_log.Info("[" + Name + "]: module is disabled");
}
}
public void RegionLoaded(Scene scene)
{
if (m_enabled)
{
m_log.Info("[" + Name + "]: Load region " + scene.Name);
m_scene = scene;
m_scriptModule = m_scene.RequestModuleInterface<IScriptModuleComms>();
if (m_scriptModule == null)
{
m_log.ErrorFormat("[" + Name + "]: Failed to load IScriptModuleComms!");
m_enabled = false;
return;
}
try
{
m_scriptModule.RegisterScriptInvocation(this, "osCreateNewPathFindingScene");
//m_scriptModule.RegisterScriptInvocation(this, "osAddObjectToPathFindingScene");
//m_scriptModule.RegisterScriptInvocation(this, "osGetPath");
}
catch (Exception e)
{
m_log.WarnFormat("[" + Name + "]: script method registration failed; {0}", e.Message);
m_enabled = false;
}
}
}
public void RemoveRegion(Scene scene)
{
}
#endregion
#region Script Funktions
private bool checkIsPositionBlockedByObjekts(int posX, int posY)
{
List<SceneObjectGroup> _objects = m_scene.GetSceneObjectGroups().FindAll(X => X.IsPhantom != true && (int)X.AbsolutePosition.X == posX && (int)X.AbsolutePosition.Y == posY);
if (_objects.Count != 0)
return true;
return false;
}
[ScriptInvocation]
public string osCreateNewPathFindingScene(UUID hostID, UUID scriptID)
{
Bitmap _map = new Bitmap((int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY);
for (int X = 0; X <= m_scene.RegionInfo.RegionSizeX; X++)
{
for (int Y = 0; Y <= m_scene.RegionInfo.RegionSizeY; Y++)
{
float baseheight = (float)m_scene.Heightmap[X, Y];
if (baseheight <= m_scene.RegionInfo.RegionSettings.WaterHeight)
_map.SetPixel(X, Y, Color.Red);
//if (checkIsPositionBlockedByObjekts(new LSL_Vector(X, Y, 0)) == true)
//_map.SetPixel(X, Y, Color.Yellow);
}
}
_map.Save("debug.png");
return "";
}
#endregion
}
}