black white

master
Christopher Latza 2020-06-10 22:46:58 +02:00
parent 413dd571ee
commit e7e0d0013f
2 changed files with 14 additions and 7 deletions

View File

@ -8,6 +8,7 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Reflection;
@ -137,6 +138,8 @@ namespace OpenSim.Modules.PathFinding
private void createPathFindingScene(UUID script, String imageName, Vector3 start, Vector3 target)
{
List<PixelInfo> _pixels = new List<PixelInfo>();
try
{
Bitmap _map = new Bitmap((int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY);
@ -148,19 +151,23 @@ namespace OpenSim.Modules.PathFinding
int _imageX = ((int)m_scene.RegionInfo.RegionSizeX - 1) - X;
int _imageY = ((int)m_scene.RegionInfo.RegionSizeY - 1) - Y;
_pixels.Add(new PixelInfo(new Vector2(_imageX, _imageY)));
float baseheight = (float)m_scene.Heightmap[X, Y];
if (baseheight <= m_scene.RegionInfo.RegionSettings.WaterHeight)
_map.SetPixel(_imageX, _imageY, Color.Blue);
_map.SetPixel(_imageX, _imageY, Color.Black);
if (baseheight > m_scene.RegionInfo.RegionSettings.WaterHeight)
_map.SetPixel(_imageX, _imageY, Color.Green);
_map.SetPixel(_imageX, _imageY, Color.White);
}
}
_map.SetPixel((int)start.X, (int)start.Y, Color.Aqua);
PathFindingSceneGenerator.DrawObjectVolume(m_scene, ref _map);
_map.Save(imageName + ".png", ImageFormat.Png);
m_scriptModule.DispatchReply(script, 0, "done", imageName);

View File

@ -37,7 +37,7 @@ namespace OpenSim.Modules.PathFinding
if (mapdot.IsPhantom == true)
continue;
Color mapdotspot = Color.Red; // Default color when prim color is white
Color mapdotspot = Color.Black; // Default color when prim color is white
// Loop over prim in group
foreach (SceneObjectPart part in mapdot.Parts)
{
@ -45,7 +45,7 @@ namespace OpenSim.Modules.PathFinding
continue;
if (part.Description.Contains("allowedpath"))
mapdotspot = Color.Green;
mapdotspot = Color.White;
// Draw if the object is at least 1 meter wide in any direction
if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f)