change collor
parent
728a07475e
commit
f111094d30
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@ -138,6 +138,21 @@ namespace OpenSim.Modules.PathFinding
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{
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Bitmap _map = new Bitmap((int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY);
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for (int X = 0; X < m_scene.RegionInfo.RegionSizeX; X++)
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{
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for (int Y = 0; Y < m_scene.RegionInfo.RegionSizeY; Y++)
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{
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float baseheight = (float)m_scene.Heightmap[X, Y];
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if (baseheight <= m_scene.RegionInfo.RegionSettings.WaterHeight)
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_map.SetPixel(Y, X, Color.Blue);
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if (baseheight > m_scene.RegionInfo.RegionSettings.WaterHeight)
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_map.SetPixel(Y, X, Color.Green);
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}
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}
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PathFindingSceneGenerator.DrawObjectVolume(m_scene, ref _map);
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_map.Save(imageName + ".png", ImageFormat.Png);
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@ -159,6 +174,8 @@ namespace OpenSim.Modules.PathFinding
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if (_host != null)
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{
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UUID tid = m_asyncCommands.DataserverPlugin.RegisterRequest(_host.LocalId, _host.GroupID, imageName);
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(new Thread(delegate () { createPathFindingScene(imageName); })).Start();
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}
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else
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@ -33,13 +33,20 @@ namespace OpenSim.Modules.PathFinding
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if (obj is SceneObjectGroup)
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{
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SceneObjectGroup mapdot = (SceneObjectGroup)obj;
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Color mapdotspot = Color.Gray; // Default color when prim color is white
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if (mapdot.IsPhantom == true)
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continue;
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Color mapdotspot = Color.Red; // Default color when prim color is white
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// Loop over prim in group
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foreach (SceneObjectPart part in mapdot.Parts)
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{
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if (part == null)
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continue;
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if (part.Description.Contains("allowedpath"))
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mapdotspot = Color.Green;
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// Draw if the object is at least 1 meter wide in any direction
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if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f)
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{
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@ -79,7 +86,7 @@ namespace OpenSim.Modules.PathFinding
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try
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{
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// If the color gets goofy somehow, skip it *shakes fist at Color4
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mapdotspot = Color.FromArgb(colorr, colorg, colorb);
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//mapdotspot = Color.FromArgb(colorr, colorg, colorb);
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}
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catch (ArgumentException)
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{
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