change collor

master
Christopher Latza 2020-06-10 21:35:28 +02:00
parent 728a07475e
commit f111094d30
2 changed files with 26 additions and 2 deletions

View File

@ -138,6 +138,21 @@ namespace OpenSim.Modules.PathFinding
{
Bitmap _map = new Bitmap((int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY);
for (int X = 0; X < m_scene.RegionInfo.RegionSizeX; X++)
{
for (int Y = 0; Y < m_scene.RegionInfo.RegionSizeY; Y++)
{
float baseheight = (float)m_scene.Heightmap[X, Y];
if (baseheight <= m_scene.RegionInfo.RegionSettings.WaterHeight)
_map.SetPixel(Y, X, Color.Blue);
if (baseheight > m_scene.RegionInfo.RegionSettings.WaterHeight)
_map.SetPixel(Y, X, Color.Green);
}
}
PathFindingSceneGenerator.DrawObjectVolume(m_scene, ref _map);
_map.Save(imageName + ".png", ImageFormat.Png);
@ -159,6 +174,8 @@ namespace OpenSim.Modules.PathFinding
if (_host != null)
{
UUID tid = m_asyncCommands.DataserverPlugin.RegisterRequest(_host.LocalId, _host.GroupID, imageName);
(new Thread(delegate () { createPathFindingScene(imageName); })).Start();
}
else

View File

@ -33,13 +33,20 @@ namespace OpenSim.Modules.PathFinding
if (obj is SceneObjectGroup)
{
SceneObjectGroup mapdot = (SceneObjectGroup)obj;
Color mapdotspot = Color.Gray; // Default color when prim color is white
if (mapdot.IsPhantom == true)
continue;
Color mapdotspot = Color.Red; // Default color when prim color is white
// Loop over prim in group
foreach (SceneObjectPart part in mapdot.Parts)
{
if (part == null)
continue;
if (part.Description.Contains("allowedpath"))
mapdotspot = Color.Green;
// Draw if the object is at least 1 meter wide in any direction
if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f)
{
@ -79,7 +86,7 @@ namespace OpenSim.Modules.PathFinding
try
{
// If the color gets goofy somehow, skip it *shakes fist at Color4
mapdotspot = Color.FromArgb(colorr, colorg, colorb);
//mapdotspot = Color.FromArgb(colorr, colorg, colorb);
}
catch (ArgumentException)
{