ups i mean 256

master
Unknown 2017-10-08 01:24:08 +02:00
parent d3a2bf2455
commit 92b975c93c
1 changed files with 1 additions and 1 deletions

View File

@ -323,7 +323,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / 256; y++) for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / 256; y++)
{ {
renderer.AddPlane("Water-" + x + "-" + y, 256); renderer.AddPlane("Water-" + x + "-" + y, 256);
renderer.Scene.sceneobject("Water-" + x + "-" + y).setPos(128 * x, waterHeight, 128 * y); renderer.Scene.sceneobject("Water-" + x + "-" + y).setPos(256 * x, waterHeight, 256 * y);
renderer.SetObjectMaterial("Water-" + x + "-" + y, "WaterColor"); renderer.SetObjectMaterial("Water-" + x + "-" + y, "WaterColor");
} }
} }