OpenSim.Region.ScriptEngine.../src/LUA/GenerateEventAssembly/ClassGenerator.cs

22 lines
569 B
C#

using System;
using LuaState = KeraLua.Lua;
namespace NLua
{
class ClassGenerator
{
private readonly ObjectTranslator _translator;
private readonly Type _klass;
public ClassGenerator(ObjectTranslator objTranslator, Type typeClass)
{
_translator = objTranslator;
_klass = typeClass;
}
public object ExtractGenerated(LuaState luaState, int stackPos)
{
return CodeGeneration.Instance.GetClassInstance(_klass, _translator.GetTable(luaState, stackPos));
}
}
}