2014-12-24 16:29:19 +00:00
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;; Set the Birds settings per named region
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2014-12-31 21:13:16 +00:00
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[Test Region 2]
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2014-12-24 16:29:19 +00:00
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2015-10-16 14:41:42 +00:00
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BirdsModuleStartup = True ;this is the default and determines whether the module does anything
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BirdsEnabled = True ;set to false to disable the birds from appearing in this region
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2014-12-31 21:13:16 +00:00
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BirdsChatChannel = 118 ;which channel do we listen on for in world commands
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BirdsFlockSize = 20 ;the number of birds to flock
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BirdsMaxSpeed = 1.5 ;how far each bird can travel per update
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BirdsMaxForce = 0.20 ;the maximum acceleration allowed to the current velocity of the bird
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2014-12-24 16:29:19 +00:00
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BirdsNeighbourDistance = 25 ;max distance for other birds to be considered in the same flock as us
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2014-12-31 21:13:16 +00:00
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BirdsDesiredSeparation = 10 ;how far away from other birds we would like to stay
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2014-12-24 16:29:19 +00:00
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BirdsTolerance = 5 ;how close to the edges of things can we get without being worried
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BirdsBorderSize = 5 ;how close to the edge of a region can we get?
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2014-12-31 21:13:16 +00:00
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BirdsMaxHeight = 75 ;how high are we allowed to flock
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BirdsPrim = SeaGull1 ;By default the module will create a flock of plain wooden spheres,
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2014-12-24 16:29:19 +00:00
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;however this can be overridden to the name of an existing prim that
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;needs to already exist in the scene - i.e. be rezzed in the region.
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