Updated README.md, CHANGES.txt and CONTRIBUTORS.txt
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@ -12,3 +12,11 @@
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13/07/2011
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added more documentation
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10/07/2014
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forked from https://github.com/jonc/osboids
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17/07/2014
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refactored the code
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added some more config items to set the region border size (no go zone) and the max height
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added support to the module for varregions
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@ -1,4 +1,5 @@
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The following people have contributed to the development of the osboids module
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The following people have contributed to the development of the OpenSimBoids module
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* Jon Cundill - initial implementation
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* Jak Daniels - refactor for opensim 0.8.x and varregions
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22
README.md
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README.md
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@ -1,14 +1,14 @@
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Region Module - ability to control flocks within an OpenSim scene
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Region Module - ability to control flocks of prims within an OpenSim scene
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To build from source
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Add osboids source tree under opensim/addon-modules
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Add OpenSimBoids source tree under opensim/addon-modules
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./runprebuild.sh against opensim root to build this module into the solution
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then xbuild, or build within Visual Studio / Monodevelop to produce the binaries
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osboids has no external dependencies other than the dlls currently included in opensim.
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OpenSimBoids has no external dependencies other than the dlls currently included in opensim.
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The project generates a single dll - Flocking.dll which is copied into opensim/bin as part of the build step
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@ -27,13 +27,15 @@ removing the Boids group or setting enabled = false will switch off the module
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In addition various config parameters are available to control the flock dynamics
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flock-size = 100 the number of Boids to flock
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max-speed = 3 how far each boid can travel per update
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max-force = 0.25 the maximum acceleration allowed to the current velocity of the boid
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neighbour-dist = 25 max distance for other boids to be considered in the same flock as us
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desired-separation = 20 how far away from other boids we would like to stay
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tolerance = 5 how close to the edges of things can we get without being worried
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flock-size = 100 ;the number of Boids to flock
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max-speed = 3 ;how far each boid can travel per update
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max-force = 0.25 ;the maximum acceleration allowed to the current velocity of the boid
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neighbour-dist = 25 ;max distance for other boids to be considered in the same flock as us
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desired-separation = 20 ;how far away from other boids we would like to stay
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tolerance = 5 ;how close to the edges of things can we get without being worried
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border-size = 5 ;how close to the edge of a region can we get?
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max-height = 256 ;how high are we allowed to flock
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By default the module will create a flock of plain wooden spheres, however this can be overridden
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