Updated README.md, CHANGES.txt and CONTRIBUTORS.txt
parent
184fa20e2c
commit
0bb8b92e99
|
@ -12,3 +12,11 @@
|
|||
|
||||
13/07/2011
|
||||
added more documentation
|
||||
|
||||
10/07/2014
|
||||
forked from https://github.com/jonc/osboids
|
||||
|
||||
17/07/2014
|
||||
refactored the code
|
||||
added some more config items to set the region border size (no go zone) and the max height
|
||||
added support to the module for varregions
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
The following people have contributed to the development of the osboids module
|
||||
The following people have contributed to the development of the OpenSimBoids module
|
||||
|
||||
* Jon Cundill - initial implementation
|
||||
* Jak Daniels - refactor for opensim 0.8.x and varregions
|
||||
|
||||
|
|
20
README.md
20
README.md
|
@ -1,14 +1,14 @@
|
|||
Region Module - ability to control flocks within an OpenSim scene
|
||||
Region Module - ability to control flocks of prims within an OpenSim scene
|
||||
|
||||
|
||||
To build from source
|
||||
|
||||
Add osboids source tree under opensim/addon-modules
|
||||
Add OpenSimBoids source tree under opensim/addon-modules
|
||||
|
||||
./runprebuild.sh against opensim root to build this module into the solution
|
||||
then xbuild, or build within Visual Studio / Monodevelop to produce the binaries
|
||||
|
||||
osboids has no external dependencies other than the dlls currently included in opensim.
|
||||
OpenSimBoids has no external dependencies other than the dlls currently included in opensim.
|
||||
The project generates a single dll - Flocking.dll which is copied into opensim/bin as part of the build step
|
||||
|
||||
|
||||
|
@ -27,12 +27,14 @@ removing the Boids group or setting enabled = false will switch off the module
|
|||
|
||||
In addition various config parameters are available to control the flock dynamics
|
||||
|
||||
flock-size = 100 the number of Boids to flock
|
||||
max-speed = 3 how far each boid can travel per update
|
||||
max-force = 0.25 the maximum acceleration allowed to the current velocity of the boid
|
||||
neighbour-dist = 25 max distance for other boids to be considered in the same flock as us
|
||||
desired-separation = 20 how far away from other boids we would like to stay
|
||||
tolerance = 5 how close to the edges of things can we get without being worried
|
||||
flock-size = 100 ;the number of Boids to flock
|
||||
max-speed = 3 ;how far each boid can travel per update
|
||||
max-force = 0.25 ;the maximum acceleration allowed to the current velocity of the boid
|
||||
neighbour-dist = 25 ;max distance for other boids to be considered in the same flock as us
|
||||
desired-separation = 20 ;how far away from other boids we would like to stay
|
||||
tolerance = 5 ;how close to the edges of things can we get without being worried
|
||||
border-size = 5 ;how close to the edge of a region can we get?
|
||||
max-height = 256 ;how high are we allowed to flock
|
||||
|
||||
|
||||
By default the module will create a flock of plain wooden spheres, however this can be overridden
|
||||
|
|
Loading…
Reference in New Issue