Normalise line endings (again)
parent
4b0854fcc1
commit
3ce758d96a
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@ -77,7 +77,7 @@ namespace Flocking
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private float m_borderSize;
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private int m_maxHeight;
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private Vector3 m_shoutPos = new Vector3(128f, 128f, 30f);
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static object m_sync = new object();
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static object m_sync = new object();
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private List<UUID> m_allowedControllers = new List<UUID>();
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public IConfigSource m_config;
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@ -130,83 +130,83 @@ namespace Flocking
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}
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}
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m_startup = cnf.GetBoolean("BirdsModuleStartup", true);
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if (m_startup)
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{
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m_scene = scene;
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m_enabled = cnf.GetBoolean("BirdsEnabled", false);
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m_chatChannel = cnf.GetInt("BirdsChatChannel", 118);
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m_birdPrim = cnf.GetString("BirdsPrim", "birdPrim");
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m_flockSize = cnf.GetInt("BirdsFlockSize", 20);
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m_maxFlockSize = cnf.GetInt("BirdsMaxFlockSize", 100);
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m_maxSpeed = cnf.GetFloat("BirdsMaxSpeed", 1.5f);
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m_maxForce = cnf.GetFloat("BirdsMaxForce", 0.2f);
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m_neighbourDistance = cnf.GetFloat("BirdsNeighbourDistance", 25f);
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m_desiredSeparation = cnf.GetFloat("BirdsDesiredSeparation", 10f);
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m_tolerance = cnf.GetFloat("BirdsTolerance", 5f);
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m_borderSize = cnf.GetFloat("BirdsRegionBorderSize", 5f);
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m_maxHeight = cnf.GetInt("BirdsMaxHeight", 75);
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m_frameUpdateRate = cnf.GetInt("BirdsUpdateEveryNFrames", 1);
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string allowedControllers = cnf.GetString("BirdsAllowedControllers", UUID.Zero.ToString());
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if (allowedControllers != UUID.Zero.ToString())
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{
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string[] ac = allowedControllers.Split(new char[] { ',' });
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UUID acUUID;
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for (int i = 0; i < ac.Length; i++)
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{
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string value = ac[i].Trim();
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if (value == "ESTATE_OWNER")
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{
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UUID eoUUID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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m_allowedControllers.Add(eoUUID);
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m_log.InfoFormat("[{0}] Added Estate Owner UUID: {1} to list of allowed users", m_name, eoUUID.ToString());
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continue;
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}
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if (value == "ESTATE_MANAGER")
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{
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foreach (UUID emUUID in m_scene.RegionInfo.EstateSettings.EstateManagers)
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{
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m_allowedControllers.Add(emUUID);
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m_log.InfoFormat("[{0}] Added Estate Manager UUID: {1} to list of allowed users", m_name, emUUID.ToString());
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}
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continue;
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}
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if (UUID.TryParse(ac[i].Trim(), out acUUID))
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{
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m_allowedControllers.Add(acUUID);
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m_log.InfoFormat("[{0}] Added UUID: {1} to list of allowed users", m_name, acUUID.ToString());
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}
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}
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}
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else
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{
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m_log.InfoFormat("[{0}] No command security was defined in the config. Any user may possibly configure this module from a script!", m_name);
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}
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m_log.InfoFormat("[{0}] Module is {1} listening for commands on channel {2} with Flock Size {3}", m_name, m_enabled ? "enabled and" : "disabled, but still", m_chatChannel, m_flockSize);
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m_console = MainConsole.Instance;
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//register commands with the scene
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RegisterCommands();
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//register handlers
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m_scene.EventManager.OnFrame += FlockUpdate;
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m_scene.EventManager.OnChatFromClient += SimChatSent; //listen for commands sent from the client
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m_scene.EventManager.OnChatFromWorld += SimChatSent;
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m_scene.EventManager.OnPrimsLoaded += PrimsLoaded;
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// init module
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m_model = new FlockingModel(m_name, m_maxSpeed, m_maxForce, m_neighbourDistance, m_desiredSeparation, m_tolerance, m_borderSize);
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m_view = new FlockingView(m_name, m_scene);
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m_view.BirdPrim = m_birdPrim;
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m_frame = 0;
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m_shoutPos = new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 30f);
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FlockInitialise();
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}
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m_startup = cnf.GetBoolean("BirdsModuleStartup", true);
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if (m_startup)
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{
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m_scene = scene;
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m_enabled = cnf.GetBoolean("BirdsEnabled", false);
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m_chatChannel = cnf.GetInt("BirdsChatChannel", 118);
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m_birdPrim = cnf.GetString("BirdsPrim", "birdPrim");
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m_flockSize = cnf.GetInt("BirdsFlockSize", 20);
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m_maxFlockSize = cnf.GetInt("BirdsMaxFlockSize", 100);
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m_maxSpeed = cnf.GetFloat("BirdsMaxSpeed", 1.5f);
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m_maxForce = cnf.GetFloat("BirdsMaxForce", 0.2f);
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m_neighbourDistance = cnf.GetFloat("BirdsNeighbourDistance", 25f);
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m_desiredSeparation = cnf.GetFloat("BirdsDesiredSeparation", 10f);
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m_tolerance = cnf.GetFloat("BirdsTolerance", 5f);
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m_borderSize = cnf.GetFloat("BirdsRegionBorderSize", 5f);
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m_maxHeight = cnf.GetInt("BirdsMaxHeight", 75);
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m_frameUpdateRate = cnf.GetInt("BirdsUpdateEveryNFrames", 1);
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string allowedControllers = cnf.GetString("BirdsAllowedControllers", UUID.Zero.ToString());
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if (allowedControllers != UUID.Zero.ToString())
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{
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string[] ac = allowedControllers.Split(new char[] { ',' });
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UUID acUUID;
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for (int i = 0; i < ac.Length; i++)
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{
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string value = ac[i].Trim();
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if (value == "ESTATE_OWNER")
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{
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UUID eoUUID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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m_allowedControllers.Add(eoUUID);
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m_log.InfoFormat("[{0}] Added Estate Owner UUID: {1} to list of allowed users", m_name, eoUUID.ToString());
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continue;
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}
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if (value == "ESTATE_MANAGER")
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{
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foreach (UUID emUUID in m_scene.RegionInfo.EstateSettings.EstateManagers)
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{
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m_allowedControllers.Add(emUUID);
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m_log.InfoFormat("[{0}] Added Estate Manager UUID: {1} to list of allowed users", m_name, emUUID.ToString());
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}
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continue;
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}
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if (UUID.TryParse(ac[i].Trim(), out acUUID))
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{
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m_allowedControllers.Add(acUUID);
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m_log.InfoFormat("[{0}] Added UUID: {1} to list of allowed users", m_name, acUUID.ToString());
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}
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}
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}
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else
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{
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m_log.InfoFormat("[{0}] No command security was defined in the config. Any user may possibly configure this module from a script!", m_name);
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}
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m_log.InfoFormat("[{0}] Module is {1} listening for commands on channel {2} with Flock Size {3}", m_name, m_enabled ? "enabled and" : "disabled, but still", m_chatChannel, m_flockSize);
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m_console = MainConsole.Instance;
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//register commands with the scene
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RegisterCommands();
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//register handlers
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m_scene.EventManager.OnFrame += FlockUpdate;
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m_scene.EventManager.OnChatFromClient += SimChatSent; //listen for commands sent from the client
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m_scene.EventManager.OnChatFromWorld += SimChatSent;
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m_scene.EventManager.OnPrimsLoaded += PrimsLoaded;
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// init module
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m_model = new FlockingModel(m_name, m_maxSpeed, m_maxForce, m_neighbourDistance, m_desiredSeparation, m_tolerance, m_borderSize);
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m_view = new FlockingView(m_name, m_scene);
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m_view.BirdPrim = m_birdPrim;
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m_frame = 0;
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m_shoutPos = new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 30f);
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FlockInitialise();
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}
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else m_log.InfoFormat("[{0}] Module is disabled in Region {1}", m_name, scene.RegionInfo.RegionName);
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}
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@ -310,19 +310,19 @@ namespace Flocking
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protected void SimChatSent (Object x, OSChatMessage msg)
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{
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if (msg.Channel != m_chatChannel) return; // not for us
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if (m_allowedControllers.Count > 0)
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{
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bool reject = true;
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if (msg.SenderObject != null)
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{
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UUID ooUUID = ((SceneObjectPart)msg.SenderObject).OwnerID;
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//m_log.InfoFormat("[{0}]: Message from object {1} with OwnerID: {2}", m_name, msg.SenderUUID, ooUUID);
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if (m_allowedControllers.Contains(ooUUID)) reject = false;
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}
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if (m_allowedControllers.Contains(msg.SenderUUID)) reject = false;
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if (reject) return; //not for us
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if (msg.Channel != m_chatChannel) return; // not for us
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if (m_allowedControllers.Count > 0)
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{
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bool reject = true;
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if (msg.SenderObject != null)
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{
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UUID ooUUID = ((SceneObjectPart)msg.SenderObject).OwnerID;
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//m_log.InfoFormat("[{0}]: Message from object {1} with OwnerID: {2}", m_name, msg.SenderUUID, ooUUID);
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if (m_allowedControllers.Contains(ooUUID)) reject = false;
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}
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if (m_allowedControllers.Contains(msg.SenderUUID)) reject = false;
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if (reject) return; //not for us
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}
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// try and parse a valid cmd from this msg
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