Fix removeing object from scene and using existing objects

pull/1/merge
Jak Daniels 2014-12-31 21:12:20 +00:00
parent ca41de0286
commit 80dfa5a0d6
2 changed files with 43 additions and 50 deletions

View File

@ -220,17 +220,21 @@ namespace Flocking
string[] args = (cmd + " <ui>").Split (" ".ToCharArray ());
if (cmd.StartsWith ("stop")) {
HandleStopCmd ("flock", args);
HandleStopCmd (m_name, args);
} else if (cmd.StartsWith ("start")) {
HandleStartCmd ("flock", args);
HandleStartCmd (m_name, args);
} else if (cmd.StartsWith("enable")) {
HandleEnableCmd(m_name, args);
} else if (cmd.StartsWith("disable")) {
HandleDisableCmd(m_name, args);
} else if (cmd.StartsWith ("size")) {
HandleSetSizeCmd ("flock", args);
HandleSetSizeCmd (m_name, args);
} else if (cmd.StartsWith ("stats")) {
HandleShowStatsCmd ("flock", args);
HandleShowStatsCmd (m_name, args);
} else if (cmd.StartsWith ("prim")) {
HandleSetPrimCmd ("flock", args);
HandleSetPrimCmd (m_name, args);
} else if (cmd.StartsWith ("framerate")) {
HandleSetFrameRateCmd ("flock", args);
HandleSetFrameRateCmd (m_name, args);
}
}
@ -264,24 +268,19 @@ namespace Flocking
private bool ShouldHandleCmd ()
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
{
m_log.InfoFormat("[{0}]: Command Ignored!", m_name);
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) {
return false;
} else {
m_log.InfoFormat("[{0}]: Command Executed!", m_name);
return true;
}
}
return true;
}
private bool IsInWorldCmd (ref string [] args)
{
bool retVal = false;
if (args.Length > 0 && args [args.Length - 1].Equals ("<ui>")) {
retVal = true;
}
return retVal;
if (args.Length > 0 && args [args.Length - 1].Equals ("<ui>")) {
m_log.InfoFormat("[{0}]: Inworld command detected in region {1}", m_name, m_scene.RegionInfo.RegionName);
return true;
}
return false;
}
private void ShowResponse (string response, bool inWorld)
@ -311,7 +310,6 @@ namespace Flocking
if (!m_ready && ShouldHandleCmd())
{
m_log.InfoFormat("[{0}]: Bird flocking is enabled.", m_name);
FlockInitialise();
m_enabled = true;
m_ready = true;
}

View File

@ -29,23 +29,23 @@ using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes;
using log4net;
namespace Flocking
{
public class FlockingView
{
{
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private UUID m_owner;
private UUID m_owner;
private String m_name;
private String m_birdPrim;
private Dictionary<string, SceneObjectGroup> m_sogMap = new Dictionary<string, SceneObjectGroup> ();
public FlockingView (String moduleName, Scene scene)
{
{
m_name = moduleName;
m_scene = scene;
}
@ -63,11 +63,13 @@ namespace Flocking
{
//trash everything we have
foreach (string name in m_sogMap.Keys)
{
m_log.InfoFormat("[{0}]: Removing prim {1} from region {2}", m_name, name, m_scene.RegionInfo.RegionName);
RemoveSOGFromScene(name);
{
m_log.InfoFormat("[{0}]: Removing prim {1} from region {2}", m_name, name, m_scene.RegionInfo.RegionName);
SceneObjectGroup sog = m_sogMap[name];
m_scene.DeleteSceneObject(sog, false);
}
m_sogMap.Clear();
m_sogMap.Clear();
m_scene.ForceClientUpdate();
}
public void Render (List<Bird> birds)
@ -82,31 +84,32 @@ namespace Flocking
SceneObjectPart existing = m_scene.GetSceneObjectPart (bird.Id);
SceneObjectGroup sog;
SceneObjectGroup sog;
SceneObjectPart rootPart;
if (existing == null) {
SceneObjectGroup group = findByName (m_birdPrim);
sog = CopyPrim (group, bird.Id);
rootPart = sog.RootPart;
//set prim to phantom
sog = CopyPrim (group, bird.Id);
rootPart = sog.RootPart;
//set prim to phantom
sog.UpdatePrimFlags(rootPart.LocalId, false, false, true, false);
m_sogMap [bird.Id] = sog;
m_sogMap [bird.Id] = sog;
m_log.InfoFormat("[{0}]: Adding prim {1} from region {2}", m_name, bird.Id, m_scene.RegionInfo.RegionName);
m_scene.AddNewSceneObject (sog, false);
} else {
sog = existing.ParentGroup;
rootPart = sog.RootPart;
//set prim to phantom
m_sogMap[bird.Id] = sog;
rootPart = sog.RootPart;
//set prim to phantom
sog.UpdatePrimFlags(rootPart.LocalId, false, false, true, false);
}
Quaternion rotation = CalcRotationToEndpoint (sog, sog.AbsolutePosition, bird.Location);
sog.UpdateGroupRotationPR( bird.Location, rotation);
// Fire script on_rez
sog.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 1);
rootPart.ParentGroup.ResumeScripts();
sog.UpdateGroupRotationPR( bird.Location, rotation);
// Fire script on_rez
sog.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 1);
rootPart.ParentGroup.ResumeScripts();
rootPart.ScheduleFullUpdate();
}
@ -125,7 +128,7 @@ namespace Flocking
private SceneObjectGroup CopyPrim (SceneObjectGroup prim, string name)
{
SceneObjectGroup copy = prim.Copy (true);
SceneObjectGroup copy = prim.Copy (true);
copy.Name = name;
copy.DetachFromBackup ();
return copy;
@ -154,7 +157,7 @@ namespace Flocking
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere ();
shape.Scale = new Vector3 (0.5f, 0.5f, 0.5f);
SceneObjectGroup prim = new SceneObjectGroup(m_owner, new Vector3((float)m_scene.RegionInfo.RegionSizeX / 2, (float)m_scene.RegionInfo.RegionSizeY / 2, 25f), shape);
SceneObjectGroup prim = new SceneObjectGroup(m_owner, new Vector3((float)m_scene.RegionInfo.RegionSizeX / 2, (float)m_scene.RegionInfo.RegionSizeY / 2, 25f), shape);
prim.Name = name;
prim.DetachFromBackup ();
m_scene.AddNewSceneObject (prim, false);
@ -162,14 +165,6 @@ namespace Flocking
return prim;
}
private void RemoveSOGFromScene(string sogName)
{
SceneObjectGroup sog = m_sogMap[sogName];
m_scene.DeleteSceneObject(sog, false);
}
}
}