Fix removeing object from scene and using existing objects
parent
ca41de0286
commit
80dfa5a0d6
|
@ -220,17 +220,21 @@ namespace Flocking
|
||||||
string[] args = (cmd + " <ui>").Split (" ".ToCharArray ());
|
string[] args = (cmd + " <ui>").Split (" ".ToCharArray ());
|
||||||
|
|
||||||
if (cmd.StartsWith ("stop")) {
|
if (cmd.StartsWith ("stop")) {
|
||||||
HandleStopCmd ("flock", args);
|
HandleStopCmd (m_name, args);
|
||||||
} else if (cmd.StartsWith ("start")) {
|
} else if (cmd.StartsWith ("start")) {
|
||||||
HandleStartCmd ("flock", args);
|
HandleStartCmd (m_name, args);
|
||||||
|
} else if (cmd.StartsWith("enable")) {
|
||||||
|
HandleEnableCmd(m_name, args);
|
||||||
|
} else if (cmd.StartsWith("disable")) {
|
||||||
|
HandleDisableCmd(m_name, args);
|
||||||
} else if (cmd.StartsWith ("size")) {
|
} else if (cmd.StartsWith ("size")) {
|
||||||
HandleSetSizeCmd ("flock", args);
|
HandleSetSizeCmd (m_name, args);
|
||||||
} else if (cmd.StartsWith ("stats")) {
|
} else if (cmd.StartsWith ("stats")) {
|
||||||
HandleShowStatsCmd ("flock", args);
|
HandleShowStatsCmd (m_name, args);
|
||||||
} else if (cmd.StartsWith ("prim")) {
|
} else if (cmd.StartsWith ("prim")) {
|
||||||
HandleSetPrimCmd ("flock", args);
|
HandleSetPrimCmd (m_name, args);
|
||||||
} else if (cmd.StartsWith ("framerate")) {
|
} else if (cmd.StartsWith ("framerate")) {
|
||||||
HandleSetFrameRateCmd ("flock", args);
|
HandleSetFrameRateCmd (m_name, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -264,24 +268,19 @@ namespace Flocking
|
||||||
|
|
||||||
private bool ShouldHandleCmd ()
|
private bool ShouldHandleCmd ()
|
||||||
{
|
{
|
||||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) {
|
||||||
{
|
|
||||||
m_log.InfoFormat("[{0}]: Command Ignored!", m_name);
|
|
||||||
return false;
|
return false;
|
||||||
} else {
|
|
||||||
m_log.InfoFormat("[{0}]: Command Executed!", m_name);
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
}
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
private bool IsInWorldCmd (ref string [] args)
|
private bool IsInWorldCmd (ref string [] args)
|
||||||
{
|
{
|
||||||
bool retVal = false;
|
if (args.Length > 0 && args [args.Length - 1].Equals ("<ui>")) {
|
||||||
|
m_log.InfoFormat("[{0}]: Inworld command detected in region {1}", m_name, m_scene.RegionInfo.RegionName);
|
||||||
if (args.Length > 0 && args [args.Length - 1].Equals ("<ui>")) {
|
return true;
|
||||||
retVal = true;
|
}
|
||||||
}
|
return false;
|
||||||
return retVal;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ShowResponse (string response, bool inWorld)
|
private void ShowResponse (string response, bool inWorld)
|
||||||
|
@ -311,7 +310,6 @@ namespace Flocking
|
||||||
if (!m_ready && ShouldHandleCmd())
|
if (!m_ready && ShouldHandleCmd())
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[{0}]: Bird flocking is enabled.", m_name);
|
m_log.InfoFormat("[{0}]: Bird flocking is enabled.", m_name);
|
||||||
FlockInitialise();
|
|
||||||
m_enabled = true;
|
m_enabled = true;
|
||||||
m_ready = true;
|
m_ready = true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,23 +29,23 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using log4net;
|
using log4net;
|
||||||
|
|
||||||
namespace Flocking
|
namespace Flocking
|
||||||
{
|
{
|
||||||
public class FlockingView
|
public class FlockingView
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
private UUID m_owner;
|
private UUID m_owner;
|
||||||
private String m_name;
|
private String m_name;
|
||||||
private String m_birdPrim;
|
private String m_birdPrim;
|
||||||
|
|
||||||
private Dictionary<string, SceneObjectGroup> m_sogMap = new Dictionary<string, SceneObjectGroup> ();
|
private Dictionary<string, SceneObjectGroup> m_sogMap = new Dictionary<string, SceneObjectGroup> ();
|
||||||
|
|
||||||
public FlockingView (String moduleName, Scene scene)
|
public FlockingView (String moduleName, Scene scene)
|
||||||
{
|
{
|
||||||
m_name = moduleName;
|
m_name = moduleName;
|
||||||
m_scene = scene;
|
m_scene = scene;
|
||||||
}
|
}
|
||||||
|
@ -63,11 +63,13 @@ namespace Flocking
|
||||||
{
|
{
|
||||||
//trash everything we have
|
//trash everything we have
|
||||||
foreach (string name in m_sogMap.Keys)
|
foreach (string name in m_sogMap.Keys)
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[{0}]: Removing prim {1} from region {2}", m_name, name, m_scene.RegionInfo.RegionName);
|
m_log.InfoFormat("[{0}]: Removing prim {1} from region {2}", m_name, name, m_scene.RegionInfo.RegionName);
|
||||||
RemoveSOGFromScene(name);
|
SceneObjectGroup sog = m_sogMap[name];
|
||||||
|
m_scene.DeleteSceneObject(sog, false);
|
||||||
}
|
}
|
||||||
m_sogMap.Clear();
|
m_sogMap.Clear();
|
||||||
|
m_scene.ForceClientUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Render (List<Bird> birds)
|
public void Render (List<Bird> birds)
|
||||||
|
@ -82,31 +84,32 @@ namespace Flocking
|
||||||
SceneObjectPart existing = m_scene.GetSceneObjectPart (bird.Id);
|
SceneObjectPart existing = m_scene.GetSceneObjectPart (bird.Id);
|
||||||
|
|
||||||
|
|
||||||
SceneObjectGroup sog;
|
SceneObjectGroup sog;
|
||||||
SceneObjectPart rootPart;
|
SceneObjectPart rootPart;
|
||||||
|
|
||||||
if (existing == null) {
|
if (existing == null) {
|
||||||
SceneObjectGroup group = findByName (m_birdPrim);
|
SceneObjectGroup group = findByName (m_birdPrim);
|
||||||
sog = CopyPrim (group, bird.Id);
|
sog = CopyPrim (group, bird.Id);
|
||||||
rootPart = sog.RootPart;
|
rootPart = sog.RootPart;
|
||||||
//set prim to phantom
|
//set prim to phantom
|
||||||
sog.UpdatePrimFlags(rootPart.LocalId, false, false, true, false);
|
sog.UpdatePrimFlags(rootPart.LocalId, false, false, true, false);
|
||||||
m_sogMap [bird.Id] = sog;
|
m_sogMap [bird.Id] = sog;
|
||||||
m_log.InfoFormat("[{0}]: Adding prim {1} from region {2}", m_name, bird.Id, m_scene.RegionInfo.RegionName);
|
m_log.InfoFormat("[{0}]: Adding prim {1} from region {2}", m_name, bird.Id, m_scene.RegionInfo.RegionName);
|
||||||
m_scene.AddNewSceneObject (sog, false);
|
m_scene.AddNewSceneObject (sog, false);
|
||||||
} else {
|
} else {
|
||||||
sog = existing.ParentGroup;
|
sog = existing.ParentGroup;
|
||||||
rootPart = sog.RootPart;
|
m_sogMap[bird.Id] = sog;
|
||||||
//set prim to phantom
|
rootPart = sog.RootPart;
|
||||||
|
//set prim to phantom
|
||||||
sog.UpdatePrimFlags(rootPart.LocalId, false, false, true, false);
|
sog.UpdatePrimFlags(rootPart.LocalId, false, false, true, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
Quaternion rotation = CalcRotationToEndpoint (sog, sog.AbsolutePosition, bird.Location);
|
Quaternion rotation = CalcRotationToEndpoint (sog, sog.AbsolutePosition, bird.Location);
|
||||||
sog.UpdateGroupRotationPR( bird.Location, rotation);
|
sog.UpdateGroupRotationPR( bird.Location, rotation);
|
||||||
|
|
||||||
// Fire script on_rez
|
// Fire script on_rez
|
||||||
sog.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 1);
|
sog.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 1);
|
||||||
rootPart.ParentGroup.ResumeScripts();
|
rootPart.ParentGroup.ResumeScripts();
|
||||||
rootPart.ScheduleFullUpdate();
|
rootPart.ScheduleFullUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -125,7 +128,7 @@ namespace Flocking
|
||||||
|
|
||||||
private SceneObjectGroup CopyPrim (SceneObjectGroup prim, string name)
|
private SceneObjectGroup CopyPrim (SceneObjectGroup prim, string name)
|
||||||
{
|
{
|
||||||
SceneObjectGroup copy = prim.Copy (true);
|
SceneObjectGroup copy = prim.Copy (true);
|
||||||
copy.Name = name;
|
copy.Name = name;
|
||||||
copy.DetachFromBackup ();
|
copy.DetachFromBackup ();
|
||||||
return copy;
|
return copy;
|
||||||
|
@ -154,7 +157,7 @@ namespace Flocking
|
||||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere ();
|
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere ();
|
||||||
shape.Scale = new Vector3 (0.5f, 0.5f, 0.5f);
|
shape.Scale = new Vector3 (0.5f, 0.5f, 0.5f);
|
||||||
|
|
||||||
SceneObjectGroup prim = new SceneObjectGroup(m_owner, new Vector3((float)m_scene.RegionInfo.RegionSizeX / 2, (float)m_scene.RegionInfo.RegionSizeY / 2, 25f), shape);
|
SceneObjectGroup prim = new SceneObjectGroup(m_owner, new Vector3((float)m_scene.RegionInfo.RegionSizeX / 2, (float)m_scene.RegionInfo.RegionSizeY / 2, 25f), shape);
|
||||||
prim.Name = name;
|
prim.Name = name;
|
||||||
prim.DetachFromBackup ();
|
prim.DetachFromBackup ();
|
||||||
m_scene.AddNewSceneObject (prim, false);
|
m_scene.AddNewSceneObject (prim, false);
|
||||||
|
@ -162,14 +165,6 @@ namespace Flocking
|
||||||
return prim;
|
return prim;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RemoveSOGFromScene(string sogName)
|
|
||||||
{
|
|
||||||
SceneObjectGroup sog = m_sogMap[sogName];
|
|
||||||
m_scene.DeleteSceneObject(sog, false);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue