Update documentation
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INonSharedRegion Module - ability to control flocks of prims within an OpenSim scene.
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INonSharedRegion Module - ability to control flocks of prims within an OpenSim scene.
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***This module is currently broken, removing prims from the scene on disable does not work****
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***Bugs:
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*** Inworld commands only work if the console region is changed to the current region
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To build from source
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To build from source
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@ -12,7 +13,7 @@ then xbuild, or build within Visual Studio / Monodevelop to produce the binaries
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Remember you need an .ini file in bin/addon-modules/OpenSimBirds/config/
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Remember you need an .ini file in bin/addon-modules/OpenSimBirds/config/
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OpenSimBirds has no external dependencies other than the dlls currently included in opensim.
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OpenSimBirds has no external dependencies other than the dlls currently included in opensim.
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The project generates a single dll - OpenSimBirds.Modules.dll which is copied into opensim/bin as part of the build step
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The project generates a single dll - OpenSimBirds.Module.dll which is copied into opensim/bin as part of the build step
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Configuration
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Configuration
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@ -52,9 +53,9 @@ Here is an example config:
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Various runtime commands control the flocking module behaviour - described below. These can either be invoked
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Various runtime commands control the flocking module behaviour - described below. These can either be invoked
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from the Console or in world by directing them to a chat channel. To specify which channel to use:
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from the Console or in world by directing them to a chat channel. You can specify which channel to use in the .ini:
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chat-channel = 118 the chat channel to listen for Bird commands on
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BirdsChatChannel = 118 the chat channel to listen for Bird commands on
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;; Set the Birds settings per named region
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;; Set the Birds settings per named region
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[Test Region 1]
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[Test Region 2]
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BirdsEnabled = True ;set to false to disable the module in this region
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BirdsEnabled = True ;set to false to disable the module in this region
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BirdsFlockSize = 100 ;the number of birds to flock
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BirdsChatChannel = 118 ;which channel do we listen on for in world commands
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BirdsMaxSpeed = 3 ;how far each bird can travel per update
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BirdsFlockSize = 20 ;the number of birds to flock
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BirdsMaxForce = 0.25 ;the maximum acceleration allowed to the current velocity of the bird
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BirdsMaxSpeed = 1.5 ;how far each bird can travel per update
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BirdsMaxForce = 0.20 ;the maximum acceleration allowed to the current velocity of the bird
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BirdsNeighbourDistance = 25 ;max distance for other birds to be considered in the same flock as us
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BirdsNeighbourDistance = 25 ;max distance for other birds to be considered in the same flock as us
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BirdsDesiredSeparation = 20 ;how far away from other birds we would like to stay
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BirdsDesiredSeparation = 10 ;how far away from other birds we would like to stay
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BirdsTolerance = 5 ;how close to the edges of things can we get without being worried
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BirdsTolerance = 5 ;how close to the edges of things can we get without being worried
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BirdsBorderSize = 5 ;how close to the edge of a region can we get?
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BirdsBorderSize = 5 ;how close to the edge of a region can we get?
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BirdsMaxHeight = 256 ;how high are we allowed to flock
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BirdsMaxHeight = 75 ;how high are we allowed to flock
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BirdsPrim = seagull01 ;By default the module will create a flock of plain wooden spheres,
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BirdsPrim = SeaGull1 ;By default the module will create a flock of plain wooden spheres,
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;however this can be overridden to the name of an existing prim that
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;however this can be overridden to the name of an existing prim that
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;needs to already exist in the scene - i.e. be rezzed in the region.
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;needs to already exist in the scene - i.e. be rezzed in the region.
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