Jak Daniels
81b353c53c
Fix security so it correctly checks the OwnerUUID of an object which contains the script issuing a command
2015-10-17 12:56:50 +01:00
Jak Daniels
1bdb12c558
Added basic security. Module can now be limited ton accept commands from ESTATE_OWNER, ESTATE_MANAGER or list of UUIDs
2015-10-17 11:51:10 +01:00
Jak Daniels
d356b62176
Module is started by default, and can run without a config, but will not be enabled. Module can be specifically disabled in a region with BirdsModuleStartup = True/False
2015-10-16 15:00:55 +01:00
Jak Daniels
3dcb5d0b1c
Unregister LoadPrims event on region unload
2015-10-02 19:32:04 +01:00
Jak Daniels
307191eb40
Starting to use the scripting extensions
2015-09-23 19:57:27 +01:00
Jak Daniels
4ed2de0a43
Fix CR/LF inconsistencies
2015-09-23 19:56:25 +01:00
Jak Daniels
bee8823d9d
Fix Windows/Unix line endings and increse logging when named prim cannot be found.
2015-06-01 11:53:46 +01:00
Jak Daniels
d556a68cec
Changed the way the module looks for configs to include Regions.ini
2015-05-28 21:46:06 +01:00
Jak Daniels
640d471a50
Remove whitespace
2015-02-28 14:27:24 +00:00
Jak Daniels
7ccf122ddc
Stats now returns sitting avatar(s) UUID list too. Updated documentation.
2015-01-06 12:49:08 +00:00
Jak Daniels
231fbeee63
Added to the stats command, now the prim uuid list also returns the UUID of any avatar sitting on it
2015-01-06 12:11:39 +00:00
Jak Daniels
cf4acdcbf0
Complete work on stats command to show all settings, and list all bird prim names and uuids.
2015-01-04 14:27:05 +00:00
Jak Daniels
3f3cefc2ae
Added new commands to alter flock dynamics in realtime. Updated README.md
2015-01-03 21:34:16 +00:00
Jak Daniels
f387b5e0c3
Revert previous change to temporary prims as it means birds have to repopulate every
...
3 minutes. Instead hook the OnPrimsLoaded event (after scene object restore) and delete
any persisted OpenSimBirdsN prims left over from last shutdown.
2015-01-03 16:09:25 +00:00
Jak Daniels
173e046aba
Change Bird prims to temporary as well as phantom to stop them persisting in the database
2015-01-03 12:52:46 +00:00
Jak Daniels
51cb61fb29
Allow prim names to have uppercase letters from inworld chat commands
2015-01-03 10:30:52 +00:00
Jak Daniels
2011c6f094
Added ability to accept commands from scripts on BirdsChatChannel
2015-01-02 21:17:51 +00:00
Jak Daniels
4187440a4c
Added BirdsMaxFlockSize ini setting to keep max number of birds sane.
...
Updated documentation.
2015-01-02 15:45:17 +00:00
Jak Daniels
45fd724e56
Only launch a prims script(s) when adding the prim, not on every update.
...
Rename Bird prims to OpenSimBirdsN where N is 0-birdcount.
2015-01-02 15:11:06 +00:00
Jak Daniels
c487d9b945
Fix spurious console output when birds positions updated
2015-01-02 14:23:32 +00:00
Jak Daniels
8061edbed0
Added more verbose info on console when commands are issued.
...
Fixed in-world commands not working unless console region matched in-world region.
Remove birds from scene on region shutdown.
2015-01-02 13:32:46 +00:00
Jak Daniels
80dfa5a0d6
Fix removeing object from scene and using existing objects
2014-12-31 21:12:20 +00:00
Jak Daniels
ca41de0286
Numerous changes to make module more versatile
2014-12-31 18:50:48 +00:00
Jak Daniels
2541527cd7
Fix regression where m_scene not yet defined when adding console commands
2014-12-24 16:50:47 +00:00
Jak Daniels
d18d37faf6
Many changes to support per region configuration and project name change
2014-12-24 16:29:19 +00:00
Jak Daniels
d75428a078
Rename project to OpenSimBirds
2014-12-24 14:52:11 +00:00
Jak Daniels
012445a808
Small refactor of directory/project names
2014-12-23 14:07:00 +00:00