Commit Graph

27 Commits (81b353c53cebc37f9ea7190025b790a09ccdcd51)

Author SHA1 Message Date
Jak Daniels 81b353c53c Fix security so it correctly checks the OwnerUUID of an object which contains the script issuing a command 2015-10-17 12:56:50 +01:00
Jak Daniels 1bdb12c558 Added basic security. Module can now be limited ton accept commands from ESTATE_OWNER, ESTATE_MANAGER or list of UUIDs 2015-10-17 11:51:10 +01:00
Jak Daniels d356b62176 Module is started by default, and can run without a config, but will not be enabled. Module can be specifically disabled in a region with BirdsModuleStartup = True/False 2015-10-16 15:00:55 +01:00
Jak Daniels 3dcb5d0b1c Unregister LoadPrims event on region unload 2015-10-02 19:32:04 +01:00
Jak Daniels 307191eb40 Starting to use the scripting extensions 2015-09-23 19:57:27 +01:00
Jak Daniels 4ed2de0a43 Fix CR/LF inconsistencies 2015-09-23 19:56:25 +01:00
Jak Daniels bee8823d9d Fix Windows/Unix line endings and increse logging when named prim cannot be found. 2015-06-01 11:53:46 +01:00
Jak Daniels d556a68cec Changed the way the module looks for configs to include Regions.ini 2015-05-28 21:46:06 +01:00
Jak Daniels 640d471a50 Remove whitespace 2015-02-28 14:27:24 +00:00
Jak Daniels 7ccf122ddc Stats now returns sitting avatar(s) UUID list too. Updated documentation. 2015-01-06 12:49:08 +00:00
Jak Daniels 231fbeee63 Added to the stats command, now the prim uuid list also returns the UUID of any avatar sitting on it 2015-01-06 12:11:39 +00:00
Jak Daniels cf4acdcbf0 Complete work on stats command to show all settings, and list all bird prim names and uuids. 2015-01-04 14:27:05 +00:00
Jak Daniels 3f3cefc2ae Added new commands to alter flock dynamics in realtime. Updated README.md 2015-01-03 21:34:16 +00:00
Jak Daniels f387b5e0c3 Revert previous change to temporary prims as it means birds have to repopulate every
3 minutes. Instead hook the OnPrimsLoaded event (after scene object restore) and delete
any persisted OpenSimBirdsN prims left over from last shutdown.
2015-01-03 16:09:25 +00:00
Jak Daniels 173e046aba Change Bird prims to temporary as well as phantom to stop them persisting in the database 2015-01-03 12:52:46 +00:00
Jak Daniels 51cb61fb29 Allow prim names to have uppercase letters from inworld chat commands 2015-01-03 10:30:52 +00:00
Jak Daniels 2011c6f094 Added ability to accept commands from scripts on BirdsChatChannel 2015-01-02 21:17:51 +00:00
Jak Daniels 4187440a4c Added BirdsMaxFlockSize ini setting to keep max number of birds sane.
Updated documentation.
2015-01-02 15:45:17 +00:00
Jak Daniels 45fd724e56 Only launch a prims script(s) when adding the prim, not on every update.
Rename Bird prims to OpenSimBirdsN where N is 0-birdcount.
2015-01-02 15:11:06 +00:00
Jak Daniels c487d9b945 Fix spurious console output when birds positions updated 2015-01-02 14:23:32 +00:00
Jak Daniels 8061edbed0 Added more verbose info on console when commands are issued.
Fixed in-world commands not working unless console region matched in-world region.
Remove birds from scene on region shutdown.
2015-01-02 13:32:46 +00:00
Jak Daniels 80dfa5a0d6 Fix removeing object from scene and using existing objects 2014-12-31 21:12:20 +00:00
Jak Daniels ca41de0286 Numerous changes to make module more versatile 2014-12-31 18:50:48 +00:00
Jak Daniels 2541527cd7 Fix regression where m_scene not yet defined when adding console commands 2014-12-24 16:50:47 +00:00
Jak Daniels d18d37faf6 Many changes to support per region configuration and project name change 2014-12-24 16:29:19 +00:00
Jak Daniels d75428a078 Rename project to OpenSimBirds 2014-12-24 14:52:11 +00:00
Jak Daniels 012445a808 Small refactor of directory/project names 2014-12-23 14:07:00 +00:00