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				|  | @ -0,0 +1,27 @@ | |||
| From b6a38c4e05ff342ea541d139c648380d7686112b Mon Sep 17 00:00:00 2001 | ||||
| From: Chris <christopher@clatza.dev> | ||||
| Date: Fri, 22 Jan 2021 16:44:56 +0100 | ||||
| Subject: [PATCH] skip large mesh objects | ||||
| 
 | ||||
| ---
 | ||||
|  OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | 4 +--- | ||||
|  1 file changed, 1 insertion(+), 3 deletions(-) | ||||
| 
 | ||||
| diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
 | ||||
| index 121a8ce937..5810a90277 100644
 | ||||
| --- a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
 | ||||
| +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
 | ||||
| @@ -1678,9 +1678,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
 | ||||
|   | ||||
|              if (vertexCount > 64000 || indexCount > 64000) | ||||
|              { | ||||
| -                m_log.WarnFormat("[PHYSICS]: large mesh data on OdePrim {0}, mesh {1} at {2}, {3} vertices, {4} indexes",
 | ||||
| -                    Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh",
 | ||||
| -                    _position.ToString() ,vertexCount , indexCount );
 | ||||
| +                return true;
 | ||||
|              } | ||||
|              IntPtr geo = IntPtr.Zero; | ||||
|   | ||||
| -- 
 | ||||
| 2.29.2.windows.3 | ||||
| 
 | ||||
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