add patch
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From b6a38c4e05ff342ea541d139c648380d7686112b Mon Sep 17 00:00:00 2001
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From: Chris <christopher@clatza.dev>
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Date: Fri, 22 Jan 2021 16:44:56 +0100
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Subject: [PATCH] skip large mesh objects
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---
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OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | 4 +---
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1 file changed, 1 insertion(+), 3 deletions(-)
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diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
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index 121a8ce937..5810a90277 100644
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--- a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
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+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
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@@ -1678,9 +1678,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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if (vertexCount > 64000 || indexCount > 64000)
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{
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- m_log.WarnFormat("[PHYSICS]: large mesh data on OdePrim {0}, mesh {1} at {2}, {3} vertices, {4} indexes",
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- Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh",
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- _position.ToString() ,vertexCount , indexCount );
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+ return true;
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}
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IntPtr geo = IntPtr.Zero;
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--
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2.29.2.windows.3
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