„Patch/[PATCH] added --persist-uuids to load oar using UUID.patch“ löschen
parent
ef860833cb
commit
943c20d429
|
@ -1,91 +0,0 @@
|
|||
From 29f37fb0d62b057a81f038c76cbd6ef38e9ddd1e Mon Sep 17 00:00:00 2001
|
||||
From: ft <ft@noemail>
|
||||
Date: Thu, 25 Sep 2014 18:32:18 +0200
|
||||
Subject: [PATCH] added --persist-uuids to load oar using UUID within
|
||||
osMessageObject and other cases require restoring the original uuids
|
||||
|
||||
---
|
||||
.../World/Archiver/ArchiveReadRequest.cs | 20 ++++++++++++++++++-
|
||||
.../World/Archiver/ArchiverModule.cs | 3 +++
|
||||
2 files changed, 22 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
|
||||
index 613e77881..f1a9fedbf 100644
|
||||
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
|
||||
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
|
||||
@@ -98,6 +98,11 @@ public DearchiveContext(Scene scene)
|
||||
/// </value>
|
||||
protected bool m_merge;
|
||||
|
||||
+ /// <value>
|
||||
+ /// Should the archive being loaded be persisting uuids?
|
||||
+ /// </value>
|
||||
+ protected bool m_persistuuids = false;
|
||||
+
|
||||
/// <value>
|
||||
/// If true, force the loading of terrain from the oar file
|
||||
/// </value>
|
||||
@@ -191,6 +196,11 @@ public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictiona
|
||||
m_merge = options.ContainsKey("merge");
|
||||
m_forceTerrain = options.ContainsKey("force-terrain");
|
||||
m_forceParcels = options.ContainsKey("force-parcels");
|
||||
+ m_persistuuids = options.ContainsKey("persist-uuids");
|
||||
+ if (m_persistuuids)
|
||||
+ {
|
||||
+ m_merge = false;
|
||||
+ }
|
||||
m_noObjects = options.ContainsKey("no-objects");
|
||||
m_skipAssets = options.ContainsKey("skipAssets");
|
||||
m_requestId = requestId;
|
||||
@@ -214,6 +224,11 @@ public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictio
|
||||
m_loadStream = loadStream;
|
||||
m_skipAssets = options.ContainsKey("skipAssets");
|
||||
m_merge = options.ContainsKey("merge");
|
||||
+ m_persistuuids = options.ContainsKey("persist-uuids");
|
||||
+ if(m_persistuuids)
|
||||
+ {
|
||||
+ m_merge = false;
|
||||
+ }
|
||||
m_requestId = requestId;
|
||||
|
||||
m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
@@ -526,7 +541,10 @@ protected void LoadObjects(Scene scene, List<string> serialisedSceneObjects, Lis
|
||||
// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
|
||||
// on the same region server and multiple examples a single object archive to be imported
|
||||
// to the same scene (when this is possible).
|
||||
- sceneObject.ResetIDs();
|
||||
+ if (!m_persistuuids)
|
||||
+ {
|
||||
+ sceneObject.ResetIDs();
|
||||
+ }
|
||||
|
||||
if (isTelehub)
|
||||
{
|
||||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
|
||||
index a81d11ae2..d834f1405 100644
|
||||
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
|
||||
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
|
||||
@@ -104,6 +104,7 @@ public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
|
||||
bool forceTerrain = false;
|
||||
bool forceParcels = false;
|
||||
bool noObjects = false;
|
||||
+ bool persistUuids = false;
|
||||
Vector3 displacement = new Vector3(0f, 0f, 0f);
|
||||
String defaultUser = "";
|
||||
float rotation = 0f;
|
||||
@@ -111,6 +112,7 @@ public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
|
||||
|
||||
OptionSet options = new OptionSet();
|
||||
options.Add("m|merge", delegate (string v) { mergeOar = (v != null); });
|
||||
+ options.Add("persist-uuids", delegate(string v) { persistUuids = (v != null); });
|
||||
options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); });
|
||||
options.Add("force-terrain", delegate (string v) { forceTerrain = (v != null); });
|
||||
options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); // downward compatibility
|
||||
@@ -181,6 +183,7 @@ public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
|
||||
if (forceTerrain) archiveOptions.Add("force-terrain", null);
|
||||
if (forceParcels) archiveOptions.Add("force-parcels", null);
|
||||
if (noObjects) archiveOptions.Add("no-objects", null);
|
||||
+ if (persistUuids) archiveOptions.Add("persist-uuids", null);
|
||||
if (defaultUser != "")
|
||||
{
|
||||
UUID defaultUserUUID = UUID.Zero;
|
Loading…
Reference in New Issue