add patch
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From 55653416e7380fddc5a9428d17f36079aaf83baf Mon Sep 17 00:00:00 2001
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From: Christopher Latza <latzachristopher@live.de>
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Date: Wed, 10 Jun 2020 01:30:19 +0200
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Subject: [PATCH] add os commands to pathfind
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---
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.../Shared/Api/Implementation/OSSL_Api.cs | 54 +++++++++++++++++++
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.../Shared/Api/Interface/IOSSL_Api.cs | 4 ++
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.../Shared/Api/Runtime/OSSL_Stub.cs | 10 ++++
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3 files changed, 68 insertions(+)
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diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
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index 5e6271c8a7..008640fe31 100644
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--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
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+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
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@@ -42,6 +42,7 @@ using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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+using System.Drawing;
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using System.Reflection;
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using System.Runtime.Remoting.Lifetime;
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using System.Text;
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@@ -756,6 +757,59 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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dm.SendAlertToUser(sp.ControllingClient, msg + "\n", false);
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}
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+
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+ private bool checkIsPositionBlockedByObjekts(LSL_Vector _source)
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+ {
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+ List<SceneObjectGroup> _objects = World.GetSceneObjectGroups().FindAll(X => X.IsPhantom != true && (int)X.AbsolutePosition.X == (int)_source.x && (int)X.AbsolutePosition.Y == (int)_source.y && (int)X.AbsolutePosition.Z <= (m_host.AbsolutePosition.Z + 30));
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+
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+ if (_objects.Count != 0)
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+ return true;
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+
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+ return false;
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+ }
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+
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+ public LSL_List osGetPathfindingPath(LSL_Vector _source, LSL_Vector _target)
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+ {
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+ LSL_List _returnList = new LSL_List();
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+ Bitmap _map = new Bitmap((int)World.RegionInfo.RegionSizeX, (int)World.RegionInfo.RegionSizeY);
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+
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+ for (int X = 0; X <= World.RegionInfo.RegionSizeX; X++)
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+ {
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+ for (int Y = 0; Y <= World.RegionInfo.RegionSizeY; Y++)
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+ {
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+ float baseheight = (float)World.Heightmap[X, Y];
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+
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+ if (baseheight <= World.RegionInfo.RegionSettings.WaterHeight)
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+ _map.SetPixel(X, Y, Color.Red);
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+
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+ if (checkIsPositionBlockedByObjekts(new LSL_Vector(X, Y, 0)) == true)
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+ _map.SetPixel(X, Y, Color.Yellow);
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+ }
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+ }
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+
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+ _map.Save("debug.png");
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+ return _returnList;
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+ }
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+
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+ public LSL_List osGetObjectIDListByName(LSL_List _nameList)
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+ {
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+ LSL_List _returnList = new LSL_List();
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+
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+ foreach (object o in _nameList.Data)
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+ {
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+ if (o.ToString().Length != 0)
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+ {
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+ foreach (SceneObjectGroup _objectGroup in World.GetSceneObjectGroups())
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+ {
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+ if (_objectGroup.Name.Equals(o.ToString()))
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+ _returnList.Add(_objectGroup.GroupID);
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+ }
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+ }
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+ }
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+
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+ return _returnList;
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+ }
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+
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public void osSetRot(UUID target, Quaternion rotation)
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{
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// if enabled It can be used to destroy
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diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
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index 9b4a9ca12d..f7facea065 100644
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--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
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+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
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@@ -134,6 +134,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_Float osTerrainGetHeight(int x, int y); // Deprecated
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LSL_Integer osSetTerrainHeight(int x, int y, double val);
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LSL_Integer osTerrainSetHeight(int x, int y, double val); //Deprecated
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+
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+ LSL_List osGetPathfindingPath(LSL_Types.Vector3 _source, LSL_Types.Vector3 _target);
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+ LSL_List osGetObjectIDListByName(LSL_List _nameList);
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+
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//ApiDesc Send terrain to all agents
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void osTerrainFlush();
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diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
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index ba5158a2ff..518b8f85df 100644
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--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
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+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
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@@ -205,6 +205,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_OSSL_Functions.osTerrainSetHeight(x, y, val);
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}
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+ public LSL_List osGetPathfindingPath(LSL_Types.Vector3 _source, LSL_Types.Vector3 _target)
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+ {
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+ return m_OSSL_Functions.osGetPathfindingPath(_source, _target);
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+ }
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+
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+ public LSL_List osGetObjectIDListByName(LSL_List _nameList)
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+ {
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+ return m_OSSL_Functions.osGetObjectIDListByName(_nameList);
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+ }
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+
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public void osTerrainFlush()
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{
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m_OSSL_Functions.osTerrainFlush();
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--
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2.27.0.windows.1
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