OpenSimMirror/OpenSim.Framework/IGridServer.cs

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/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
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using System;
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using System.Collections.Generic;
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using System.Net;
using System.Net.Sockets;
using System.IO;
using libsecondlife;
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using OpenSim;
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namespace OpenSim.Framework.Interfaces
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{
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/// <summary>
/// Handles connection to Grid Servers.
/// also Sim to Sim connections?
/// </summary>
public interface IGridServer
{
UUIDBlock RequestUUIDBlock();
NeighbourInfo[] RequestNeighbours(); //should return a array of neighbouring regions
AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
string GetName();
bool RequestConnection();
void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
void Close();
}
public struct UUIDBlock
{
public LLUUID BlockStart;
public LLUUID BlockEnd;
}
public class AuthenticateResponse
{
public bool Authorised;
public Login LoginInfo;
public AuthenticateResponse()
{
}
}
public interface IGridPlugin
{
IGridServer GetGridServer();
}
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}