2007-04-11 12:13:21 +00:00
|
|
|
using System;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using System.Text;
|
|
|
|
using System.IO;
|
|
|
|
using System.Reflection;
|
|
|
|
using OpenSim.Framework;
|
|
|
|
using OpenSim.Framework.Interfaces;
|
|
|
|
using libsecondlife;
|
|
|
|
|
|
|
|
namespace OpenSim.world
|
|
|
|
{
|
|
|
|
public partial class World
|
|
|
|
{
|
|
|
|
private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
|
|
|
|
|
|
|
|
private void LoadScriptEngines()
|
|
|
|
{
|
|
|
|
this.LoadScriptPlugins();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void LoadScriptPlugins()
|
|
|
|
{
|
|
|
|
string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
|
|
|
|
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
|
|
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < pluginFiles.Length; i++)
|
|
|
|
{
|
|
|
|
this.AddPlugin(pluginFiles[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void AddPlugin(string FileName)
|
|
|
|
{
|
|
|
|
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
|
|
|
|
|
|
|
|
foreach (Type pluginType in pluginAssembly.GetTypes())
|
|
|
|
{
|
|
|
|
if (pluginType.IsPublic)
|
|
|
|
{
|
|
|
|
if (!pluginType.IsAbstract)
|
|
|
|
{
|
|
|
|
Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
|
|
|
|
|
|
|
|
if (typeInterface != null)
|
|
|
|
{
|
|
|
|
IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
|
|
|
plug.Init(this);
|
|
|
|
this.scriptEngines.Add(plug.GetName(), plug);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
typeInterface = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pluginAssembly = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
|
|
|
|
{
|
|
|
|
if(this.scriptEngines.ContainsKey(scriptType))
|
|
|
|
{
|
|
|
|
this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#region IScriptAPI Methods
|
|
|
|
|
|
|
|
public OSVector3 GetEntityPosition(uint localID)
|
|
|
|
{
|
|
|
|
OSVector3 res = new OSVector3();
|
|
|
|
// Console.WriteLine("script- getting entity " + localID + " position");
|
|
|
|
foreach (Entity entity in this.Entities.Values)
|
|
|
|
{
|
|
|
|
if (entity.localid == localID)
|
|
|
|
{
|
|
|
|
res.X = entity.Pos.X;
|
|
|
|
res.Y = entity.Pos.Y;
|
|
|
|
res.Z = entity.Pos.Z;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetEntityPosition(uint localID, float x , float y, float z)
|
|
|
|
{
|
|
|
|
foreach (Entity entity in this.Entities.Values)
|
|
|
|
{
|
|
|
|
if (entity.localid == localID && entity is Primitive)
|
|
|
|
{
|
|
|
|
LLVector3 pos = entity.Pos;
|
|
|
|
pos.X = x;
|
2007-04-11 12:49:00 +00:00
|
|
|
pos.Y = y;
|
2007-04-11 12:13:21 +00:00
|
|
|
Primitive prim = entity as Primitive;
|
|
|
|
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
|
|
|
|
prim.UpdatePosition(pos);
|
|
|
|
// Console.WriteLine("script- setting entity " + localID + " positon");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public uint GetRandomAvatarID()
|
|
|
|
{
|
|
|
|
//Console.WriteLine("script- getting random avatar id");
|
|
|
|
uint res = 0;
|
|
|
|
foreach (Entity entity in this.Entities.Values)
|
|
|
|
{
|
|
|
|
if (entity is Avatar)
|
|
|
|
{
|
|
|
|
res = entity.localid;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|