OpenSimMirror/OpenSim.Servers/LoginResponse.cs

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/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using Nwc.XmlRpc;
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Collections;
using System.Security.Cryptography;
using System.Xml;
using libsecondlife;
using OpenSim;
using OpenSim.Framework.User;
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using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Interfaces;
// ?
using OpenSim.Framework.Grid;
namespace OpenSim.UserServer
{
/// <summary>
/// A temp class to handle login response.
/// Should make use of UserProfileManager where possible.
/// </summary>
public class LoginResponse
{
private Hashtable loginFlagsHash;
private Hashtable globalTexturesHash;
private Hashtable loginError;
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private Hashtable eventCategoriesHash;
private Hashtable uiConfigHash;
private Hashtable classifiedCategoriesHash;
private ArrayList loginFlags;
private ArrayList globalTextures;
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private ArrayList eventCategories;
private ArrayList uiConfig;
private ArrayList classifiedCategories;
private ArrayList inventoryRoot;
private ArrayList initialOutfit;
private ArrayList agentInventory;
private UserProfile userProfile;
private LLUUID agentID;
private LLUUID sessionID;
private LLUUID secureSessionID;
private LLUUID baseFolderID;
private LLUUID inventoryFolderID;
// Login Flags
private string dst;
private string stipendSinceLogin;
private string gendered;
private string everLoggedIn;
private string login;
private string simPort;
private string simAddress;
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private string agentAccess;
private Int32 circuitCode;
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private uint regionX;
private uint regionY;
// Login
private string firstname;
private string lastname;
// Global Textures
private string sunTexture;
private string cloudTexture;
private string moonTexture;
// Error Flags
private string errorReason;
private string errorMessage;
// Response
private XmlRpcResponse xmlRpcResponse;
private XmlRpcResponse defaultXmlRpcResponse;
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private string welcomeMessage;
private string startLocation;
private string allowFirstLife;
private string home;
private string seedCapability;
private string lookAt;
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public LoginResponse()
{
this.loginFlags = new ArrayList();
this.globalTextures = new ArrayList();
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this.eventCategories = new ArrayList();
this.uiConfig = new ArrayList();
this.classifiedCategories = new ArrayList();
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this.loginError = new Hashtable();
this.eventCategoriesHash = new Hashtable();
this.classifiedCategoriesHash = new Hashtable();
this.uiConfigHash = new Hashtable();
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this.defaultXmlRpcResponse = new XmlRpcResponse();
this.userProfile = new UserProfile();
this.inventoryRoot = new ArrayList();
this.initialOutfit = new ArrayList();
this.agentInventory = new ArrayList();
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this.xmlRpcResponse = new XmlRpcResponse();
this.defaultXmlRpcResponse = new XmlRpcResponse();
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this.SetDefaultValues();
} // LoginServer
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public void SetDefaultValues()
{
this.DST = "N";
this.StipendSinceLogin = "N";
this.Gendered = "Y";
this.EverLoggedIn = "Y";
this.login = "false";
this.firstname = "Test";
this.lastname = "User";
this.agentAccess = "M";
this.startLocation = "last";
this.allowFirstLife = "Y";
this.SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
this.CloudTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
this.MoonTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
this.ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
this.ErrorReason = "key";
this.welcomeMessage = "Welcome to OpenSim!";
this.seedCapability = "";
this.home = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + this.userProfile.homepos.X.ToString() + ",r" + this.userProfile.homepos.Y.ToString() + ",r" + this.userProfile.homepos.Z.ToString() + "], 'look_at':[r" + this.userProfile.homelookat.X.ToString() + ",r" + this.userProfile.homelookat.Y.ToString() + ",r" + this.userProfile.homelookat.Z.ToString() + "]}";
this.lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]";
this.RegionX = (uint)255232;
this.RegionY = (uint)254976;
// Classifieds;
this.AddClassifiedCategory((Int32)1, "Shopping");
this.AddClassifiedCategory((Int32)2, "Land Rental");
this.AddClassifiedCategory((Int32)3, "Property Rental");
this.AddClassifiedCategory((Int32)4, "Special Attraction");
this.AddClassifiedCategory((Int32)5, "New Products");
this.AddClassifiedCategory((Int32)6, "Employment");
this.AddClassifiedCategory((Int32)7, "Wanted");
this.AddClassifiedCategory((Int32)8, "Service");
this.AddClassifiedCategory((Int32)9, "Personal");
int SessionRand = Util.RandomClass.Next(1, 999);
this.SessionID = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797");
this.SecureSessionID = LLUUID.Random();
this.userProfile.Inventory.CreateRootFolder(this.userProfile.UUID, true);
Hashtable InventoryRootHash = new Hashtable();
InventoryRootHash["folder_id"] = this.userProfile.Inventory.InventoryRoot.FolderID.ToStringHyphenated();
this.inventoryRoot.Add(InventoryRootHash);
Hashtable TempHash;
foreach (InventoryFolder InvFolder in this.userProfile.Inventory.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
TempHash["version"] = (Int32)InvFolder.Version;
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
this.agentInventory.Add(TempHash);
}
Hashtable InitialOutfitHash = new Hashtable();
InitialOutfitHash["folder_name"] = "Nightclub Female";
InitialOutfitHash["gender"] = "female";
this.initialOutfit.Add(InitialOutfitHash);
} // SetDefaultValues
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protected virtual LLUUID GetAgentId()
{
// todo
LLUUID Agent;
int AgentRand = Util.RandomClass.Next(1, 9999);
Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead");
return Agent;
} // GetAgentId
private XmlRpcResponse GenerateFailureResponse(string reason, string message, string login)
{
// Overwrite any default values;
this.xmlRpcResponse = new XmlRpcResponse();
// Ensure Login Failed message/reason;
this.ErrorMessage = message;
this.ErrorReason = reason;
this.loginError["reason"] = this.ErrorReason;
this.loginError["message"] = this.ErrorMessage;
this.loginError["login"] = login;
this.xmlRpcResponse.Value = this.loginError;
return (this.xmlRpcResponse);
} // GenerateResponse
public XmlRpcResponse LoginFailedResponse()
{
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return (this.GenerateFailureResponse("key", "You have entered an invalid name/password combination. Check Caps/lock.", "false"));
} // LoginFailedResponse
public XmlRpcResponse ConnectionFailedResponse()
{
return (this.LoginFailedResponse());
} // CreateErrorConnectingToGridResponse()
public XmlRpcResponse CreateAlreadyLoggedInResponse()
{
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return (this.GenerateFailureResponse("presence", "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner", "false"));
} // CreateAlreadyLoggedInResponse()
public XmlRpcResponse ToXmlRpcResponse()
{
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Hashtable responseData = new Hashtable();
this.loginFlagsHash = new Hashtable();
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this.loginFlagsHash["daylight_savings"] = this.DST;
this.loginFlagsHash["stipend_since_login"] = this.StipendSinceLogin;
this.loginFlagsHash["gendered"] = this.Gendered;
this.loginFlagsHash["ever_logged_in"] = this.EverLoggedIn;
this.loginFlags.Add(this.loginFlagsHash);
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responseData["first_name"] = this.Firstname;
responseData["last_name"] = this.Lastname;
responseData["agent_access"] = this.agentAccess;
this.globalTexturesHash = new Hashtable();
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this.globalTexturesHash["sun_texture_id"] = this.SunTexture;
this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture;
this.globalTexturesHash["moon_texture_id"] = this.MoonTexture;
this.globalTextures.Add(this.globalTexturesHash);
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this.eventCategories.Add(this.eventCategoriesHash);
this.AddToUIConfig("allow_first_life", this.allowFirstLife);
this.uiConfig.Add(this.uiConfigHash);
// Create a agent and session LLUUID
this.agentID = this.GetAgentId();
responseData["sim_port"] = this.SimPort;
responseData["sim_ip"] = this.SimAddress;
responseData["agent_id"] = this.AgentID.ToStringHyphenated();
responseData["session_id"] = this.SessionID.ToStringHyphenated();
responseData["secure_session_id"] = this.SecureSessionID.ToStringHyphenated();
responseData["circuit_code"] = this.CircuitCode;
responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
responseData["login-flags"] = this.loginFlags;
responseData["global-textures"] = this.globalTextures;
responseData["seed_capability"] = this.seedCapability;
responseData["event_categories"] = this.eventCategories;
responseData["event_notifications"] = new ArrayList(); // todo
responseData["classified_categories"] = this.classifiedCategories;
responseData["ui-config"] = this.uiConfig;
responseData["inventory-skeleton"] = this.agentInventory;
responseData["inventory-skel-lib"] = new ArrayList(); // todo
responseData["inventory-root"] = this.inventoryRoot;
responseData["gestures"] = new ArrayList(); // todo
responseData["inventory-lib-owner"] = new ArrayList(); // todo
responseData["initial-outfit"] = this.initialOutfit;
responseData["start_location"] = this.startLocation;
responseData["seed_capability"] = this.seedCapability;
responseData["home"] = this.home;
responseData["look_at"] = this.lookAt;
responseData["message"] = this.welcomeMessage;
responseData["region_x"] = this.regionX;
responseData["region_y"] = this.regionY;
responseData["login"] = "true";
this.xmlRpcResponse.Value = responseData;
// differential debuggery
// FileStream fs = new FileStream("loginresponse.xml", FileMode.OpenOrCreate);
// StreamWriter SW = new StreamWriter(fs);
// SW.Write(this.xmlRpcResponse.ToString());
// SW.Close();
return (this.xmlRpcResponse);
} // ToXmlRpcResponse
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public void SetEventCategories(string category, string value)
{
this.eventCategoriesHash[category] = value;
} // SetEventCategories
public void AddToUIConfig(string itemName, string item)
{
this.uiConfigHash[itemName] = item;
} // SetUIConfig
public void AddClassifiedCategory(Int32 ID, string categoryName)
{
this.classifiedCategoriesHash["category_name"] = categoryName;
this.classifiedCategoriesHash["category_id"] = ID;
this.classifiedCategories.Add(this.classifiedCategoriesHash);
// this.classifiedCategoriesHash.Clear();
} // SetClassifiedCategory
public string Login
{
get
{
return this.login;
}
set
{
this.login = value;
}
} // Login
public string DST
{
get
{
return this.dst;
}
set
{
this.dst = value;
}
} // DST
public string StipendSinceLogin
{
get
{
return this.stipendSinceLogin;
}
set
{
this.stipendSinceLogin = value;
}
} // StipendSinceLogin
public string Gendered
{
get
{
return this.gendered;
}
set
{
this.gendered = value;
}
} // Gendered
public string EverLoggedIn
{
get
{
return this.everLoggedIn;
}
set
{
this.everLoggedIn = value;
}
} // EverLoggedIn
public string SimPort
{
get
{
return this.simPort;
}
set
{
this.simPort = value;
}
} // SimPort
public string SimAddress
{
get
{
return this.simAddress;
}
set
{
this.simAddress = value;
}
} // SimAddress
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public LLUUID AgentID
{
get
{
return this.agentID;
}
set
{
this.agentID = value;
}
} // AgentID
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public LLUUID SessionID
{
get
{
return this.sessionID;
}
set
{
this.sessionID = value;
}
} // SessionID
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public LLUUID SecureSessionID
{
get
{
return this.secureSessionID;
}
set
{
this.secureSessionID = value;
}
} // SecureSessionID
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public LLUUID BaseFolderID
{
get
{
return this.baseFolderID;
}
set
{
this.baseFolderID = value;
}
} // BaseFolderID
public LLUUID InventoryFolderID
{
get
{
return this.inventoryFolderID;
}
set
{
this.inventoryFolderID = value;
}
} // InventoryFolderID
public Int32 CircuitCode
{
get
{
return this.circuitCode;
}
set
{
this.circuitCode = value;
}
} // CircuitCode
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public uint RegionX
{
get
{
return this.regionX;
}
set
{
this.regionX = value;
}
} // RegionX
public uint RegionY
{
get
{
return this.regionY;
}
set
{
this.regionY = value;
}
} // RegionY
public string SunTexture
{
get
{
return this.sunTexture;
}
set
{
this.sunTexture = value;
}
} // SunTexture
public string CloudTexture
{
get
{
return this.cloudTexture;
}
set
{
this.cloudTexture = value;
}
} // CloudTexture
public string MoonTexture
{
get
{
return this.moonTexture;
}
set
{
this.moonTexture = value;
}
} // MoonTexture
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public string Firstname
{
get
{
return this.firstname;
}
set
{
this.firstname = value;
}
} // Firstname
public string Lastname
{
get
{
return this.lastname;
}
set
{
this.lastname = value;
}
} // Lastname
public string AgentAccess
{
get
{
return this.agentAccess;
}
set
{
this.agentAccess = value;
}
}
public string StartLocation
{
get
{
return this.startLocation;
}
set
{
this.startLocation = value;
}
} // StartLocation
public string LookAt
{
get
{
return this.lookAt;
}
set
{
this.lookAt = value;
}
}
public string SeedCapability
{
get
{
return this.seedCapability;
}
set
{
this.seedCapability = value;
}
} // SeedCapability
public string ErrorReason
{
get
{
return this.errorReason;
}
set
{
this.errorReason = value;
}
} // ErrorReason
public string ErrorMessage
{
get
{
return this.errorMessage;
}
set
{
this.errorMessage = value;
}
} // ErrorMessage
} // LoginResponse
} // namespace OpenSim.UserServer