OpenSimMirror/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs

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/*
* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
using System;
using System.Collections.Generic;
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using System.Reflection;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Connectors.Hypergrid;
using OpenSim.Services.Interfaces;
using OpenSim.Server.Base;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using OpenMetaverse;
using log4net;
using Nini.Config;
namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
public class HGInventoryAccessModule : InventoryAccessModule, INonSharedRegionModule, IInventoryAccessModule
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{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static HGAssetMapper m_assMapper;
public static HGAssetMapper AssetMapper
{
get { return m_assMapper; }
}
private bool m_Initialized = false;
#region INonSharedRegionModule
public override string Name
{
get { return "HGInventoryAccessModule"; }
}
public override void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("InventoryAccessModule", "");
if (name == Name)
{
m_Enabled = true;
m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name);
}
}
}
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public override void AddRegion(Scene scene)
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{
if (!m_Enabled)
return;
base.AddRegion(scene);
m_assMapper = new HGAssetMapper(scene);
scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
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}
#endregion
#region Event handlers
public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
{
string userAssetServer = string.Empty;
if (IsForeignUser(avatarID, out userAssetServer))
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{
m_assMapper.Post(assetID, avatarID, userAssetServer);
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}
}
#endregion
#region Overrides of Basic Inventory Access methods
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///
/// CapsUpdateInventoryItemAsset
///
public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
{
UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0);
return newAssetID;
}
///
/// DeleteToInventory
///
public override UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient)
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{
UUID assetID = base.DeleteToInventory(action, folderID, objectGroup, remoteClient);
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if (!assetID.Equals(UUID.Zero))
{
UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
}
else
m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
return assetID;
}
///
/// RezObject
///
public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
{
m_log.DebugFormat("[HGScene] RezObject itemID={0} fromTaskID={1}", itemID, fromTaskID);
//if (fromTaskID.Equals(UUID.Zero))
//{
InventoryItemBase item = new InventoryItemBase(itemID);
item.Owner = remoteClient.AgentId;
item = m_Scene.InventoryService.GetItem(item);
//if (item == null)
//{ // Fetch the item
// item = new InventoryItemBase();
// item.Owner = remoteClient.AgentId;
// item.ID = itemID;
// item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
//}
string userAssetServer = string.Empty;
if (item != null && IsForeignUser(remoteClient.AgentId, out userAssetServer))
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{
m_assMapper.Get(item.AssetID, remoteClient.AgentId, userAssetServer);
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}
//}
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// OK, we're done fetching. Pass it up to the default RezObject
return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
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RezSelected, RemoveItem, fromTaskID, attachment);
}
public override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
{
string userAssetServer = string.Empty;
if (IsForeignUser(sender, out userAssetServer))
m_assMapper.Get(item.AssetID, sender, userAssetServer);
if (IsForeignUser(receiver, out userAssetServer))
m_assMapper.Post(item.AssetID, receiver, userAssetServer);
}
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#endregion
public bool IsForeignUser(UUID userID, out string assetServerURL)
{
assetServerURL = string.Empty;
UserAccount account = null;
if (m_Scene.UserAccountService != null)
account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, userID);
if (account == null) // foreign
{
ScenePresence sp = null;
if (m_Scene.TryGetAvatar(userID, out sp))
{
AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
{
assetServerURL = aCircuit.ServiceURLs["AssetServerURI"].ToString();
assetServerURL = assetServerURL.Trim(new char[] { '/' }); return true;
}
}
}
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return false;
}
}
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}