2010-09-11 00:13:08 +00:00
|
|
|
#region BSD License
|
|
|
|
/*
|
|
|
|
Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
|
|
|
|
|
|
|
|
Redistribution and use in source and binary forms, with or without modification, are permitted
|
|
|
|
provided that the following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above copyright notice, this list of conditions
|
|
|
|
and the following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
|
|
|
and the following disclaimer in the documentation and/or other materials provided with the
|
|
|
|
distribution.
|
|
|
|
* The name of the author may not be used to endorse or promote products derived from this software
|
|
|
|
without specific prior written permission.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
|
|
|
|
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
|
|
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
|
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
|
|
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
|
|
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
|
|
|
|
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
*/
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region CVS Information
|
|
|
|
/*
|
|
|
|
* $Source$
|
|
|
|
* $Author: jendave $
|
2011-12-25 05:04:42 +00:00
|
|
|
* $Date: 2006-09-20 03:42:51 -0400 (Wed, 20 Sep 2006) $
|
2010-09-11 00:13:08 +00:00
|
|
|
* $Revision: 164 $
|
|
|
|
*/
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
using System;
|
|
|
|
|
|
|
|
using Prebuild.Core.Attributes;
|
|
|
|
using Prebuild.Core.Interfaces;
|
|
|
|
using Prebuild.Core.Nodes;
|
|
|
|
|
|
|
|
#if (DEBUG && _DEBUG_TARGET)
|
|
|
|
namespace Prebuild.Core.Targets
|
|
|
|
{
|
|
|
|
[Target("debug")]
|
|
|
|
public class DebugTarget : ITarget
|
|
|
|
{
|
|
|
|
#region Fields
|
|
|
|
|
|
|
|
private Kernel m_Kernel = null;
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region ITarget Members
|
|
|
|
|
|
|
|
public void Write()
|
|
|
|
{
|
|
|
|
foreach(SolutionNode s in m_Kernel.Solutions)
|
|
|
|
{
|
|
|
|
Console.WriteLine("Solution [ {0}, {1} ]", s.Name, s.Path);
|
|
|
|
foreach(string file in s.Files)
|
|
|
|
{
|
|
|
|
Console.WriteLine("\tFile [ {0} ]", file);
|
|
|
|
}
|
|
|
|
|
|
|
|
foreach(ProjectNode proj in s.Projects)
|
|
|
|
{
|
|
|
|
Console.WriteLine("\tProject [ {0}, {1}. {2} ]", proj.Name, proj.Path, proj.Language);
|
|
|
|
foreach(string file in proj.Files)
|
|
|
|
Console.WriteLine("\t\tFile [ {0} ]", file);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Clean()
|
|
|
|
{
|
|
|
|
Console.WriteLine("Not implemented");
|
|
|
|
}
|
|
|
|
|
|
|
|
public string Name
|
|
|
|
{
|
|
|
|
get
|
|
|
|
{
|
|
|
|
return "debug";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public Kernel Kernel
|
|
|
|
{
|
|
|
|
get
|
|
|
|
{
|
|
|
|
return m_Kernel;
|
|
|
|
}
|
|
|
|
set
|
|
|
|
{
|
|
|
|
m_Kernel = value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|