OpenSimMirror/.nant/local.include

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<!-- -*- xml -*- -->
<!-- please leve the top comment for us emacs folks -->
<property name="projectdir" value="opensim-0.5.5" />
<target name="distdir">
<delete dir="${projectdir}" />
<copy todir="${projectdir}">
<fileset basedir=".">
<include name="ThirdPartyLicenses/**" />
<include name="CONTRIBUTORS.txt" />
<include name="README" />
<include name="OpenSim/**/*.cs" />
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<include name="**/*.build" />
<include name="**/*.csproj" />
<include name="**/*.csproj.user" />
<include name="**/*.sln" />
<include name="bin/*.dll" />
<include name="bin/*.so" />
<include name="bin/*.config" />
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<include name="bin/assets/**" />
<include name="bin/data/**" />
<include name="bin/OpenSim*xml" />
<!-- the next is to exclude built libs -->
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<exclude name="bin/OpenSim.*dll" />
<include name="bin/OpenSim.ini" />
<include name="bin/defaultstripe.png" />
</fileset>
</copy>
<touch file="${projectdir}/bin/startup_commands.txt" />
</target>
<target name="test" depends="build">
<setenv name="MONO_THREADS_PER_CPU" value="100" />
<nunit2 failonerror="true" verbose="true">
<formatter type="Plain" />
<test>
<assemblies>
<include name="./bin/OpenSim.Framework.Tests.dll" />
<include name="./bin/OpenSim.Framework.Communications.Tests.dll"/>
<include name="./bin/OpenSim.Framework.Servers.Tests.dll" />
<include name="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
<include name="./bin/OpenSim.Region.ScriptEngine.Tests.dll" />
<include name="./bin/OpenSim.Region.CoreModules.Tests.dll" />
<include name="./bin/OpenSim.Region.Framework.Tests.dll" />
<include name="./bin/OpenSim.Data.SQLite.Tests.dll" />
<include name="./bin/OpenSim.Data.MySQL.Tests.dll" />
</assemblies>
</test>
</nunit2>
</target>
<target name="test-cov" depends="build">
<!-- Code Coverage Test. Prototype, only works with mono 1.2. Instructions in http://opensimulator.org/wiki/Automated_Testing -->
<mkdir dir="cov" failonerror="false" />
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Framework.Servers.cov,+[OpenSim.Framework.Servers]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Framework.Servers.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Framework.Servers" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Framework.Servers ./cov/OpenSim.Framework.Servers.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Framework.Communications.cov,+[OpenSim.Framework.Communications]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Framework.Communications.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Framework.Communications" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Framework.Servers ./cov/OpenSim.Framework.Communications.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.ClientStack.LindenUDP.cov,+[OpenSim.Region.ClientStack.LindenUDP]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.ClientStack.LindenUDP" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.ClientStack.LindenUDP ./cov/OpenSim.Region.ClientStack.LindenUDP.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.ScriptEngine.Shared.cov,+[OpenSim.Region.ScriptEngine.Shared]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.ScriptEngine.Shared.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.ScriptEngine.Shared" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.ScriptEngine.Shared ./cov/OpenSim.Region.ScriptEngine.Shared.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.ScriptEngine.Shared.CodeTools.cov,+[OpenSim.Region.ScriptEngine.Shared.CodeTools]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.ScriptEngine.Shared.CodeTools" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.ScriptEngine.Shared.CodeTools ./cov/OpenSim.Region.ScriptEngine.Shared.CodeTools.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
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<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.CoreModules.cov,+[OpenSim.Region.CoreModules]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<arg value="./bin/OpenSim.Region.CoreModules.Tests.dll" />
</exec>
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
<delete dir="./cov/OpenSim.Region.CoreModules" />
<exec program="monocov">
this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
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<arg value="--export-html=./cov/OpenSim.Region.CoreModules ./cov/OpenSim.Region.CoreModules.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.Framework.cov,+[OpenSim.Region.Framework]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.Framework.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.Framework" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.Framework ./cov/OpenSim.Region.Framework.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Data.SQLite.cov,+[OpenSim.Data.SQLite]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Data.SQLite.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Data.SQLite" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Data.SQLite ./cov/OpenSim.Data.SQLite.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Data.MySQL.cov,+[OpenSim.Data.MySQL.Tests]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Data.MySQL.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Data.MySQL" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Data.MySQL ./cov/OpenSim.Data.MySQL.cov" />
</exec>
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<delete file="C:\NUnitPrimaryTrace.txt" failonerror="false" />
<delete file="TestResult.xml" failonerror="false" />
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</target>
<target name="test-xml" depends="build">
<nunit2 failonerror="true" verbose="true">
<formatter type="Xml" usefile="true" extension=".xml" outputdir="./test-results" />
<test>
<assemblies>
<include name="./bin/OpenSim.Framework.Tests.dll" />
<include name="./bin/OpenSim.Framework.Communications.Tests.dll"/>
<include name="./bin/OpenSim.Framework.Servers.Tests.dll" />
<include name="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
<include name="./bin/OpenSim.Region.ScriptEngine.Tests.dll" />
<include name="./bin/OpenSim.Region.CoreModules.Tests.dll" />
<include name="./bin/OpenSim.Region.Framework.Tests.dll" />
<include name="./bin/OpenSim.Data.SQLite.Tests.dll" />
<include name="./bin/OpenSim.Data.MySQL.Tests.dll" />
</assemblies>
</test>
</nunit2>
</target>
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<target name="doxygen">
<exec program="doxygen" workingdir="doc" commandline="doxygen.conf" />
</target>
<target name="dist" depends="distdir">
<zip zipfile="${projectdir}.zip">
<fileset basedir=".">
<include name="${projectdir}/**" />
</fileset>
</zip>
<tar destfile="${projectdir}.tar.gz" compression="GZip">
<fileset basedir=".">
<include name="${projectdir}/**" />
</fileset>
</tar>
</target>