OpenSimMirror/Common/OpenSim.Framework/Types/AgentWearable.cs

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2007-05-29 09:16:18 +00:00
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class AvatarWearable
{
public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
public AvatarWearable()
{
}
public static AvatarWearable[] DefaultWearables
{
get
{
AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
for (int i = 0; i < 13; i++)
{
defaultWearables[i] = new AvatarWearable();
}
defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
defaultWearables[0].ItemID = LLUUID.Random();
return defaultWearables;
}
}
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}
}