OpenSimMirror/OpenSim.RegionServer/world/Primitive.cs

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C#
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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.types;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Assets;
namespace OpenSim.world
{
public class Primitive : Entity
{
//private static object physicsLock = new object();
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protected float mesh_cutbegin;
protected float mesh_cutend;
protected PrimData primData;
protected bool newPrimFlag = false;
protected bool updateFlag = false;
protected bool dirtyFlag = false;
private ObjectUpdatePacket OurPacket;
private PhysicsActor _physActor;
private bool physicsEnabled = false;
private bool physicstest = false;
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
private Dictionary<uint, SimClient> m_clientThreads;
private ulong m_regionHandle;
private World m_world;
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public bool PhysicsEnabled
{
get
{
return physicsEnabled;
}
set
{
physicsEnabled = value;
}
}
public bool UpdateFlag
{
get
{
return updateFlag;
}
set
{
updateFlag = value;
}
}
public LLVector3 Scale
{
set
{
this.primData.Scale = value;
this.dirtyFlag = true;
}
get
{
return this.primData.Scale;
}
}
public PhysicsActor PhysActor
{
set
{
this._physActor = value;
}
}
public Primitive(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, World world)
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{
mesh_cutbegin = 0.0f;
mesh_cutend = 1.0f;
m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_world = world;
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}
public override Mesh getMesh()
{
Mesh mesh = new Mesh();
Triangle tri = new Triangle(
new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f),
new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f),
new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f));
mesh.AddTri(tri);
mesh += base.getMesh();
return mesh;
}
public void UpdatePosition(LLVector3 pos)
{
this.position = pos;
if (this._physActor != null) // && this.physicsEnabled)
{
try
{
lock (m_world.LockPhysicsEngine)
{
this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z);
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
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}
this.updateFlag = true;
}
public override void update()
{
LLVector3 pos2 = new LLVector3(0, 0, 0);
if (this._physActor != null && this.physicsEnabled)
{
PhysicsVector pPos = this._physActor.Position;
pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z);
}
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if (this.newPrimFlag)
{
foreach (SimClient client in m_clientThreads.Values)
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{
client.OutPacket(OurPacket);
}
this.newPrimFlag = false;
}
else if (this.updateFlag)
{
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
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terse.RegionData.TimeDilation = 64096;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = this.CreateImprovedBlock();
foreach (SimClient client in m_clientThreads.Values)
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{
client.OutPacket(terse);
}
this.updateFlag = false;
}
else if (this.dirtyFlag)
{
foreach (SimClient client in m_clientThreads.Values)
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{
UpdateClient(client);
}
this.dirtyFlag = false;
}
else
{
if (this._physActor != null && this.physicsEnabled)
{
if (pos2 != this.positionLastFrame)
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{
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
terse.RegionData.TimeDilation = 64096;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = this.CreateImprovedBlock();
foreach (SimClient client in m_clientThreads.Values)
{
client.OutPacket(terse);
}
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}
this.positionLastFrame = pos2;
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}
}
if (this.physicstest)
{
LLVector3 pos = this.position;
pos.Z += 0.0001f;
this.UpdatePosition(pos);
this.physicstest = false;
}
}
public void UpdateClient(SimClient RemoteClient)
{
LLVector3 lPos;
if (this._physActor != null && this.physicsEnabled)
{
PhysicsVector pPos = this._physActor.Position;
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
}
else
{
lPos = this.position;
}
byte[] pb = lPos.GetBytes();
Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);
// OurPacket should be update with the follwing in updateShape() rather than having to do it here
OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID;
OurPacket.ObjectData[0].PCode = this.primData.PCode;
OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin;
OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd;
OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX;
OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY;
OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX;
OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY;
OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew;
OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
OurPacket.ObjectData[0].Scale = this.primData.Scale;
OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve;
OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
OurPacket.ObjectData[0].ParentID = 0;
OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
//finish off copying rest of shape data
OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX;
OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY;
OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist;
OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
RemoteClient.OutPacket(OurPacket);
}
public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
{
this.primData.PathBegin = addPacket.PathBegin;
this.primData.PathEnd = addPacket.PathEnd;
this.primData.PathScaleX = addPacket.PathScaleX;
this.primData.PathScaleY = addPacket.PathScaleY;
this.primData.PathShearX = addPacket.PathShearX;
this.primData.PathShearY = addPacket.PathShearY;
this.primData.PathSkew = addPacket.PathSkew;
this.primData.ProfileBegin = addPacket.ProfileBegin;
this.primData.ProfileEnd = addPacket.ProfileEnd;
this.primData.PathCurve = addPacket.PathCurve;
this.primData.ProfileCurve = addPacket.ProfileCurve;
this.primData.ProfileHollow = addPacket.ProfileHollow;
this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
this.primData.PathRevolutions = addPacket.PathRevolutions;
this.primData.PathTaperX = addPacket.PathTaperX;
this.primData.PathTaperY = addPacket.PathTaperY;
this.primData.PathTwist = addPacket.PathTwist;
this.primData.PathTwistBegin = addPacket.PathTwistBegin;
this.dirtyFlag = true;
}
public void UpdateTexture(byte[] tex)
{
this.OurPacket.ObjectData[0].TextureEntry = tex;
this.primData.Texture = tex;
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this.dirtyFlag = true;
}
public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
{
if (this._physActor != null)
{
if (this._physActor.Kinematic == pack.AgentData.UsePhysics)
{
this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false
}
this.physicsEnabled = pack.AgentData.UsePhysics;
if (this._physActor.Kinematic == false)
{
LLVector3 pos = this.position;
this.UpdatePosition(pos);
pos.Z += 0.000001f;
this.UpdatePosition(pos);
this.physicstest = true;
}
else
{
PhysicsVector vec = this._physActor.Position;
LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z);
this.position = pos;
this.updateFlag = true;
}
}
}
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
{
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = m_regionHandle;
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objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
PrimData PData = new PrimData();
this.primData = PData;
objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
objupdate.ObjectData[0].PSBlock = new byte[0];
objupdate.ObjectData[0].ExtraParams = new byte[1];
objupdate.ObjectData[0].MediaURL = new byte[0];
objupdate.ObjectData[0].NameValue = new byte[2];
objupdate.ObjectData[0].NameValue[0] = (byte)'t';
objupdate.ObjectData[0].NameValue[1] = (byte)'o';
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objupdate.ObjectData[0].Text = new byte[0];
objupdate.ObjectData[0].TextColor = new byte[4];
objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
objupdate.ObjectData[0].Material = 3;
objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
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objupdate.ObjectData[0].TextureAnim = new byte[0];
objupdate.ObjectData[0].Sound = LLUUID.Zero;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
objupdate.ObjectData[0].State = 0;
objupdate.ObjectData[0].Data = new byte[0];
PData.OwnerID = objupdate.ObjectData[0].OwnerID = agentID;
PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions;
PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX;
PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY;
PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist;
PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
objupdate.ObjectData[0].ID = (uint)(localID);
objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000"));
objupdate.ObjectData[0].ObjectData = new byte[60];
objupdate.ObjectData[0].ObjectData[46] = 128;
objupdate.ObjectData[0].ObjectData[47] = 63;
LLVector3 pos1 = addPacket.ObjectData.RayEnd;
//update position
byte[] pb = pos1.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
this.newPrimFlag = true;
this.uuid = objupdate.ObjectData[0].FullID;
this.localid = objupdate.ObjectData[0].ID;
this.position = pos1;
this.OurPacket = objupdate;
}
public void CreateFromStorage(PrimData store)
{
//need to clean this up as it shares a lot of code with CreateFromPacket()
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = m_regionHandle;
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objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
this.primData = store;
objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
objupdate.ObjectData[0].PSBlock = new byte[0];
objupdate.ObjectData[0].ExtraParams = new byte[1];
objupdate.ObjectData[0].MediaURL = new byte[0];
objupdate.ObjectData[0].NameValue = new byte[0];
objupdate.ObjectData[0].Text = new byte[0];
objupdate.ObjectData[0].TextColor = new byte[4];
objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
objupdate.ObjectData[0].Material = 3;
objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
objupdate.ObjectData[0].TextureAnim = new byte[0];
objupdate.ObjectData[0].Sound = LLUUID.Zero;
if (store.Texture == null)
{
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
}
else
{
objupdate.ObjectData[0].TextureEntry = store.Texture;
}
objupdate.ObjectData[0].State = 0;
objupdate.ObjectData[0].Data = new byte[0];
objupdate.ObjectData[0].OwnerID = this.primData.OwnerID;
objupdate.ObjectData[0].PCode = this.primData.PCode;
objupdate.ObjectData[0].PathBegin = this.primData.PathBegin;
objupdate.ObjectData[0].PathEnd = this.primData.PathEnd;
objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX;
objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY;
objupdate.ObjectData[0].PathShearX = this.primData.PathShearX;
objupdate.ObjectData[0].PathShearY = this.primData.PathShearY;
objupdate.ObjectData[0].PathSkew = this.primData.PathSkew;
objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
objupdate.ObjectData[0].Scale = this.primData.Scale;
objupdate.ObjectData[0].PathCurve = this.primData.PathCurve;
objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
objupdate.ObjectData[0].ParentID = 0;
objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
//finish off copying rest of shape data
objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX;
objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY;
objupdate.ObjectData[0].PathTwist = this.primData.PathTwist;
objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
objupdate.ObjectData[0].ID = (uint)store.LocalID;
objupdate.ObjectData[0].FullID = store.FullID;
objupdate.ObjectData[0].ObjectData = new byte[60];
objupdate.ObjectData[0].ObjectData[46] = 128;
objupdate.ObjectData[0].ObjectData[47] = 63;
LLVector3 pos1 = store.Position;
//update position
byte[] pb = pos1.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
this.uuid = objupdate.ObjectData[0].FullID;
this.localid = objupdate.ObjectData[0].ID;
this.position = pos1;
this.OurPacket = objupdate;
}
public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
{
uint ID = this.localid;
byte[] bytes = new byte[60];
int i = 0;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
//dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry;
dat.TextureEntry = new byte[0];
//Console.WriteLine("texture-entry length in improvedterse block is " + this.OurPacket.ObjectData[0].TextureEntry.Length);
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bytes[i++] = (byte)(ID % 256);
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);
bytes[i++] = (byte)((ID >> 24) % 256);
bytes[i++] = 0;
bytes[i++] = 0;
LLVector3 lPos;
Axiom.MathLib.Quaternion lRot;
if (this._physActor != null && this.physicsEnabled)
{
PhysicsVector pPos = this._physActor.Position;
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
lRot = this._physActor.Orientation;
}
else
{
lPos = this.position;
lRot = this.rotation;
}
byte[] pb = lPos.GetBytes();
Array.Copy(pb, 0, bytes, i, pb.Length);
i += 12;
ushort ac = 32767;
//vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
//accel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
ushort rw, rx, ry, rz;
rw = (ushort)(32768 * (lRot.w + 1));
rx = (ushort)(32768 * (lRot.x + 1));
ry = (ushort)(32768 * (lRot.y + 1));
rz = (ushort)(32768 * (lRot.z + 1));
//rot
bytes[i++] = (byte)(rx % 256);
bytes[i++] = (byte)((rx >> 8) % 256);
bytes[i++] = (byte)(ry % 256);
bytes[i++] = (byte)((ry >> 8) % 256);
bytes[i++] = (byte)(rz % 256);
bytes[i++] = (byte)((rz >> 8) % 256);
bytes[i++] = (byte)(rw % 256);
bytes[i++] = (byte)((rw >> 8) % 256);
//rotation vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
dat.Data = bytes;
return dat;
}
public override void BackUp()
{
this.primData.FullID = this.uuid;
this.primData.LocalID = this.localid;
this.primData.Position = this.position;
this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
this.m_world.localStorage.StorePrim(this.primData);
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}
}
}