OpenSimMirror/bin/OpenSim.ini.example

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[Startup]
gridmode = false
; Select a mesher here. ZeroMesher is save and fast.
; ZeroMesher also means that the physics engine models the physics of prims
; sticking to the basic shapes the engine does support. Usually this is only a box.
; Meshmerizer gives a better handling of complex prims by using triangle meshes.
; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
;
meshing = ZeroMesher
;meshing = Meshmerizer
; Choose one of the physics engines below
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physics = basicphysics
;physics = OpenDynamicsEngine
;physics = modified_BulletX
; *** Prim Storage - only leave one storage_plugin uncommented ***
; --- The NullStorage stores nothing - effectively disabling persistence.
; storage_plugin = "OpenSim.DataStore.NullStorage.dll"
; --- To use sqlite as region storage - don't forget to add datastore="MonoSqliteFilename.db"
; to region config xml (ie /Regions/default.xml) as the storages are (currently supposed to be) per region.
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storage_plugin = "OpenSim.DataStore.MonoSqlite.dll"
; --- This is to use MySQL storage - don't forget to add datastore="<MySql Connection String>"
; to region config xml (ie /Regions/default.xml) as the storages are (currently supposed to be) per region.
; storage_plugin="OpenSim.Framework.Data.MySQL.dll"
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startup_console_commands_file = "startup_commands.txt"
shutdown_console_commands_file = "shutdown_commands.txt"
serverside_object_permissions = false
; asset_database = "db4o"
; to try sqlite as the asset database , comment out the above line, and uncomment following one
asset_database = "sqlite"
verbose = true
; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
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physical_prim = true
[StandAlone]
accounts_authenticate = true
welcome_message = "Welcome to OpenSim"
inventory_plugin = "OpenSim.Framework.Data.SQLite.dll"
; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll"
userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll"
default_location_x = 1000
default_location_y = 1000
dump_assets_to_file = false
[Network]
http_listener_port = 9000
remoting_listener_port = 8895
grid_server_url = "http://127.0.0.1:8001"
grid_send_key = "null"
grid_recv_key = "null"
user_server_url = "http://127.0.0.1:8002"
user_send_key = "null"
user_recv_key = "null"
asset_server_url = "http://127.0.0.1:8003"
[Chat]
whisper_distance = 10
say_distance = 30
shout_distance = 100
; Uncomment the following for IRC bridge
; experimental, so if it breaks... keep both parts... yada yada
; also, not good error detection when it fails
;[IRC]
;server = name.of.irc.server.on.the.net
;nick = OpenSimBotNameProbablyMakeThisShorter
;channel = #the_irc_channel_you_want_to_connect_to
; Uncomment the following to control the progression of daytime
; in the Sim. The defaults are what is shown below
;[Sun]
; number of wall clock hours for an opensim day. 24.0 would mean realtime
;day_length = 0.5
; send a Sun update ever frame_rate # of frames. A lower number will
; make for smoother sun transition at the cost of network
;frame_rate = 100