199 lines
9.0 KiB
C#
199 lines
9.0 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Text;
|
||
|
using OpenSim.Framework.Interfaces;
|
||
|
using OpenSim.Framework.Utilities;
|
||
|
using OpenSim.Framework.Console;
|
||
|
using libsecondlife;
|
||
|
|
||
|
namespace OpenSim.Framework.Types
|
||
|
{
|
||
|
public class RegionInfo
|
||
|
{
|
||
|
public LLUUID SimUUID;
|
||
|
public string RegionName;
|
||
|
public uint RegionLocX;
|
||
|
public uint RegionLocY;
|
||
|
public ulong RegionHandle;
|
||
|
public ushort RegionWaterHeight = 20;
|
||
|
public bool RegionTerraform = true;
|
||
|
|
||
|
public int IPListenPort;
|
||
|
public string IPListenAddr;
|
||
|
|
||
|
private bool isSandbox;
|
||
|
public string DataStore;
|
||
|
|
||
|
// Region Information
|
||
|
// Low resolution 'base' textures. No longer used.
|
||
|
public LLUUID TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); // Default
|
||
|
public LLUUID TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); // Default
|
||
|
public LLUUID TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); // Default
|
||
|
public LLUUID TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); // Default
|
||
|
// Higher resolution terrain textures
|
||
|
public LLUUID TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||
|
public LLUUID TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||
|
public LLUUID TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||
|
public LLUUID TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||
|
// First quad - each point is bilinearly interpolated at each meter of terrain
|
||
|
public float TerrainStartHeight00 = 10.0f; // NW Corner ( I think )
|
||
|
public float TerrainStartHeight01 = 10.0f; // NE Corner ( I think )
|
||
|
public float TerrainStartHeight10 = 10.0f; // SW Corner ( I think )
|
||
|
public float TerrainStartHeight11 = 10.0f; // SE Corner ( I think )
|
||
|
// Second quad - also bilinearly interpolated.
|
||
|
// Terrain texturing is done that:
|
||
|
// 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y]
|
||
|
public float TerrainHeightRange00 = 60.0f;
|
||
|
public float TerrainHeightRange01 = 60.0f;
|
||
|
public float TerrainHeightRange10 = 60.0f;
|
||
|
public float TerrainHeightRange11 = 60.0f;
|
||
|
|
||
|
// Terrain Default (Must be in F32 Format!)
|
||
|
public string TerrainFile = "default.r32";
|
||
|
public double TerrainMultiplier = 60.0;
|
||
|
|
||
|
public RegionInfo()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
public void InitConfig(bool sandboxMode, IGenericConfig configData)
|
||
|
{
|
||
|
this.isSandbox = sandboxMode;
|
||
|
try
|
||
|
{
|
||
|
// Sim UUID
|
||
|
string attri = "";
|
||
|
attri = configData.GetAttribute("SimUUID");
|
||
|
if (attri == "")
|
||
|
{
|
||
|
this.SimUUID = LLUUID.Random();
|
||
|
configData.SetAttribute("SimUUID", this.SimUUID.ToString());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.SimUUID = new LLUUID(attri);
|
||
|
}
|
||
|
|
||
|
// Sim name
|
||
|
attri = "";
|
||
|
attri = configData.GetAttribute("SimName");
|
||
|
if (attri == "")
|
||
|
{
|
||
|
this.RegionName = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Name", "OpenSim test");
|
||
|
configData.SetAttribute("SimName", this.RegionName);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.RegionName = attri;
|
||
|
}
|
||
|
// Sim/Grid location X
|
||
|
attri = "";
|
||
|
attri = configData.GetAttribute("SimLocationX");
|
||
|
if (attri == "")
|
||
|
{
|
||
|
string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location X", "997");
|
||
|
configData.SetAttribute("SimLocationX", location);
|
||
|
this.RegionLocX = (uint)Convert.ToUInt32(location);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.RegionLocX = (uint)Convert.ToUInt32(attri);
|
||
|
}
|
||
|
// Sim/Grid location Y
|
||
|
attri = "";
|
||
|
attri = configData.GetAttribute("SimLocationY");
|
||
|
if (attri == "")
|
||
|
{
|
||
|
string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location Y", "996");
|
||
|
configData.SetAttribute("SimLocationY", location);
|
||
|
this.RegionLocY = (uint)Convert.ToUInt32(location);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.RegionLocY = (uint)Convert.ToUInt32(attri);
|
||
|
}
|
||
|
|
||
|
// Local storage datastore
|
||
|
attri = "";
|
||
|
attri = configData.GetAttribute("Datastore");
|
||
|
if (attri == "")
|
||
|
{
|
||
|
string datastore = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Filename for local storage", "localworld.yap");
|
||
|
configData.SetAttribute("Datastore", datastore);
|
||
|
this.DataStore = datastore;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.DataStore = attri;
|
||
|
}
|
||
|
|
||
|
//Sim Listen Port
|
||
|
attri = "";
|
||
|
attri = configData.GetAttribute("SimListenPort");
|
||
|
if (attri == "")
|
||
|
{
|
||
|
string port = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("UDP port for client connections", "9000");
|
||
|
configData.SetAttribute("SimListenPort", port);
|
||
|
this.IPListenPort = Convert.ToInt32(port);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.IPListenPort = Convert.ToInt32(attri);
|
||
|
}
|
||
|
|
||
|
//Sim Listen Address
|
||
|
attri = "";
|
||
|
attri = configData.GetAttribute("SimListenAddress");
|
||
|
if (attri == "")
|
||
|
{
|
||
|
this.IPListenAddr = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("IP Address to listen on for client connections", "127.0.0.1");
|
||
|
configData.SetAttribute("SimListenAddress", this.IPListenAddr);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Probably belongs elsewhere, but oh well.
|
||
|
if (attri.Trim().StartsWith("SYSTEMIP"))
|
||
|
{
|
||
|
string localhostname = System.Net.Dns.GetHostName();
|
||
|
System.Net.IPAddress[] ips = System.Net.Dns.GetHostAddresses(localhostname);
|
||
|
try
|
||
|
{
|
||
|
this.IPListenAddr = ips[0].ToString();
|
||
|
}
|
||
|
catch (Exception e)
|
||
|
{
|
||
|
e.ToString();
|
||
|
this.IPListenAddr = "127.0.0.1"; // Use the default if we fail
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.IPListenAddr = attri;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
this.RegionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
|
||
|
|
||
|
configData.Commit();
|
||
|
}
|
||
|
catch (Exception e)
|
||
|
{
|
||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Config.cs:InitConfig() - Exception occured");
|
||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString());
|
||
|
}
|
||
|
|
||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Sim settings loaded:");
|
||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "UUID: " + this.SimUUID.ToStringHyphenated());
|
||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Name: " + this.RegionName);
|
||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
|
||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Region Handle: " + this.RegionHandle.ToString());
|
||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
|
||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Sandbox Mode? " + isSandbox.ToString());
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|