124 lines
5.0 KiB
C#
124 lines
5.0 KiB
C#
|
/*
|
||
|
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||
|
*
|
||
|
* Redistribution and use in source and binary forms, with or without
|
||
|
* modification, are permitted provided that the following conditions are met:
|
||
|
* * Redistributions of source code must retain the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer.
|
||
|
* * Redistributions in binary form must reproduce the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer in the
|
||
|
* documentation and/or other materials provided with the distribution.
|
||
|
* * Neither the name of the <organization> nor the
|
||
|
* names of its contributors may be used to endorse or promote products
|
||
|
* derived from this software without specific prior written permission.
|
||
|
*
|
||
|
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||
|
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Collections;
|
||
|
using System.Text;
|
||
|
using OpenSim.Framework.User;
|
||
|
using OpenSim.Framework.Grid;
|
||
|
using OpenSim.Framework.Inventory;
|
||
|
using OpenSim.Framework.Interfaces;
|
||
|
using OpenSim.Framework.Types;
|
||
|
using libsecondlife;
|
||
|
|
||
|
namespace OpenSim.UserServer
|
||
|
{
|
||
|
public class LocalUserProfileManager : UserProfileManager
|
||
|
{
|
||
|
private IGridServer m_gridServer;
|
||
|
private int m_port;
|
||
|
private string m_ipAddr;
|
||
|
private uint regionX;
|
||
|
private uint regionY;
|
||
|
private AddNewSessionHandler AddSession;
|
||
|
|
||
|
public LocalUserProfileManager(IGridServer gridServer, int simPort, string ipAddr , uint regX, uint regY)
|
||
|
{
|
||
|
m_gridServer = gridServer;
|
||
|
m_port = simPort;
|
||
|
m_ipAddr = ipAddr;
|
||
|
regionX = regX;
|
||
|
regionY = regY;
|
||
|
}
|
||
|
|
||
|
public void SetSessionHandler(AddNewSessionHandler sessionHandler)
|
||
|
{
|
||
|
this.AddSession = sessionHandler;
|
||
|
}
|
||
|
|
||
|
public override void InitUserProfiles()
|
||
|
{
|
||
|
// TODO: need to load from database
|
||
|
}
|
||
|
|
||
|
public override void CustomiseResponse(ref System.Collections.Hashtable response, UserProfile theUser)
|
||
|
{
|
||
|
Int32 circode = (Int32)response["circuit_code"];
|
||
|
theUser.AddSimCircuit((uint)circode, LLUUID.Random());
|
||
|
response["home"] = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + theUser.homepos.X.ToString() + ",r" + theUser.homepos.Y.ToString() + ",r" + theUser.homepos.Z.ToString() + "], 'look_at':[r" + theUser.homelookat.X.ToString() + ",r" + theUser.homelookat.Y.ToString() + ",r" + theUser.homelookat.Z.ToString() + "]}";
|
||
|
response["sim_port"] = m_port;
|
||
|
response["sim_ip"] = m_ipAddr;
|
||
|
response["region_y"] = (Int32)regionY* 256;
|
||
|
response["region_x"] = (Int32)regionX* 256;
|
||
|
|
||
|
string first;
|
||
|
string last;
|
||
|
if (response.Contains("first_name"))
|
||
|
{
|
||
|
first = (string)response["first_name"];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
first = "test";
|
||
|
}
|
||
|
|
||
|
if (response.Contains("last_name"))
|
||
|
{
|
||
|
last = (string)response["last_name"];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
last = "User";
|
||
|
}
|
||
|
|
||
|
ArrayList InventoryList = (ArrayList)response["inventory-skeleton"];
|
||
|
Hashtable Inventory1 = (Hashtable)InventoryList[0];
|
||
|
|
||
|
Login _login = new Login();
|
||
|
//copy data to login object
|
||
|
_login.First = first;
|
||
|
_login.Last = last;
|
||
|
_login.Agent = new LLUUID((string)response["agent_id"]) ;
|
||
|
_login.Session = new LLUUID((string)response["session_id"]);
|
||
|
_login.SecureSession = new LLUUID((string)response["secure_session_id"]);
|
||
|
_login.CircuitCode =(uint) circode;
|
||
|
_login.BaseFolder = null;
|
||
|
_login.InventoryFolder = new LLUUID((string)Inventory1["folder_id"]);
|
||
|
|
||
|
//working on local computer if so lets add to the gridserver's list of sessions?
|
||
|
/*if (m_gridServer.GetName() == "Local")
|
||
|
{
|
||
|
Console.WriteLine("adding login data to gridserver");
|
||
|
((LocalGridBase)this.m_gridServer).AddNewSession(_login);
|
||
|
}*/
|
||
|
|
||
|
this.AddSession(_login);
|
||
|
}
|
||
|
}
|
||
|
}
|