OpenSimMirror/OpenSim/Framework/AssetBase.cs

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/*
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* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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using System;
using OpenMetaverse;
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namespace OpenSim.Framework
{
[Serializable]
public class AssetBase
{
private byte[] m_data;
private AssetMetadata m_metadata;
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public AssetBase()
{
m_metadata = new AssetMetadata();
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}
public AssetBase(UUID assetId, string name)
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{
m_metadata = new AssetMetadata();
m_metadata.FullID = assetId;
m_metadata.Name = name;
}
public virtual byte[] Data
{
get { return m_data; }
set { m_data = value; }
}
public UUID FullID
{
get { return m_metadata.FullID; }
set { m_metadata.FullID = value; }
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}
public string ID
{
get { return m_metadata.ID; }
set { m_metadata.ID = value; }
}
public string Name
{
get { return m_metadata.Name; }
set { m_metadata.Name = value; }
}
public string Description
{
get { return m_metadata.Description; }
set { m_metadata.Description = value; }
}
public sbyte Type
{
get { return m_metadata.Type; }
set { m_metadata.Type = value; }
}
public bool Local
{
get { return m_metadata.Local; }
set { m_metadata.Local = value; }
}
public bool Temporary
{
get { return m_metadata.Temporary; }
set { m_metadata.Temporary = value; }
}
// We have methods here because properties are serialized, and we don't
// want that.
public virtual AssetMetadata getMetadata()
{
return m_metadata;
}
public virtual void setMetadata(AssetMetadata metadata)
{
m_metadata = metadata;
}
}
public class AssetMetadata
{
private UUID m_fullid;
private string m_name = String.Empty;
private string m_description = String.Empty;
private DateTime m_creation_date;
private sbyte m_type;
private string m_content_type;
private byte[] m_sha1;
private bool m_local = false;
private bool m_temporary = false;
//private Dictionary<string, Uri> m_methods = new Dictionary<string, Uri>();
//private OSDMap m_extra_data;
public UUID FullID
{
get { return m_fullid; }
set { m_fullid = value; }
}
public string ID
{
get { return m_fullid.ToString(); }
set { m_fullid = new UUID(value); }
}
public string Name
{
get { return m_name; }
set { m_name = value; }
}
public string Description
{
get { return m_description; }
set { m_description = value; }
}
public DateTime CreationDate
{
get { return m_creation_date; }
set { m_creation_date = value; }
}
public sbyte Type
{
get { return m_type; }
set { m_type = value; }
}
public string ContentType
{
get { return m_content_type; }
set { m_content_type = value; }
}
public byte[] SHA1
{
get { return m_sha1; }
set { m_sha1 = value; }
}
public bool Local
{
get { return m_local; }
set { m_local = value; }
}
public bool Temporary
{
get { return m_temporary; }
set { m_temporary = value; }
}
//public Dictionary<string, Uri> Methods
//{
// get { return m_methods; }
// set { m_methods = value; }
//}
//public OSDMap ExtraData
//{
// get { return m_extra_data; }
// set { m_extra_data = value; }
//}
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}
}