- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
- trim trailing whitespace0.6.3-post-fixes
parent
1adb8c33b2
commit
0c03a48fb2
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@ -195,7 +195,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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#endregion Interface
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/// <summary>
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/// The only parameter we recognize is a UUID.If an asset with this identification is
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/// The only parameter we recognize is a UUID.If an asset with this identification is
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/// found, it's content, base-64 encoded, is returned to the client.
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/// </summary>
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@ -218,12 +218,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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rdata.writer.WriteStartElement(String.Empty,"Asset",String.Empty);
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rdata.writer.WriteAttributeString("id", asset.ID.ToString());
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rdata.writer.WriteAttributeString("name", asset.Name);
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rdata.writer.WriteAttributeString("desc", asset.Description);
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rdata.writer.WriteAttributeString("type", asset.Type.ToString());
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rdata.writer.WriteAttributeString("local", asset.Local.ToString());
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rdata.writer.WriteAttributeString("temporary", asset.Temporary.ToString());
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rdata.writer.WriteAttributeString("id", asset.Metadata.ID);
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rdata.writer.WriteAttributeString("name", asset.Metadata.Name);
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rdata.writer.WriteAttributeString("desc", asset.Metadata.Description);
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rdata.writer.WriteAttributeString("type", asset.Metadata.Type.ToString());
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rdata.writer.WriteAttributeString("local", asset.Metadata.Local.ToString());
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rdata.writer.WriteAttributeString("temporary", asset.Metadata.Temporary.ToString());
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rdata.writer.WriteBase64(asset.Data,0,asset.Data.Length);
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@ -274,19 +274,19 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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modified = (asset != null);
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created = !modified;
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asset = new AssetBase();
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asset.FullID = uuid;
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asset.Name = xml.GetAttribute("name");
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asset.Description = xml.GetAttribute("desc");
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asset.Type = SByte.Parse(xml.GetAttribute("type"));
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asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
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asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
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asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
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asset = new AssetBase();
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asset.Metadata.FullID = uuid;
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asset.Metadata.Name = xml.GetAttribute("name");
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asset.Metadata.Description = xml.GetAttribute("desc");
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asset.Metadata.Type = SByte.Parse(xml.GetAttribute("type"));
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asset.Metadata.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
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asset.Metadata.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
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asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
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if (asset.ID != rdata.Parameters[0])
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if (asset.Metadata.ID != rdata.Parameters[0])
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{
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Rest.Log.WarnFormat("{0} URI and payload disagree on UUID U:{1} vs P:{2}",
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MsgId, rdata.Parameters[0], asset.ID);
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Rest.Log.WarnFormat("{0} URI and payload disagree on UUID U:{1} vs P:{2}",
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MsgId, rdata.Parameters[0], asset.Metadata.ID);
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}
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Rest.AssetServices.AddAsset(asset);
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@ -300,14 +300,14 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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if (created)
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{
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Name, asset.FullID));
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Metadata.Name, asset.Metadata.FullID));
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rdata.Complete(Rest.HttpStatusCodeCreated);
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}
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else
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{
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if (modified)
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{
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rdata.appendStatus(String.Format("<p> Modified asset {0}, UUID {1} <p>", asset.Name, asset.FullID));
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rdata.appendStatus(String.Format("<p> Modified asset {0}, UUID {1} <p>", asset.Metadata.Name, asset.Metadata.FullID));
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rdata.Complete(Rest.HttpStatusCodeOK);
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}
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else
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@ -354,27 +354,27 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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modified = (asset != null);
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created = !modified;
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asset = new AssetBase();
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asset.FullID = uuid;
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asset.Name = xml.GetAttribute("name");
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asset.Description = xml.GetAttribute("desc");
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asset.Type = SByte.Parse(xml.GetAttribute("type"));
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asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
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asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
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asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
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asset = new AssetBase();
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asset.Metadata.FullID = uuid;
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asset.Metadata.Name = xml.GetAttribute("name");
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asset.Metadata.Description = xml.GetAttribute("desc");
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asset.Metadata.Type = SByte.Parse(xml.GetAttribute("type"));
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asset.Metadata.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
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asset.Metadata.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
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asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
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Rest.AssetServices.AddAsset(asset);
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if (created)
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{
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Name, asset.FullID));
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Metadata.Name, asset.Metadata.FullID));
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rdata.Complete(Rest.HttpStatusCodeCreated);
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}
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else
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{
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if (modified)
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{
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rdata.appendStatus(String.Format("<p> Modified asset {0}, UUID {1} <p>", asset.Name, asset.FullID));
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rdata.appendStatus(String.Format("<p> Modified asset {0}, UUID {1} <p>", asset.Metadata.Name, asset.Metadata.FullID));
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rdata.Complete(Rest.HttpStatusCodeOK);
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}
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else
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@ -353,7 +353,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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default :
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Rest.Log.WarnFormat("{0} Method {1} not supported for {2}",
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MsgId, rdata.method, rdata.path);
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rdata.Fail(Rest.HttpStatusCodeMethodNotAllowed,
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rdata.Fail(Rest.HttpStatusCodeMethodNotAllowed,
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String.Format("{0} not supported", rdata.method));
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break;
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}
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@ -488,12 +488,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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foreach (AssetBase asset in entity.Assets)
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{
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Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}",
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MsgId, asset.ID, asset.Type, asset.Name);
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MsgId, asset.Metadata.ID, asset.Metadata.Type, asset.Metadata.Name);
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Rest.AssetServices.AddAsset(asset);
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created = true;
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>",
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asset.Name, asset.ID));
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asset.Metadata.Name, asset.Metadata.ID));
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if (Rest.DEBUG && Rest.DumpAsset)
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{
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@ -691,14 +691,14 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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foreach (AssetBase asset in entity.Assets)
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{
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Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}",
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MsgId, asset.ID, asset.Type, asset.Name);
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MsgId, asset.Metadata.ID, asset.Metadata.Type, asset.Metadata.Name);
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// The asset was validated during the collection process
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Rest.AssetServices.AddAsset(asset);
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created = true;
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Name, asset.ID));
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Metadata.Name, asset.Metadata.ID));
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if (Rest.DEBUG && Rest.DumpAsset)
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{
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@ -1083,7 +1083,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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Rest.Log.DebugFormat("{0} {1}: Resource {2} not found",
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MsgId, rdata.method, rdata.path);
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rdata.Fail(Rest.HttpStatusCodeNotFound,
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rdata.Fail(Rest.HttpStatusCodeNotFound,
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String.Format("resource {0}:{1} not found", rdata.method, rdata.path));
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return null; /* Never reached */
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@ -1324,7 +1324,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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rdata.writer.WriteAttributeString("everyone", String.Empty, i.EveryOnePermissions.ToString("X"));
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rdata.writer.WriteAttributeString("base", String.Empty, i.BasePermissions.ToString("X"));
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rdata.writer.WriteEndElement();
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rdata.writer.WriteElementString("Asset", i.AssetID.ToString());
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rdata.writer.WriteEndElement();
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@ -1458,7 +1458,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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case XmlNodeType.Element:
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Rest.Log.DebugFormat("{0} StartElement: <{1}>",
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MsgId, ic.xml.Name);
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switch (ic.xml.Name)
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{
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case "Folder":
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@ -1486,7 +1486,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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MsgId, ic.xml.Name);
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break;
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}
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// This stinks, but the ReadElement call above not only reads
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// the imbedded data, but also consumes the end tag for Asset
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// and moves the element pointer on to the containing Item's
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@ -1498,7 +1498,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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Validate(ic);
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}
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break;
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case XmlNodeType.EndElement :
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switch (ic.xml.Name)
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{
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@ -1526,7 +1526,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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break;
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}
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break;
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default:
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Rest.Log.DebugFormat("{0} Ignoring: <{1}>:<{2}>",
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MsgId, ic.xml.NodeType, ic.xml.Value);
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@ -1868,7 +1868,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// only if the size is non-zero.
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else
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{
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{
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AssetBase asset = null;
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string b64string = null;
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@ -1884,10 +1884,10 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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asset = new AssetBase(uuid, name);
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asset.Description = desc;
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asset.Type = type; // type == 0 == texture
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asset.Local = local;
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asset.Temporary = temp;
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asset.Metadata.Description = desc;
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asset.Metadata.Type = type; // type == 0 == texture
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asset.Metadata.Local = local;
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asset.Metadata.Temporary = temp;
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b64string = ic.xml.ReadElementContentAsString();
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@ -1911,8 +1911,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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{
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ic.Item.AssetID = uuid;
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}
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ic.Push(asset);
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ic.Push(asset);
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}
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}
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@ -2039,10 +2039,10 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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if (ic.Asset != null)
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{
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if (ic.Asset.Name == String.Empty)
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ic.Asset.Name = ic.Item.Name;
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if (ic.Asset.Description == String.Empty)
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ic.Asset.Description = ic.Item.Description;
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if (ic.Asset.Metadata.Name == String.Empty)
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ic.Asset.Metadata.Name = ic.Item.Name;
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if (ic.Asset.Metadata.Description == String.Empty)
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ic.Asset.Metadata.Description = ic.Item.Description;
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}
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// Assign permissions
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@ -2139,7 +2139,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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try
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{
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ic.Asset.Data = OpenJPEG.EncodeFromImage(temp, true);
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}
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}
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catch (DllNotFoundException)
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{
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Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", ic.Item.Name);
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@ -2201,7 +2201,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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/// <summary>
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/// This is the callback method required by the inventory watchdog. The
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/// requestor issues an inventory request and then blocks until the
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/// requestor issues an inventory request and then blocks until the
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/// request completes, or this method signals the monitor.
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/// </summary>
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@ -132,12 +132,12 @@ namespace OpenSim.Data.MSSQL
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{
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AssetBase asset = new AssetBase();
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// Region Main
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asset.FullID = new UUID((string)reader["id"]);
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asset.Name = (string)reader["name"];
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asset.Description = (string)reader["description"];
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asset.Type = Convert.ToSByte(reader["assetType"]);
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asset.Local = Convert.ToBoolean(reader["local"]);
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asset.Temporary = Convert.ToBoolean(reader["temporary"]);
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asset.Metadata.FullID = new UUID((string)reader["id"]);
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asset.Metadata.Name = (string)reader["name"];
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asset.Metadata.Description = (string)reader["description"];
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asset.Metadata.Type = Convert.ToSByte(reader["assetType"]);
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asset.Metadata.Local = Convert.ToBoolean(reader["local"]);
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asset.Metadata.Temporary = Convert.ToBoolean(reader["temporary"]);
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asset.Data = (byte[])reader["data"];
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return asset;
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}
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@ -152,7 +152,7 @@ namespace OpenSim.Data.MSSQL
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/// <param name="asset">the asset</param>
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override public void CreateAsset(AssetBase asset)
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{
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if (ExistsAsset(asset.FullID))
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if (ExistsAsset(asset.Metadata.FullID))
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{
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return;
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}
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@ -163,12 +163,12 @@ namespace OpenSim.Data.MSSQL
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"(@id, @name, @description, @assetType, @local, @temporary, @create_time, @access_time, @data)"))
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{
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int now = (int)((System.DateTime.Now.Ticks - TicksToEpoch) / 10000000);
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command.Parameters.Add(database.CreateParameter("id", asset.FullID));
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command.Parameters.Add(database.CreateParameter("name", asset.Name));
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command.Parameters.Add(database.CreateParameter("description", asset.Description));
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command.Parameters.Add(database.CreateParameter("assetType", asset.Type));
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command.Parameters.Add(database.CreateParameter("local", asset.Local));
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command.Parameters.Add(database.CreateParameter("temporary", asset.Temporary));
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command.Parameters.Add(database.CreateParameter("id", asset.Metadata.FullID));
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command.Parameters.Add(database.CreateParameter("name", asset.Metadata.Name));
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command.Parameters.Add(database.CreateParameter("description", asset.Metadata.Description));
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command.Parameters.Add(database.CreateParameter("assetType", asset.Metadata.Type));
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command.Parameters.Add(database.CreateParameter("local", asset.Metadata.Local));
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command.Parameters.Add(database.CreateParameter("temporary", asset.Metadata.Temporary));
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command.Parameters.Add(database.CreateParameter("access_time", now));
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command.Parameters.Add(database.CreateParameter("create_time", now));
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command.Parameters.Add(database.CreateParameter("data", asset.Data));
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@ -192,14 +192,14 @@ namespace OpenSim.Data.MSSQL
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"data = @data where " +
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"id = @keyId;"))
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{
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command.Parameters.Add(database.CreateParameter("id", asset.FullID));
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command.Parameters.Add(database.CreateParameter("name", asset.Name));
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command.Parameters.Add(database.CreateParameter("description", asset.Description));
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command.Parameters.Add(database.CreateParameter("assetType", asset.Type));
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command.Parameters.Add(database.CreateParameter("local", asset.Local));
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command.Parameters.Add(database.CreateParameter("temporary", asset.Temporary));
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command.Parameters.Add(database.CreateParameter("id", asset.Metadata.FullID));
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command.Parameters.Add(database.CreateParameter("name", asset.Metadata.Name));
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command.Parameters.Add(database.CreateParameter("description", asset.Metadata.Description));
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command.Parameters.Add(database.CreateParameter("assetType", asset.Metadata.Type));
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command.Parameters.Add(database.CreateParameter("local", asset.Metadata.Local));
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command.Parameters.Add(database.CreateParameter("temporary", asset.Metadata.Temporary));
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command.Parameters.Add(database.CreateParameter("data", asset.Data));
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command.Parameters.Add(database.CreateParameter("@keyId", asset.FullID));
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command.Parameters.Add(database.CreateParameter("@keyId", asset.Metadata.FullID));
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try
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{
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@ -139,18 +139,18 @@ namespace OpenSim.Data.MySQL
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{
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asset = new AssetBase();
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asset.Data = (byte[]) dbReader["data"];
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asset.Description = (string) dbReader["description"];
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asset.FullID = assetID;
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asset.Metadata.Description = (string) dbReader["description"];
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asset.Metadata.FullID = assetID;
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try
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{
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asset.Local = (bool)dbReader["local"];
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asset.Metadata.Local = (bool)dbReader["local"];
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}
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catch (System.InvalidCastException)
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{
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asset.Local = false;
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asset.Metadata.Local = false;
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}
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asset.Name = (string) dbReader["name"];
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asset.Type = (sbyte) dbReader["assetType"];
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asset.Metadata.Name = (string) dbReader["name"];
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asset.Metadata.Type = (sbyte) dbReader["assetType"];
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}
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dbReader.Close();
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cmd.Dispose();
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@ -178,8 +178,8 @@ namespace OpenSim.Data.MySQL
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{
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lock (_dbConnection)
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{
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//m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
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if (ExistsAsset(asset.FullID))
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//m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.Metadata.FullID));
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if (ExistsAsset(asset.Metadata.FullID))
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{
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//m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
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return;
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@ -200,12 +200,12 @@ namespace OpenSim.Data.MySQL
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{
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// create unix epoch time
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int now = (int)((System.DateTime.Now.Ticks - TicksToEpoch) / 10000000);
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cmd.Parameters.AddWithValue("?id", asset.FullID.ToString());
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cmd.Parameters.AddWithValue("?name", asset.Name);
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cmd.Parameters.AddWithValue("?description", asset.Description);
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cmd.Parameters.AddWithValue("?assetType", asset.Type);
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cmd.Parameters.AddWithValue("?local", asset.Local);
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cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
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cmd.Parameters.AddWithValue("?id", asset.Metadata.ID);
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cmd.Parameters.AddWithValue("?name", asset.Metadata.Name);
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cmd.Parameters.AddWithValue("?description", asset.Metadata.Description);
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cmd.Parameters.AddWithValue("?assetType", asset.Metadata.Type);
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cmd.Parameters.AddWithValue("?local", asset.Metadata.Local);
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cmd.Parameters.AddWithValue("?temporary", asset.Metadata.Temporary);
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cmd.Parameters.AddWithValue("?create_time", now);
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cmd.Parameters.AddWithValue("?access_time", now);
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cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
|
@ -218,7 +218,7 @@ namespace OpenSim.Data.MySQL
|
|||
m_log.ErrorFormat(
|
||||
"[ASSETS DB]: " +
|
||||
"MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
|
||||
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
|
||||
+ Environment.NewLine + "Attempting reconnection", asset.Metadata.FullID, asset.Metadata.Name);
|
||||
_dbConnection.Reconnect();
|
||||
}
|
||||
}
|
||||
|
@ -241,7 +241,7 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
// create unix epoch time
|
||||
int now = (int)((System.DateTime.Now.Ticks - TicksToEpoch) / 10000000);
|
||||
cmd.Parameters.AddWithValue("?id", asset.FullID.ToString());
|
||||
cmd.Parameters.AddWithValue("?id", asset.Metadata.ID);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd.Dispose();
|
||||
|
@ -252,7 +252,7 @@ namespace OpenSim.Data.MySQL
|
|||
m_log.ErrorFormat(
|
||||
"[ASSETS DB]: " +
|
||||
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
|
||||
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
|
||||
+ Environment.NewLine + "Attempting reconnection", asset.Metadata.FullID, asset.Metadata.Name);
|
||||
_dbConnection.Reconnect();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace OpenSim.Data.NHibernate
|
|||
|
||||
private void Save(AssetBase asset)
|
||||
{
|
||||
AssetBase temp = (AssetBase)manager.Load(typeof(AssetBase), asset.FullID);
|
||||
AssetBase temp = (AssetBase)manager.Load(typeof(AssetBase), asset.Metadata.FullID);
|
||||
if (temp == null)
|
||||
{
|
||||
manager.Save(asset);
|
||||
|
@ -78,13 +78,13 @@ namespace OpenSim.Data.NHibernate
|
|||
|
||||
override public void CreateAsset(AssetBase asset)
|
||||
{
|
||||
m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.FullID);
|
||||
m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.Metadata.FullID);
|
||||
Save(asset);
|
||||
}
|
||||
|
||||
override public void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.FullID);
|
||||
m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.Metadata.FullID);
|
||||
manager.Update(asset);
|
||||
}
|
||||
|
||||
|
|
|
@ -125,8 +125,8 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="asset">Asset Base</param>
|
||||
override public void CreateAsset(AssetBase asset)
|
||||
{
|
||||
//m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
|
||||
if (ExistsAsset(asset.FullID))
|
||||
//m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.Metadata.FullID));
|
||||
if (ExistsAsset(asset.Metadata.FullID))
|
||||
{
|
||||
//m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
|
||||
}
|
||||
|
@ -136,12 +136,12 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.Metadata.FullID)));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Metadata.Name));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Metadata.Description));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Metadata.Type));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Metadata.Local));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Metadata.Temporary));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
@ -162,12 +162,12 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.Metadata.FullID)));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Metadata.Name));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Metadata.Description));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Metadata.Type));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Metadata.Local));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Metadata.Temporary));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
@ -181,14 +181,14 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="asset"></param>
|
||||
private static void LogAssetLoad(AssetBase asset)
|
||||
{
|
||||
string temporary = asset.Temporary ? "Temporary" : "Stored";
|
||||
string local = asset.Local ? "Local" : "Remote";
|
||||
string temporary = asset.Metadata.Temporary ? "Temporary" : "Stored";
|
||||
string local = asset.Metadata.Local ? "Local" : "Remote";
|
||||
|
||||
int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
|
||||
|
||||
m_log.Info("[ASSET DB]: " +
|
||||
string.Format("Loaded {6} {5} Asset: [{0}][{3}] \"{1}\":{2} ({7} bytes)",
|
||||
asset.FullID, asset.Name, asset.Description, asset.Type,
|
||||
asset.Metadata.FullID, asset.Metadata.Name, asset.Metadata.Description, asset.Metadata.Type,
|
||||
temporary, local, assetLength));
|
||||
}
|
||||
|
||||
|
@ -246,12 +246,12 @@ namespace OpenSim.Data.SQLite
|
|||
// back out. Not enough time to figure it out yet.
|
||||
AssetBase asset = new AssetBase();
|
||||
|
||||
asset.FullID = new UUID((String) row["UUID"]);
|
||||
asset.Name = (String) row["Name"];
|
||||
asset.Description = (String) row["Description"];
|
||||
asset.Type = Convert.ToSByte(row["Type"]);
|
||||
asset.Local = Convert.ToBoolean(row["Local"]);
|
||||
asset.Temporary = Convert.ToBoolean(row["Temporary"]);
|
||||
asset.Metadata.FullID = new UUID((String) row["UUID"]);
|
||||
asset.Metadata.Name = (String) row["Name"];
|
||||
asset.Metadata.Description = (String) row["Description"];
|
||||
asset.Metadata.Type = Convert.ToSByte(row["Type"]);
|
||||
asset.Metadata.Local = Convert.ToBoolean(row["Local"]);
|
||||
asset.Metadata.Temporary = Convert.ToBoolean(row["Temporary"]);
|
||||
asset.Data = (byte[]) row["Data"];
|
||||
return asset;
|
||||
}
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace OpenSim.Data.Tests
|
|||
asset1 = new byte[100];
|
||||
asset1.Initialize();
|
||||
}
|
||||
|
||||
|
||||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
|
@ -69,7 +69,7 @@ namespace OpenSim.Data.Tests
|
|||
Assert.That(db.ExistsAsset(uuid2), Is.False);
|
||||
Assert.That(db.ExistsAsset(uuid3), Is.False);
|
||||
}
|
||||
|
||||
|
||||
[Test]
|
||||
public void T010_StoreSimpleAsset()
|
||||
{
|
||||
|
@ -79,22 +79,22 @@ namespace OpenSim.Data.Tests
|
|||
a1.Data = asset1;
|
||||
a2.Data = asset1;
|
||||
a3.Data = asset1;
|
||||
|
||||
|
||||
db.CreateAsset(a1);
|
||||
db.CreateAsset(a2);
|
||||
db.CreateAsset(a3);
|
||||
|
||||
AssetBase a1a = db.FetchAsset(uuid1);
|
||||
Assert.That(a1.ID, Is.EqualTo(a1a.ID));
|
||||
Assert.That(a1.Name, Is.EqualTo(a1a.Name));
|
||||
Assert.That(a1.Metadata.ID, Is.EqualTo(a1a.Metadata.ID));
|
||||
Assert.That(a1.Metadata.Name, Is.EqualTo(a1a.Metadata.Name));
|
||||
|
||||
AssetBase a2a = db.FetchAsset(uuid2);
|
||||
Assert.That(a2.ID, Is.EqualTo(a2a.ID));
|
||||
Assert.That(a2.Name, Is.EqualTo(a2a.Name));
|
||||
Assert.That(a2.Metadata.ID, Is.EqualTo(a2a.Metadata.ID));
|
||||
Assert.That(a2.Metadata.Name, Is.EqualTo(a2a.Metadata.Name));
|
||||
|
||||
AssetBase a3a = db.FetchAsset(uuid3);
|
||||
Assert.That(a3.ID, Is.EqualTo(a3a.ID));
|
||||
Assert.That(a3.Name, Is.EqualTo(a3a.Name));
|
||||
Assert.That(a3.Metadata.ID, Is.EqualTo(a3a.Metadata.ID));
|
||||
Assert.That(a3.Metadata.Name, Is.EqualTo(a3a.Metadata.Name));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -117,4 +117,4 @@ namespace OpenSim.Data.Tests
|
|||
// Assert.That(db.ExistsAsset(uuid3), Is.False);
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,9 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
|
@ -34,33 +36,18 @@ namespace OpenSim.Framework
|
|||
public class AssetBase
|
||||
{
|
||||
private byte[] _data;
|
||||
private string _description = String.Empty;
|
||||
private UUID _fullid;
|
||||
private bool _local = false;
|
||||
private string _name = String.Empty;
|
||||
private bool _temporary = false;
|
||||
private sbyte _type;
|
||||
private AssetMetadata _metadata;
|
||||
|
||||
public AssetBase()
|
||||
{
|
||||
Metadata = new AssetMetadata();
|
||||
}
|
||||
|
||||
public AssetBase(UUID assetId, string name)
|
||||
{
|
||||
FullID = assetId;
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public virtual UUID FullID
|
||||
{
|
||||
get { return _fullid; }
|
||||
set { _fullid = value; }
|
||||
}
|
||||
|
||||
public virtual string ID
|
||||
{
|
||||
get { return _fullid.ToString(); }
|
||||
set { _fullid = new UUID(value); }
|
||||
Metadata = new AssetMetadata();
|
||||
Metadata.FullID = assetId;
|
||||
Metadata.Name = name;
|
||||
}
|
||||
|
||||
public virtual byte[] Data
|
||||
|
@ -69,34 +56,98 @@ namespace OpenSim.Framework
|
|||
set { _data = value; }
|
||||
}
|
||||
|
||||
public virtual sbyte Type
|
||||
public virtual AssetMetadata Metadata
|
||||
{
|
||||
get { return _type; }
|
||||
set { _type = value; }
|
||||
get { return _metadata; }
|
||||
set { _metadata = value; }
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class AssetMetadata
|
||||
{
|
||||
private UUID _fullid;
|
||||
private string _name = String.Empty;
|
||||
private string _description = String.Empty;
|
||||
private DateTime _creation_date;
|
||||
private sbyte _type;
|
||||
private string _content_type;
|
||||
private byte[] _sha1;
|
||||
private bool _local = false;
|
||||
private bool _temporary = false;
|
||||
//private Dictionary<string, Uri> _methods = new Dictionary<string, Uri>();
|
||||
//private OSDMap _extra_data;
|
||||
|
||||
public UUID FullID
|
||||
{
|
||||
get { return _fullid; }
|
||||
set { _fullid = value; }
|
||||
}
|
||||
|
||||
public virtual string Name
|
||||
public string ID
|
||||
{
|
||||
get { return _fullid.ToString(); }
|
||||
set { _fullid = new UUID(value); }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return _name; }
|
||||
set { _name = value; }
|
||||
}
|
||||
|
||||
public virtual string Description
|
||||
public string Description
|
||||
{
|
||||
get { return _description; }
|
||||
set { _description = value; }
|
||||
}
|
||||
|
||||
public virtual bool Local
|
||||
public DateTime CreationDate
|
||||
{
|
||||
get { return _creation_date; }
|
||||
set { _creation_date = value; }
|
||||
}
|
||||
|
||||
public sbyte Type
|
||||
{
|
||||
get { return _type; }
|
||||
set { _type = value; }
|
||||
}
|
||||
|
||||
public string ContentType
|
||||
{
|
||||
get { return _content_type; }
|
||||
set { _content_type = value; }
|
||||
}
|
||||
|
||||
public byte[] SHA1
|
||||
{
|
||||
get { return _sha1; }
|
||||
set { _sha1 = value; }
|
||||
}
|
||||
|
||||
public bool Local
|
||||
{
|
||||
get { return _local; }
|
||||
set { _local = value; }
|
||||
}
|
||||
|
||||
public virtual bool Temporary
|
||||
public bool Temporary
|
||||
{
|
||||
get { return _temporary; }
|
||||
set { _temporary = value; }
|
||||
}
|
||||
|
||||
//public Dictionary<string, Uri> Methods
|
||||
//{
|
||||
// get { return _methods; }
|
||||
// set { _methods = value; }
|
||||
//}
|
||||
|
||||
//public OSDMap ExtraData
|
||||
//{
|
||||
// get { return _extra_data; }
|
||||
// set { _extra_data = value; }
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,10 +40,10 @@ namespace OpenSim.Framework
|
|||
public AssetLandmark(AssetBase a)
|
||||
{
|
||||
Data = a.Data;
|
||||
FullID = a.FullID;
|
||||
Type = a.Type;
|
||||
Name = a.Name;
|
||||
Description = a.Description;
|
||||
Metadata.FullID = a.Metadata.FullID;
|
||||
Metadata.Type = a.Metadata.Type;
|
||||
Metadata.Name = a.Metadata.Name;
|
||||
Metadata.Description = a.Metadata.Description;
|
||||
InternData();
|
||||
}
|
||||
|
||||
|
|
|
@ -145,7 +145,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
|
|||
|
||||
AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false);
|
||||
|
||||
newAsset.Type = type;
|
||||
newAsset.Metadata.Type = type;
|
||||
assets.Add(newAsset);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -42,7 +42,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <summary>
|
||||
/// Manages local cache of assets and their sending to viewers.
|
||||
/// </summary>
|
||||
///
|
||||
///
|
||||
/// This class actually encapsulates two largely separate mechanisms. One mechanism fetches assets either
|
||||
/// synchronously or async and passes the data back to the requester. The second mechanism fetches assets and
|
||||
/// sends packetised data directly back to the client. The only point where they meet is AssetReceived() and
|
||||
|
@ -80,7 +80,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
private Dictionary<UUID, AssetRequestsList> RequestLists;
|
||||
|
||||
/// <summary>
|
||||
/// The 'server' from which assets can be requested and to which assets are persisted.
|
||||
/// The 'server' from which assets can be requested and to which assets are persisted.
|
||||
/// </summary>
|
||||
private readonly IAssetServer m_assetServer;
|
||||
|
||||
|
@ -211,7 +211,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
else
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
|
||||
|
||||
|
||||
NewAssetRequest req = new NewAssetRequest(callback);
|
||||
AssetRequestsList requestList;
|
||||
|
||||
|
@ -228,10 +228,10 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
// m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
|
||||
requestList = new AssetRequestsList();
|
||||
requestList.TimeRequested = DateTime.Now;
|
||||
requestList.Requests.Add(req);
|
||||
|
||||
RequestLists.Add(assetId, requestList);
|
||||
|
||||
requestList.Requests.Add(req);
|
||||
|
||||
RequestLists.Add(assetId, requestList);
|
||||
|
||||
m_assetServer.RequestAsset(assetId, isTexture);
|
||||
}
|
||||
}
|
||||
|
@ -247,7 +247,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// the allowed number of polls. This isn't a very good way of doing things since a single thread
|
||||
/// is processing inbound packets, so if the asset server is slow, we could block this for up to
|
||||
/// the timeout period. Whereever possible we want to use the asynchronous callback GetAsset()
|
||||
///
|
||||
///
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="isTexture"></param>
|
||||
/// <returns>null if the asset could not be retrieved</returns>
|
||||
|
@ -264,7 +264,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
return asset;
|
||||
}
|
||||
|
||||
|
||||
m_assetServer.RequestAsset(assetID, isTexture);
|
||||
|
||||
do
|
||||
|
@ -275,7 +275,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
return asset;
|
||||
}
|
||||
}
|
||||
}
|
||||
while (--maxPolls > 0);
|
||||
|
||||
m_log.WarnFormat("[ASSET CACHE]: {0} {1} was not received before the retrieval timeout was reached",
|
||||
|
@ -290,17 +290,17 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <param name="asset"></param>
|
||||
public void AddAsset(AssetBase asset)
|
||||
{
|
||||
if (!m_memcache.Contains(asset.FullID))
|
||||
if (!m_memcache.Contains(asset.Metadata.FullID))
|
||||
{
|
||||
m_log.Info("[CACHE] Caching " + asset.FullID + " for 24 hours from last access");
|
||||
m_log.Info("[CACHE] Caching " + asset.Metadata.FullID + " for 24 hours from last access");
|
||||
// Use 24 hour rolling asset cache.
|
||||
m_memcache.AddOrUpdate(asset.FullID, asset, TimeSpan.FromHours(24));
|
||||
m_memcache.AddOrUpdate(asset.Metadata.FullID, asset, TimeSpan.FromHours(24));
|
||||
|
||||
// According to http://wiki.secondlife.com/wiki/AssetUploadRequest, Local signifies that the
|
||||
// According to http://wiki.secondlife.com/wiki/AssetUploadRequest, Local signifies that the
|
||||
// information is stored locally. It could disappear, in which case we could send the
|
||||
// ImageNotInDatabase packet to tell the client this.
|
||||
// ImageNotInDatabase packet to tell the client this.
|
||||
//
|
||||
// However, this doesn't quite appear to work with local textures that are part of an avatar's
|
||||
// However, this doesn't quite appear to work with local textures that are part of an avatar's
|
||||
// appearance texture set. Whilst sending an ImageNotInDatabase does trigger an automatic rebake
|
||||
// and reupload by the client, if those assets aren't pushed to the asset server anyway, then
|
||||
// on crossing onto another region server, other avatars can no longer get the required textures.
|
||||
|
@ -314,7 +314,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
// But for now, we're going to take the easy way out and store local assets globally.
|
||||
//
|
||||
// TODO: Also, Temporary is now deprecated. We should start ignoring it and not passing it out from LLClientView.
|
||||
if (!asset.Temporary || asset.Local)
|
||||
if (!asset.Metadata.Temporary || asset.Metadata.Local)
|
||||
{
|
||||
m_assetServer.StoreAsset(asset);
|
||||
}
|
||||
|
@ -345,25 +345,25 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
|
||||
AssetInfo assetInf = new AssetInfo(asset);
|
||||
if (!m_memcache.Contains(assetInf.FullID))
|
||||
if (!m_memcache.Contains(assetInf.Metadata.FullID))
|
||||
{
|
||||
m_memcache.AddOrUpdate(assetInf.FullID, assetInf, TimeSpan.FromHours(24));
|
||||
m_memcache.AddOrUpdate(assetInf.Metadata.FullID, assetInf, TimeSpan.FromHours(24));
|
||||
|
||||
if (StatsManager.SimExtraStats != null)
|
||||
{
|
||||
StatsManager.SimExtraStats.AddAsset(assetInf);
|
||||
}
|
||||
|
||||
if (RequestedAssets.ContainsKey(assetInf.FullID))
|
||||
if (RequestedAssets.ContainsKey(assetInf.Metadata.FullID))
|
||||
{
|
||||
AssetRequest req = RequestedAssets[assetInf.FullID];
|
||||
AssetRequest req = RequestedAssets[assetInf.Metadata.FullID];
|
||||
req.AssetInf = assetInf;
|
||||
req.NumPackets = CalculateNumPackets(assetInf.Data);
|
||||
|
||||
RequestedAssets.Remove(assetInf.FullID);
|
||||
RequestedAssets.Remove(assetInf.Metadata.FullID);
|
||||
// If it's a direct request for a script, drop it
|
||||
// because it's a hacked client
|
||||
if (req.AssetRequestSource != 2 || assetInf.Type != 10)
|
||||
if (req.AssetRequestSource != 2 || assetInf.Metadata.Type != 10)
|
||||
AssetRequests.Add(req);
|
||||
}
|
||||
}
|
||||
|
@ -373,8 +373,8 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
lock (RequestLists)
|
||||
{
|
||||
if (RequestLists.TryGetValue(asset.FullID, out reqList))
|
||||
RequestLists.Remove(asset.FullID);
|
||||
if (RequestLists.TryGetValue(asset.Metadata.FullID, out reqList))
|
||||
RequestLists.Remove(asset.Metadata.FullID);
|
||||
}
|
||||
|
||||
if (reqList != null)
|
||||
|
@ -385,8 +385,8 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
foreach (NewAssetRequest req in reqList.Requests)
|
||||
{
|
||||
// Xantor 20080526 are we really calling all the callbacks if multiple queued for 1 request? -- Yes, checked
|
||||
// m_log.DebugFormat("[ASSET CACHE]: Callback for asset {0}", asset.FullID);
|
||||
req.Callback(asset.FullID, asset);
|
||||
// m_log.DebugFormat("[ASSET CACHE]: Callback for asset {0}", asset.Metadata.FullID);
|
||||
req.Callback(asset.Metadata.FullID, asset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -398,12 +398,12 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
// Remember the fact that this asset could not be found to prevent delays from repeated requests
|
||||
m_memcache.Add(assetID, null, TimeSpan.FromHours(24));
|
||||
|
||||
|
||||
// Notify requesters for this asset
|
||||
AssetRequestsList reqList;
|
||||
lock (RequestLists)
|
||||
{
|
||||
if (RequestLists.TryGetValue(assetID, out reqList))
|
||||
if (RequestLists.TryGetValue(assetID, out reqList))
|
||||
RequestLists.Remove(assetID);
|
||||
}
|
||||
|
||||
|
@ -411,7 +411,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
if (StatsManager.SimExtraStats != null)
|
||||
StatsManager.SimExtraStats.AddAssetRequestTimeAfterCacheMiss(DateTime.Now - reqList.TimeRequested);
|
||||
|
||||
|
||||
foreach (NewAssetRequest req in reqList.Requests)
|
||||
{
|
||||
req.Callback(assetID, null);
|
||||
|
@ -461,7 +461,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
source = 3;
|
||||
//Console.WriteLine("asset request " + requestID);
|
||||
}
|
||||
|
||||
|
||||
//check to see if asset is in local cache, if not we need to request it from asset server.
|
||||
//Console.WriteLine("asset request " + requestID);
|
||||
if (!m_memcache.Contains(requestID))
|
||||
|
@ -494,7 +494,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
}
|
||||
|
||||
// Scripts cannot be retrieved by direct request
|
||||
if (transferRequest.TransferInfo.SourceType == 2 && asset.Type == 10)
|
||||
if (transferRequest.TransferInfo.SourceType == 2 && asset.Metadata.Type == 10)
|
||||
return;
|
||||
|
||||
// The asset is knosn to exist and is in our cache, so add it to the AssetRequests list
|
||||
|
@ -520,7 +520,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
//no requests waiting
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// if less than 5, do all of them
|
||||
int num = Math.Min(5, AssetRequests.Count);
|
||||
|
||||
|
@ -580,10 +580,10 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
public AssetInfo(AssetBase aBase)
|
||||
{
|
||||
Data = aBase.Data;
|
||||
FullID = aBase.FullID;
|
||||
Type = aBase.Type;
|
||||
Name = aBase.Name;
|
||||
Description = aBase.Description;
|
||||
Metadata.FullID = aBase.Metadata.FullID;
|
||||
Metadata.Type = aBase.Metadata.Type;
|
||||
Metadata.Name = aBase.Metadata.Name;
|
||||
Metadata.Description = aBase.Metadata.Description;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -592,10 +592,10 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
public TextureImage(AssetBase aBase)
|
||||
{
|
||||
Data = aBase.Data;
|
||||
FullID = aBase.FullID;
|
||||
Type = aBase.Type;
|
||||
Name = aBase.Name;
|
||||
Description = aBase.Description;
|
||||
Metadata.FullID = aBase.Metadata.FullID;
|
||||
Metadata.Type = aBase.Metadata.Type;
|
||||
Metadata.Name = aBase.Metadata.Name;
|
||||
Metadata.Description = aBase.Metadata.Description;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -608,7 +608,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// A list of requests for assets
|
||||
/// </summary>
|
||||
public List<NewAssetRequest> Requests = new List<NewAssetRequest>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Record the time that this request was first made.
|
||||
/// </summary>
|
||||
|
|
|
@ -86,11 +86,11 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
#region Rjindael
|
||||
/// <summary>
|
||||
/// This class uses a symmetric key algorithm (Rijndael/AES) to encrypt and
|
||||
/// This class uses a symmetric key algorithm (Rijndael/AES) to encrypt and
|
||||
/// decrypt data. As long as encryption and decryption routines use the same
|
||||
/// parameters to generate the keys, the keys are guaranteed to be the same.
|
||||
/// The class uses static functions with duplicate code to make it easier to
|
||||
/// demonstrate encryption and decryption logic. In a real-life application,
|
||||
/// demonstrate encryption and decryption logic. In a real-life application,
|
||||
/// this may not be the most efficient way of handling encryption, so - as
|
||||
/// soon as you feel comfortable with it - you may want to redesign this class.
|
||||
/// </summary>
|
||||
|
@ -123,11 +123,11 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// </param>
|
||||
/// <param name="initVector">
|
||||
/// Initialization vector (or IV). This value is required to encrypt the
|
||||
/// first block of plaintext data. For RijndaelManaged class IV must be
|
||||
/// first block of plaintext data. For RijndaelManaged class IV must be
|
||||
/// exactly 16 ASCII characters long.
|
||||
/// </param>
|
||||
/// <param name="keySize">
|
||||
/// Size of encryption key in bits. Allowed values are: 128, 192, and 256.
|
||||
/// Size of encryption key in bits. Allowed values are: 128, 192, and 256.
|
||||
/// Longer keys are more secure than shorter keys.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
|
@ -143,7 +143,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
// Convert strings into byte arrays.
|
||||
// Let us assume that strings only contain ASCII codes.
|
||||
// If strings include Unicode characters, use Unicode, UTF7, or UTF8
|
||||
// If strings include Unicode characters, use Unicode, UTF7, or UTF8
|
||||
// encoding.
|
||||
byte[] initVectorBytes = Encoding.ASCII.GetBytes(initVector);
|
||||
byte[] saltValueBytes = Encoding.ASCII.GetBytes(saltValue);
|
||||
|
@ -153,8 +153,8 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
byte[] plainTextBytes = plainText;
|
||||
|
||||
// First, we must create a password, from which the key will be derived.
|
||||
// This password will be generated from the specified passphrase and
|
||||
// salt value. The password will be created using the specified hash
|
||||
// This password will be generated from the specified passphrase and
|
||||
// salt value. The password will be created using the specified hash
|
||||
// algorithm. Password creation can be done in several iterations.
|
||||
PasswordDeriveBytes password = new PasswordDeriveBytes(
|
||||
passPhrase,
|
||||
|
@ -173,8 +173,8 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
// (CBC). Use default options for other symmetric key parameters.
|
||||
symmetricKey.Mode = CipherMode.CBC;
|
||||
|
||||
// Generate encryptor from the existing key bytes and initialization
|
||||
// vector. Key size will be defined based on the number of the key
|
||||
// Generate encryptor from the existing key bytes and initialization
|
||||
// vector. Key size will be defined based on the number of the key
|
||||
// bytes.
|
||||
ICryptoTransform encryptor = symmetricKey.CreateEncryptor(
|
||||
keyBytes,
|
||||
|
@ -265,8 +265,8 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
// Convert our ciphertext into a byte array.
|
||||
byte[] cipherTextBytes = cipherText;
|
||||
|
||||
// First, we must create a password, from which the key will be
|
||||
// derived. This password will be generated from the specified
|
||||
// First, we must create a password, from which the key will be
|
||||
// derived. This password will be generated from the specified
|
||||
// passphrase and salt value. The password will be created using
|
||||
// the specified hash algorithm. Password creation can be done in
|
||||
// several iterations.
|
||||
|
@ -286,8 +286,8 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
// (CBC). Use default options for other symmetric key parameters.
|
||||
symmetricKey.Mode = CipherMode.CBC;
|
||||
|
||||
// Generate decryptor from the existing key bytes and initialization
|
||||
// vector. Key size will be defined based on the number of the key
|
||||
// Generate decryptor from the existing key bytes and initialization
|
||||
// vector. Key size will be defined based on the number of the key
|
||||
// bytes.
|
||||
ICryptoTransform decryptor = symmetricKey.CreateDecryptor(
|
||||
keyBytes,
|
||||
|
@ -320,7 +320,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
for (i = 0; i < decryptedByteCount; i++)
|
||||
plainText[i] = plainTextBytes[i];
|
||||
|
||||
// Return decrypted string.
|
||||
// Return decrypted string.
|
||||
return plainText;
|
||||
}
|
||||
}
|
||||
|
@ -403,17 +403,17 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
string salt = Convert.ToBase64String(rand);
|
||||
|
||||
x.Data = UtilRijndael.Encrypt(x.Data, file.Secret, salt, "SHA1", 2, file.IVBytes, file.Keysize);
|
||||
x.Description = String.Format("ENCASS#:~:#{0}#:~:#{1}#:~:#{2}#:~:#{3}",
|
||||
"OPENSIM_AES_AF1",
|
||||
file.AlsoKnownAs,
|
||||
salt,
|
||||
x.Description);
|
||||
x.Metadata.Description = String.Format("ENCASS#:~:#{0}#:~:#{1}#:~:#{2}#:~:#{3}",
|
||||
"OPENSIM_AES_AF1",
|
||||
file.AlsoKnownAs,
|
||||
salt,
|
||||
x.Metadata.Description);
|
||||
}
|
||||
|
||||
private bool DecryptAssetBase(AssetBase x)
|
||||
{
|
||||
// Check it's encrypted first.
|
||||
if (!x.Description.Contains("ENCASS"))
|
||||
if (!x.Metadata.Description.Contains("ENCASS"))
|
||||
return true;
|
||||
|
||||
// ENCASS:ALG:AKA:SALT:Description
|
||||
|
@ -421,7 +421,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
string[] splitchars = new string[1];
|
||||
splitchars[0] = "#:~:#";
|
||||
|
||||
string[] meta = x.Description.Split(splitchars, StringSplitOptions.None);
|
||||
string[] meta = x.Metadata.Description.Split(splitchars, StringSplitOptions.None);
|
||||
if (meta.Length < 5)
|
||||
{
|
||||
m_log.Warn("[ENCASSETS] Recieved Encrypted Asset, but header is corrupt");
|
||||
|
@ -432,7 +432,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
if (m_keyfiles.ContainsKey(meta[2]))
|
||||
{
|
||||
RjinKeyfile deckey = m_keyfiles[meta[2]];
|
||||
x.Description = meta[4];
|
||||
x.Metadata.Description = meta[4];
|
||||
switch (meta[1])
|
||||
{
|
||||
case "OPENSIM_AES_AF1":
|
||||
|
@ -506,7 +506,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
string assetUrl = _assetServerUrl + "/assets/";
|
||||
|
||||
m_log.InfoFormat("[CRYPTO GRID ASSET CLIENT]: Sending store request for asset {0}", asset.FullID);
|
||||
m_log.InfoFormat("[CRYPTO GRID ASSET CLIENT]: Sending store request for asset {0}", asset.Metadata.FullID);
|
||||
|
||||
RestObjectPoster.BeginPostObject<AssetBase>(assetUrl, asset);
|
||||
}
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
}
|
||||
public override void StoreAsset(AssetBase asset)
|
||||
{
|
||||
byte[] idBytes = asset.FullID.Guid.ToByteArray();
|
||||
byte[] idBytes = asset.Metadata.FullID.Guid.ToByteArray();
|
||||
|
||||
string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
|
||||
+ Path.DirectorySeparatorChar + idBytes[1];
|
||||
|
@ -56,7 +56,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
if (!Directory.Exists(cdir))
|
||||
Directory.CreateDirectory(cdir);
|
||||
|
||||
FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.FullID + ".xml", FileMode.Create);
|
||||
FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.Metadata.FullID + ".xml", FileMode.Create);
|
||||
m_xs.Serialize(x, asset);
|
||||
|
||||
x.Flush();
|
||||
|
|
|
@ -97,7 +97,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
// rc.Request(s);
|
||||
//m_log.InfoFormat("[ASSET]: Stored {0}", rc);
|
||||
|
||||
m_log.InfoFormat("[GRID ASSET CLIENT]: Sending store request for asset {0}", asset.FullID);
|
||||
m_log.InfoFormat("[GRID ASSET CLIENT]: Sending store request for asset {0}", asset.Metadata.FullID);
|
||||
|
||||
RestObjectPoster.BeginPostObject<AssetBase>(assetUrl, asset);
|
||||
}
|
||||
|
|
|
@ -159,7 +159,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest);
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_agentID);
|
||||
|
||||
|
||||
//m_capsHandlers["MapLayer"] =
|
||||
// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
|
||||
// capsBase + m_mapLayerPath,
|
||||
|
@ -247,9 +247,9 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
//m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
|
||||
|
||||
string result = LLSDHelpers.SerialiseLLSDReply(m_capsHandlers.CapsDetails);
|
||||
|
||||
|
||||
//m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -569,7 +569,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
|
||||
m_httpListener.AddStreamHandler(
|
||||
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
|
||||
|
||||
|
||||
string protocol = "http://";
|
||||
|
||||
if (m_httpListener.UseSSL)
|
||||
|
@ -648,7 +648,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
/// <returns></returns>
|
||||
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
|
||||
{
|
||||
if (llsdRequest.asset_type == "texture" ||
|
||||
if (llsdRequest.asset_type == "texture" ||
|
||||
llsdRequest.asset_type == "animation" ||
|
||||
llsdRequest.asset_type == "sound")
|
||||
{
|
||||
|
@ -741,9 +741,9 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
|
||||
AssetBase asset;
|
||||
asset = new AssetBase();
|
||||
asset.FullID = assetID;
|
||||
asset.Type = assType;
|
||||
asset.Name = assetName;
|
||||
asset.Metadata.FullID = assetID;
|
||||
asset.Metadata.Type = assType;
|
||||
asset.Metadata.Name = assetName;
|
||||
asset.Data = data;
|
||||
m_assetCache.AddAsset(asset);
|
||||
|
||||
|
@ -751,7 +751,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
item.Owner = m_agentID;
|
||||
item.Creator = m_agentID;
|
||||
item.ID = inventoryItem;
|
||||
item.AssetID = asset.FullID;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.Description = assetDescription;
|
||||
item.Name = assetName;
|
||||
item.AssetType = assType;
|
||||
|
|
|
@ -141,7 +141,7 @@ namespace OpenSim.Grid.AssetServer
|
|||
XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
|
||||
AssetBase asset = (AssetBase) xs.Deserialize(request);
|
||||
|
||||
m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
|
||||
m_log.InfoFormat("[REST]: Creating asset {0}", asset.Metadata.FullID);
|
||||
m_assetProvider.CreateAsset(asset);
|
||||
|
||||
return new byte[] {};
|
||||
|
|
|
@ -63,9 +63,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/* private variables */
|
||||
private readonly UUID m_sessionId;
|
||||
private readonly UUID m_secureSessionId = UUID.Zero;
|
||||
|
||||
|
||||
private int m_debugPacketLevel;
|
||||
|
||||
|
||||
private readonly AssetCache m_assetCache;
|
||||
private int m_cachedTextureSerial;
|
||||
private Timer m_clientPingTimer;
|
||||
|
@ -355,7 +355,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
if (m_groupPowers.ContainsKey(groupID))
|
||||
return m_groupPowers[groupID];
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -454,8 +454,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_circuitCode = circuitCode;
|
||||
|
||||
m_userEndPoint = remoteEP;
|
||||
m_proxyEndPoint = proxyEP;
|
||||
|
||||
m_proxyEndPoint = proxyEP;
|
||||
|
||||
m_firstName = sessionInfo.LoginInfo.First;
|
||||
m_lastName = sessionInfo.LoginInfo.Last;
|
||||
m_startpos = sessionInfo.LoginInfo.StartPos;
|
||||
|
@ -473,7 +473,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_PacketHandler = new LLPacketHandler(this, m_networkServer, userSettings);
|
||||
m_PacketHandler.SynchronizeClient = SynchronizeClient;
|
||||
m_PacketHandler.OnPacketStats += PopulateStats;
|
||||
|
||||
|
||||
RegisterLocalPacketHandlers();
|
||||
m_imageManager = new LLImageManager(this, m_assetCache,Scene.RequestModuleInterface<OpenSim.Region.Environment.Interfaces.IJ2KDecoder>());
|
||||
}
|
||||
|
@ -501,7 +501,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Shut down timers
|
||||
m_clientPingTimer.Stop();
|
||||
|
||||
|
||||
|
||||
// This is just to give the client a reasonable chance of
|
||||
// flushing out all it's packets. There should probably
|
||||
// be a better mechanism here
|
||||
|
@ -538,7 +538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_log.DebugFormat(
|
||||
"[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}",
|
||||
shutdownCircuit, Name, m_scene.RegionInfo.RegionName);
|
||||
|
||||
|
||||
m_imageManager.Close();
|
||||
|
||||
m_PacketHandler.Flush();
|
||||
|
@ -716,14 +716,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
info = packet.Type.ToString();
|
||||
}
|
||||
|
||||
|
||||
Console.WriteLine(m_circuitCode + ":" + direction + ": " + info);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Main packet processing loop for the UDP component of the client session. Both incoming and outgoing
|
||||
/// packets are processed here.
|
||||
/// packets are processed here.
|
||||
/// </summary>
|
||||
protected virtual void ClientLoop()
|
||||
{
|
||||
|
@ -733,12 +733,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
while (IsActive)
|
||||
{
|
||||
LLQueItem nextPacket = m_PacketHandler.PacketQueue.Dequeue();
|
||||
|
||||
|
||||
if (nextPacket.Incoming)
|
||||
{
|
||||
DebugPacket("IN", nextPacket.Packet);
|
||||
m_PacketHandler.ProcessInPacket(nextPacket);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DebugPacket("OUT", nextPacket.Packet);
|
||||
|
@ -821,14 +821,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_clientThread.Name = "ClientThread";
|
||||
m_clientThread.IsBackground = true;
|
||||
m_clientThread.Start();
|
||||
ThreadTracker.Add(m_clientThread);
|
||||
ThreadTracker.Add(m_clientThread);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Run a user session. This method lies at the base of the entire client thread.
|
||||
/// </summary>
|
||||
protected virtual void RunUserSession()
|
||||
{
|
||||
{
|
||||
//tell this thread we are using the culture set up for the sim (currently hardcoded to en_US)
|
||||
//otherwise it will override this and use the system default
|
||||
Culture.SetCurrentCulture();
|
||||
|
@ -838,7 +838,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// This sets up all the timers
|
||||
InitNewClient();
|
||||
ClientLoop();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is ThreadAbortException)
|
||||
|
@ -1065,7 +1065,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
|
||||
public event ClassifiedDelete OnClassifiedDelete;
|
||||
public event ClassifiedDelete OnClassifiedGodDelete;
|
||||
|
||||
|
||||
public event EventNotificationAddRequest OnEventNotificationAddRequest;
|
||||
public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
|
||||
public event EventGodDelete OnEventGodDelete;
|
||||
|
@ -1078,14 +1078,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public void ActivateGesture(UUID assetId, UUID gestureId)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public void DeactivateGesture(UUID assetId, UUID gestureId)
|
||||
{
|
||||
}
|
||||
|
||||
// Sound
|
||||
public void SoundTrigger(UUID soundId, UUID owerid, UUID Objectid,UUID ParentId,float Gain, Vector3 Position,UInt64 Handle)
|
||||
{
|
||||
{
|
||||
}
|
||||
|
||||
#region Scene/Avatar to Client
|
||||
|
@ -1330,7 +1330,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(map, patches);
|
||||
layerpack.Header.Zerocoded = true;
|
||||
|
||||
|
||||
OutPacket(layerpack, ThrottleOutPacketType.Land);
|
||||
|
||||
}
|
||||
|
@ -1410,11 +1410,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
agentData.child = false;
|
||||
agentData.firstname = m_firstName;
|
||||
agentData.lastname = m_lastName;
|
||||
|
||||
|
||||
ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>();
|
||||
agentData.CapsPath = capsModule.GetCapsPath(m_agentId);
|
||||
agentData.ChildrenCapSeeds = new Dictionary<ulong,string>(capsModule.GetChildrenSeeds(m_agentId));
|
||||
|
||||
|
||||
return agentData;
|
||||
}
|
||||
|
||||
|
@ -1852,21 +1852,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
inventoryReply.Header.Zerocoded = true;
|
||||
OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
|
||||
}
|
||||
|
||||
|
||||
/// <see>IClientAPI.SendBulkUpdateInventory(InventoryFolderBase)</see>
|
||||
public void SendBulkUpdateInventory(InventoryFolderBase folderBase)
|
||||
{
|
||||
// XXX: Nasty temporary move that will be resolved shortly
|
||||
InventoryFolderImpl folder = (InventoryFolderImpl)folderBase;
|
||||
|
||||
|
||||
// We will use the same transaction id for all the separate packets to be sent out in this update.
|
||||
UUID transactionId = UUID.Random();
|
||||
|
||||
List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks
|
||||
|
||||
List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks
|
||||
= new List<BulkUpdateInventoryPacket.FolderDataBlock>();
|
||||
|
||||
|
||||
SendBulkUpdateInventoryRecursive(folder, ref folderDataBlocks, transactionId);
|
||||
|
||||
|
||||
if (folderDataBlocks.Count > 0)
|
||||
{
|
||||
// We'll end up with some unsent folder blocks if there were some empty folders at the end of the list
|
||||
|
@ -1874,16 +1874,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
BulkUpdateInventoryPacket bulkUpdate
|
||||
= (BulkUpdateInventoryPacket)PacketPool.Instance.GetPacket(PacketType.BulkUpdateInventory);
|
||||
bulkUpdate.Header.Zerocoded = true;
|
||||
|
||||
|
||||
bulkUpdate.AgentData.AgentID = AgentId;
|
||||
bulkUpdate.AgentData.TransactionID = transactionId;
|
||||
bulkUpdate.FolderData = folderDataBlocks.ToArray();
|
||||
|
||||
//Console.WriteLine("SendBulkUpdateInventory :" + bulkUpdate);
|
||||
OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
|
||||
bulkUpdate.AgentData.TransactionID = transactionId;
|
||||
bulkUpdate.FolderData = folderDataBlocks.ToArray();
|
||||
|
||||
//Console.WriteLine("SendBulkUpdateInventory :" + bulkUpdate);
|
||||
OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Recursively construct bulk update packets to send folders and items
|
||||
/// </summary>
|
||||
|
@ -1891,11 +1891,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="folderDataBlocks"></param>
|
||||
/// <param name="transactionId"></param>
|
||||
private void SendBulkUpdateInventoryRecursive(
|
||||
InventoryFolderImpl folder, ref List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks,
|
||||
InventoryFolderImpl folder, ref List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks,
|
||||
UUID transactionId)
|
||||
{
|
||||
{
|
||||
folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder));
|
||||
|
||||
|
||||
const int MAX_ITEMS_PER_PACKET = 5;
|
||||
|
||||
// If there are any items then we have to start sending them off in this packet - the next folder will have
|
||||
|
@ -1909,10 +1909,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
bulkUpdate.Header.Zerocoded = true;
|
||||
|
||||
bulkUpdate.AgentData.AgentID = AgentId;
|
||||
bulkUpdate.AgentData.TransactionID = transactionId;
|
||||
bulkUpdate.FolderData = folderDataBlocks.ToArray();
|
||||
|
||||
int itemsToSend = (items.Count > MAX_ITEMS_PER_PACKET ? MAX_ITEMS_PER_PACKET : items.Count);
|
||||
bulkUpdate.AgentData.TransactionID = transactionId;
|
||||
bulkUpdate.FolderData = folderDataBlocks.ToArray();
|
||||
|
||||
int itemsToSend = (items.Count > MAX_ITEMS_PER_PACKET ? MAX_ITEMS_PER_PACKET : items.Count);
|
||||
bulkUpdate.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[itemsToSend];
|
||||
|
||||
for (int i = 0; i < itemsToSend; i++)
|
||||
|
@ -1921,51 +1921,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
bulkUpdate.ItemData[i] = GenerateBulkUpdateItemDataBlock(items[items.Count - 1]);
|
||||
items.RemoveAt(items.Count - 1);
|
||||
}
|
||||
|
||||
|
||||
//Console.WriteLine("SendBulkUpdateInventoryRecursive :" + bulkUpdate);
|
||||
OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
|
||||
|
||||
|
||||
folderDataBlocks = new List<BulkUpdateInventoryPacket.FolderDataBlock>();
|
||||
|
||||
|
||||
// If we're going to be sending another items packet then it needs to contain just the folder to which those
|
||||
// items belong.
|
||||
if (items.Count > 0)
|
||||
folderDataBlocks.Add(GenerateBulkUpdateFolderDataBlock(folder));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls();
|
||||
foreach (InventoryFolderImpl subFolder in subFolders)
|
||||
{
|
||||
SendBulkUpdateInventoryRecursive(subFolder, ref folderDataBlocks, transactionId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Generate a bulk update inventory data block for the given folder
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns></returns>
|
||||
/// <returns></returns>
|
||||
private BulkUpdateInventoryPacket.FolderDataBlock GenerateBulkUpdateFolderDataBlock(InventoryFolderBase folder)
|
||||
{
|
||||
BulkUpdateInventoryPacket.FolderDataBlock folderBlock = new BulkUpdateInventoryPacket.FolderDataBlock();
|
||||
|
||||
|
||||
folderBlock.FolderID = folder.ID;
|
||||
folderBlock.ParentID = folder.ParentID;
|
||||
folderBlock.Type = -1;
|
||||
folderBlock.Name = Utils.StringToBytes(folder.Name);
|
||||
|
||||
folderBlock.Name = Utils.StringToBytes(folder.Name);
|
||||
|
||||
return folderBlock;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Generate a bulk update inventory data block for the given item
|
||||
/// Generate a bulk update inventory data block for the given item
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
private BulkUpdateInventoryPacket.ItemDataBlock GenerateBulkUpdateItemDataBlock(InventoryItemBase item)
|
||||
{
|
||||
BulkUpdateInventoryPacket.ItemDataBlock itemBlock = new BulkUpdateInventoryPacket.ItemDataBlock();
|
||||
|
||||
|
||||
itemBlock.ItemID = item.ID;
|
||||
itemBlock.AssetID = item.AssetID;
|
||||
itemBlock.CreatorID = item.Creator;
|
||||
|
@ -1996,7 +1996,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
itemBlock.ItemID, itemBlock.FolderID,
|
||||
(uint)PermissionMask.All, 1, (uint)PermissionMask.All, (uint)PermissionMask.All,
|
||||
(uint)PermissionMask.All);
|
||||
|
||||
|
||||
return itemBlock;
|
||||
}
|
||||
|
||||
|
@ -2396,17 +2396,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OutPacket(viewertime, ThrottleOutPacketType.Task);
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks)
|
||||
{
|
||||
ViewerEffectPacket packet = (ViewerEffectPacket)PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
|
||||
packet.Effect = effectBlocks;
|
||||
|
||||
|
||||
packet.AgentData.AgentID = AgentId;
|
||||
packet.AgentData.SessionID = SessionId;
|
||||
packet.Header.Reliable = false;
|
||||
packet.Header.Zerocoded = true;
|
||||
OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember,
|
||||
|
@ -2439,7 +2439,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Gesture
|
||||
|
||||
#region Appearance/ Wearables Methods
|
||||
|
||||
|
||||
public void SendWearables(AvatarWearable[] wearables, int serial)
|
||||
{
|
||||
AgentWearablesUpdatePacket aw = (AgentWearablesUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentWearablesUpdate);
|
||||
|
@ -2457,9 +2457,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
awb.AssetID = wearables[i].AssetID;
|
||||
awb.ItemID = wearables[i].ItemID;
|
||||
aw.WearableData[i] = awb;
|
||||
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
|
||||
// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
|
||||
// awb.ItemID, awb.AssetID, i, Name);
|
||||
}
|
||||
|
||||
|
@ -2489,7 +2489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId)
|
||||
{
|
||||
//m_log.DebugFormat("[CLIENT]: Sending animations to {0}", Name);
|
||||
|
||||
|
||||
AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
|
||||
|
@ -2546,16 +2546,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
/// <summary>
|
||||
/// Send a terse positional/rotation/velocity update about an avatar to the client. This avatar can be that of
|
||||
/// the client itself.
|
||||
/// the client itself.
|
||||
/// </summary>
|
||||
public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
|
||||
Vector3 velocity, Quaternion rotation)
|
||||
{
|
||||
if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0)
|
||||
rotation = Quaternion.Identity;
|
||||
rotation = Quaternion.Identity;
|
||||
|
||||
//m_log.DebugFormat("[CLIENT]: Sending rotation {0} for {1} to {2}", rotation, localID, Name);
|
||||
|
||||
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock =
|
||||
CreateAvatarImprovedBlock(localID, position, velocity, rotation);
|
||||
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
|
||||
|
@ -2567,7 +2567,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
terse.Header.Reliable = false;
|
||||
terse.Header.Zerocoded = true;
|
||||
|
||||
|
||||
OutPacket(terse, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
|
@ -2593,7 +2593,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
loc.Index = ib;
|
||||
loc.Header.Reliable = false;
|
||||
loc.Header.Zerocoded = true;
|
||||
|
||||
|
||||
OutPacket(loc, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
|
@ -2808,7 +2808,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
im.Header.Zerocoded = true;
|
||||
OutPacket(im, ThrottleOutPacketType.Texture);
|
||||
}
|
||||
|
||||
|
||||
public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData)
|
||||
{
|
||||
ImagePacketPacket im = new ImagePacketPacket();
|
||||
|
@ -2816,13 +2816,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
im.ImageID.Packet = partNumber;
|
||||
im.ImageID.ID = imageUuid;
|
||||
im.ImageData.Data = imageData;
|
||||
|
||||
OutPacket(im, ThrottleOutPacketType.Texture);
|
||||
|
||||
OutPacket(im, ThrottleOutPacketType.Texture);
|
||||
}
|
||||
|
||||
|
||||
public void SendImageNotFound(UUID imageid)
|
||||
{
|
||||
ImageNotInDatabasePacket notFoundPacket
|
||||
ImageNotInDatabasePacket notFoundPacket
|
||||
= (ImageNotInDatabasePacket)PacketPool.Instance.GetPacket(PacketType.ImageNotInDatabase);
|
||||
|
||||
notFoundPacket.ImageID.ID = imageid;
|
||||
|
@ -2845,9 +2845,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
pack.Region.ObjectCapacity = stats.ObjectCapacity;
|
||||
//pack.Region = //stats.RegionBlock;
|
||||
pack.Stat = stats.StatsBlock;
|
||||
|
||||
|
||||
pack.Header.Reliable = false;
|
||||
|
||||
|
||||
OutPacket(pack, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
|
@ -3129,7 +3129,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
updatePacket.ParcelData.IsGroupOwned = landData.IsGroupOwned;
|
||||
updatePacket.ParcelData.LandingType = landData.LandingType;
|
||||
updatePacket.ParcelData.LocalID = landData.LocalID;
|
||||
|
||||
|
||||
if (landData.Area > 0)
|
||||
{
|
||||
updatePacket.ParcelData.MaxPrims = parcelObjectCapacity;
|
||||
|
@ -3138,10 +3138,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
updatePacket.ParcelData.MaxPrims = 0;
|
||||
}
|
||||
|
||||
|
||||
updatePacket.ParcelData.MediaAutoScale = landData.MediaAutoScale;
|
||||
updatePacket.ParcelData.MediaID = landData.MediaID;
|
||||
updatePacket.ParcelData.MediaURL = LLUtil.StringToPacketBytes(landData.MediaURL);
|
||||
updatePacket.ParcelData.MediaID = landData.MediaID;
|
||||
updatePacket.ParcelData.MediaURL = LLUtil.StringToPacketBytes(landData.MediaURL);
|
||||
updatePacket.ParcelData.MusicURL = LLUtil.StringToPacketBytes(landData.MusicURL);
|
||||
updatePacket.ParcelData.Name = Utils.StringToBytes(landData.Name);
|
||||
updatePacket.ParcelData.OtherCleanTime = landData.OtherCleanTime;
|
||||
|
@ -4162,7 +4162,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
/// <summary>
|
||||
/// This is the starting point for sending a simulator packet out to the client.
|
||||
///
|
||||
///
|
||||
/// Please do not call this from outside the LindenUDP client stack.
|
||||
/// </summary>
|
||||
/// <param name="NewPack"></param>
|
||||
|
@ -4244,13 +4244,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (ProcessPacketMethod(Pack))
|
||||
{
|
||||
//there is a handler registered that handled this packet type
|
||||
|
||||
|
||||
// in the end, we dereference this, so we have to check if it's null
|
||||
if (m_imageManager != null)
|
||||
m_imageManager.ProcessImageQueue(3);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Main packet processing conditional
|
||||
switch (Pack.Type)
|
||||
{
|
||||
|
@ -4266,7 +4266,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.ChatFromViewer:
|
||||
ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
|
||||
|
||||
|
@ -4296,7 +4296,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
handlerChatFromClient(this, args);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.AvatarPropertiesUpdate:
|
||||
AvatarPropertiesUpdatePacket Packet = (AvatarPropertiesUpdatePacket)Pack;
|
||||
|
||||
|
@ -4335,7 +4335,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.ImprovedInstantMessage:
|
||||
ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
|
||||
string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
|
||||
|
@ -4383,7 +4383,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
case PacketType.DeclineFriendship:
|
||||
DeclineFriendshipPacket dfriendpack = (DeclineFriendshipPacket)Pack;
|
||||
|
||||
|
||||
if (OnDenyFriendRequest != null)
|
||||
{
|
||||
OnDenyFriendRequest(this,
|
||||
|
@ -4391,7 +4391,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
dfriendpack.TransactionBlock.TransactionID,
|
||||
null);
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case PacketType.TerminateFriendship:
|
||||
TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
|
||||
|
@ -4404,7 +4404,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.RezObject:
|
||||
RezObjectPacket rezPacket = (RezObjectPacket)Pack;
|
||||
|
||||
|
@ -4418,8 +4418,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
rezPacket.RezData.FromTaskID);
|
||||
}
|
||||
break;
|
||||
|
||||
case PacketType.DeRezObject:
|
||||
|
||||
case PacketType.DeRezObject:
|
||||
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) Pack;
|
||||
handlerDeRezObject = OnDeRezObject;
|
||||
if (handlerDeRezObject != null)
|
||||
|
@ -4427,8 +4427,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
foreach (DeRezObjectPacket.ObjectDataBlock data in
|
||||
DeRezPacket.ObjectData)
|
||||
{
|
||||
// It just so happens that the values on the DeRezAction enumerator match the Destination
|
||||
// values given by a Second Life client
|
||||
// It just so happens that the values on the DeRezAction enumerator match the Destination
|
||||
// values given by a Second Life client
|
||||
handlerDeRezObject(this, data.ObjectLocalID,
|
||||
DeRezPacket.AgentBlock.GroupID,
|
||||
(DeRezAction)DeRezPacket.AgentBlock.Destination,
|
||||
|
@ -4436,7 +4436,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.ModifyLand:
|
||||
ModifyLandPacket modify = (ModifyLandPacket)Pack;
|
||||
//m_log.Info("[LAND]: LAND:" + modify.ToString());
|
||||
|
@ -4461,7 +4461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.RegionHandshakeReply:
|
||||
|
||||
handlerRegionHandShakeReply = OnRegionHandShakeReply;
|
||||
|
@ -4471,7 +4471,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.AgentWearablesRequest:
|
||||
handlerRequestWearables = OnRequestWearables;
|
||||
|
||||
|
@ -4488,7 +4488,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.AgentSetAppearance:
|
||||
AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
|
||||
|
||||
|
@ -4537,7 +4537,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.RezSingleAttachmentFromInv:
|
||||
handlerRezSingleAttachment = OnRezSingleAttachmentFromInv;
|
||||
if (handlerRezSingleAttachment != null)
|
||||
|
@ -4548,7 +4548,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.DetachAttachmentIntoInv:
|
||||
handlerDetachAttachmentIntoInv = OnDetachAttachmentIntoInv;
|
||||
if (handlerDetachAttachmentIntoInv != null)
|
||||
|
@ -4561,7 +4561,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
handlerDetachAttachmentIntoInv(itemID, this);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.ObjectAttach:
|
||||
if (OnObjectAttach != null)
|
||||
{
|
||||
|
@ -4578,7 +4578,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.ObjectDetach:
|
||||
ObjectDetachPacket dett = (ObjectDetachPacket)Pack;
|
||||
for (int j = 0; j < dett.ObjectData.Length; j++)
|
||||
|
@ -4592,7 +4592,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.ObjectDrop:
|
||||
ObjectDropPacket dropp = (ObjectDropPacket)Pack;
|
||||
for (int j = 0; j < dropp.ObjectData.Length; j++)
|
||||
|
@ -4605,7 +4605,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.SetAlwaysRun:
|
||||
SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack;
|
||||
|
||||
|
@ -4614,7 +4614,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
handlerSetAlwaysRun(this, run.AgentData.AlwaysRun);
|
||||
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.CompleteAgentMovement:
|
||||
handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
|
||||
if (handlerCompleteMovementToRegion != null)
|
||||
|
@ -4624,7 +4624,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
handlerCompleteMovementToRegion = null;
|
||||
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.AgentUpdate:
|
||||
if (OnAgentUpdate != null)
|
||||
{
|
||||
|
@ -4653,7 +4653,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
//agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotationa);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.AgentAnimation:
|
||||
AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
|
||||
|
||||
|
@ -4680,7 +4680,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.AgentRequestSit:
|
||||
if (OnAgentRequestSit != null)
|
||||
{
|
||||
|
@ -4692,7 +4692,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.AgentSit:
|
||||
if (OnAgentSit != null)
|
||||
{
|
||||
|
@ -4705,7 +4705,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.SoundTrigger:
|
||||
SoundTriggerPacket soundTriggerPacket = (SoundTriggerPacket)Pack;
|
||||
handlerSoundTrigger = OnSoundTrigger;
|
||||
|
@ -4718,7 +4718,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.AvatarPickerRequest:
|
||||
AvatarPickerRequestPacket avRequestQuery = (AvatarPickerRequestPacket)Pack;
|
||||
AvatarPickerRequestPacket.AgentDataBlock Requestdata = avRequestQuery.AgentData;
|
||||
|
@ -4732,7 +4732,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
Utils.BytesToString(querydata.Name));
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.AgentDataUpdateRequest:
|
||||
AgentDataUpdateRequestPacket avRequestDataUpdatePacket = (AgentDataUpdateRequestPacket)Pack;
|
||||
|
||||
|
@ -5108,10 +5108,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
break;
|
||||
case PacketType.ObjectName:
|
||||
ObjectNamePacket objName = (ObjectNamePacket)Pack;
|
||||
|
||||
|
||||
handlerObjectName = null;
|
||||
for (int i = 0; i < objName.ObjectData.Length; i++)
|
||||
{
|
||||
{
|
||||
handlerObjectName = OnObjectName;
|
||||
if (handlerObjectName != null)
|
||||
{
|
||||
|
@ -5243,7 +5243,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
ObjectClickActionPacket ocpacket = (ObjectClickActionPacket)Pack;
|
||||
|
||||
handlerObjectClickAction = OnObjectClickAction;
|
||||
if (handlerObjectClickAction != null)
|
||||
if (handlerObjectClickAction != null)
|
||||
{
|
||||
foreach (ObjectClickActionPacket.ObjectDataBlock odata in ocpacket.ObjectData)
|
||||
{
|
||||
|
@ -5302,7 +5302,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
break;
|
||||
case PacketType.TransferRequest:
|
||||
//Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
|
||||
|
||||
|
||||
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
|
||||
//Console.WriteLine("Transfer Request: " + transfer.ToString());
|
||||
// Validate inventory transfers
|
||||
|
@ -5346,12 +5346,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (userInfo == null)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[CLIENT]: Could not resolve user {0} for caps inventory update",
|
||||
"[CLIENT]: Could not resolve user {0} for caps inventory update",
|
||||
AgentId);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if (userInfo.RootFolder == null)
|
||||
break;
|
||||
|
||||
|
@ -5881,7 +5881,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.TeleportLocationRequest:
|
||||
TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack;
|
||||
// Console.WriteLine(tpLocReq.ToString());
|
||||
|
@ -6693,11 +6693,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// TODO: handle this packet
|
||||
//m_log.Warn("[CLIENT]: unhandled ObjectSpinStop packet");
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.InventoryDescendents:
|
||||
// TODO: handle this packet
|
||||
//m_log.Warn("[CLIENT]: unhandled InventoryDescent packet");
|
||||
|
||||
|
||||
break;
|
||||
case PacketType.DirPlacesQuery:
|
||||
DirPlacesQueryPacket dirPlacesQueryPacket = (DirPlacesQueryPacket)Pack;
|
||||
|
@ -6775,7 +6775,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OnEventInfoRequest(this, eventInfoRequestPacket.EventData.EventID);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PacketType.ParcelSetOtherCleanTime:
|
||||
ParcelSetOtherCleanTimePacket parcelSetOtherCleanTimePacket = (ParcelSetOtherCleanTimePacket)Pack;
|
||||
handlerParcelSetOtherCleanTime = OnParcelSetOtherCleanTime;
|
||||
|
@ -7516,7 +7516,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
public void SendAgentOnline(UUID[] agentIDs)
|
||||
{
|
||||
{
|
||||
OnlineNotificationPacket onp = new OnlineNotificationPacket();
|
||||
OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[agentIDs.Length];
|
||||
for (int i = 0; i < agentIDs.Length; i++)
|
||||
|
@ -7682,7 +7682,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
Transfer.TransferInfo.Params = new byte[20];
|
||||
Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
|
||||
int assType = req.AssetInf.Type;
|
||||
int assType = req.AssetInf.Metadata.Type;
|
||||
Array.Copy(Utils.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
|
||||
}
|
||||
else if (req.AssetRequestSource == 3)
|
||||
|
@ -7901,7 +7901,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
case "ReliableIsImportant":
|
||||
return m_PacketHandler.ReliableIsImportant.ToString();
|
||||
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -8340,7 +8340,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
dg.AgentData = new AgentDropGroupPacket.AgentDataBlock();
|
||||
dg.AgentData.AgentID = AgentId;
|
||||
dg.AgentData.GroupID = groupID;
|
||||
|
||||
|
||||
OutPacket(dg, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
|
@ -8352,7 +8352,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
an.AgentData = new AvatarNotesReplyPacket.AgentDataBlock();
|
||||
an.AgentData.AgentID = AgentId;
|
||||
|
||||
|
||||
an.Data = new AvatarNotesReplyPacket.DataBlock();
|
||||
an.Data.TargetID = targetID;
|
||||
an.Data.Notes = Utils.StringToBytes(text);
|
||||
|
@ -8369,7 +8369,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
ap.AgentData = new AvatarPicksReplyPacket.AgentDataBlock();
|
||||
ap.AgentData.AgentID = AgentId;
|
||||
ap.AgentData.TargetID = targetID;
|
||||
|
||||
|
||||
ap.Data = new AvatarPicksReplyPacket.DataBlock[picks.Count];
|
||||
|
||||
int i = 0;
|
||||
|
@ -8393,7 +8393,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
ac.AgentData = new AvatarClassifiedReplyPacket.AgentDataBlock();
|
||||
ac.AgentData.AgentID = AgentId;
|
||||
ac.AgentData.TargetID = targetID;
|
||||
|
||||
|
||||
ac.Data = new AvatarClassifiedReplyPacket.DataBlock[classifieds.Count];
|
||||
|
||||
int i = 0;
|
||||
|
@ -8416,7 +8416,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
pd.AgentData = new ParcelDwellReplyPacket.AgentDataBlock();
|
||||
pd.AgentData.AgentID = AgentId;
|
||||
|
||||
|
||||
pd.Data = new ParcelDwellReplyPacket.DataBlock();
|
||||
pd.Data.LocalID = localID;
|
||||
pd.Data.ParcelID = parcelID;
|
||||
|
@ -8437,7 +8437,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
ur.AgentData = new UserInfoReplyPacket.AgentDataBlock();
|
||||
ur.AgentData.AgentID = AgentId;
|
||||
|
||||
|
||||
ur.UserData = new UserInfoReplyPacket.UserDataBlock();
|
||||
ur.UserData.IMViaEMail = imViaEmail;
|
||||
ur.UserData.DirectoryVisibility = Utils.StringToBytes(Visible);
|
||||
|
|
|
@ -42,7 +42,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
/// <summary>
|
||||
/// A work in progress, to contain the SL specific file transfer code that is currently in various region modules
|
||||
/// This file currently contains multiple classes that need to be split out into their own files.
|
||||
/// This file currently contains multiple classes that need to be split out into their own files.
|
||||
/// </summary>
|
||||
public class LLFileTransfer : IClientFileTransfer
|
||||
{
|
||||
|
@ -206,13 +206,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
private void Initialise(UUID fileID, string fileName)
|
||||
{
|
||||
m_asset = new AssetBase();
|
||||
m_asset.FullID = fileID;
|
||||
m_asset.Type = type;
|
||||
m_asset.Metadata.FullID = fileID;
|
||||
m_asset.Metadata.Type = type;
|
||||
m_asset.Data = new byte[0];
|
||||
m_asset.Name = fileName;
|
||||
m_asset.Description = "empty";
|
||||
m_asset.Local = true;
|
||||
m_asset.Temporary = true;
|
||||
m_asset.Metadata.Name = fileName;
|
||||
m_asset.Metadata.Description = "empty";
|
||||
m_asset.Metadata.Local = true;
|
||||
m_asset.Metadata.Temporary = true;
|
||||
mXferID = Util.GetNextXferID();
|
||||
}
|
||||
|
||||
|
@ -223,13 +223,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public void RequestStartXfer(IClientAPI pRemoteClient)
|
||||
{
|
||||
if (!String.IsNullOrEmpty(m_asset.Name))
|
||||
if (!String.IsNullOrEmpty(m_asset.Metadata.Name))
|
||||
{
|
||||
pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, Utils.StringToBytes(m_asset.Name));
|
||||
pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, Utils.StringToBytes(m_asset.Metadata.Name));
|
||||
}
|
||||
else
|
||||
{
|
||||
pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
|
||||
pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, new byte[0]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -238,7 +238,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// </summary>
|
||||
/// <param name="xferID"></param>
|
||||
/// <param name="packetID"></param>
|
||||
/// <param name="data"></param>
|
||||
/// <param name="data"></param>
|
||||
public void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
|
||||
{
|
||||
if (mXferID == xferID)
|
||||
|
@ -273,7 +273,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
handlerUploadDone = UploadDone;
|
||||
if (handlerUploadDone != null)
|
||||
{
|
||||
handlerUploadDone(m_asset.Name, m_asset.FullID, mXferID, m_asset.Data, remoteClient);
|
||||
handlerUploadDone(m_asset.Metadata.Name, m_asset.Metadata.FullID, mXferID, m_asset.Data, remoteClient);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -282,7 +282,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
handlerAbort = UploadAborted;
|
||||
if (handlerAbort != null)
|
||||
{
|
||||
handlerAbort(m_asset.Name, m_asset.FullID, mXferID, remoteClient);
|
||||
handlerAbort(m_asset.Metadata.Name, m_asset.Metadata.FullID, mXferID, remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -373,4 +373,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// Priority Queue for images. Contains lots of data
|
||||
/// </summary>
|
||||
private readonly IPriorityQueue<Prio<J2KImage>> pq = new IntervalHeap<Prio<J2KImage>>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Dictionary of PriorityQueue handles by AssetId
|
||||
/// </summary>
|
||||
|
@ -87,7 +87,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
//if (req.RequestType == 1) // avatar body texture!
|
||||
// return;
|
||||
|
||||
|
||||
AddQueueItem(req.RequestedAssetID, (int)req.Priority + 100000);
|
||||
//if (pq[PQHandles[req.RequestedAssetID]].data.Missing)
|
||||
//{
|
||||
|
@ -96,9 +96,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
//
|
||||
//if (pq[PQHandles[req.RequestedAssetID]].data.HasData && pq[PQHandles[req.RequestedAssetID]].data.Layers.Length > 0)
|
||||
//{
|
||||
|
||||
|
||||
//}
|
||||
|
||||
|
||||
pq[PQHandles[req.RequestedAssetID]].data.requestedUUID = req.RequestedAssetID;
|
||||
pq[PQHandles[req.RequestedAssetID]].data.Priority = (int)req.Priority;
|
||||
|
||||
|
@ -118,7 +118,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return;
|
||||
|
||||
//Console.WriteLine("AssetCallback for assetId" + assetID);
|
||||
|
||||
|
||||
if (asset == null || asset.Data == null)
|
||||
{
|
||||
lock (pq)
|
||||
|
@ -132,12 +132,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
|
||||
pq[PQHandles[assetID]].data.asset = asset;
|
||||
|
||||
|
||||
//lock (pq[PQHandles[assetID]].data)
|
||||
pq[PQHandles[assetID]].data.Update((int)pq[PQHandles[assetID]].data.Priority, pq[PQHandles[assetID]].data.CurrentPacket);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -174,7 +174,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Is the asset missing?
|
||||
if (process.data.Missing)
|
||||
{
|
||||
|
||||
|
||||
//m_client.sendtextur
|
||||
pq[h] -= 90000;
|
||||
/*
|
||||
|
@ -191,7 +191,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Substitute a blank image
|
||||
process.data.asset = MissingSubstitute;
|
||||
process.data.Missing = false;
|
||||
|
||||
|
||||
// If the priority is less then -4billion, the client has forgotten about it.
|
||||
if (pq[h] < -400000000)
|
||||
{
|
||||
|
@ -224,7 +224,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
j2kDecodedCallback(process.data.AssetId, new OpenJPEG.J2KLayerInfo[0]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
} // Are we waiting?
|
||||
else if (!process.data.J2KDecodeWaiting)
|
||||
|
@ -259,10 +259,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
//pq[h] = process;
|
||||
}
|
||||
|
||||
|
||||
// uncomment the following line to see the upper most asset and the priority
|
||||
//Console.WriteLine(process.ToString());
|
||||
|
||||
|
||||
// Lower priority to give the next image a chance to bubble up
|
||||
pq[h] -= 50000;
|
||||
}
|
||||
|
@ -318,7 +318,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Adds an image to the queue and update priority
|
||||
|
@ -336,7 +336,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
h = PQHandles[AssetId];
|
||||
pq[h] = pq[h].SetPriority(priority);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -354,7 +354,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public void Close()
|
||||
{
|
||||
m_shuttingdown = true;
|
||||
|
||||
|
||||
lock (pq)
|
||||
{
|
||||
while (!pq.IsEmpty)
|
||||
|
@ -362,7 +362,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
pq.DeleteMin();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
lock (PQHandles)
|
||||
PQHandles.Clear();
|
||||
|
@ -423,7 +423,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// </summary>
|
||||
public UUID AssetId
|
||||
{
|
||||
get { return m_asset_ref.FullID; }
|
||||
get { return m_asset_ref.Metadata.FullID; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -544,7 +544,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <returns>true if a packet was sent, false if not</returns>
|
||||
public bool SendPacket(LLClientView client)
|
||||
{
|
||||
// If we've hit the end of the send or if the client set -1, return false.
|
||||
// If we've hit the end of the send or if the client set -1, return false.
|
||||
if (CurrentPacket > StopPacket || StopPacket == -1)
|
||||
return false;
|
||||
|
||||
|
@ -564,7 +564,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
else
|
||||
{
|
||||
|
||||
|
||||
// Send first packet
|
||||
byte[] firstImageData = new byte[FIRST_IMAGE_PACKET_SIZE];
|
||||
try { Buffer.BlockCopy(m_asset_ref.Data, 0, firstImageData, 0, FIRST_IMAGE_PACKET_SIZE); }
|
||||
|
@ -585,7 +585,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// figure out if we're on the last packet, if so, use the last packet size. If not, use 1000.
|
||||
// we know that the total image size is greater then 1000 if we're here
|
||||
int imagePacketSize = (CurrentPacket == (TexturePacketCount() ) ) ? LastPacketSize() : IMAGE_PACKET_SIZE;
|
||||
|
||||
|
||||
//if (imagePacketSize > 0)
|
||||
// imagePacketSize = IMAGE_PACKET_SIZE;
|
||||
//if (imagePacketSize != 1000)
|
||||
|
@ -611,7 +611,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
try { Buffer.BlockCopy(m_asset_ref.Data, CurrentBytePosition(), imageData, 0, imagePacketSize); }
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(String.Format("Err: srcLen:{0}, BytePos:{1}, desLen:{2}, pktsize:{3}, currpak:{4}, stoppak:{5}, totalpak:{6}", m_asset_ref.Data.Length, CurrentBytePosition(),
|
||||
Console.WriteLine(String.Format("Err: srcLen:{0}, BytePos:{1}, desLen:{2}, pktsize:{3}, currpak:{4}, stoppak:{5}, totalpak:{6}", m_asset_ref.Data.Length, CurrentBytePosition(),
|
||||
imageData.Length, imagePacketSize, CurrentPacket,StopPacket,TexturePacketCount()));
|
||||
Console.WriteLine(e.ToString());
|
||||
//m_log.Error("Texture data copy failed for " + m_asset_ref.FullID.ToString());
|
||||
|
@ -622,7 +622,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
// Send next packet to the client
|
||||
client.SendImageNextPart((ushort)(CurrentPacket - 1), requestedUUID, imageData);
|
||||
|
||||
|
||||
++CurrentPacket;
|
||||
|
||||
if (atEnd)
|
||||
|
@ -630,7 +630,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -676,7 +676,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public static Prio<D> operator -(Prio<D> tp, int delta)
|
||||
{
|
||||
if (tp.priority - delta < 0)
|
||||
if (tp.priority - delta < 0)
|
||||
return new Prio<D>(tp.data, tp.priority - delta);
|
||||
else
|
||||
return new Prio<D>(tp.data, 0);
|
||||
|
|
|
@ -1,29 +1,29 @@
|
|||
/**
|
||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of the Organizations nor the names of Individual
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
@ -73,11 +73,11 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
public BaseHttpServer httpServer;
|
||||
|
||||
protected List<RegionInfo> m_regionsOnInstance = new List<RegionInfo>();
|
||||
|
||||
|
||||
// Hyperlink regions are hyperlinks on the map
|
||||
protected List<RegionInfo> m_hyperlinkRegions = new List<RegionInfo>();
|
||||
|
||||
// Known regions are home regions of visiting foreign users.
|
||||
// Known regions are home regions of visiting foreign users.
|
||||
// They are not on the map as static hyperlinks. They are dynamic hyperlinks, they go away when
|
||||
// the visitor goes away. They are mapped to X=0 on the map.
|
||||
// This is key-ed on agent ID
|
||||
|
@ -326,13 +326,13 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
//Console.WriteLine("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width);
|
||||
byte[] imageData = OpenJPEG.EncodeFromImage(m, true);
|
||||
AssetBase ass = new AssetBase(UUID.Random(), "region " + info.RegionID.ToString());
|
||||
info.RegionSettings.TerrainImageID = ass.FullID;
|
||||
ass.Type = (int)AssetType.Texture;
|
||||
ass.Temporary = false;
|
||||
info.RegionSettings.TerrainImageID = ass.Metadata.FullID;
|
||||
ass.Metadata.Type = (int)AssetType.Texture;
|
||||
ass.Metadata.Temporary = false;
|
||||
//imageData.CopyTo(ass.Data, 0);
|
||||
ass.Data = imageData;
|
||||
m_assetcache.AddAsset(ass);
|
||||
|
||||
|
||||
}
|
||||
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
|
||||
{
|
||||
|
@ -342,7 +342,7 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
|
||||
// A little ugly, since this code is exactly the same as OSG1's, and we're already
|
||||
// calling that for when the region in in grid mode... (for the grid regions)
|
||||
//
|
||||
//
|
||||
public virtual LandData RequestLandData (ulong regionHandle, uint x, uint y)
|
||||
{
|
||||
m_log.DebugFormat("[HGrid]: requests land data in {0}, at {1}, {2}",
|
||||
|
@ -542,23 +542,23 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
m_log.Info("[HGrid]: InformRegionOfUser: Local grid region " + regInfo.regionSecret);
|
||||
}
|
||||
|
||||
string capsPath = agentData.CapsPath;
|
||||
string capsPath = agentData.CapsPath;
|
||||
Hashtable loginParams = new Hashtable();
|
||||
loginParams["session_id"] = agentData.SessionID.ToString();
|
||||
loginParams["secure_session_id"] = agentData.SecureSessionID.ToString();
|
||||
loginParams["session_id"] = agentData.SessionID.ToString();
|
||||
loginParams["secure_session_id"] = agentData.SecureSessionID.ToString();
|
||||
|
||||
loginParams["firstname"] = agentData.firstname;
|
||||
loginParams["lastname"] = agentData.lastname;
|
||||
|
||||
loginParams["agent_id"] = agentData.AgentID.ToString();
|
||||
loginParams["circuit_code"] = agentData.circuitcode.ToString();
|
||||
loginParams["startpos_x"] = agentData.startpos.X.ToString();
|
||||
loginParams["startpos_y"] = agentData.startpos.Y.ToString();
|
||||
loginParams["startpos_z"] = agentData.startpos.Z.ToString();
|
||||
loginParams["agent_id"] = agentData.AgentID.ToString();
|
||||
loginParams["circuit_code"] = agentData.circuitcode.ToString();
|
||||
loginParams["startpos_x"] = agentData.startpos.X.ToString();
|
||||
loginParams["startpos_y"] = agentData.startpos.Y.ToString();
|
||||
loginParams["startpos_z"] = agentData.startpos.Z.ToString();
|
||||
loginParams["caps_path"] = capsPath;
|
||||
|
||||
CachedUserInfo u = m_userProfileCache.GetUserDetails(agentData.AgentID);
|
||||
if (u != null && u.UserProfile != null)
|
||||
if (u != null && u.UserProfile != null)
|
||||
{
|
||||
loginParams["region_uuid"] = u.UserProfile.HomeRegionID.ToString(); // This seems to be always Zero
|
||||
//Console.WriteLine(" --------- Home Region UUID -------");
|
||||
|
@ -691,7 +691,7 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
|
||||
userData.UserServerURI = (string)requestData["userserver_id"];
|
||||
userData.UserAssetURI = (string)requestData["assetserver_id"];
|
||||
userData.UserInventoryURI = (string)requestData["inventoryserver_id"];
|
||||
userData.UserInventoryURI = (string)requestData["inventoryserver_id"];
|
||||
|
||||
UUID rootID = UUID.Zero;
|
||||
UUID.TryParse((string)requestData["root_folder_id"], out rootID);
|
||||
|
@ -710,7 +710,7 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
|
||||
m_log.DebugFormat("[HGrid]: Told by user service to prepare for a connection from {0} {1} {2}",
|
||||
userData.FirstName, userData.SurName, userData.ID);
|
||||
m_log.Debug("[HGrid]: home_address: " + userData.UserHomeAddress +
|
||||
m_log.Debug("[HGrid]: home_address: " + userData.UserHomeAddress +
|
||||
"; home_port: " + userData.UserHomePort + "; remoting: " + userData.UserHomeRemotingPort);
|
||||
|
||||
|
||||
|
@ -926,7 +926,7 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
return true;
|
||||
}
|
||||
|
||||
public virtual bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData)
|
||||
public virtual bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData)
|
||||
{
|
||||
// If we're here, it's because regionHandle is a remote, non-grided region
|
||||
m_log.Info("[HGrid]: InformRegionOfChildAgent for " + regionHandle);
|
||||
|
@ -934,7 +934,7 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
RegionInfo regInfo = GetHyperlinkRegion(regionHandle);
|
||||
if (regInfo == null)
|
||||
return false;
|
||||
|
||||
|
||||
//ulong realHandle = regionHandle;
|
||||
|
||||
if (!SendUserInformation(regInfo, agentData))
|
||||
|
@ -1184,7 +1184,7 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
#region Methods triggered by calls from external instances
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="agentData"></param>
|
||||
|
@ -1192,7 +1192,7 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
public void AdjustUserInformation(AgentCircuitData agentData)
|
||||
{
|
||||
CachedUserInfo uinfo = m_userProfileCache.GetUserDetails(agentData.AgentID);
|
||||
if ((uinfo != null) && (uinfo.UserProfile != null) &&
|
||||
if ((uinfo != null) && (uinfo.UserProfile != null) &&
|
||||
(IsLocalUser(uinfo) || !(uinfo.UserProfile is ForeignUserProfileData)))
|
||||
{
|
||||
//Console.WriteLine("---------------> Local User!");
|
||||
|
@ -1232,7 +1232,7 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
if (info.RegionHandle == ihandle)
|
||||
return info;
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
@ -1250,7 +1250,7 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
ohandle = Convert.ToInt64(info.regionSecret);
|
||||
m_log.Info("[HGrid] remote region " + ohandle);
|
||||
}
|
||||
catch
|
||||
catch
|
||||
{
|
||||
m_log.Error("[HGrid] Could not convert secret for " + ihandle + " (" + info.regionSecret + ")");
|
||||
}
|
||||
|
|
|
@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
}
|
||||
|
||||
public void HandleXfer(ulong xferID, uint packetID, byte[] data)
|
||||
{
|
||||
{
|
||||
lock (XferUploaders)
|
||||
{
|
||||
foreach (AssetXferUploader uploader in XferUploaders.Values)
|
||||
|
@ -97,8 +97,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
wearableType, nextOwnerMask);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
|
||||
|
@ -171,10 +171,10 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
"[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
|
||||
item.Name, part.Name, transactionID);
|
||||
|
||||
asset.Name = item.Name;
|
||||
asset.Description = item.Description;
|
||||
asset.Type = (sbyte)item.Type;
|
||||
item.AssetID = asset.FullID;
|
||||
asset.Metadata.Name = item.Name;
|
||||
asset.Metadata.Description = item.Description;
|
||||
asset.Metadata.Type = (sbyte)item.Type;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
|
||||
Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
|
@ -206,14 +206,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
asset = GetTransactionAsset(transactionID);
|
||||
}
|
||||
|
||||
if (asset != null && asset.FullID == assetID)
|
||||
if (asset != null && asset.Metadata.FullID == assetID)
|
||||
{
|
||||
// Assets never get updated, new ones get created
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Name = item.Name;
|
||||
asset.Description = item.Description;
|
||||
asset.Type = (sbyte)item.AssetType;
|
||||
item.AssetID = asset.FullID;
|
||||
asset.Metadata.FullID = UUID.Random();
|
||||
asset.Metadata.Name = item.Name;
|
||||
asset.Metadata.Description = item.Description;
|
||||
asset.Metadata.Type = (sbyte)item.AssetType;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
|
||||
Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
|
||||
}
|
||||
|
|
|
@ -113,17 +113,17 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
{
|
||||
ourClient = remoteClient;
|
||||
m_asset = new AssetBase();
|
||||
m_asset.FullID = assetID;
|
||||
m_asset.Type = type;
|
||||
m_asset.Metadata.FullID = assetID;
|
||||
m_asset.Metadata.Type = type;
|
||||
m_asset.Data = data;
|
||||
m_asset.Name = "blank";
|
||||
m_asset.Description = "empty";
|
||||
m_asset.Local = storeLocal;
|
||||
m_asset.Temporary = tempFile;
|
||||
m_asset.Metadata.Name = "blank";
|
||||
m_asset.Metadata.Description = "empty";
|
||||
m_asset.Metadata.Local = storeLocal;
|
||||
m_asset.Metadata.Temporary = tempFile;
|
||||
|
||||
TransactionID = transaction;
|
||||
m_storeLocal = storeLocal;
|
||||
|
||||
|
||||
if (m_asset.Data.Length > 2)
|
||||
{
|
||||
SendCompleteMessage();
|
||||
|
@ -140,12 +140,12 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
protected void RequestStartXfer()
|
||||
{
|
||||
XferID = Util.GetNextXferID();
|
||||
ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
|
||||
ourClient.SendXferRequest(XferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, new byte[0]);
|
||||
}
|
||||
|
||||
protected void SendCompleteMessage()
|
||||
{
|
||||
ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID);
|
||||
ourClient.SendAssetUploadCompleteMessage(m_asset.Metadata.Type, true, m_asset.Metadata.FullID);
|
||||
|
||||
m_finished = true;
|
||||
if (m_createItem)
|
||||
|
@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
DateTime now = DateTime.Now;
|
||||
string filename =
|
||||
String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
|
||||
now.Hour, now.Minute, now.Second, m_asset.Name, m_asset.Type);
|
||||
now.Hour, now.Minute, now.Second, m_asset.Metadata.Name, m_asset.Metadata.Type);
|
||||
SaveAssetToFile(filename, m_asset.Data);
|
||||
}
|
||||
}
|
||||
|
@ -196,9 +196,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
this.invType = invType;
|
||||
this.wearableType = wearableType;
|
||||
nextPerm = nextOwnerMask;
|
||||
m_asset.Name = name;
|
||||
m_asset.Description = description;
|
||||
m_asset.Type = type;
|
||||
m_asset.Metadata.Name = name;
|
||||
m_asset.Metadata.Description = description;
|
||||
m_asset.Metadata.Type = type;
|
||||
|
||||
if (m_finished)
|
||||
{
|
||||
|
@ -211,7 +211,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void DoCreateItem()
|
||||
{
|
||||
m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
|
||||
|
@ -225,7 +225,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
item.Owner = ourClient.AgentId;
|
||||
item.Creator = ourClient.AgentId;
|
||||
item.ID = UUID.Random();
|
||||
item.AssetID = m_asset.FullID;
|
||||
item.AssetID = m_asset.Metadata.FullID;
|
||||
item.Description = m_description;
|
||||
item.Name = m_name;
|
||||
item.AssetType = type;
|
||||
|
@ -245,9 +245,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
|
||||
"[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
|
||||
ourClient.AgentId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
{
|
||||
return m_asset;
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
/// </summary>
|
||||
private AssetBase m_asset;
|
||||
|
||||
//public UUID assetID { get { return m_asset.FullID; } }
|
||||
//public UUID assetID { get { return m_asset.Metadata.FullID; } }
|
||||
|
||||
// private bool m_cancel = false;
|
||||
|
||||
|
@ -93,7 +93,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
get { return false; }
|
||||
set
|
||||
{
|
||||
// m_cancel = value;
|
||||
// m_cancel = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -102,7 +102,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
get { return false; }
|
||||
set
|
||||
{
|
||||
// m_sending = value;
|
||||
// m_sending = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
// See ITextureSender
|
||||
public bool SendTexturePacket()
|
||||
{
|
||||
//m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID);
|
||||
//m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.Metadata.FullID);
|
||||
|
||||
SendPacket();
|
||||
counter++;
|
||||
|
@ -154,7 +154,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
{
|
||||
if (NumPackets == 0)
|
||||
{
|
||||
RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
|
||||
RequestUser.SendImageFirstPart(1, m_asset.Metadata.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
|
||||
PacketCounter++;
|
||||
}
|
||||
else
|
||||
|
@ -163,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
Array.Copy(m_asset.Data, 0, ImageData1, 0, 600);
|
||||
|
||||
RequestUser.SendImageFirstPart(
|
||||
(ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
|
||||
(ushort)(NumPackets), m_asset.Metadata.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
|
||||
PacketCounter++;
|
||||
}
|
||||
}
|
||||
|
@ -179,11 +179,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
|
||||
m_asset.FullID.ToString());
|
||||
m_asset.Metadata.ID);
|
||||
return;
|
||||
}
|
||||
|
||||
RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData);
|
||||
RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.Metadata.FullID, imageData);
|
||||
PacketCounter++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
|
|||
public class InventoryArchiveReadRequest
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
||||
protected Scene scene;
|
||||
protected TarArchiveReader archive;
|
||||
private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
|
||||
|
@ -65,7 +65,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
|
|||
InventoryItemBase item = new InventoryItemBase();
|
||||
StringReader sr = new StringReader(contents);
|
||||
XmlTextReader reader = new XmlTextReader(sr);
|
||||
|
||||
|
||||
if (contents.Equals("")) return null;
|
||||
|
||||
reader.ReadStartElement("InventoryObject");
|
||||
|
@ -79,7 +79,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
|
|||
item.InvType = System.Convert.ToInt32(reader.ReadString());
|
||||
reader.ReadEndElement();
|
||||
reader.ReadStartElement("CreatorUUID");
|
||||
item.Creator = UUID.Parse(reader.ReadString());
|
||||
item.Creator = UUID.Parse(reader.ReadString());
|
||||
reader.ReadEndElement();
|
||||
reader.ReadStartElement("CreationDate");
|
||||
item.CreationDate = System.Convert.ToInt32(reader.ReadString());
|
||||
|
@ -94,7 +94,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
|
|||
}
|
||||
else
|
||||
{
|
||||
reader.ReadStartElement("Description");
|
||||
reader.ReadStartElement("Description");
|
||||
item.Description = reader.ReadString();
|
||||
reader.ReadEndElement();
|
||||
}
|
||||
|
@ -145,7 +145,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
|
|||
int successfulAssetRestores = 0;
|
||||
int failedAssetRestores = 0;
|
||||
int successfulItemRestores = 0;
|
||||
|
||||
|
||||
UserProfileData userProfile = commsManager.UserService.GetUserProfile(firstName, lastName);
|
||||
if (null == userProfile)
|
||||
{
|
||||
|
@ -157,28 +157,28 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
|
|||
if (null == userInfo)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[CONSOLE]: Failed to find user info for {0} {1} {2}",
|
||||
"[CONSOLE]: Failed to find user info for {0} {1} {2}",
|
||||
firstName, lastName, userProfile.ID);
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (!userInfo.HasReceivedInventory)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}",
|
||||
"[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}",
|
||||
firstName, lastName, userProfile.ID);
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
InventoryFolderImpl inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
|
||||
|
||||
if (null == inventoryFolder)
|
||||
{
|
||||
// TODO: Later on, automatically create this folder if it does not exist
|
||||
m_log.ErrorFormat("[ARCHIVER]: Inventory path {0} does not exist", invPath);
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -202,17 +202,17 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
|
|||
else
|
||||
{
|
||||
InventoryItemBase item = loadInvItem(filePath, m_asciiEncoding.GetString(data));
|
||||
|
||||
if (item != null)
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
item.Creator = userProfile.ID;
|
||||
item.Owner = userProfile.ID;
|
||||
|
||||
|
||||
// Reset folder ID to the one in which we want to load it
|
||||
// TODO: Properly restore entire folder structure. At the moment all items are dumped in this
|
||||
// single folder no matter where in the saved folder structure they are.
|
||||
item.Folder = inventoryFolder.ID;
|
||||
|
||||
|
||||
userInfo.AddItem(item);
|
||||
successfulItemRestores++;
|
||||
}
|
||||
|
@ -258,7 +258,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
|
|||
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName");
|
||||
|
||||
asset.Type = assetType;
|
||||
asset.Metadata.Type = assetType;
|
||||
asset.Data = data;
|
||||
|
||||
scene.AssetCache.AddAsset(asset);
|
||||
|
|
|
@ -231,21 +231,21 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
|
|||
|
||||
// Create a new asset for user
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Metadata.FullID = UUID.Random();
|
||||
asset.Data = assetData;
|
||||
asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
|
||||
asset.Type = 0;
|
||||
asset.Description = "dynamic image";
|
||||
asset.Local = false;
|
||||
asset.Temporary = true;
|
||||
asset.Metadata.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
|
||||
asset.Metadata.Type = 0;
|
||||
asset.Metadata.Description = "dynamic image";
|
||||
asset.Metadata.Local = false;
|
||||
asset.Metadata.Temporary = true;
|
||||
scene.AssetCache.AddAsset(asset);
|
||||
|
||||
LastAssetID = asset.FullID;
|
||||
LastAssetID = asset.Metadata.FullID;
|
||||
|
||||
IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
|
||||
if (cacheLayerDecode != null)
|
||||
{
|
||||
cacheLayerDecode.syncdecode(asset.FullID, asset.Data);
|
||||
cacheLayerDecode.syncdecode(asset.Metadata.FullID, asset.Data);
|
||||
}
|
||||
cacheLayerDecode = null;
|
||||
|
||||
|
@ -256,7 +256,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
|
|||
UUID oldID = tmptex.DefaultTexture.TextureID;
|
||||
scene.AssetCache.ExpireAsset(oldID);
|
||||
|
||||
tmptex.DefaultTexture.TextureID = asset.FullID;
|
||||
tmptex.DefaultTexture.TextureID = asset.Metadata.FullID;
|
||||
// I'm pretty sure we always want to force this to true
|
||||
tmptex.DefaultTexture.Fullbright = true;
|
||||
|
||||
|
@ -287,7 +287,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
|
|||
try
|
||||
{
|
||||
result = OpenJPEG.EncodeFromImage(joint, true);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
Console.WriteLine(
|
||||
|
|
|
@ -66,12 +66,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress);
|
||||
m_errorMessage = String.Empty;
|
||||
}
|
||||
|
||||
|
||||
public ArchiveReadRequest(Scene scene, Stream loadStream)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_loadStream = loadStream;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Dearchive the region embodied in this request.
|
||||
|
@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
// The same code can handle dearchiving 0.1 and 0.2 OpenSim Archive versions
|
||||
DearchiveRegion0DotStar();
|
||||
}
|
||||
|
||||
|
||||
private void DearchiveRegion0DotStar()
|
||||
{
|
||||
int successfulAssetRestores = 0;
|
||||
|
@ -98,12 +98,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
|
||||
byte[] data;
|
||||
TarArchiveReader.TarEntryType entryType;
|
||||
|
||||
|
||||
while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
|
||||
{
|
||||
//m_log.DebugFormat(
|
||||
// "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length);
|
||||
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
|
||||
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
|
||||
{
|
||||
m_log.WarnFormat("[ARCHIVER]: Ignoring directory entry {0}",
|
||||
filePath);
|
||||
|
@ -133,7 +133,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
LoadRegionSettings(filePath, data);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//m_log.Debug("[ARCHIVER]: Reached end of archive");
|
||||
|
||||
archive.Close();
|
||||
|
@ -154,10 +154,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores);
|
||||
m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores);
|
||||
}
|
||||
|
||||
|
||||
m_log.Info("[ARCHIVER]: Clearing all existing scene objects");
|
||||
m_scene.DeleteAllSceneObjects();
|
||||
|
||||
|
||||
// Reload serialized prims
|
||||
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
|
||||
|
||||
|
@ -176,10 +176,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
|
||||
// otherwise, use the master avatar uuid instead
|
||||
UUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
||||
|
||||
|
||||
if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
|
||||
masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
|
||||
|
||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||
{
|
||||
if (!resolveUserUuid(part.CreatorID))
|
||||
|
@ -233,7 +233,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
{
|
||||
sceneObject.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 0);
|
||||
}
|
||||
|
||||
|
||||
m_scene.EventManager.TriggerOarFileLoaded(m_errorMessage);
|
||||
}
|
||||
|
||||
|
@ -290,12 +290,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
|
||||
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty);
|
||||
asset.Type = assetType;
|
||||
asset.Metadata.Type = assetType;
|
||||
asset.Data = data;
|
||||
|
||||
m_scene.AssetCache.AddAsset(asset);
|
||||
|
||||
/**
|
||||
|
||||
/**
|
||||
* Create layers on decode for image assets. This is likely to significantly increase the time to load archives so
|
||||
* it might be best done when dearchive takes place on a separate thread
|
||||
if (asset.Type=AssetType.Texture)
|
||||
|
@ -317,7 +317,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Load region settings data
|
||||
/// </summary>
|
||||
|
@ -329,7 +329,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
private bool LoadRegionSettings(string settingsPath, byte[] data)
|
||||
{
|
||||
RegionSettings loadedRegionSettings;
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
loadedRegionSettings = RegionSettingsSerializer.Deserialize(data);
|
||||
|
@ -337,13 +337,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Could not parse region settings file {0}. Ignoring. Exception was {1}",
|
||||
"[ARCHIVER]: Could not parse region settings file {0}. Ignoring. Exception was {1}",
|
||||
settingsPath, e);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
|
||||
|
||||
|
||||
currentRegionSettings.AgentLimit = loadedRegionSettings.AgentLimit;
|
||||
currentRegionSettings.AllowDamage = loadedRegionSettings.AllowDamage;
|
||||
currentRegionSettings.AllowLandJoinDivide = loadedRegionSettings.AllowLandJoinDivide;
|
||||
|
@ -373,10 +373,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
|
||||
currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
|
||||
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
|
||||
|
||||
|
||||
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
|
||||
estateModule.sendRegionHandshakeToAll();
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -411,11 +411,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
if (File.Exists(path))
|
||||
{
|
||||
return new FileStream(path, FileMode.Open);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Uri uri = new Uri(path); // throw exception if not valid URI
|
||||
if (uri.Scheme == "file")
|
||||
if (uri.Scheme == "file")
|
||||
{
|
||||
return new FileStream(uri.AbsolutePath, FileMode.Open);
|
||||
}
|
||||
|
|
|
@ -86,16 +86,16 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
|
||||
string extension = string.Empty;
|
||||
|
||||
if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
|
||||
if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Metadata.Type))
|
||||
{
|
||||
extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
|
||||
extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Metadata.Type];
|
||||
}
|
||||
|
||||
xtw.WriteElementString("filename", uuid.ToString() + extension);
|
||||
|
||||
xtw.WriteElementString("name", asset.Name);
|
||||
xtw.WriteElementString("description", asset.Description);
|
||||
xtw.WriteElementString("asset-type", asset.Type.ToString());
|
||||
xtw.WriteElementString("name", asset.Metadata.Name);
|
||||
xtw.WriteElementString("description", asset.Metadata.Description);
|
||||
xtw.WriteElementString("asset-type", asset.Metadata.Type.ToString());
|
||||
|
||||
xtw.WriteEndElement();
|
||||
}
|
||||
|
@ -123,15 +123,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
|
||||
string extension = string.Empty;
|
||||
|
||||
if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
|
||||
if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Metadata.Type))
|
||||
{
|
||||
extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
|
||||
extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Metadata.Type];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Unrecognized asset type {0} with uuid {1}. This asset will be saved but not reloaded",
|
||||
asset.Type, asset.ID);
|
||||
asset.Metadata.Type, asset.Metadata.ID);
|
||||
}
|
||||
|
||||
archive.AddFile(
|
||||
|
|
|
@ -157,8 +157,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
|
||||
|
||||
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name);
|
||||
asset.Description = metadata.Description;
|
||||
asset.Type = metadata.AssetType;
|
||||
asset.Metadata.Description = metadata.Description;
|
||||
asset.Metadata.Type = metadata.AssetType;
|
||||
asset.Data = data;
|
||||
|
||||
m_cache.AddAsset(asset);
|
||||
|
|
|
@ -37,13 +37,13 @@ using OpenSim.Region.Environment.Scenes;
|
|||
|
||||
namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||
{
|
||||
|
||||
|
||||
public class EstateTerrainXferHandler
|
||||
{
|
||||
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private AssetBase m_asset;
|
||||
|
||||
|
||||
public delegate void TerrainUploadComplete(string name, byte[] filedata, IClientAPI remoteClient);
|
||||
|
||||
public event TerrainUploadComplete TerrainUploadDone;
|
||||
|
@ -52,21 +52,21 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
//private string m_name = String.Empty;
|
||||
//private UUID TransactionID = UUID.Zero;
|
||||
private sbyte type = 0;
|
||||
|
||||
|
||||
public ulong mXferID;
|
||||
private TerrainUploadComplete handlerTerrainUploadDone;
|
||||
|
||||
public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
|
||||
{
|
||||
|
||||
|
||||
m_asset = new AssetBase();
|
||||
m_asset.FullID = UUID.Zero;
|
||||
m_asset.Type = type;
|
||||
m_asset.Metadata.FullID = UUID.Zero;
|
||||
m_asset.Metadata.Type = type;
|
||||
m_asset.Data = new byte[0];
|
||||
m_asset.Name = pClientFilename;
|
||||
m_asset.Description = "empty";
|
||||
m_asset.Local = true;
|
||||
m_asset.Temporary = true;
|
||||
m_asset.Metadata.Name = pClientFilename;
|
||||
m_asset.Metadata.Description = "empty";
|
||||
m_asset.Metadata.Local = true;
|
||||
m_asset.Metadata.Temporary = true;
|
||||
|
||||
}
|
||||
|
||||
|
@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
public void RequestStartXfer(IClientAPI pRemoteClient)
|
||||
{
|
||||
mXferID = Util.GetNextXferID();
|
||||
pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, Utils.StringToBytes(m_asset.Name));
|
||||
pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, Utils.StringToBytes(m_asset.Metadata.Name));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
/// </summary>
|
||||
/// <param name="xferID"></param>
|
||||
/// <param name="packetID"></param>
|
||||
/// <param name="data"></param>
|
||||
/// <param name="data"></param>
|
||||
public void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
|
||||
{
|
||||
if (mXferID == xferID)
|
||||
|
@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
if ((packetID & 0x80000000) != 0)
|
||||
{
|
||||
SendCompleteMessage(remoteClient);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -120,7 +120,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
handlerTerrainUploadDone = TerrainUploadDone;
|
||||
if (handlerTerrainUploadDone != null)
|
||||
{
|
||||
handlerTerrainUploadDone(m_asset.Name,m_asset.Data, remoteClient);
|
||||
handlerTerrainUploadDone(m_asset.Metadata.Name, m_asset.Data, remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,29 +1,29 @@
|
|||
/**
|
||||
* Copyright (c) 2008, Contributors. All rights reserved.
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of the Organizations nor the names of Individual
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* Contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
|
||||
* THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
@ -48,7 +48,7 @@ using OpenSim.Region.Environment.Scenes;
|
|||
|
||||
namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
||||
{
|
||||
public class HGAssetMapper
|
||||
public class HGAssetMapper
|
||||
{
|
||||
#region Fields
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
@ -128,12 +128,12 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
|||
|
||||
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null))
|
||||
{
|
||||
m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
|
||||
// I think I need to store it in the asset DB too.
|
||||
m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Metadata.Name + " " + assetID);
|
||||
// I think I need to store it in the asset DB too.
|
||||
// For now, let me just do it for textures and scripts
|
||||
if (((AssetType)asset.Type == AssetType.Texture) ||
|
||||
((AssetType)asset.Type == AssetType.LSLBytecode) ||
|
||||
((AssetType)asset.Type == AssetType.LSLText))
|
||||
if (((AssetType)asset.Metadata.Type == AssetType.Texture) ||
|
||||
((AssetType)asset.Metadata.Type == AssetType.LSLBytecode) ||
|
||||
((AssetType)asset.Metadata.Type == AssetType.LSLText))
|
||||
{
|
||||
AssetBase asset1 = new AssetBase();
|
||||
Copy(asset, asset1);
|
||||
|
@ -157,9 +157,9 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
|||
if (asset1 != null)
|
||||
{
|
||||
// See long comment in AssetCache.AddAsset
|
||||
if (!asset1.Temporary || asset1.Local)
|
||||
if (!asset1.Metadata.Temporary || asset1.Metadata.Local)
|
||||
{
|
||||
// The asset cache returns instances of subclasses of AssetBase:
|
||||
// The asset cache returns instances of subclasses of AssetBase:
|
||||
// TextureImage or AssetInfo. So in passing them to the remote
|
||||
// server we first need to convert this to instances of AssetBase,
|
||||
// which is the serializable class for assets.
|
||||
|
@ -179,14 +179,14 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
|||
private void Copy(AssetBase from, AssetBase to)
|
||||
{
|
||||
to.Data = from.Data;
|
||||
to.Description = from.Description;
|
||||
to.FullID = from.FullID;
|
||||
to.ID = from.ID;
|
||||
to.Local = from.Local;
|
||||
to.Name = from.Name;
|
||||
to.Temporary = from.Temporary;
|
||||
to.Type = from.Type;
|
||||
|
||||
to.Metadata.Description = from.Metadata.Description;
|
||||
to.Metadata.FullID = from.Metadata.FullID;
|
||||
to.Metadata.ID = from.Metadata.ID;
|
||||
to.Metadata.Local = from.Metadata.Local;
|
||||
to.Metadata.Name = from.Metadata.Name;
|
||||
to.Metadata.Temporary = from.Metadata.Temporary;
|
||||
to.Metadata.Type = from.Metadata.Type;
|
||||
|
||||
}
|
||||
|
||||
private void _guardedAdd(Dictionary<UUID, bool> lst, UUID obj, bool val)
|
||||
|
@ -243,7 +243,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
|||
private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset)
|
||||
{
|
||||
Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
|
||||
if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
|
||||
if ((asset != null) && ((AssetType)asset.Metadata.Type == AssetType.Object))
|
||||
{
|
||||
string ass_str = Utils.BytesToString(asset.Data);
|
||||
SceneObjectGroup sog = new SceneObjectGroup(ass_str, true);
|
||||
|
|
|
@ -42,12 +42,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public partial class Scene
|
||||
{
|
||||
private static readonly ILog m_log
|
||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Allows asynchronous derezzing of objects from the scene into a client's inventory.
|
||||
/// </summary>
|
||||
protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
|
||||
protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
|
||||
|
||||
/// <summary>
|
||||
/// Start all the scripts in the scene which should be started.
|
||||
|
@ -145,9 +145,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
|
||||
"[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
|
||||
remoteClient.AgentId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -175,7 +175,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
|
||||
remoteClient.SendAgentAlertMessage("Notecard saved", false);
|
||||
}
|
||||
else if ((InventoryType)item.InvType == InventoryType.LSL)
|
||||
|
@ -185,7 +185,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
|
||||
remoteClient.SendAgentAlertMessage("Script saved", false);
|
||||
}
|
||||
|
||||
|
@ -193,21 +193,21 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
|
||||
AssetCache.AddAsset(asset);
|
||||
|
||||
item.AssetID = asset.FullID;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
userInfo.UpdateItem(item);
|
||||
|
||||
// remoteClient.SendInventoryItemCreateUpdate(item);
|
||||
return (asset.FullID);
|
||||
return (asset.Metadata.FullID);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update",
|
||||
"[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update",
|
||||
remoteClient.AgentId);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
|
@ -283,9 +283,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
part.Inventory.RemoveScriptInstance(item.ItemID);
|
||||
}
|
||||
|
||||
|
||||
// Update item with new asset
|
||||
item.AssetID = asset.FullID;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
group.UpdateInventoryItem(item);
|
||||
part.GetProperties(remoteClient);
|
||||
|
||||
|
@ -406,7 +406,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
/// <param name="recipientClient"></param>
|
||||
/// <param name="senderId">ID of the sender of the item</param>
|
||||
/// <param name="itemId"></param>
|
||||
/// <param name="itemId"></param>
|
||||
public virtual void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId)
|
||||
{
|
||||
InventoryItemBase itemCopy = GiveInventoryItem(recipientClient.AgentId, senderId, itemId);
|
||||
|
@ -420,19 +420,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
/// <param name="recipient"></param>
|
||||
/// <param name="senderId">ID of the sender of the item</param>
|
||||
/// <param name="itemId"></param>
|
||||
/// <param name="itemId"></param>
|
||||
/// <returns>The inventory item copy given, null if the give was unsuccessful</returns>
|
||||
public virtual InventoryItemBase GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId)
|
||||
{
|
||||
return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Give an inventory item from one user to another
|
||||
/// </summary>
|
||||
/// <param name="recipient"></param>
|
||||
/// <param name="senderId">ID of the sender of the item</param>
|
||||
/// <param name="itemId"></param>
|
||||
/// <param name="itemId"></param>
|
||||
/// <param name="recipientFolderId">
|
||||
/// The id of the folder in which the copy item should go. If UUID.Zero then the item is placed in the most
|
||||
/// appropriate default folder.
|
||||
|
@ -485,7 +485,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
itemCopy.AssetType = item.AssetType;
|
||||
itemCopy.InvType = item.InvType;
|
||||
itemCopy.Folder = recipientFolderId;
|
||||
|
||||
|
||||
if (Permissions.PropagatePermissions())
|
||||
{
|
||||
if (item.InvType == 6)
|
||||
|
@ -557,19 +557,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Give an entire inventory folder from one user to another. The entire contents (including all descendent
|
||||
/// Give an entire inventory folder from one user to another. The entire contents (including all descendent
|
||||
/// folders) is given.
|
||||
/// </summary>
|
||||
/// <param name="recipientId"></param>
|
||||
/// <param name="senderId">ID of the sender of the item</param>
|
||||
/// <param name="folderId"></param>
|
||||
/// <param name="recipientParentFolderId">
|
||||
/// The id of the receipient folder in which the send folder should be placed. If UUID.Zero then the
|
||||
/// The id of the receipient folder in which the send folder should be placed. If UUID.Zero then the
|
||||
/// recipient folder is the root folder
|
||||
/// </param>
|
||||
/// <returns>
|
||||
|
@ -588,24 +588,24 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
if (!senderUserInfo.HasReceivedInventory)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Could not give inventory folder - have not yet received inventory for {0}",
|
||||
senderId);
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
InventoryFolderImpl folder = senderUserInfo.RootFolder.FindFolder(folderId);
|
||||
|
||||
|
||||
if (null == folder)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT INVENTORY]: Could not find inventory folder {0} to give", folderId);
|
||||
|
||||
return null;
|
||||
return null;
|
||||
}
|
||||
|
||||
CachedUserInfo recipientUserInfo
|
||||
|
@ -618,30 +618,30 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
if (recipientParentFolderId == UUID.Zero)
|
||||
recipientParentFolderId = recipientUserInfo.RootFolder.ID;
|
||||
|
||||
|
||||
UUID newFolderId = UUID.Random();
|
||||
recipientUserInfo.CreateFolder(folder.Name, newFolderId, (ushort)folder.Type, recipientParentFolderId);
|
||||
|
||||
|
||||
// XXX: Messy - we should really get this back in the CreateFolder call
|
||||
InventoryFolderImpl copiedFolder = recipientUserInfo.RootFolder.FindFolder(newFolderId);
|
||||
|
||||
|
||||
// Give all the subfolders
|
||||
List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls();
|
||||
foreach (InventoryFolderImpl childFolder in subFolders)
|
||||
{
|
||||
GiveInventoryFolder(recipientId, senderId, childFolder.ID, copiedFolder.ID);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Give all the items
|
||||
List<InventoryItemBase> items = folder.RequestListOfItems();
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
GiveInventoryItem(recipientId, senderId, item.ID, copiedFolder.ID);
|
||||
}
|
||||
|
||||
|
||||
return copiedFolder;
|
||||
}
|
||||
|
||||
|
@ -688,7 +688,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (newName != String.Empty)
|
||||
{
|
||||
asset.Name = newName;
|
||||
asset.Metadata.Name = newName;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -728,10 +728,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = name;
|
||||
asset.Description = description;
|
||||
asset.Type = assetType;
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Metadata.Name = name;
|
||||
asset.Metadata.Description = description;
|
||||
asset.Metadata.Type = assetType;
|
||||
asset.Metadata.FullID = UUID.Random();
|
||||
asset.Data = (data == null) ? new byte[1] : data;
|
||||
|
||||
return asset;
|
||||
|
@ -831,11 +831,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
item.Owner = remoteClient.AgentId;
|
||||
item.Creator = remoteClient.AgentId;
|
||||
item.ID = UUID.Random();
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.Description = asset.Metadata.Description;
|
||||
item.Name = name;
|
||||
item.Flags = flags;
|
||||
item.AssetType = asset.Type;
|
||||
item.AssetType = asset.Metadata.Type;
|
||||
item.InvType = invType;
|
||||
item.Folder = folderID;
|
||||
item.CurrentPermissions = currentMask;
|
||||
|
@ -879,7 +879,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
|
||||
return;
|
||||
|
||||
|
||||
if (transactionID == UUID.Zero)
|
||||
{
|
||||
CachedUserInfo userInfo
|
||||
|
@ -890,7 +890,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
ScenePresence presence;
|
||||
TryGetAvatar(remoteClient.AgentId, out presence);
|
||||
byte[] data = null;
|
||||
|
||||
|
||||
if (invType == 3 && presence != null) // OpenMetaverse.asset.assettype.landmark = 3 - needs to be turned into an enum
|
||||
{
|
||||
Vector3 pos = presence.AbsolutePosition;
|
||||
|
@ -905,7 +905,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
AssetBase asset = CreateAsset(name, description, assetType, data);
|
||||
AssetCache.AddAsset(asset);
|
||||
|
||||
CreateNewInventoryItem(remoteClient, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
|
||||
CreateNewInventoryItem(remoteClient, folderID, asset.Metadata.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1429,7 +1429,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
else // Updating existing item with new perms etc
|
||||
{
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
|
@ -1511,7 +1511,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
else // script has been rezzed directly into a prim's inventory
|
||||
{
|
||||
{
|
||||
SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
|
||||
if (part == null)
|
||||
return;
|
||||
|
@ -1521,10 +1521,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
return;
|
||||
|
||||
|
||||
if (!Permissions.CanCreateObjectInventory(
|
||||
itemBase.InvType, part.UUID, remoteClient.AgentId))
|
||||
return;
|
||||
itemBase.InvType, part.UUID, remoteClient.AgentId))
|
||||
return;
|
||||
|
||||
AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"));
|
||||
AssetCache.AddAsset(asset);
|
||||
|
@ -1550,7 +1550,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
taskItem.Flags = itemBase.Flags;
|
||||
taskItem.PermsGranter = UUID.Zero;
|
||||
taskItem.PermsMask = 0;
|
||||
taskItem.AssetID = asset.FullID;
|
||||
taskItem.AssetID = asset.Metadata.FullID;
|
||||
|
||||
part.Inventory.AddInventoryItem(taskItem, false);
|
||||
part.GetProperties(remoteClient);
|
||||
|
@ -1737,7 +1737,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
grp.UUID,
|
||||
remoteClient.AgentId);
|
||||
permissionToDelete = permissionToTake;
|
||||
|
||||
|
||||
if (permissionToDelete)
|
||||
{
|
||||
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
|
||||
|
@ -1794,8 +1794,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="objectGroup"></param>
|
||||
/// <param name="remoteClient"> </param>
|
||||
/// <param name="objectGroup"></param>
|
||||
/// <param name="remoteClient"> </param>
|
||||
public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
|
||||
SceneObjectGroup objectGroup, IClientAPI remoteClient)
|
||||
{
|
||||
|
@ -1807,7 +1807,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//
|
||||
CachedUserInfo userInfo;
|
||||
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
|
||||
action == DeRezAction.SaveToExistingUserInventoryItem)
|
||||
{
|
||||
// Take or take copy require a taker
|
||||
|
@ -1850,25 +1850,25 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//
|
||||
|
||||
InventoryFolderBase folder = null;
|
||||
InventoryItemBase item = null;
|
||||
InventoryItemBase item = null;
|
||||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
{
|
||||
item = userInfo.RootFolder.FindItem(
|
||||
objectGroup.RootPart.FromUserInventoryItemID);
|
||||
|
||||
|
||||
if (null == item)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
|
||||
objectGroup.Name, objectGroup.UUID);
|
||||
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
|
||||
objectGroup.Name, objectGroup.UUID);
|
||||
return UUID.Zero;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Folder magic
|
||||
//
|
||||
//
|
||||
if (action == DeRezAction.Delete)
|
||||
{
|
||||
// Deleting someone else's item
|
||||
|
@ -1940,7 +1940,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = folder.ID;
|
||||
item.Owner = userInfo.UserProfile.ID;
|
||||
|
||||
|
||||
}
|
||||
|
||||
AssetBase asset = CreateAsset(
|
||||
|
@ -1949,16 +1949,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
(sbyte)AssetType.Object,
|
||||
Utils.StringToBytes(sceneObjectXml));
|
||||
AssetCache.AddAsset(asset);
|
||||
assetID = asset.FullID;
|
||||
|
||||
assetID = asset.Metadata.FullID;
|
||||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
{
|
||||
item.AssetID = asset.FullID;
|
||||
{
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
userInfo.UpdateItem(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
item.AssetID = asset.FullID;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
|
||||
if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
|
||||
{
|
||||
|
@ -1991,12 +1991,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// TODO: add the new fields (Flags, Sale info, etc)
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
item.Description = asset.Metadata.Description;
|
||||
item.Name = asset.Metadata.Name;
|
||||
item.AssetType = asset.Metadata.Type;
|
||||
|
||||
userInfo.AddItem(item);
|
||||
|
||||
|
||||
if (remoteClient != null && item.Owner == remoteClient.AgentId)
|
||||
{
|
||||
remoteClient.SendInventoryItemCreateUpdate(item);
|
||||
|
@ -2008,10 +2008,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return assetID;
|
||||
}
|
||||
|
||||
|
@ -2025,11 +2025,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
|
||||
"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
|
||||
grp.UUID, grp.GetAttachmentPoint());
|
||||
|
||||
|
||||
string sceneObjectXml = objectGroup.ToXmlString();
|
||||
|
||||
CachedUserInfo userInfo =
|
||||
|
@ -2077,10 +2077,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
Utils.StringToBytes(sceneObjectXml));
|
||||
AssetCache.AddAsset(asset);
|
||||
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.Description = asset.Metadata.Description;
|
||||
item.Name = asset.Metadata.Name;
|
||||
item.AssetType = asset.Metadata.Type;
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = foundFolder;
|
||||
|
||||
|
@ -2118,10 +2118,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
item.Creator = grp.RootPart.CreatorID;
|
||||
item.Owner = remoteClient.AgentId;
|
||||
item.ID = UUID.Random();
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.Description = asset.Metadata.Description;
|
||||
item.Name = asset.Metadata.Name;
|
||||
item.AssetType = asset.Metadata.Type;
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
|
||||
item.Folder = UUID.Zero; // Objects folder!
|
||||
|
@ -2241,20 +2241,20 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (rezAsset != null)
|
||||
{
|
||||
UUID itemId = UUID.Zero;
|
||||
|
||||
|
||||
// If we have permission to copy then link the rezzed object back to the user inventory
|
||||
// item that it came from. This allows us to enable 'save object to inventory'
|
||||
if (!Permissions.BypassPermissions())
|
||||
{
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
|
||||
{
|
||||
{
|
||||
itemId = item.ID;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
string xmlData = Utils.BytesToString(rezAsset.Data);
|
||||
SceneObjectGroup group = new SceneObjectGroup(itemId, xmlData, true);
|
||||
|
||||
|
||||
if (!Permissions.CanRezObject(
|
||||
group.Children.Count, remoteClient.AgentId, pos)
|
||||
&& !attachment)
|
||||
|
@ -2351,12 +2351,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
group.ClearPartAttachmentData();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!attachment)
|
||||
{
|
||||
// Fire on_rez
|
||||
group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
|
||||
|
||||
|
||||
rootPart.ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
|
@ -2500,7 +2500,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
DeRezObject(null, grp.RootPart.LocalId,
|
||||
grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -2632,7 +2632,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
|
||||
}
|
||||
|
||||
|
|
|
@ -115,18 +115,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
/// <value>
|
||||
/// All the region modules attached to this scene.
|
||||
/// </value>
|
||||
/// </value>
|
||||
public Dictionary<string, IRegionModule> Modules
|
||||
{
|
||||
get { return m_modules; }
|
||||
}
|
||||
protected Dictionary<string, IRegionModule> m_modules = new Dictionary<string, IRegionModule>();
|
||||
|
||||
|
||||
/// <value>
|
||||
/// The module interfaces available from this scene.
|
||||
/// </value>
|
||||
protected Dictionary<Type, List<object> > ModuleInterfaces = new Dictionary<Type, List<object> >();
|
||||
|
||||
|
||||
protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
|
||||
protected Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>();
|
||||
|
||||
|
@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected IInterregionCommsIn m_interregionCommsIn;
|
||||
protected IDialogModule m_dialogModule;
|
||||
protected internal ICapabilitiesModule CapsModule;
|
||||
|
||||
|
||||
// Central Update Loop
|
||||
|
||||
protected int m_fps = 10;
|
||||
|
@ -280,10 +280,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
public int objectCapacity = 45000;
|
||||
|
||||
|
||||
/// <value>
|
||||
/// Registered classes that are capable of creating entities.
|
||||
/// </value>
|
||||
/// </value>
|
||||
protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>();
|
||||
|
||||
#endregion
|
||||
|
@ -316,7 +316,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
m_eventManager = new EventManager();
|
||||
m_permissions = new ScenePermissions(this);
|
||||
|
||||
|
||||
m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
|
||||
m_asyncSceneObjectDeleter.Enabled = true;
|
||||
|
||||
|
@ -421,7 +421,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected virtual void RegisterDefaultSceneEvents()
|
||||
{
|
||||
IDialogModule dm = RequestModuleInterface<IDialogModule>();
|
||||
|
||||
|
||||
if (dm != null)
|
||||
m_eventManager.OnPermissionError += dm.SendAlertToUser;
|
||||
}
|
||||
|
@ -564,7 +564,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_incrementsof15seconds = (int)seconds / 15;
|
||||
m_RestartTimerCounter = 0;
|
||||
m_restartTimer.AutoReset = true;
|
||||
m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed);
|
||||
m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed);
|
||||
m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes");
|
||||
m_restartTimer.Start();
|
||||
m_dialogModule.SendNotificationToUsersInRegion(
|
||||
|
@ -583,8 +583,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7)
|
||||
m_dialogModule.SendNotificationToUsersInRegion(
|
||||
UUID.Random(),
|
||||
String.Empty,
|
||||
UUID.Random(),
|
||||
String.Empty,
|
||||
RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter) * 15) + " seconds");
|
||||
}
|
||||
else
|
||||
|
@ -717,7 +717,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// Stop all client threads.
|
||||
ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(true); });
|
||||
|
||||
|
||||
// Stop updating the scene objects and agents.
|
||||
//m_heartbeatTimer.Close();
|
||||
shuttingdown = true;
|
||||
|
@ -733,7 +733,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
m_sceneGraph.Close();
|
||||
|
||||
|
||||
// De-register with region communications (events cleanup)
|
||||
UnRegisterRegionWithComms();
|
||||
|
||||
|
@ -1400,7 +1400,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//tc = System.Environment.TickCount - tc;
|
||||
//m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms");
|
||||
}
|
||||
|
||||
|
||||
m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (System.Environment.TickCount - tc) + " ms");
|
||||
|
||||
bool drawPrimVolume = true;
|
||||
|
@ -1644,13 +1644,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_regInfo.RegionSettings.TerrainImageID = TerrainImageUUID;
|
||||
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = m_regInfo.RegionSettings.TerrainImageID;
|
||||
asset.Metadata.FullID = m_regInfo.RegionSettings.TerrainImageID;
|
||||
asset.Data = data;
|
||||
asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
|
||||
asset.Description = RegionInfo.RegionName;
|
||||
asset.Metadata.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
|
||||
asset.Metadata.Description = RegionInfo.RegionName;
|
||||
|
||||
asset.Type = 0;
|
||||
asset.Temporary = temporary;
|
||||
asset.Metadata.Type = 0;
|
||||
asset.Metadata.Temporary = temporary;
|
||||
AssetCache.AddAsset(asset);
|
||||
}
|
||||
|
||||
|
@ -1699,7 +1699,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_log.ErrorFormat("[SCENE] Found a SceneObjectGroup with m_rootPart == null and {0} children",
|
||||
group.Children == null ? 0 : group.Children.Count);
|
||||
}
|
||||
|
||||
|
||||
AddRestoredSceneObject(group, true, true);
|
||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||
rootPart.ObjectFlags &= ~(uint)PrimFlags.Scripted;
|
||||
|
@ -1814,7 +1814,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
//m_log.DebugFormat(
|
||||
// "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName);
|
||||
|
||||
|
||||
// If an entity creator has been registered for this prim type then use that
|
||||
if (m_entityCreators.ContainsKey((PCode)shape.PCode))
|
||||
return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
|
||||
|
@ -2094,7 +2094,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <returns></returns>
|
||||
public bool IncomingInterRegionPrimGroup(UUID primID, string objXMLData, int XMLMethod)
|
||||
{
|
||||
|
||||
|
||||
if (XMLMethod == 0)
|
||||
{
|
||||
m_log.DebugFormat("[INTERREGION]: A new prim {0} arrived from a neighbor", primID);
|
||||
|
@ -2308,7 +2308,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
CreateAndAddScenePresence(client);
|
||||
}
|
||||
|
||||
|
||||
m_LastLogin = System.Environment.TickCount;
|
||||
EventManager.TriggerOnNewClient(client);
|
||||
}
|
||||
|
@ -2390,7 +2390,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
client.OnUnackedTerrain += TerrainUnAcked;
|
||||
|
||||
client.OnObjectOwner += ObjectOwner;
|
||||
|
||||
|
||||
if (StatsReporter != null)
|
||||
client.OnNetworkStatsUpdate += StatsReporter.AddPacketsFromClientStats;
|
||||
|
||||
|
@ -2561,7 +2561,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_log.ErrorFormat("[APPEARANCE]: Problem fetching appearance for avatar {0}, {1}",
|
||||
client.Name, e);
|
||||
}
|
||||
|
||||
|
||||
m_log.Warn("[APPEARANCE]: Appearance not found, returning default");
|
||||
}
|
||||
|
||||
|
@ -2770,21 +2770,21 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID);
|
||||
if (sp != null)
|
||||
{
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
|
||||
"[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
|
||||
agent.AgentID, RegionInfo.RegionName);
|
||||
|
||||
|
||||
sp.AdjustKnownSeeds();
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Don't disable this log message - it's too helpful
|
||||
m_log.DebugFormat(
|
||||
"[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})",
|
||||
"[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})",
|
||||
RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode);
|
||||
|
||||
|
||||
if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
|
@ -2808,10 +2808,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
|
||||
|
||||
|
||||
// rewrite session_id
|
||||
CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID);
|
||||
|
||||
|
||||
if (userinfo != null)
|
||||
{
|
||||
userinfo.SessionID = agent.SessionID;
|
||||
|
@ -2873,12 +2873,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
|
||||
{
|
||||
ScenePresence presence;
|
||||
|
||||
|
||||
lock (m_scenePresences)
|
||||
{
|
||||
m_scenePresences.TryGetValue(agentID, out presence);
|
||||
}
|
||||
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
try
|
||||
|
@ -2902,14 +2902,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
|
||||
|
||||
|
||||
ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
|
||||
if (childAgentUpdate != null)
|
||||
{
|
||||
childAgentUpdate.ChildAgentDataUpdate(cAgentData);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -2932,10 +2932,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// Not Implemented:
|
||||
//TODO: Do we need to pass the message on to one of our neighbors?
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -2957,7 +2957,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public bool IncomingCloseAgent(UUID agentID)
|
||||
{
|
||||
//m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
|
||||
|
||||
|
||||
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
|
||||
if (presence != null)
|
||||
{
|
||||
|
@ -2972,7 +2972,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
// Don't do this to root agents on logout, it's not nice for the viewer
|
||||
if (presence.IsChildAgent)
|
||||
if (presence.IsChildAgent)
|
||||
{
|
||||
// Tell a single agent to disconnect from the region.
|
||||
IEventQueue eq = RequestModuleInterface<IEventQueue>();
|
||||
|
@ -2984,11 +2984,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
presence.ControllingClient.SendShutdownConnectionNotice();
|
||||
}
|
||||
|
||||
|
||||
presence.ControllingClient.Close(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Agent not here
|
||||
return false;
|
||||
}
|
||||
|
@ -3059,7 +3059,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
RequestTeleportLocation(remoteClient, regionInfo.RegionHandle, position, lookat, teleportFlags);
|
||||
}
|
||||
|
||||
|
@ -3080,7 +3080,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (m_scenePresences.ContainsKey(remoteClient.AgentId))
|
||||
sp = m_scenePresences[remoteClient.AgentId];
|
||||
}
|
||||
|
||||
|
||||
if (sp != null)
|
||||
{
|
||||
m_sceneGridService.RequestTeleportToLocation(sp, regionHandle,
|
||||
|
@ -3211,7 +3211,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return;
|
||||
|
||||
l.Add(mod);
|
||||
|
||||
|
||||
if (mod is IEntityCreator)
|
||||
{
|
||||
IEntityCreator entityCreator = (IEntityCreator)mod;
|
||||
|
@ -3220,7 +3220,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_entityCreators[pcode] = entityCreator;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ModuleInterfaces[typeof(M)] = l;
|
||||
}
|
||||
|
||||
|
@ -3243,7 +3243,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <summary>
|
||||
/// For the given interface, retrieve an array of region modules that implement it.
|
||||
/// </summary>
|
||||
/// <returns>an empty array if there are no registered modules implementing that interface</returns>
|
||||
/// <returns>an empty array if there are no registered modules implementing that interface</returns>
|
||||
public override T[] RequestModuleInterfaces<T>()
|
||||
{
|
||||
if (ModuleInterfaces.ContainsKey(typeof(T)))
|
||||
|
@ -3383,7 +3383,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3855,14 +3855,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public override bool PresenceChildStatus(UUID avatarID)
|
||||
{
|
||||
ScenePresence cp = GetScenePresence(avatarID);
|
||||
|
||||
|
||||
// FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing
|
||||
// This needs to be fixed properly by cleaning up the logout code.
|
||||
//if (cp != null)
|
||||
// return cp.IsChildAgent;
|
||||
|
||||
|
||||
//return false;
|
||||
|
||||
|
||||
return cp.IsChildAgent;
|
||||
}
|
||||
|
||||
|
@ -4140,10 +4140,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
item.ID = UUID.Random();
|
||||
item.Owner = remoteClient.AgentId;
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.Description = asset.Metadata.Description;
|
||||
item.Name = asset.Metadata.Name;
|
||||
item.AssetType = asset.Metadata.Type;
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = categoryID;
|
||||
|
||||
|
@ -4194,7 +4194,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (!okToSell)
|
||||
{
|
||||
m_dialogModule.SendAlertToUser(
|
||||
remoteClient, "This item's inventory doesn't appear to be for sale");
|
||||
remoteClient, "This item's inventory doesn't appear to be for sale");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -4252,7 +4252,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// This routine is normally called from within a lock (OdeLock) from within the OdePhysicsScene
|
||||
// WARNING: be careful of deadlocks here if you manipulate the scene. Remember you are being called
|
||||
// from within the OdePhysicsScene.
|
||||
// from within the OdePhysicsScene.
|
||||
|
||||
protected internal void jointMoved(PhysicsJoint joint)
|
||||
{
|
||||
|
@ -4348,7 +4348,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// FIXME: this causes a sequential lookup of all objects in the scene; use a dictionary
|
||||
if (joint != null)
|
||||
{
|
||||
if (joint.ErrorMessageCount > PhysicsJoint.maxErrorMessages)
|
||||
if (joint.ErrorMessageCount > PhysicsJoint.maxErrorMessages)
|
||||
return;
|
||||
|
||||
SceneObjectPart jointProxyObject = GetSceneObjectPart(joint.ObjectNameInScene);
|
||||
|
|
|
@ -37,8 +37,8 @@ using OpenSim.Framework;
|
|||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
|
||||
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
|
||||
using OpenSim.Region.ScriptEngine.Interfaces;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
|
||||
|
@ -117,7 +117,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host = host;
|
||||
m_localID = localID;
|
||||
m_itemID = itemID;
|
||||
|
||||
|
||||
if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
|
||||
m_OSFunctionsEnabled = true;
|
||||
|
||||
|
@ -328,9 +328,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
CheckThreatLevel(ThreatLevel.VeryHigh, "osRegionNotice");
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
|
||||
IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
|
||||
|
||||
|
||||
if (dm != null)
|
||||
dm.SendGeneralAlert(msg);
|
||||
}
|
||||
|
@ -776,7 +776,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return String.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public string osGetSimulatorVersion()
|
||||
{
|
||||
// High because it can be used to target attacks to known weaknesses
|
||||
|
@ -802,37 +802,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
World.ParcelMediaSetTime((float)time);
|
||||
}
|
||||
|
||||
|
||||
public Hashtable osParseJSON(string JSON)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osParseJSON");
|
||||
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
// see http://www.json.org/ for more details on JSON
|
||||
|
||||
|
||||
string currentKey=null;
|
||||
Stack objectStack = new Stack(); // objects in JSON can be nested so we need to keep a track of this
|
||||
Hashtable jsondata = new Hashtable(); // the hashtable to be returned
|
||||
int i=0;
|
||||
try
|
||||
{
|
||||
|
||||
|
||||
// iterate through the serialised stream of tokens and store at the right depth in the hashtable
|
||||
// the top level hashtable may contain more nested hashtables within it each containing an objects representation
|
||||
for (i=0;i<JSON.Length; i++)
|
||||
{
|
||||
|
||||
// Console.WriteLine(""+JSON[i]);
|
||||
|
||||
// Console.WriteLine(""+JSON[i]);
|
||||
switch (JSON[i])
|
||||
{
|
||||
case '{':
|
||||
// create hashtable and add it to the stack or array if we are populating one, we can have a lot of nested objects in JSON
|
||||
|
||||
Hashtable currentObject = new Hashtable();
|
||||
|
||||
Hashtable currentObject = new Hashtable();
|
||||
if (objectStack.Count==0) // the stack should only be empty for the first outer object
|
||||
{
|
||||
|
||||
|
||||
objectStack.Push(jsondata);
|
||||
}
|
||||
else if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
||||
|
@ -842,12 +842,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
objectStack.Push(currentObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
// add it to the parent hashtable
|
||||
((Hashtable)objectStack.Peek()).Add(currentKey,currentObject);
|
||||
objectStack.Push(currentObject);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// clear the key
|
||||
currentKey=null;
|
||||
break;
|
||||
|
@ -856,25 +856,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
objectStack.Pop();
|
||||
break;
|
||||
case '"':// string boundary
|
||||
|
||||
|
||||
string tokenValue="";
|
||||
i++; // move to next char
|
||||
|
||||
|
||||
// just loop through until the next quote mark storing the string, ignore quotes with pre-ceding \
|
||||
while (JSON[i]!='"')
|
||||
{
|
||||
tokenValue+=JSON[i];
|
||||
|
||||
|
||||
// handle escaped double quotes \"
|
||||
if (JSON[i]=='\\' && JSON[i+1]=='"')
|
||||
{
|
||||
{
|
||||
tokenValue+=JSON[i+1];
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// ok we've got a string, if we've got an array on the top of the stack then we store it
|
||||
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
||||
{
|
||||
|
@ -884,14 +884,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
currentKey = tokenValue;
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
// we have a key so lets store this value
|
||||
((Hashtable)objectStack.Peek()).Add(currentKey,tokenValue);
|
||||
// now lets clear the key, we're done with it and moving on
|
||||
currentKey=null;
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
case ':':// key : value separator
|
||||
// just ignore
|
||||
|
@ -900,20 +900,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// just ignore
|
||||
break;
|
||||
case '[': // array start
|
||||
ArrayList currentArray = new ArrayList();
|
||||
|
||||
ArrayList currentArray = new ArrayList();
|
||||
|
||||
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
||||
{
|
||||
{
|
||||
((ArrayList)objectStack.Peek()).Add(currentArray);
|
||||
}
|
||||
else
|
||||
{
|
||||
else
|
||||
{
|
||||
((Hashtable)objectStack.Peek()).Add(currentKey,currentArray);
|
||||
// clear the key
|
||||
currentKey=null;
|
||||
}
|
||||
objectStack.Push(currentArray);
|
||||
|
||||
|
||||
break;
|
||||
case ',':// seperator
|
||||
// just ignore
|
||||
|
@ -923,24 +923,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
objectStack.Pop();
|
||||
break;
|
||||
case 't': // we've found a character start not in quotes, it must be a boolean true
|
||||
|
||||
|
||||
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
||||
{
|
||||
((ArrayList)objectStack.Peek()).Add(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
((Hashtable)objectStack.Peek()).Add(currentKey,true);
|
||||
currentKey=null;
|
||||
}
|
||||
|
||||
|
||||
//advance the counter to the letter 'e'
|
||||
i = i+3;
|
||||
break;
|
||||
case 'f': // we've found a character start not in quotes, it must be a boolean false
|
||||
|
||||
|
||||
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
||||
{
|
||||
{
|
||||
((ArrayList)objectStack.Peek()).Add(false);
|
||||
}
|
||||
else
|
||||
|
@ -960,53 +960,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
default:
|
||||
// ok here we're catching all numeric types int,double,long we might want to spit these up mr accurately
|
||||
// but for now we'll just do them as strings
|
||||
|
||||
|
||||
string numberValue="";
|
||||
|
||||
|
||||
// just loop through until the next known marker quote mark storing the string
|
||||
while (JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ')
|
||||
{
|
||||
numberValue+=""+JSON[i++];
|
||||
}
|
||||
|
||||
|
||||
i--; // we want to process this caracter that marked the end of this string in the main loop
|
||||
|
||||
|
||||
// ok we've got a string, if we've got an array on the top of the stack then we store it
|
||||
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
||||
{
|
||||
((ArrayList)objectStack.Peek()).Add(numberValue);
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
// we have a key so lets store this value
|
||||
((Hashtable)objectStack.Peek()).Add(currentKey,numberValue);
|
||||
// now lets clear the key, we're done with it and moving on
|
||||
currentKey=null;
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch(Exception)
|
||||
{
|
||||
OSSLError("osParseJSON: The JSON string is not valid " + JSON) ;
|
||||
}
|
||||
|
||||
return jsondata;
|
||||
}
|
||||
|
||||
|
||||
return jsondata;
|
||||
}
|
||||
|
||||
// send a message to to object identified by the given UUID, a script in the object must implement the dataserver function
|
||||
// the dataserver function is passed the ID of the calling function and a string message
|
||||
public void osMessageObject(LSL_Key objectUUID, string message)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.Low, "osMessageObject");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
|
||||
object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) };
|
||||
|
||||
|
||||
SceneObjectPart sceneOP = World.GetSceneObjectPart(new UUID(objectUUID));
|
||||
|
||||
|
||||
m_ScriptEngine.PostObjectEvent(
|
||||
sceneOP.LocalId, new EventParams(
|
||||
"dataserver", resobj, new DetectParams[0]));
|
||||
|
@ -1024,10 +1024,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
// Create new asset
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = notecardName;
|
||||
asset.Description = "Script Generated Notecard";
|
||||
asset.Type = 7;
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Metadata.Name = notecardName;
|
||||
asset.Metadata.Description = "Script Generated Notecard";
|
||||
asset.Metadata.Type = 7;
|
||||
asset.Metadata.FullID = UUID.Random();
|
||||
string notecardData = "";
|
||||
|
||||
for (int i = 0; i < contents.Length; i++) {
|
||||
|
@ -1035,7 +1035,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
int textLength = notecardData.Length;
|
||||
notecardData = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length "
|
||||
notecardData = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length "
|
||||
+ textLength.ToString() + "\n" + notecardData + "}\n";
|
||||
|
||||
asset.Data = Encoding.ASCII.GetBytes(notecardData);
|
||||
|
@ -1047,8 +1047,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
taskItem.ResetIDs(m_host.UUID);
|
||||
taskItem.ParentID = m_host.UUID;
|
||||
taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
|
||||
taskItem.Name = asset.Name;
|
||||
taskItem.Description = asset.Description;
|
||||
taskItem.Name = asset.Metadata.Name;
|
||||
taskItem.Description = asset.Metadata.Description;
|
||||
taskItem.Type = 7;
|
||||
taskItem.InvType = 7;
|
||||
taskItem.OwnerID = m_host.OwnerID;
|
||||
|
@ -1062,7 +1062,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
taskItem.Flags = 0;
|
||||
taskItem.PermsGranter = UUID.Zero;
|
||||
taskItem.PermsMask = 0;
|
||||
taskItem.AssetID = asset.FullID;
|
||||
taskItem.AssetID = asset.Metadata.FullID;
|
||||
|
||||
m_host.Inventory.AddInventoryItem(taskItem, false);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue