68 lines
1.6 KiB
C#
68 lines
1.6 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Text;
|
||
|
using Axiom.MathLib;
|
||
|
using OpenSim.types;
|
||
|
using libsecondlife;
|
||
|
|
||
|
namespace OpenSim.world
|
||
|
{
|
||
|
public class Entity
|
||
|
{
|
||
|
public libsecondlife.LLUUID uuid;
|
||
|
public uint localid;
|
||
|
public LLVector3 position;
|
||
|
public LLVector3 velocity;
|
||
|
public Quaternion rotation;
|
||
|
protected string name;
|
||
|
protected List<Entity> children;
|
||
|
|
||
|
public Entity()
|
||
|
{
|
||
|
uuid = new libsecondlife.LLUUID();
|
||
|
localid = 0;
|
||
|
position = new LLVector3();
|
||
|
velocity = new LLVector3();
|
||
|
rotation = new Quaternion();
|
||
|
name = "(basic entity)";
|
||
|
children = new List<Entity>();
|
||
|
}
|
||
|
public virtual void addForces()
|
||
|
{
|
||
|
foreach (Entity child in children)
|
||
|
{
|
||
|
child.addForces();
|
||
|
}
|
||
|
}
|
||
|
public virtual void update() {
|
||
|
// Do any per-frame updates needed that are applicable to every type of entity
|
||
|
foreach (Entity child in children)
|
||
|
{
|
||
|
child.update();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public virtual string getName()
|
||
|
{
|
||
|
return name;
|
||
|
}
|
||
|
|
||
|
public virtual Mesh getMesh()
|
||
|
{
|
||
|
Mesh mesh = new Mesh();
|
||
|
|
||
|
foreach (Entity child in children)
|
||
|
{
|
||
|
mesh += child.getMesh();
|
||
|
}
|
||
|
|
||
|
return mesh;
|
||
|
}
|
||
|
|
||
|
public virtual void BackUp()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|