OpenSimMirror/OpenSim/Tools/pCampBot/BotManager.cs

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/*
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* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using OpenMetaverse;
using log4net;
using log4net.Appender;
using log4net.Core;
using log4net.Repository;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using pCampBot.Interfaces;
namespace pCampBot
{
/// <summary>
/// Thread/Bot manager for the application
/// </summary>
public class BotManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected CommandConsole m_console;
protected List<PhysicsBot> m_lBot;
protected Random somthing = new Random(Environment.TickCount);
protected int numbots = 0;
public IConfig Config { get; private set; }
/// <summary>
/// Track the assets we have and have not received so we don't endlessly repeat requests.
/// </summary>
public Dictionary<UUID, bool> AssetsReceived { get; private set; }
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/// <summary>
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/// Constructor Creates MainConsole.Instance to take commands and provide the place to write data
/// </summary>
public BotManager()
{
AssetsReceived = new Dictionary<UUID, bool>();
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m_console = CreateConsole();
MainConsole.Instance = m_console;
// Make log4net see the console
//
ILoggerRepository repository = LogManager.GetRepository();
IAppender[] appenders = repository.GetAppenders();
OpenSimAppender consoleAppender = null;
foreach (IAppender appender in appenders)
{
if (appender.Name == "Console")
{
consoleAppender = (OpenSimAppender)appender;
consoleAppender.Console = m_console;
break;
}
}
m_console.Commands.AddCommand("bot", false, "shutdown",
"shutdown",
"Shutdown bots and exit", HandleShutdown);
m_console.Commands.AddCommand("bot", false, "quit",
"quit",
"Shutdown bots and exit",
HandleShutdown);
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m_console.Commands.AddCommand("bot", false, "show status",
"show status",
"Shows the status of all bots",
HandleShowStatus);
// m_console.Commands.AddCommand("bot", false, "add bots",
// "add bots <number>",
// "Add more bots", HandleAddBots);
m_lBot = new List<PhysicsBot>();
}
/// <summary>
/// Startup number of bots specified in the starting arguments
/// </summary>
/// <param name="botcount">How many bots to start up</param>
/// <param name="cs">The configuration for the bots to use</param>
public void dobotStartup(int botcount, IConfig cs)
{
Config = cs;
string firstName = cs.GetString("firstname");
string lastNameStem = cs.GetString("lastname");
string password = cs.GetString("password");
string loginUri = cs.GetString("loginuri");
HashSet<string> behaviourSwitches = new HashSet<string>();
Array.ForEach<string>(
cs.GetString("behaviours", "p").Split(new char[] { ',' }), b => behaviourSwitches.Add(b));
for (int i = 0; i < botcount; i++)
{
string lastName = string.Format("{0}_{1}", lastNameStem, i);
List<IBehaviour> behaviours = new List<IBehaviour>();
// Hard-coded for now
if (behaviourSwitches.Contains("p"))
behaviours.Add(new PhysicsBehaviour());
if (behaviourSwitches.Contains("g"))
behaviours.Add(new GrabbingBehaviour());
startupBot(i, this, behaviours, firstName, lastName, password, loginUri);
}
}
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// /// <summary>
// /// Add additional bots (and threads) to our bot pool
// /// </summary>
// /// <param name="botcount">How Many of them to add</param>
// public void addbots(int botcount)
// {
// int len = m_td.Length;
// Thread[] m_td2 = new Thread[len + botcount];
// for (int i = 0; i < len; i++)
// {
// m_td2[i] = m_td[i];
// }
// m_td = m_td2;
// int newlen = len + botcount;
// for (int i = len; i < newlen; i++)
// {
// startupBot(i, Config);
// }
// }
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/// <summary>
/// This starts up the bot and stores the thread for the bot in the thread array
/// </summary>
/// <param name="pos">The position in the thread array to stick the bot's thread</param>
/// <param name="bm"></param>
/// <param name="behaviours">Behaviours for this bot to perform.</param>
/// <param name="firstName">First name</param>
/// <param name="lastName">Last name</param>
/// <param name="password">Password</param>
/// <param name="loginUri">Login URI</param>
public void startupBot(
int pos, BotManager bm, List<IBehaviour> behaviours,
string firstName, string lastName, string password, string loginUri)
{
PhysicsBot pb = new PhysicsBot(bm, behaviours, firstName, lastName, password, loginUri);
pb.OnConnected += handlebotEvent;
pb.OnDisconnected += handlebotEvent;
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lock (m_lBot)
m_lBot.Add(pb);
Thread pbThread = new Thread(pb.startup);
pbThread.Name = pb.Name;
pbThread.IsBackground = true;
pbThread.Start();
}
/// <summary>
/// High level connnected/disconnected events so we can keep track of our threads by proxy
/// </summary>
/// <param name="callbot"></param>
/// <param name="eventt"></param>
private void handlebotEvent(PhysicsBot callbot, EventType eventt)
{
switch (eventt)
{
case EventType.CONNECTED:
m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Connected");
numbots++;
// m_log.InfoFormat("NUMBOTS {0}", numbots);
break;
case EventType.DISCONNECTED:
m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Disconnected");
numbots--;
// m_log.InfoFormat("NUMBOTS {0}", numbots);
if (numbots <= 0)
Environment.Exit(0);
break;
}
}
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/// <summary>
/// Shutting down all bots
/// </summary>
public void doBotShutdown()
{
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lock (m_lBot)
foreach (PhysicsBot pb in m_lBot)
pb.shutdown();
}
/// <summary>
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/// Standard CreateConsole routine
/// </summary>
/// <returns></returns>
protected CommandConsole CreateConsole()
{
return new LocalConsole("Region");
}
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private void HandleShutdown(string module, string[] cmd)
{
m_log.Warn("[BOTMANAGER]: Shutting down bots");
doBotShutdown();
}
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private void HandleShowStatus(string module, string[] cmd)
{
string outputFormat = "{0,-30} {1,-14}";
MainConsole.Instance.OutputFormat(outputFormat, "Name", "Status");
lock (m_lBot)
{
foreach (PhysicsBot pb in m_lBot)
{
MainConsole.Instance.OutputFormat(
outputFormat, pb.Name, (pb.IsConnected ? "Connected" : "Disconnected"));
}
}
}
/*
private void HandleQuit(string module, string[] cmd)
{
m_console.Warn("DANGER", "This should only be used to quit the program if you've already used the shutdown command and the program hasn't quit");
Environment.Exit(0);
}
*/
//
// private void HandleAddBots(string module, string[] cmd)
// {
// int newbots = 0;
//
// if (cmd.Length > 2)
// {
// Int32.TryParse(cmd[2], out newbots);
// }
// if (newbots > 0)
// addbots(newbots);
// }
}
}