2007-03-02 18:10:45 +00:00
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/*
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Copyright (c) OpenSim project, http://osgrid.org/
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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2007-03-04 12:40:55 +00:00
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using System.Timers;
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2007-03-02 18:10:45 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.world;
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2007-03-04 12:40:55 +00:00
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using PhysicsSystem;
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2007-03-02 18:10:45 +00:00
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namespace OpenSim
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{
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/// <summary>
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/// Description of MainForm.
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/// </summary>
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public class OpenSim_Main
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{
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2007-03-04 12:40:55 +00:00
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public static OpenSim_Main sim;
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2007-03-02 18:10:45 +00:00
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public static SimConfig cfg;
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public static World local_world;
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private static Thread MainListener;
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private static Thread PingRespponder;
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public static Socket Server;
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private static IPEndPoint ServerIncoming;
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private static byte[] RecvBuffer = new byte[4096];
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private byte[] ZeroBuffer = new byte[8192];
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private static IPEndPoint ipeSender;
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private static EndPoint epSender;
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private static AsyncCallback ReceivedData;
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public Dictionary<EndPoint, OpenSimClient> ClientThreads = new Dictionary<EndPoint, OpenSimClient>();
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private PhysicsManager physManager;
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2007-03-04 12:40:55 +00:00
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private System.Timers.Timer timer1 = new System.Timers.Timer();
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2007-03-02 18:10:45 +00:00
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[STAThread]
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public static void Main( string[] args )
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{
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2007-03-04 12:40:55 +00:00
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//Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
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2007-03-02 18:10:45 +00:00
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Console.WriteLine("Starting...\n");
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sim = new OpenSim_Main();
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sim.Startup();
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while(true) {
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Thread.Sleep(1000);
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}
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}
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private OpenSim_Main() {
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}
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private void Startup() {
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2007-03-04 12:40:55 +00:00
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timer1.Enabled = true;
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timer1.Interval = 100;
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timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
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2007-03-02 18:10:45 +00:00
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// We check our local database first, then the grid for config options
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Console.WriteLine("Main.cs:Startup() - Loading configuration");
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cfg = new SimConfig();
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cfg.InitConfig();
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Console.WriteLine("Main.cs:Startup() - Contacting gridserver");
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cfg.LoadFromGrid();
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Console.WriteLine("Main.cs:Startup() - We are " + cfg.RegionName + " at " + cfg.RegionLocX.ToString() + "," + cfg.RegionLocY.ToString());
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Console.WriteLine("Initialising world");
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local_world = cfg.LoadWorld();
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2007-03-04 12:40:55 +00:00
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this.physManager = new PhysicsSystem.PhysicsManager();
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2007-03-02 18:10:45 +00:00
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this.physManager.LoadPlugins();
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Console.WriteLine("Main.cs:Startup() - Starting up messaging system");
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2007-03-04 12:40:55 +00:00
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local_world.PhysScene = this.physManager.GetPhysicsScene("PhysX"); //should be reading from the config file what physics engine to use
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MainListener = new Thread(new ThreadStart(MainServerListener));
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2007-03-02 18:10:45 +00:00
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MainListener.Start();
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}
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private void OnReceivedData(IAsyncResult result) {
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint)ipeSender;
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Packet packet = null;
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int numBytes = Server.EndReceiveFrom(result, ref epSender);
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int packetEnd = numBytes - 1;
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packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
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Console.Error.WriteLine(packet.ToString());
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// This is either a new client or a packet to send to an old one
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if(ClientThreads.ContainsKey(epSender)) {
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ClientThreads[epSender].InPacket(packet);
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} else if( packet.Type == PacketType.UseCircuitCode ) { // new client
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OpenSimClient newuser = new OpenSimClient(epSender,(UseCircuitCodePacket)packet);
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ClientThreads.Add(epSender, newuser);
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} else { // invalid client
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Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
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}
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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}
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private void MainServerListener() {
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Console.WriteLine("Main.cs:MainServerListener() - New thread started");
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Console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + cfg.IPListenAddr + ":" + cfg.IPListenPort);
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ServerIncoming = new IPEndPoint(IPAddress.Any, cfg.IPListenPort);
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Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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Server.Bind(ServerIncoming);
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Console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint) ipeSender;
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ReceivedData = new AsyncCallback(this.OnReceivedData);
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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Console.WriteLine("Main.cs:MainServerListener() - Listening...");
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while(true) {
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Thread.Sleep(1000);
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}
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}
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2007-03-04 12:40:55 +00:00
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void Timer1Tick( object sender, System.EventArgs e )
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{
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local_world.Update();
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}
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2007-03-02 18:10:45 +00:00
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}
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}
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