201 lines
9.1 KiB
C#
201 lines
9.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Assets;
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using OpenSim.Framework.Terrain;
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using OpenSim.Framework.Inventory;
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using OpenSim.Assets;
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namespace OpenSim.world
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{
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partial class World
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{
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public bool ModifyTerrain(SimClient simClient, Packet packet)
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{
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ModifyLandPacket modify = (ModifyLandPacket)packet;
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switch (modify.ModifyBlock.Action)
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{
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case 1:
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// raise terrain
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if (modify.ParcelData.Length > 0)
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{
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int mody = (int)modify.ParcelData[0].North;
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int modx = (int)modify.ParcelData[0].West;
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lock (LandMap)
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{
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LandMap[(mody * 256) + modx - 1] += 0.05f;
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LandMap[(mody * 256) + modx] += 0.1f;
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LandMap[(mody * 256) + modx + 1] += 0.05f;
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LandMap[((mody + 1) * 256) + modx] += 0.05f;
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LandMap[((mody - 1) * 256) + modx] += 0.05f;
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}
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RegenerateTerrain(true, modx, mody);
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}
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break;
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case 2:
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//lower terrain
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if (modify.ParcelData.Length > 0)
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{
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int mody = (int)modify.ParcelData[0].North;
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int modx = (int)modify.ParcelData[0].West;
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lock (LandMap)
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{
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LandMap[(mody * 256) + modx - 1] -= 0.05f;
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LandMap[(mody * 256) + modx] -= 0.1f;
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LandMap[(mody * 256) + modx + 1] -= 0.05f;
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LandMap[((mody + 1) * 256) + modx] -= 0.05f;
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LandMap[((mody - 1) * 256) + modx] -= 0.05f;
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}
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RegenerateTerrain(true, modx, mody);
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}
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break;
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}
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return true;
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}
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public bool SimChat(SimClient simClient, Packet packet)
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{
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)packet;
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if (Helpers.FieldToString(inchatpack.ChatData.Message) == "")
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{
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//empty message so don't bother with it
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return true;
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}
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libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
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reply.ChatData.Audible = 1;
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reply.ChatData.Message = inchatpack.ChatData.Message;
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reply.ChatData.ChatType = 1;
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reply.ChatData.SourceType = 1;
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reply.ChatData.Position = simClient.ClientAvatar.Pos;
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reply.ChatData.FromName = enc.GetBytes(simClient.ClientAvatar.firstname + " " + simClient.ClientAvatar.lastname + "\0");
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reply.ChatData.OwnerID = simClient.AgentID;
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reply.ChatData.SourceID = simClient.AgentID;
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foreach (SimClient client in m_clientThreads.Values)
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{
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client.OutPacket(reply);
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}
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return true;
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}
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public bool RezObject(SimClient simClient, Packet packet)
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{
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RezObjectPacket rezPacket = (RezObjectPacket)packet;
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AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
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if (inven != null)
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{
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if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
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{
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AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
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if (asset != null)
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{
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PrimData primd = new PrimData(asset.Data);
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Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
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nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
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this.Entities.Add(nPrim.uuid, nPrim);
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this._primCount++;
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this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
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}
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}
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}
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return true;
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}
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public bool DeRezObject(SimClient simClient, Packet packet)
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{
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DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
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//Needs to delete object from physics at a later date
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if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
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{
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//currently following code not used (or don't know of any case of destination being zero
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libsecondlife.LLUUID[] DeRezEnts;
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DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
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int i = 0;
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foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
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{
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
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foreach (Entity ent in this.Entities.Values)
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{
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if (ent.localid == Data.ObjectLocalID)
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{
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DeRezEnts[i++] = ent.uuid;
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this.localStorage.RemovePrim(ent.uuid);
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = ent.localid;
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foreach (SimClient client in m_clientThreads.Values)
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{
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client.OutPacket(kill);
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}
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//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
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//Uncomment when prim/object UUIDs are random or such
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//2007-03-22 - Randomskk
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//this._primCount--;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
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}
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}
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}
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foreach (libsecondlife.LLUUID uuid in DeRezEnts)
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{
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lock (Entities)
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{
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Entities.Remove(uuid);
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}
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}
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}
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else
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{
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foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
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{
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Entity selectedEnt = null;
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
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foreach (Entity ent in this.Entities.Values)
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{
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if (ent.localid == Data.ObjectLocalID)
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{
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AssetBase primAsset = new AssetBase();
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primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
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primAsset.InvType = 6;
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primAsset.Type = 6;
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primAsset.Name = "Prim";
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primAsset.Description = "";
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primAsset.Data = ((Primitive)ent).GetByteArray();
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this._assetCache.AddAsset(primAsset);
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this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
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selectedEnt = ent;
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break;
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}
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}
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if (selectedEnt != null)
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{
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this.localStorage.RemovePrim(selectedEnt.uuid);
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = selectedEnt.localid;
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foreach (SimClient client in m_clientThreads.Values)
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{
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client.OutPacket(kill);
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}
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lock (Entities)
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{
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Entities.Remove(selectedEnt.uuid);
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}
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}
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}
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}
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return true;
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}
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}
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}
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