OpenSimMirror/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs

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C#
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using OpenMetaverse;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.ClientStack.Linden
{
public delegate void UpLoadedAsset(
string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
byte[] data, string inventoryType, string assetType);
public delegate void UploadedBakedTexture(UUID assetID, byte[] data);
public delegate UUID UpdateItem(UUID itemID, byte[] data);
public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
public delegate void NewInventoryItem(UUID userID, InventoryItemBase item);
public delegate void NewAsset(AssetBase asset);
public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
bool isScriptRunning, byte[] data);
public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder, out int version);
/// <summary>
/// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
/// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
/// to just pass the whole Scene into CAPS.
/// </summary>
public delegate IClientAPI GetClientDelegate(UUID agentID);
public class BunchOfCaps
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_Scene;
private Caps m_HostCapsObj;
private static readonly string m_requestPath = "0000/";
// private static readonly string m_mapLayerPath = "0001/";
private static readonly string m_newInventory = "0002/";
//private static readonly string m_requestTexture = "0003/";
private static readonly string m_notecardUpdatePath = "0004/";
private static readonly string m_notecardTaskUpdatePath = "0005/";
// private static readonly string m_fetchInventoryPath = "0006/";
// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule.
// These are callbacks which will be setup by the scene so that we can update scene data when we
// receive capability calls
public NewInventoryItem AddNewInventoryItem = null;
public NewAsset AddNewAsset = null;
public ItemUpdatedCallback ItemUpdatedCall = null;
public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
public GetClientDelegate GetClient = null;
private bool m_persistBakedTextures = false;
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private IAssetService m_assetService;
private bool m_dumpAssetsToFile;
private string m_regionName;
public BunchOfCaps(Scene scene, Caps caps)
{
m_Scene = scene;
m_HostCapsObj = caps;
IConfigSource config = m_Scene.Config;
if (config != null)
{
IConfig sconfig = config.Configs["Startup"];
if (sconfig != null)
m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
}
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m_assetService = m_Scene.AssetService;
m_regionName = m_Scene.RegionInfo.RegionName;
RegisterHandlers();
AddNewInventoryItem = m_Scene.AddUploadedInventoryItem;
ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
CAPSFetchInventoryDescendents = m_Scene.HandleFetchInventoryDescendentsCAPS;
GetClient = m_Scene.SceneContents.GetControllingClient;
}
/// <summary>
/// Register a bunch of CAPS http service handlers
/// </summary>
public void RegisterHandlers()
{
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
RegisterRegionServiceHandlers(capsBase);
RegisterInventoryServiceHandlers(capsBase);
}
public void RegisterRegionServiceHandlers(string capsBase)
{
try
{
// the root of all evil
m_HostCapsObj.RegisterHandler("SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest));
m_log.DebugFormat(
"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
//m_capsHandlers["MapLayer"] =
// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
// capsBase + m_mapLayerPath,
// GetMapLayer);
IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory);
m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);
m_HostCapsObj.RegisterHandler("UploadBakedTexture", new RestStreamHandler("POST", capsBase + m_uploadBakedTexturePath, UploadBakedTexture));
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
}
public void RegisterInventoryServiceHandlers(string capsBase)
{
try
{
// I don't think this one works...
m_HostCapsObj.RegisterHandler("NewFileAgentInventory", new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST",
capsBase + m_newInventory,
NewAgentInventoryRequest));
IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory);
m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
// As of RC 1.22.9 of the Linden client this is
// supported
//m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
// justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
// subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
// enhancements (probably filling out the folder part of the LLSD reply) to our CAPS service,
// but when I went on the Linden grid, the
// simulators I visited (version 1.21) were, surprisingly, no longer supplying this capability. Instead,
// the 1.19.1.4 client appeared to be happily flowing inventory data over UDP
//
// This is very probably just a temporary measure - once the CAPS service appears again on the Linden grid
// we will be
// able to get the data we need to implement the necessary part of the protocol to fix the issue above.
// m_capsHandlers["FetchInventoryDescendents"] =
// new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryRequest);
// m_capsHandlers["FetchInventoryDescendents"] =
// new LLSDStreamhandler<LLSDFetchInventoryDescendents, LLSDInventoryDescendents>("POST",
// capsBase + m_fetchInventory,
// FetchInventory));
// m_capsHandlers["RequestTextureDownload"] = new RestStreamHandler("POST",
// capsBase + m_requestTexture,
// RequestTexture);
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
}
/// <summary>
/// Construct a client response detailing all the capabilities this server can provide.
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <param name="httpRequest">HTTP request header object</param>
/// <param name="httpResponse">HTTP response header object</param>
/// <returns></returns>
public string SeedCapRequest(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
{
m_log.DebugFormat("[CAPS]: Unauthorized CAPS client");
return string.Empty;
}
Hashtable caps = m_HostCapsObj.CapsHandlers.CapsDetails;
// Add the external too
foreach (KeyValuePair<string, string> kvp in m_HostCapsObj.ExternalCapsHandlers)
caps[kvp.Key] = kvp.Value;
string result = LLSDHelpers.SerialiseLLSDReply(caps);
//m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
return result;
}
/// <summary>
/// Called by the script task update handler. Provides a URL to which the client can upload a new asset.
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <param name="httpRequest">HTTP request header object</param>
/// <param name="httpResponse">HTTP response header object</param>
/// <returns></returns>
public string ScriptTaskInventory(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
try
{
m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
//m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
LLSDHelpers.DeserialiseOSDMap(hash, llsdUpdateRequest);
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
TaskInventoryScriptUpdater uploader =
new TaskInventoryScriptUpdater(
llsdUpdateRequest.item_id,
llsdUpdateRequest.task_id,
llsdUpdateRequest.is_script_running,
capsBase + uploaderPath,
m_HostCapsObj.HttpListener,
m_dumpAssetsToFile);
uploader.OnUpLoad += TaskScriptUpdated;
m_HostCapsObj.HttpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
string protocol = "http://";
if (m_HostCapsObj.SSLCaps)
protocol = "https://";
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
// m_log.InfoFormat("[CAPS]: " +
// "ScriptTaskInventory response: {0}",
// LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
return null;
}
/// <summary>
/// Called when new asset data for an agent inventory item update has been uploaded.
/// </summary>
/// <param name="itemID">Item to update</param>
/// <param name="primID">Prim containing item to update</param>
/// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
/// <param name="data">New asset data</param>
public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors)
{
if (TaskScriptUpdatedCall != null)
{
ArrayList e = TaskScriptUpdatedCall(m_HostCapsObj.AgentID, itemID, primID, isScriptRunning, data);
foreach (Object item in e)
errors.Add(item);
}
}
public string UploadBakedTexture(string request, string path,
string param, OSHttpRequest httpRequest,
OSHttpResponse httpResponse)
{
try
{
// m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " +
// m_regionName);
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
BakedTextureUploader uploader =
new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener);
uploader.OnUpLoad += BakedTextureUploaded;
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath,
uploader.uploaderCaps));
string protocol = "http://";
if (m_HostCapsObj.SSLCaps)
protocol = "https://";
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" +
m_HostCapsObj.Port.ToString() + capsBase + uploaderPath;
LLSDAssetUploadResponse uploadResponse =
new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
return null;
}
public void BakedTextureUploaded(UUID assetID, byte[] data)
{
// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
AssetBase asset;
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
asset.Data = data;
asset.Temporary = true;
asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are
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m_assetService.Store(asset);
}
/// <summary>
/// Called when new asset data for an agent inventory item update has been uploaded.
/// </summary>
/// <param name="itemID">Item to update</param>
/// <param name="data">New asset data</param>
/// <returns></returns>
public UUID ItemUpdated(UUID itemID, byte[] data)
{
if (ItemUpdatedCall != null)
{
return ItemUpdatedCall(m_HostCapsObj.AgentID, itemID, data);
}
return UUID.Zero;
}
/// <summary>
///
/// </summary>
/// <param name="llsdRequest"></param>
/// <returns></returns>
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
{
//m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
if (llsdRequest.asset_type == "texture" ||
llsdRequest.asset_type == "animation" ||
llsdRequest.asset_type == "sound")
{
IClientAPI client = null;
IScene scene = null;
if (GetClient != null)
{
client = GetClient(m_HostCapsObj.AgentID);
scene = client.Scene;
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)
{
if (!mm.UploadCovered(client, mm.UploadCharge))
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
errorResponse.uploader = "";
errorResponse.state = "error";
return errorResponse;
}
}
}
}
string assetName = llsdRequest.name;
string assetDes = llsdRequest.description;
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
UUID newAsset = UUID.Random();
UUID newInvItem = UUID.Random();
UUID parentFolder = llsdRequest.folder_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
AssetUploader uploader =
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
string protocol = "http://";
if (m_HostCapsObj.SSLCaps)
protocol = "https://";
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
uploader.OnUpLoad += UploadCompleteHandler;
return uploadResponse;
}
/// <summary>
///
/// </summary>
/// <param name="assetID"></param>
/// <param name="inventoryItem"></param>
/// <param name="data"></param>
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType)
{
sbyte assType = 0;
sbyte inType = 0;
if (inventoryType == "sound")
{
inType = 1;
assType = 1;
}
else if (inventoryType == "animation")
{
inType = 19;
assType = 20;
}
else if (inventoryType == "wearable")
{
inType = 18;
switch (assetType)
{
case "bodypart":
assType = 13;
break;
case "clothing":
assType = 5;
break;
}
}
AssetBase asset;
asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString());
asset.Data = data;
if (AddNewAsset != null)
AddNewAsset(asset);
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else if (m_assetService != null)
m_assetService.Store(asset);
InventoryItemBase item = new InventoryItemBase();
item.Owner = m_HostCapsObj.AgentID;
item.CreatorId = m_HostCapsObj.AgentID.ToString();
item.CreatorData = String.Empty;
item.ID = inventoryItem;
item.AssetID = asset.FullID;
item.Description = assetDescription;
item.Name = assetName;
item.AssetType = assType;
item.InvType = inType;
item.Folder = parentFolder;
item.CurrentPermissions = (uint)PermissionMask.All;
item.BasePermissions = (uint)PermissionMask.All;
item.EveryOnePermissions = 0;
item.NextPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
item.CreationDate = Util.UnixTimeSinceEpoch();
if (AddNewInventoryItem != null)
{
AddNewInventoryItem(m_HostCapsObj.AgentID, item);
}
}
/// <summary>
///
/// </summary>
/// <param name="mapReq"></param>
/// <returns></returns>
public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
{
m_log.Debug("[CAPS]: MapLayer Request in region: " + m_regionName);
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
return mapResponse;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected static OSDMapLayer GetOSDMapLayerResponse()
{
OSDMapLayer mapLayer = new OSDMapLayer();
mapLayer.Right = 5000;
mapLayer.Top = 5000;
mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
return mapLayer;
}
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string RequestTexture(string request, string path, string param)
{
m_log.Debug("texture request " + request);
// Needs implementing (added to remove compiler warning)
return String.Empty;
}
/// <summary>
/// Called by the notecard update handler. Provides a URL to which the client can upload a new asset.
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string NoteCardAgentInventory(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName + "\n" + request);
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request is: " + request);
//OpenMetaverse.StructuredData.OSDMap hash = (OpenMetaverse.StructuredData.OSDMap)OpenMetaverse.StructuredData.LLSDParser.DeserializeBinary(Utils.StringToBytes(request));
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
ItemUpdater uploader =
new ItemUpdater(llsdRequest.item_id, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
uploader.OnUpLoad += ItemUpdated;
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
string protocol = "http://";
if (m_HostCapsObj.SSLCaps)
protocol = "https://";
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
// m_log.InfoFormat("[CAPS]: " +
// "NoteCardAgentInventory response: {0}",
// LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
}
}
public class AssetUploader
{
public event UpLoadedAsset OnUpLoad;
private UpLoadedAsset handlerUpLoad = null;
private string uploaderPath = String.Empty;
private UUID newAssetID;
private UUID inventoryItemID;
private UUID parentFolder;
private IHttpServer httpListener;
private bool m_dumpAssetsToFile;
private string m_assetName = String.Empty;
private string m_assetDes = String.Empty;
private string m_invType = String.Empty;
private string m_assetType = String.Empty;
public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
UUID parentFolderID, string invType, string assetType, string path,
IHttpServer httpServer, bool dumpAssetsToFile)
{
m_assetName = assetName;
m_assetDes = description;
newAssetID = assetID;
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
parentFolder = parentFolderID;
m_assetType = assetType;
m_invType = invType;
m_dumpAssetsToFile = dumpAssetsToFile;
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
UUID inv = inventoryItemID;
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = newAssetID.ToString();
uploadComplete.new_inventory_item = inv;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
// TODO: probably make this a better set of extensions here
string extension = ".jp2";
if (m_invType != "image")
{
extension = ".dat";
}
if (m_dumpAssetsToFile)
{
SaveAssetToFile(m_assetName + extension, data);
}
handlerUpLoad = OnUpLoad;
if (handlerUpLoad != null)
{
handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
}
return res;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
// FileStream fs = File.Create(filename);
// BinaryWriter bw = new BinaryWriter(fs);
// bw.Write(data);
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
if (!Directory.Exists(assetPath))
{
Directory.CreateDirectory(assetPath);
}
FileStream fs = File.Create(Path.Combine(assetPath, Util.safeFileName(filename)));
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
/// <summary>
/// This class is a callback invoked when a client sends asset data to
/// an agent inventory notecard update url
/// </summary>
public class ItemUpdater
{
public event UpdateItem OnUpLoad;
private UpdateItem handlerUpdateItem = null;
private string uploaderPath = String.Empty;
private UUID inventoryItemID;
private IHttpServer httpListener;
private bool m_dumpAssetToFile;
public ItemUpdater(UUID inventoryItem, string path, IHttpServer httpServer, bool dumpAssetToFile)
{
m_dumpAssetToFile = dumpAssetToFile;
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
UUID inv = inventoryItemID;
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
UUID assetID = UUID.Zero;
handlerUpdateItem = OnUpLoad;
if (handlerUpdateItem != null)
{
assetID = handlerUpdateItem(inv, data);
}
uploadComplete.new_asset = assetID.ToString();
uploadComplete.new_inventory_item = inv;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if (m_dumpAssetToFile)
{
SaveAssetToFile("updateditem" + Util.RandomClass.Next(1, 1000) + ".dat", data);
}
return res;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
// FileStream fs = File.Create(filename);
// BinaryWriter bw = new BinaryWriter(fs);
// bw.Write(data);
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
if (!Directory.Exists(assetPath))
{
Directory.CreateDirectory(assetPath);
}
FileStream fs = File.Create(Path.Combine(assetPath, filename));
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
/// <summary>
/// This class is a callback invoked when a client sends asset data to
/// a task inventory script update url
/// </summary>
public class TaskInventoryScriptUpdater
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public event UpdateTaskScript OnUpLoad;
private UpdateTaskScript handlerUpdateTaskScript = null;
private string uploaderPath = String.Empty;
private UUID inventoryItemID;
private UUID primID;
private bool isScriptRunning;
private IHttpServer httpListener;
private bool m_dumpAssetToFile;
public TaskInventoryScriptUpdater(UUID inventoryItemID, UUID primID, int isScriptRunning,
string path, IHttpServer httpServer, bool dumpAssetToFile)
{
m_dumpAssetToFile = dumpAssetToFile;
this.inventoryItemID = inventoryItemID;
this.primID = primID;
// This comes in over the packet as an integer, but actually appears to be treated as a bool
this.isScriptRunning = (0 == isScriptRunning ? false : true);
uploaderPath = path;
httpListener = httpServer;
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
try
{
// m_log.InfoFormat("[CAPS]: " +
// "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}",
// data, path, param));
string res = String.Empty;
LLSDTaskScriptUploadComplete uploadComplete = new LLSDTaskScriptUploadComplete();
ArrayList errors = new ArrayList();
handlerUpdateTaskScript = OnUpLoad;
if (handlerUpdateTaskScript != null)
{
handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data, ref errors);
}
uploadComplete.new_asset = inventoryItemID;
uploadComplete.compiled = errors.Count > 0 ? false : true;
uploadComplete.state = "complete";
uploadComplete.errors = new OSDArray();
uploadComplete.errors.Array = errors;
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if (m_dumpAssetToFile)
{
SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
}
// m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);
return res;
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
// XXX Maybe this should be some meaningful error packet
return null;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
// FileStream fs = File.Create(filename);
// BinaryWriter bw = new BinaryWriter(fs);
// bw.Write(data);
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
if (!Directory.Exists(assetPath))
{
Directory.CreateDirectory(assetPath);
}
FileStream fs = File.Create(Path.Combine(assetPath, filename));
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
public class BakedTextureUploader
{
public event UploadedBakedTexture OnUpLoad;
private UploadedBakedTexture handlerUpLoad = null;
private string uploaderPath = String.Empty;
private UUID newAssetID;
private IHttpServer httpListener;
public BakedTextureUploader(string path, IHttpServer httpServer)
{
newAssetID = UUID.Random();
uploaderPath = path;
httpListener = httpServer;
// m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
handlerUpLoad = OnUpLoad;
if (handlerUpLoad != null)
{
Util.FireAndForget(delegate(object o) { handlerUpLoad(newAssetID, data); });
}
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = newAssetID.ToString();
uploadComplete.new_inventory_item = UUID.Zero;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
// m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
return res;
}
}
}