OpenSimMirror/Servers/LoginServer.cs

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/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using Nwc.XmlRpc;
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Collections;
using System.Security.Cryptography;
using System.Xml;
using libsecondlife;
using OpenSim;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Grid;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.User;
using OpenSim.Framework.Utilities;
namespace OpenSim.UserServer
{
/// <summary>
/// When running in local (default) mode , handles client logins.
/// </summary>
public class LoginServer : LoginService, IUserServer
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{
private IGridServer m_gridServer;
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public IPAddress clientAddress = IPAddress.Loopback;
public IPAddress remoteAddress = IPAddress.Any;
private int NumClients;
private string _defaultResponse;
private bool userAccounts = false;
private string _mpasswd;
private bool _needPasswd = false;
private LocalUserProfileManager userManager;
private int m_simPort;
private string m_simAddr;
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public LocalUserProfileManager LocalUserManager
{
get
{
return userManager;
}
}
public LoginServer(IGridServer gridServer, string simAddr, int simPort, bool useAccounts)
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{
m_gridServer = gridServer;
m_simPort = simPort;
m_simAddr = simAddr;
this.userAccounts = useAccounts;
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}
public void Startup()
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{
this._needPasswd = false;
// read in default response string
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StreamReader SR;
string lines;
SR = File.OpenText("new-login.dat");
while (!SR.EndOfStream)
{
lines = SR.ReadLine();
_defaultResponse += lines;
}
SR.Close();
this._mpasswd = EncodePassword("testpass");
userManager = new LocalUserProfileManager(this.m_gridServer, m_simPort, m_simAddr);
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userManager.InitUserProfiles();
userManager.SetKeys("", "", "", "Welcome to OpenSim");
}
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
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{
Console.WriteLine("login attempt");
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Hashtable requestData = (Hashtable)request.Params[0];
string first;
string last;
string passwd;
LLUUID Agent;
LLUUID Session;
LoginResponse loginResponse = new LoginResponse();
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//get login name
if (requestData.Contains("first"))
{
first = (string)requestData["first"];
}
else
{
first = "test";
}
if (requestData.Contains("last"))
{
last = (string)requestData["last"];
}
else
{
last = "User" + NumClients.ToString();
}
if (requestData.Contains("passwd"))
{
passwd = (string)requestData["passwd"];
}
else
{
passwd = "notfound";
}
if (!Authenticate(first, last, passwd))
{
return loginResponse.LoginFailedResponse();
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}
NumClients++;
// Create a agent and session LLUUID
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Agent = GetAgentId(first, last);
int SessionRand = Util.RandomClass.Next(1, 999);
Session = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797");
LLUUID secureSess = LLUUID.Random();
loginResponse.SimPort = m_simPort.ToString();
loginResponse.SimAddress = m_simAddr.ToString();
loginResponse.AgentID = Agent.ToStringHyphenated();
loginResponse.SessionID = Session.ToStringHyphenated();
loginResponse.SecureSessionID = secureSess.ToStringHyphenated();
loginResponse.CircuitCode = (Int32)(Util.RandomClass.Next());
XmlRpcResponse response = loginResponse.ToXmlRpcResponse();
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Hashtable responseData = (Hashtable)response.Value;
// inventory
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ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"];
Hashtable Inventory1 = (Hashtable)InventoryList[0];
Hashtable Inventory2 = (Hashtable)InventoryList[1];
LLUUID BaseFolderID = LLUUID.Random();
LLUUID InventoryFolderID = LLUUID.Random();
Inventory2["name"] = "Textures";
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Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
Inventory2["type_default"] = 0;
Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"];
Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
CustomiseLoginResponse(responseData, first, last);
Login _login = new Login();
//copy data to login object
_login.First = first;
_login.Last = last;
_login.Agent = Agent;
_login.Session = Session;
_login.SecureSession = secureSess;
_login.BaseFolder = BaseFolderID;
_login.InventoryFolder = InventoryFolderID;
//working on local computer if so lets add to the gridserver's list of sessions?
if (m_gridServer.GetName() == "Local")
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{
((LocalGridBase)m_gridServer).AddNewSession(_login);
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}
return response;
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}
protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last)
{
}
protected virtual LLUUID GetAgentId(string firstName, string lastName)
{
LLUUID Agent;
int AgentRand = Util.RandomClass.Next(1, 9999);
Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead");
return Agent;
}
protected virtual bool Authenticate(string first, string last, string passwd)
{
if (this._needPasswd)
{
//every user needs the password to login
string encodedPass = passwd.Remove(0, 3); //remove $1$
if (encodedPass == this._mpasswd)
{
return true;
}
else
{
return false;
}
}
else
{
//do not need password to login
return true;
}
}
private static string EncodePassword(string passwd)
{
Byte[] originalBytes;
Byte[] encodedBytes;
MD5 md5;
md5 = new MD5CryptoServiceProvider();
originalBytes = ASCIIEncoding.Default.GetBytes(passwd);
encodedBytes = md5.ComputeHash(originalBytes);
return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower();
}
public bool CreateUserAccount(string firstName, string lastName, string password)
{
Console.WriteLine("creating new user account");
string mdPassword = EncodePassword(password);
Console.WriteLine("with password: " + mdPassword);
this.userManager.CreateNewProfile(firstName, lastName, mdPassword);
return true;
}
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//IUserServer implementation
public AgentInventory RequestAgentsInventory(LLUUID agentID)
{
AgentInventory aInventory = null;
if (this.userAccounts)
{
aInventory = this.userManager.GetUsersInventory(agentID);
}
return aInventory;
}
public bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory)
{
return true;
}
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public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
{
}
}
}