Merge branch 'master' into careminster-presence-refactor
commit
00737f1c13
|
@ -73,5 +73,5 @@ ALTER TABLE assets ADD COLUMN asset_flags INTEGER NOT NULL DEFAULT 0;
|
|||
|
||||
:VERSION 8
|
||||
|
||||
alter table assets add CreatorID varchar(36) not null default ''
|
||||
ALTER TABLE assets ADD COLUMN CreatorID varchar(36) NOT NULL DEFAULT '';
|
||||
|
||||
|
|
|
@ -502,8 +502,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
group.RootPart.IsAttachment = true;
|
||||
}
|
||||
|
||||
// For attachments, we must make sure that only a single object update occurs after we've finished
|
||||
// all the necessary operations.
|
||||
// If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since
|
||||
// we'll be doing that later on. Scheduling more than one full update during the attachment
|
||||
// process causes some clients to fail to display the attachment properly.
|
||||
m_Scene.AddNewSceneObject(group, true, false);
|
||||
|
||||
// m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
|
||||
|
|
|
@ -3466,7 +3466,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="alpha"></param>
|
||||
public void SetText(string text, Vector3 color, double alpha)
|
||||
{
|
||||
Color = Color.FromArgb(0xff - (int) (alpha*0xff),
|
||||
Color = Color.FromArgb((int) (alpha*0xff),
|
||||
(int) (color.X*0xff),
|
||||
(int) (color.Y*0xff),
|
||||
(int) (color.Z*0xff));
|
||||
|
|
Loading…
Reference in New Issue