Merge branch 'master' into careminster-presence-refactor
commit
00737f1c13
|
@ -73,5 +73,5 @@ ALTER TABLE assets ADD COLUMN asset_flags INTEGER NOT NULL DEFAULT 0;
|
||||||
|
|
||||||
:VERSION 8
|
:VERSION 8
|
||||||
|
|
||||||
alter table assets add CreatorID varchar(36) not null default ''
|
ALTER TABLE assets ADD COLUMN CreatorID varchar(36) NOT NULL DEFAULT '';
|
||||||
|
|
||||||
|
|
|
@ -502,8 +502,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
group.RootPart.IsAttachment = true;
|
group.RootPart.IsAttachment = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// For attachments, we must make sure that only a single object update occurs after we've finished
|
// If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since
|
||||||
// all the necessary operations.
|
// we'll be doing that later on. Scheduling more than one full update during the attachment
|
||||||
|
// process causes some clients to fail to display the attachment properly.
|
||||||
m_Scene.AddNewSceneObject(group, true, false);
|
m_Scene.AddNewSceneObject(group, true, false);
|
||||||
|
|
||||||
// m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
|
// m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
|
||||||
|
|
|
@ -3466,7 +3466,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="alpha"></param>
|
/// <param name="alpha"></param>
|
||||||
public void SetText(string text, Vector3 color, double alpha)
|
public void SetText(string text, Vector3 color, double alpha)
|
||||||
{
|
{
|
||||||
Color = Color.FromArgb(0xff - (int) (alpha*0xff),
|
Color = Color.FromArgb((int) (alpha*0xff),
|
||||||
(int) (color.X*0xff),
|
(int) (color.X*0xff),
|
||||||
(int) (color.Y*0xff),
|
(int) (color.Y*0xff),
|
||||||
(int) (color.Z*0xff));
|
(int) (color.Z*0xff));
|
||||||
|
|
Loading…
Reference in New Issue